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Bobbie Johnson of GigaOM has a good piece on John Browett, Apple’s new Apple Store guy:

Immediate reaction to the news was intriguing, because it was split down the middle. On one side were those who read Browett’s credentials and the PR puffs. To them, it looks as if Apple has just hired a man who has succeeded at most things he’s tried, and spent the last five years steering a large retail business with more than 1,200 stores through a difficult period for the economy.

On the other hand, for those who know Dixons as it exists in the real world, the reaction was somewhat different: the most common refrain I saw was “Has Tim Cook ever been in a Dixons store?”.

Posted by Harry at 11:38 am

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The Apple Store’s New Chief Already Runs an Electronics Retailer. Is That Good or Bad?

By  |  Tuesday, January 31, 2012 at 7:24 am

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Ron Johnson, the Apple retail chief who helped turn the Apple Store into a juggernaut, announced last June that he was leaving to become CEO of JC Penney. He departed Apple as of November 1st. And now he’s been replaced: Apple has announced that John Browser is its new senior vice president of retail operations.

Since 2007, Brower has been CEO of Dixons Retail, a large electronics merchant in the UK that owns two chains, Currys and PC World. It’s sort of both the Best Buy and the CompUSA of its territory.

Continue reading this story…


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I had lots of fun recording an episode of the Mac Power Users podcast with cohosts David Sparks and Katie Floyd. The topic was near and dear to my heart: It’s about using the iPad as a laptop replacement.

Posted by Harry at 2:13 pm

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It’s Come to This: Used Game Buyers Denied Questline in Kingdoms of Amalur

By  |  Monday, January 30, 2012 at 1:38 pm

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Back when Electronic Arts started charging used game buyers $10 extra to play its sports games online, I figured that was just the beginning. Sure enough, over time the “Online Pass” concept has spread to multiplayer gaming in general, and to several other publishers.

Now, EA is taking the idea one step further with the Kingdoms of Amalur: Reckoning, an upcoming RPG that’s getting a lot of hype. People who buy the game new will get a voucher to download seven additional single-player quests for free. Folks who buy a used copy will have to pay extra for those quests.

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As ZDNet’s Mary Jo Foley reports, Microsoft has announced that it’s begun a technical preview of Office 15, the next version of its suite. That means that work is progressing on the product, and it doesn’t seem unreasonable to guess that the company hopes to have it out this year. But the news doesn’t bring any official details whatsoever:

Microsoft officials are not commenting on the features in any part of Office 15; on the planned release-to-manufacturing (RTM) or general availability date; or on whether the technical preview will include a version of Office that will work on Windows 8 on ARM. (I asked about all of these.) Update: Also, for those asking, we also have no idea on platform-support specifics — such as whether this preview also encompasses the rumored Office for iPad; and whether it includes a separate non-touch-centric Office 15 update for those not using tablets/touch-enabled laptops.

I hope that Microsoft is working on an ambitious touch-centric version of Office for Windows 8. It would be odd if it wasn’t. But I’m not sure what the implications will be–is it even possible to create a touch version of Excel that will please a spreadsheet jockey?–and look forward to hearing what Microsoft has to say when it’s ready to talk.

Posted by Harry at 12:57 pm

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Nomad Brush: Making iPad Painting More Painterly

By  |  Monday, January 30, 2012 at 1:20 am

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When I attended Macworld|iWorld last Thursday and Friday, the show floor was bustling with attendees. And in terms of bustle-per-square-foot, the busiest booth I saw probably belonged to Nomad Brush, which makes brushes that can be used for digital painting on the iPad and other tablets. The company provided me with one for review.

The only input device that the iPad was designed to be used with is the human finger, and designing a decent iPad-compatible stylus is tricky–most of them have blunt, squishy tips that don’t feel like a pen point. But with a brush, being blunt and squishy actually works–and the nicely-made Nomad Brush feels like a real art instrument.

It doesn’t feel exactly like one: For one thing, real brushes, dipped in paint, have a fluid feel that you don’t get when you’re dragging a dry brush over a tablet. And while a real brush is the most gloriously pressure-sensitive input device of them all, this one, like standard styluses, isn’t pressure-sensitive. But in art programs like ArtRage, SketchBook Pro, and Brushes, using Nomad Brush feels much more painterly than working with a garden-variety stylus.

I tried the $39 Nomad Compose, a model with a long brush on one end and a stubbier one on the other. The company makes other models, including the Nomad Play, a stubby version designed for kids. If you paint. draw, or doodle on an iPad, check them out.


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How One Little Android Update Caused a Big Headache

By  |  Saturday, January 28, 2012 at 10:00 am

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My Samsung Galaxy S II had been great to me. It’s a thin, light phone with a gorgeous Super AMOLED Plus display and a dual-core processor that handles Android with ease. When people asked me if I’d ever return to an iPhone–my previous handset was an iPhone 3GS–my answer was a cheery “nope!”

That was until last week, when AT&T delivered an Android 2.3.6 update to the Galaxy S II that destroyed its battery life. Before the update, the phone could easily last through a day of moderate use. After the update, the phone would lose about 8 percent of its battery per hour in standby. Even if I rarely touched the phone during the day, it was dead by bedtime.

I’m telling this story not just to rant–although I’m grateful for that opportunity–but to point out a risk that Android users face: An update that’s supposed to deliver nothing but good things could carry unforeseen consequences. Another example of this popped up this week, with users of Asus’ Transformer Prime reporting lock-ups and graphical glitches after updating to Android Ice Cream Sandwich.

I wasn’t alone in my battery drain problem. Similar complaints have appeared in forums on AT&T’s website, XDA-Developers forums and Android Central (where some T-Mobile users are reporting the same issue), but other users said they weren’t having any issues. This is both the best and worst kind of Android bug, because it’s less likely to merit immediate attention from the phone maker and wireless carriers when it doesn’t affect everyone.

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DONKEY.BAS is Back!

By  |  Saturday, January 28, 2012 at 9:27 am

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I didn’t own an IBM PC or clone in the early days, so I missed out on the wonder of DONKEY.BAS, which came bundled with early versions of MS-DOS and was the first PC game. In fact, I don’t think I knew about it until I read Benj Edwards’ slideshow on operating-system games, which pointed out that it was cowritten by Bill Gates himself.

But now I can relive the magic for the first time, thanks to a new version of DONKEY.BAS for iOS. It’s 99 cents, is compatible with Game Center, and includes both iPhone and iPad versions. It seems to be a faithful rendition of the original, complete with blocky graphics and bloopy sound effects, and the same objective: Drive down road, avoid hitting donkeys. And it’s um, just as fun as it must have been back in 1981.

The new version is by Johnny Ixe; I’d love to think that’s a pseudonym for William H. Gates III. Probably not, though, so let’s hope that Microsoft doesn’t issue a takedown notice….


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OK, now this sounds nifty: Microsoft is experimenting with building its Kinect gesture-input system into notebook computers running Windows 8, says The Daily’s Matt Hickey:

 

A source at Microsoft has confirmed that the devices are indeed official prototypes of laptops featuring a Kinect sensor. In terms of functionality, there are hundreds of different ways that motion control could be leveraged in a portable. Gaming has the most obvious applications, but a Kinect-enabled laptop could also toggle between programs with the wave of a hand, or media controls could be tweaked with the wag of a finger. What’s more, motion-controlled portables could offer a new way for disabled individuals to interact with their devices.

Posted by Harry at 2:41 pm

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Nintendo Will Finally Embrace Online Play With Nintendo Network

By  |  Friday, January 27, 2012 at 8:53 am

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Nine years after Microsoft launched Xbox Live, and five years after Sony launched the Playstation Network, Nintendo announced that it’s building its own online service, called the Nintendo Network.

As Mashable reports, the Nintendo Network will offer the requisite connected console fare, including user accounts, online multiplayer, downloadable add-ons and eventually full game downloads.

Although Nintendo’s Wii and 3DS can already connect to the Internet for downloadable games, online play and a couple of streaming video apps, the company’s online services are limited compared to what Microsoft and Sony offer. Nintendo doesn’t currently sell add-ons for existing games, offer system-wide voice support or even allow players to choose an online nickname that other players can easily look up.

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More About the Apple Cult (Even Though I Said It Was Time to Stop Talking About It)

By  |  Friday, January 27, 2012 at 1:16 am

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Over at TIME.com, my Technologizer column for this week is about the theory that people who buy Apple products act like cult members. As the theory would have it, they snap up Macs, iPhones, and iPads not because they’re good products, but because they’re mesmerized by Apple advertising and think that owning the company’s products makes them better human beings. Or something like that.

My take is that the theory was always silly–and that it’s particularly nonsensical in an age in which truly vast numbers of people are buying Apple products. The company’s customer base isn’t made up of like-minded fanatics; it consists of a large variety of people who buy Apple stuff for all sorts of reasons. But mostly, I hope and think, because they find it useful.

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Sounds like we AT&T is saying that the feds killing its T-Mobile acquisition is going to lead to an era of higher prices and more limitations for us AT&T customers.

Posted by Harry at 11:15 am

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Netflix: Without Qwikster, No Game Rentals

By  |  Thursday, January 26, 2012 at 8:51 am

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When Netflix backtracked on its plans to spin off DVD rentals into a separate company called Qwikster, the company didn’t say whether it would still add video game rentals to its mail-order service, as announced along with the spin-off.

Now, it’s official: Netflix will not rent video games, or at least it has “no plans” to do so, CEO Reed Hastings said in an earnings call. He did not elaborate.

Netflix had planned to rent video games as an optional upgrade for movie renters. The news excited me because both GameFly and Blockbuster have trouble sending out the newest games in a timely manner. I was hoping that Netflix, with its huge DVD operation, would be able to do a better job with new releases, or at least pressure its competitors to do so.

But without a spin-off, it’s no surprise that Netflix doesn’t want to make the investment. That money is better spent on acquiring more streaming content–the inevitable future of media consumption–instead of trying to rent more discs.


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The New York Times is publishing an outstanding series of articles by Charles Duhigg and David Barboza on working conditions at the Chinese factories where Apple’s products are built:

More troubling, the groups say, is some suppliers’ disregard for workers’ health. Two years ago, 137 workers at an Apple supplier in eastern China were injured after they were ordered to use a poisonous chemical to clean iPhonescreens. Within seven months last year, two explosions at iPad factories, including in Chengdu, killed four people and injured 77. Before those blasts, Apple had been alerted to hazardous conditions inside the Chengdu plant, according to a Chinese group that published that warning.

Apple (which declined to comment for the Times) is not the only company that has issues like this: Foxconn, its principal supplier, assembles 40 percent of the world’s consumer electronics, period. And Apple may be moving in the right direction when it comes to doing stuff about this and discussing the situation openly. But if you own Apple products or other gadgets made in China–and you do–you owe it to yourself to read the Times’ stories.

Posted by Harry at 7:53 am

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Everyone Rips Off Everyone, Or: NimbleBit vs. Zynga

By  |  Wednesday, January 25, 2012 at 3:14 pm

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In yet another example of one game developer ripping off another, Zynga’s been taking some heat for its launch of Dream Heights in the Canadian iOS App Store. The game reportedly plays a lot like NimbleBit’s Tiny Tower, in which you erect a skyscraper floor-by-floor while managing the tenants and businesses within. The major difference appears to be cosmetic, with Zynga using its usual cartoon style instead of retro graphics.

NimbleBit’s Ian Marsh responded by posting an open letter, calling out the similarities between Tiny Tower and Dream Heights. “Good luck with your game,” the letter reads, “we are looking forward to inspiring you with our future games!”

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Wow. FOSS Patents’ Florian Mueller, the go-to blogger for analysis of the mobile patent wars, says that Google has given Motorola Mobility, which it’s in the process of acquiring, permission to seek an injunction preventing Apple from selling the iPhone 4S and iCloud. Steve Jobs told biographer Walter Isaacson he was willing to go “thermonuclear” on Android; the longer these lawsuits last and the nastier they get, the more the whole thing does start to feel like warfare.

Posted by Harry at 1:12 pm

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