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	<title>Comments on: 25 Arguments for the Elimination of Copy Protection</title>
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	<link>http://technologizer.com/2008/10/13/copy-protection/</link>
	<description>Reviews, News, and Opinion About Personal Technology by Harry McCracken &#38; Friends</description>
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		<title>By: Buy a Movie Once. Watch It Anywhere and Everywhere, Forever?</title>
		<link>http://technologizer.com/2008/10/13/copy-protection/comment-page-5/#comment-33116</link>
		<dc:creator><![CDATA[Buy a Movie Once. Watch It Anywhere and Everywhere, Forever?]]></dc:creator>
		<pubDate>Tue, 05 Jan 2010 00:12:53 +0000</pubDate>
		<guid isPermaLink="false">http://technologizer.wordpress.com/?p=2678#comment-33116</guid>
		<description><![CDATA[[...] I&#8217;ve said many times, I&#8217;m not opposed to copy protection on religious grounds&#8211;it&#8217;s just that nearly [...]]]></description>
		<content:encoded><![CDATA[<p>[...] I&#8217;ve said many times, I&#8217;m not opposed to copy protection on religious grounds&#8211;it&#8217;s just that nearly [...]</p>
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		<title>By: B</title>
		<link>http://technologizer.com/2008/10/13/copy-protection/comment-page-5/#comment-21409</link>
		<dc:creator><![CDATA[B]]></dc:creator>
		<pubDate>Tue, 21 Jul 2009 18:27:50 +0000</pubDate>
		<guid isPermaLink="false">http://technologizer.wordpress.com/?p=2678#comment-21409</guid>
		<description><![CDATA[Here&#039;s my beef with copy protection: it&#039;s not the creators that reap the benefits, it&#039;s the distributors.  All the money the RIAA got from suing people went to the RIAA, not a single cent for the artists who create it.  These companies exercise the &#039;rights&#039; over ideas they did not create.]]></description>
		<content:encoded><![CDATA[<p>Here&#8217;s my beef with copy protection: it&#8217;s not the creators that reap the benefits, it&#8217;s the distributors.  All the money the RIAA got from suing people went to the RIAA, not a single cent for the artists who create it.  These companies exercise the &#8216;rights&#8217; over ideas they did not create.</p>
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		<title>By: ButtPyrite</title>
		<link>http://technologizer.com/2008/10/13/copy-protection/comment-page-5/#comment-10557</link>
		<dc:creator><![CDATA[ButtPyrite]]></dc:creator>
		<pubDate>Fri, 06 Mar 2009 14:06:42 +0000</pubDate>
		<guid isPermaLink="false">http://technologizer.wordpress.com/?p=2678#comment-10557</guid>
		<description><![CDATA[Best way to kill DRM, fight back! 

ThePirateBay.com - simply put, never pay for digital anything, ever!

The rest of you who don&#039;t like it, can Suck. My. Rooster.]]></description>
		<content:encoded><![CDATA[<p>Best way to kill DRM, fight back! </p>
<p>ThePirateBay.com &#8211; simply put, never pay for digital anything, ever!</p>
<p>The rest of you who don&#8217;t like it, can Suck. My. Rooster.</p>
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		<title>By: Digital Rights Management: More Reading &#171; One Brief, Shining Moment</title>
		<link>http://technologizer.com/2008/10/13/copy-protection/comment-page-5/#comment-7561</link>
		<dc:creator><![CDATA[Digital Rights Management: More Reading &#171; One Brief, Shining Moment]]></dc:creator>
		<pubDate>Mon, 12 Jan 2009 21:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://technologizer.wordpress.com/?p=2678#comment-7561</guid>
		<description><![CDATA[[...] Digital Rights Management: More&#160;Reading January 12, 2009, 1:04 pm  Filed under: Uncategorized  A tech blog summarizes 25 arguments (and in so doing the history of the successes and especially failures of DRM) for the elimination of copy protection. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Digital Rights Management: More&nbsp;Reading January 12, 2009, 1:04 pm  Filed under: Uncategorized  A tech blog summarizes 25 arguments (and in so doing the history of the successes and especially failures of DRM) for the elimination of copy protection. [...]</p>
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		<title>By: Austin</title>
		<link>http://technologizer.com/2008/10/13/copy-protection/comment-page-4/#comment-7148</link>
		<dc:creator><![CDATA[Austin]]></dc:creator>
		<pubDate>Mon, 05 Jan 2009 22:32:56 +0000</pubDate>
		<guid isPermaLink="false">http://technologizer.wordpress.com/?p=2678#comment-7148</guid>
		<description><![CDATA[Copy protection is like gun-free zones and anti-gun laws. It doesn&#039;t stop criminals from using them. They&#039;re not worried about breaking another law! It just stops (or increases the difficulty) of people who could use it likes it&#039;s meant to be used. (In this case, possibly protecting people from getting hurt because a law-abiding citizen used it to stop the criminal.) It doesn&#039;t prevent pirates from cracking it (even if breaking more laws to do so), it just prevents the customer to be able to enjoy it as it was meant to be.]]></description>
		<content:encoded><![CDATA[<p>Copy protection is like gun-free zones and anti-gun laws. It doesn&#8217;t stop criminals from using them. They&#8217;re not worried about breaking another law! It just stops (or increases the difficulty) of people who could use it likes it&#8217;s meant to be used. (In this case, possibly protecting people from getting hurt because a law-abiding citizen used it to stop the criminal.) It doesn&#8217;t prevent pirates from cracking it (even if breaking more laws to do so), it just prevents the customer to be able to enjoy it as it was meant to be.</p>
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		<title>By: FredW</title>
		<link>http://technologizer.com/2008/10/13/copy-protection/comment-page-4/#comment-7046</link>
		<dc:creator><![CDATA[FredW]]></dc:creator>
		<pubDate>Sat, 03 Jan 2009 09:09:28 +0000</pubDate>
		<guid isPermaLink="false">http://technologizer.wordpress.com/?p=2678#comment-7046</guid>
		<description><![CDATA[Media wants to be free or almost free. There are many things in the world that were scarce at one point in time. Where a small cartel controlled the market and the price. There was a demand for the product. There were those who were willing to steal to get the product, yes even governments. In every case, there was a market where someone realized that they could turn a profit if they offered the item at a fare price. 

Until it is offered at a fair price, piracy abounds. That is a fact of life. It does not matter if we are talking spices like nutmeg (the Dutch once owned all the islands where it grew) and other spices, to things unions control (like shirt buttons). History is full of cartels that have come to an as the price of the item adjusts to some value not out of proportion to the cost of its production.

With the advent of the computer and the Internet, music, video and books all want to adjust to the cost of free or near free. You can call it piracy, you can make laws against it. In the long run, the markets adjust and people find business models to sell a product at a price where people are not willing to pirate it.

For music, the price is somewhere less than a dollar a song. Apple is selling a lot at this price. There is still lots of piracy. The market demands at least one of three things. (Using Music as an example)

The first, would be that even with a price of almost nothing. Such as mp3&#039;s for 5 cents each. Those that produce them could make enough of a profit that it is worth there time to continue to create the product.

The second, would be that with so much &quot;content&quot; out there, it would be worthwhile to pay some service that would be worthwhile to access the same content for almost free. Such some system where you pay a fee to be a member and they make recommendations about new music you might be interested in, and they pass some of the cash back to the content producer.

The third, is that there is some other tangible product that can&#039;t be replicated cheap, with good overhead that music would sell. Concert tickets to see a band, tee-shirts, autographed items. Someone listens to &quot;free&quot; music, discovers a band they like, and buy other things at a premium price, thus covering the cost of the item. Think of an MP3 the same way you think of junk mail. No one would pay for junk mail. Junk mailers send it out because it is cheep and promotes the sale of some product they make enough money off of to justify what it cost to do junk mailings.

Right now, just because we have not figured out how to turn a good solid profit on reading material, video and audio that longs to sell for not much above what it costs to distribute. Does not mean that there is not a way to do it. It will be done at some point that is the way markets work. If you sell it for too much, there will be a market for someone who can provide it for you just above the cost of producing it.]]></description>
		<content:encoded><![CDATA[<p>Media wants to be free or almost free. There are many things in the world that were scarce at one point in time. Where a small cartel controlled the market and the price. There was a demand for the product. There were those who were willing to steal to get the product, yes even governments. In every case, there was a market where someone realized that they could turn a profit if they offered the item at a fare price. </p>
<p>Until it is offered at a fair price, piracy abounds. That is a fact of life. It does not matter if we are talking spices like nutmeg (the Dutch once owned all the islands where it grew) and other spices, to things unions control (like shirt buttons). History is full of cartels that have come to an as the price of the item adjusts to some value not out of proportion to the cost of its production.</p>
<p>With the advent of the computer and the Internet, music, video and books all want to adjust to the cost of free or near free. You can call it piracy, you can make laws against it. In the long run, the markets adjust and people find business models to sell a product at a price where people are not willing to pirate it.</p>
<p>For music, the price is somewhere less than a dollar a song. Apple is selling a lot at this price. There is still lots of piracy. The market demands at least one of three things. (Using Music as an example)</p>
<p>The first, would be that even with a price of almost nothing. Such as mp3&#8242;s for 5 cents each. Those that produce them could make enough of a profit that it is worth there time to continue to create the product.</p>
<p>The second, would be that with so much &#8220;content&#8221; out there, it would be worthwhile to pay some service that would be worthwhile to access the same content for almost free. Such some system where you pay a fee to be a member and they make recommendations about new music you might be interested in, and they pass some of the cash back to the content producer.</p>
<p>The third, is that there is some other tangible product that can&#8217;t be replicated cheap, with good overhead that music would sell. Concert tickets to see a band, tee-shirts, autographed items. Someone listens to &#8220;free&#8221; music, discovers a band they like, and buy other things at a premium price, thus covering the cost of the item. Think of an MP3 the same way you think of junk mail. No one would pay for junk mail. Junk mailers send it out because it is cheep and promotes the sale of some product they make enough money off of to justify what it cost to do junk mailings.</p>
<p>Right now, just because we have not figured out how to turn a good solid profit on reading material, video and audio that longs to sell for not much above what it costs to distribute. Does not mean that there is not a way to do it. It will be done at some point that is the way markets work. If you sell it for too much, there will be a market for someone who can provide it for you just above the cost of producing it.</p>
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		<title>By: avoidz</title>
		<link>http://technologizer.com/2008/10/13/copy-protection/comment-page-4/#comment-6143</link>
		<dc:creator><![CDATA[avoidz]]></dc:creator>
		<pubDate>Sun, 14 Dec 2008 15:22:13 +0000</pubDate>
		<guid isPermaLink="false">http://technologizer.wordpress.com/?p=2678#comment-6143</guid>
		<description><![CDATA[I had Lenslok on a Sinclair Spectrum game I bought back in the 1980s. I must have played it two or three times since I could never read the code on my TV screen. It made me so mad at the time.

I still have the offending piece of plastic to remind me of the awfulness of copy protection.]]></description>
		<content:encoded><![CDATA[<p>I had Lenslok on a Sinclair Spectrum game I bought back in the 1980s. I must have played it two or three times since I could never read the code on my TV screen. It made me so mad at the time.</p>
<p>I still have the offending piece of plastic to remind me of the awfulness of copy protection.</p>
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		<title>By: Dave</title>
		<link>http://technologizer.com/2008/10/13/copy-protection/comment-page-4/#comment-6124</link>
		<dc:creator><![CDATA[Dave]]></dc:creator>
		<pubDate>Sun, 14 Dec 2008 03:00:30 +0000</pubDate>
		<guid isPermaLink="false">http://technologizer.wordpress.com/?p=2678#comment-6124</guid>
		<description><![CDATA[Wait, did you just call Spore a &quot;masterpiece&quot; and a &quot;landmark game&quot;? Where did you get that idea from? It&#039;s an awfully shallow game - it&#039;s B-grade at best. It was just hyped by a marketing machine to be something it&#039;s not. Did you say that, just because that&#039;s what the company&#039;s marketing said about the game?

Also, you wrote:

&quot;The copy protection which EA defended but dialed back after the consumer revolt.&quot;

EA did not &quot;dial back&quot; copy protection. They just increased the allowed number of activations slightly. The copy protection is still in full force, and is in no way &quot;dialed back&quot;.

Again, this reeks of the same uncritical swallowing of EA&#039;s propaganda as the praise heaped on Spore above.]]></description>
		<content:encoded><![CDATA[<p>Wait, did you just call Spore a &#8220;masterpiece&#8221; and a &#8220;landmark game&#8221;? Where did you get that idea from? It&#8217;s an awfully shallow game &#8211; it&#8217;s B-grade at best. It was just hyped by a marketing machine to be something it&#8217;s not. Did you say that, just because that&#8217;s what the company&#8217;s marketing said about the game?</p>
<p>Also, you wrote:</p>
<p>&#8220;The copy protection which EA defended but dialed back after the consumer revolt.&#8221;</p>
<p>EA did not &#8220;dial back&#8221; copy protection. They just increased the allowed number of activations slightly. The copy protection is still in full force, and is in no way &#8220;dialed back&#8221;.</p>
<p>Again, this reeks of the same uncritical swallowing of EA&#8217;s propaganda as the praise heaped on Spore above.</p>
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		<title>By: frogger626</title>
		<link>http://technologizer.com/2008/10/13/copy-protection/comment-page-4/#comment-5821</link>
		<dc:creator><![CDATA[frogger626]]></dc:creator>
		<pubDate>Sat, 06 Dec 2008 06:05:26 +0000</pubDate>
		<guid isPermaLink="false">http://technologizer.wordpress.com/?p=2678#comment-5821</guid>
		<description><![CDATA[I don&#039;t like copy protection much myself- indeed, I am on a complete boycott of all sony products because of the rootkit disaster. Plus, they&#039;ve been caught using pirated software themselves. I think DRM in music is pointless, but in games, it is necessary. Look at World of Goo- published with no copy protection, at all, zip, zero, nada. 90% piracy rate. Granted, those numbers are probably way bloated by their own admission, but still. There will be some people who won&#039;t play- or at least, buy- games that have copy protection, but if they can make it so I can use my software that I paid for without undue stress, I can make due. I&#039;m almost- alllllmost- to getting cracks for legit games I bought firsthand from the store. It&#039;s pathetic, and it shouldn&#039;t happen. Steam is good. It&#039;s hard to break, and it&#039;s easy to get used to, uninstall, whatever. Sony, look at Valve! Or better yet, stick all your stuff on Steam, instead. And SecuRom, on GTA4 on Steam? What the heck are they THINKING!]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t like copy protection much myself- indeed, I am on a complete boycott of all sony products because of the rootkit disaster. Plus, they&#8217;ve been caught using pirated software themselves. I think DRM in music is pointless, but in games, it is necessary. Look at World of Goo- published with no copy protection, at all, zip, zero, nada. 90% piracy rate. Granted, those numbers are probably way bloated by their own admission, but still. There will be some people who won&#8217;t play- or at least, buy- games that have copy protection, but if they can make it so I can use my software that I paid for without undue stress, I can make due. I&#8217;m almost- alllllmost- to getting cracks for legit games I bought firsthand from the store. It&#8217;s pathetic, and it shouldn&#8217;t happen. Steam is good. It&#8217;s hard to break, and it&#8217;s easy to get used to, uninstall, whatever. Sony, look at Valve! Or better yet, stick all your stuff on Steam, instead. And SecuRom, on GTA4 on Steam? What the heck are they THINKING!</p>
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		<title>By: The World of Stuff &#187; Blog Archive &#187; People is sometimes kind</title>
		<link>http://technologizer.com/2008/10/13/copy-protection/comment-page-4/#comment-5515</link>
		<dc:creator><![CDATA[The World of Stuff &#187; Blog Archive &#187; People is sometimes kind]]></dc:creator>
		<pubDate>Sun, 30 Nov 2008 01:16:32 +0000</pubDate>
		<guid isPermaLink="false">http://technologizer.wordpress.com/?p=2678#comment-5515</guid>
		<description><![CDATA[[...] in case you didn&#039;t already know why copy protection was bad, here are 25 Arguments for the Elimination of Copy Protection.  permanent link to this entry Filed under Computers, Internet, Musings and Observations, [...]]]></description>
		<content:encoded><![CDATA[<p>[...] in case you didn&#8217;t already know why copy protection was bad, here are 25 Arguments for the Elimination of Copy Protection.  permanent link to this entry Filed under Computers, Internet, Musings and Observations, [...]</p>
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