When Nokia failed to generate enough buzz with its gaming phone offerings under the N-Gage name, it switched gears in 2008 to offer the platform instead as a gaming service. It now appears that strategy was a failure as well: N-Gage is set to be phased out in 2010.
Games would be able to be purchased through September of next year. The community site attached to the N-Gage platform would stay online through 2010, Nokia said. A complete exit from gaming is not happening however: the manufacturer said its Ovi service would still offer a selection of games.
30. October 2009
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The first Internet crash ever.
Asus Android netbook: back on?
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30. October 2009

I’m shocked. Shocked. Once again, Apple has updated iTunes, and once again, the update disables the ability of Palm’s Pre to sync directly with iTunes via the Pre’s Media Sync feature. If I’m keeping track correctly, this is the third time Apple has blocked the Pre.
I would have guessed that Palm would have given up by now. And I think it should give up–even if you’re okay with the Pre piggybacking on Apple’s software by using USB in a way that the people in charge of USB apparently object to, a feature that’s destined to break over and over isn’t really a feature. It’s an unreliable kludge. And Palm could implement non-kludgy iTunes sync if it chose to. The way some of its competitors have.
29. October 2009
If you measure Rhaspody for iPhone’s success by the downloads it has accumulated — over a half million — it would be a hit. But looking at Real’s quarterly results, which reported subscriber numbers for the service, a different story is told. Rhapsody is still steadily losing subscribers, definitely not good news for the company.
Around 700,000 or so are paying accounts, down from about 750,000 in the previous quarter, and 800,000 the quarter before that. Obviously, from the steady decline, Rhapsody for iPhone has had little effect if any on Real’s bottom line.
In fact, in the results conference call, CEO Rob Glaser admitted that it was not seeing “a significant number” of new signups as a result of its iPhone venture.
The results show that a large majority of those who downloaded the application (myself included) did so just to check it out, obviously with no intention to sign up. What does this mean overall for Rhapsody? Hard to tell exactly, but I’d venture to guess consumers are finding other means to get their music fix, whether it be legal or illegal.
Let’s not call it an abject failure just yet and give Real the benefit of the doubt and another quarter. Either way, these early results are not promising.
29. October 2009
Today, a California court awarded Facebook $711 million in civil damages against Sanford Wallace, the notorious sell proclaimed “spam king” who is also known by the derisive nickname ‘Spamford.’ The court found Wallace guilty of violating the CAN-SPAM act, and he could face time in prison if convicted.
Wallace allegedly accessed Facebook accounts without obtaining permission, and used them to make bogus wall posts and spam the account holders’ friends. Those actions run afoul of the CAN-SPAM Act of 2003, which sets guidelines for commercial e-mails, which are enforced by the Federal Trade Commission (FTC).
Wallace is best known for his e-mail marketing company Cyber Promotions, which was at one time the largest source of unsolicited e-mail in the world. In the proceeding years, another Wallace venture called SmartBOT faced FTC action for infecting computers with spyware.
Facebook believes that the judgment will help put spammers out of business. “We’re confident that today’s ruling will act as a powerful deterrent against those who would abuse Facebook and its users,” spokesperson Simon Axten said in a statement to the press.
I’d ask Wallace for comment, but I’m hesitant to offer him my e-mail address. Once again, he’s proven himself to be a real class act.
29. October 2009
Apple has dusted the cobwebs off of Apple TV with a new software upgrade that introduces a redesigned user interface, which is intended to make it easier to play favorites. iTunes 9.0.2 was released in conjunction with the update.
Apple TV 3.0 has a redesigned main menu that adds shortcuts to recently rented or purchased movies. TV shows, music, podcasts, photos and YouTube are also front and center.
In addition, iTunes extras and iTunes LP content can now be played on the Apple TV in full screen. Genius mixes and Internet radio can now be played through home theater systems. The iTunes upgrade adds HE-AAC playback and encoding.
I still wonder when Apple will start a subscription service. For the moment, my colleague Harry McCracken has largely forsaken his Apple TV for a Roku, because his Roku gives him unlimited content through Netflix.
Apple TV is a nice device, but it is not, as Harry has stated, “an iPod-like transcendent hit.” I’m sure it would work well paired with one of those snazzy new 27″ iMacs, but very little (other than iTunes synchronization) differentiates Apple TV from its competitors. How about it, Steve?
There has been rumors abound about Apple getting into the TV business, and selling an all-in-one unit. I would be happy to forsake a box for a TV that has Apple software built in. My tiny Manhattan living room doesn’t have much space for more stuff.
Apple TV 3.0 is a free download for existing customers; new 160GB units cost $229. Last month, Apple slashed the Apple TV’s price, and increased capacity.
29. October 2009
Occasionally, I wonder how I’ll continue playing video games as I get older. My hands will probably slow down, and my vision could fade, but until now I never figured console makers would release hardware specifically to accommodate the aging gamer.
That’s what Nintendo appears to be doing with the DSi XL, a larger version of the Nintendo DSi that was released in April. Compared to the original DSi’s 3.25-inch displays, the XL will have 4.2-inch screens, plus a fatter stylus. Kotaku got word that the portable games machine, which will be called the DSi LL in Japan, will arrive in North America and Europe early next year.
Before Nintendo announced the DSi XL, rumors suggested that the device was a response to older gamers’ requests, though Nintendo isn’t stressing this outright — to a fault, as some writers are missing the point of what the DSi XL is about. Make no mistake, the DSi XL, whose screen resolution is the same as its predecessor, is intended for elderly gamers who need the boost, and are willing to sacrifice some portability to get it.
That’s a big deal, because it means Nintendo views the aging video game enthusiast as a market worth catering to. This hobby started as a diversion for the young, but there’s starting to be a demographic that got hooked on arcades, but is now old enough to start needing bigger screens and finger-friendly peripherals. The rest of the games industry should be proud of what’s happening here and figuring out whether they ought to replicate it.
As for the young, I’m sure there are some who will covet the DSi XL. I’ve been using my iPhone for gaming a lot lately, and having revisited the DSi to play Scribblenauts, I was taken aback by how small the screens seem in comparison. But I’m not going to complain about how this console update is too soon after the original DSi. If anything, it didn’t come soon enough.
29. October 2009
Yesterday, I wrote about the fact that Microsoft is now stripping crudware off Windows 7 PCs and selling them with its own lower-impact software suite. Here’s evidence of why that makes sense: British computer magazine PC Pro has published “The Crapware Con,” an ambitious report on the third-party software that PC manufacturers pile on top of Windows. Thanks to such apps, the slowest PCs took more than twice as long to boot up as the fastest ones, and PC Pro is skeptical of the quality of much of the software that PC makers add. (Me too: I’ve lost track of how many Windows machines I’ve used with proprietary Wi-Fi utilities that don’t seem to do anything except make it harder to connect to a network.)
29. October 2009
Among the bevy of interesting things about Verizon’s Droid smartphone is Android 2.0′s new version of Google Maps, which includes full-blown turn-by-turn GPS navigation with spoken instructions–for free. Judging from the couple of trips around San Francisco it’s guided me on so far, it would be pretty darn appealing even if it wasn’t a freebie–the directions worked, it speaks the names of streets in a crisper voice than AT&T Navigator sports on the iPhone, and I like the way it switches to a Street View photo once you’ve arrived at your destination.
Google says it’s working on bringing the new version of Maps to other devices. If it does, for-pay navigation applications will have to be radically better to compete, which is bad news indeed for all the companies charging for smartphone navigation apps–and probably even worse news for those who sell stand-alone handheld navigation devices. People are already spreading doom and gloom about the future of navigation stalwarts such as TomTom and Garmin.
There’s at least one form of dedicated navigation hardware that I hope doesn’t vanish: built-in car systems, which have nice big screens and, in some cases, user interfaces better designed for on-the-go use. And pilots, sailors, and other specialists will still want their customized GPS devices. But if we all get navigation that’s 90 percent as good as the best stuff out there for 0 percent of the price, it’s hard to see how many folks will justify paying for another gadget–especially one that may carry a monthly service charge.
Your take on the fate of GPS hardware, please:
29. October 2009
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Google search launches music feature.
Once again, Google-FCC correspondence.
Google navigation for iPhone, maybe.
Surprisingly sensible dual-screen laptop.
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29. October 2009
Verizon Wireless’s Droid won’t show up in stores until a week from Friday, but the company has shared loaner devices with technology journalists and bloggers, including me–PC World has a good roundup of the first reviews. After having spent a bit time with it, I’m not surprised that Verizon is trying to encourage hands-on coverage of the device in the days leading up to its release. A few random thoughts:29. October 2009
Amazon on Wednesday rolled out its latest effort to simplify shopping on its site with a service called PayPhrase. Essentially, customers would set up a specific phrase and PIN which would be linked to shipping and billing information on Amazon. When used, the checkout process could potentially be shortened to a matter of seconds.
PayPhrase won’t be limited to just the online retailer. It plans to offer the service to other retailers as well. So far DKNY, Jockey, Patagonia, Buy.com, J&R, and Car-Toys have signed on with the service. Other sites that use Checkout by Amazon would also be able to employ the PayPhrase service, it said.
The nation’s largest online retailer sees this as a big boon for the holidays, where speed is a benefit for shoppers with long Christmas lists.
Is Amazon on to something however with PayPhrase? I think so. Even online methods of payment like PayPal still require several steps to complete a transaction. This requires only two steps: entering the phrase, click, enter PIN, click, done. You can’t get much easier than that while still staying secure.
What remains to be seen however is whether Amazon can drum up more support for this platform. Besides itself, the only other partner with significant market share is Buy.com: that’s way too little reach. If it can manage to snag say two or three more big name partners, PayPhrase may become the next big thing in online payments.
28. October 2009
So Verizon’s Droid is official, and officially arriving a week from Friday. I’m smart enough to know it’s pointless to call any phone an iPhone killer, or even a potential iPhone killer–and that competing with the iPhone is much more about software and overall integration than it is about hardware specs. (If you could kill the iPhone through trumping its specs, it would already be a goner.) But the Droid does pack better specs than the iPhone 3GS does in many areas–including its screen, which has well over twice as many pixels. It runs the promising Android 2.0 OS. And it’s on a network that doesn’t provoke much in the way of squawking from customers. In short, it’s the most formidable Google rival since the Palm Pre.
I have a Droid in hand (lent to me by Verizon) and will report in with a hands-on report soon. But as is my wont, I’m going to begin with a features comparison. Note that the information that follows mostly doesn’t take third-party applications and products into account.
28. October 2009
The following story has a spoiler on the upcoming first-person shooter Call of Duty: Modern Warfare 2. It’s also a bit of a rant. But even if you avert your eyes now, the game itself will ruin the surprise for you anyway. I’ll explain:
Yesterday, some footage of Modern Warfare 2′s opening scene leaked onto the Internet. You can watch it at GameDat by clicking the video that says “modern warfare 2 leaked gameplay w/sound,” but I’ll tell you now that it sees the player playing as the enemy, experiencing their evil by gunning down scores of innocent civilians at an airport. The nature of the scene is a conversation for another day, maybe once the game’s out and I’ve had a chance to experience it. Briefly, I’ll say that I enjoy seeing video games push the envelope by making people uncomfortable.
What’s really grinding my gears today is how publisher Activision and developer Infinity Ward will handle this sensitive material in the game. Activision says players will get a warning message before the segments occur, along with the ability to opt out and skip ahead.
Who exactly is Activision trying to shelter here? Kids? If they’re playing the game unsupervised — which they shouldn’t be, per the game’s “Mature” rating — I don’t see why they’d be compelled to skip the scene. Extraordinarily squeamish adults? Oh please.
I’m reminded of the “viewer discretion is advised” messages you get before a TV show with explicit material airs, except those warnings occur at the outset of a show, so people know to change channels or make the kids go upstairs. Activision and Infinity Ward, to my knowledge, aren’t putting a warning on the box (aside from the aforementioned “Mature” rating that would’ve been there anyway). Instead, they’re essentially tapping you on the shoulder as you play and yelling, “Watch out! This scene’s going to stir your emotions!”
If you don’t think that’s silly and self-defeating, ask yourself if you’d want that to happen to you during a movie.
28. October 2009
Whenever anybody asks me for my take on Windows 7, I share my largely positive reaction, but am careful to insert a note of necessary gloom: If PC manufacturers lard up Windows 7 machines with adware, demoware, and various other forms of unwantedware, they’re going to ruin a good thing.
Turns out Microsoft apparently has the same concern. Over at TechFlash, Todd Bishop is reporting that the company is not only selling PCs at its retail stores and online but has customized them to be free of junkware (and to include a bunch of Microsoft apps and services, including the ones it removed from Windows 7.) Here, for instance, is an HP Pavilion that sells for the same price it does at HP’s own site (OK, for a penny more).
I’m not sure whether Microsoft hopes to sell vast quantities of PCs, but even if these “Signature” systems are nothing more than an experiment, I like the idea–and I’d like to think that they’ll shame the worst offenders among PC manufacturers into shipping machines that treat Windows 7 (and more important, customers) with a certain degree of dignity that’s often lacking in the PC world. (The lack of cruft on Macs is one of several reasons why all Macs make a better first impression than most Windows systems.)
Side note: I just bought an Asus thin-and-light notebook that’s running Windows 7. It’s certainly not crippled by crud, but I can’t understand why Asus dumps an icon for a little self-running sales demo of the PC on the desktop. Isn’t that a little like a realtor telling you it’s your responsibility to remove the FOR SALE sign from the house you just bought?
28. October 2009
Speculation over the causes of AT&T’s network issues moved back to the forefront this week when a researcher speculated that the way the carrier had configured its network was the cause of its troubles. In other words, it ain’t the iPhone’s fault.
The research and idea was first presented by Brough Turner, a 25-year veteran of the communications industry. Turner’s work was republished by several media outlets (including us), and again put AT&T in the now familiar position of damage control.
Well, the carrier is none too happy about having to defend itself again. “The AT&T wireless network is designed and engineered to deliver the highest possible levels of capacity and performance. Our standing as the nation’s fastest 3G network is validated by multiple third-party testing organizations on the basis of millions of drive tests annually,” the carrier said in a statement to Technologizer.
What about Turner’s accusations of configuration issues? AT&T says there is no basis in fact for his research. “We believe that recent online speculation regarding AT&T wireless network configuration settings is without foundation. Allegations in these posts regarding packet loss network settings are incorrect,” spokesperson Seth Bloom said.
Back to the drawing board for those trying to figure out what’s going on with the “nation’s fastest 3G network” I guess.
30. October 2009
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