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	<title>Comments on: Lessons From Pay-What-You-Wish Gaming</title>
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	<link>http://technologizer.com/2009/10/21/lessons-from-pay-what-you-wish-gaming/</link>
	<description>Reviews, News, and Opinion About Personal Technology by Harry McCracken &#38; Friends</description>
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		<title>By: Indies Band Together For More Pay-What-You-Want</title>
		<link>http://technologizer.com/2009/10/21/lessons-from-pay-what-you-wish-gaming/comment-page-1/#comment-43520</link>
		<dc:creator><![CDATA[Indies Band Together For More Pay-What-You-Want]]></dc:creator>
		<pubDate>Thu, 06 May 2010 01:11:22 +0000</pubDate>
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		<description><![CDATA[[...] October, World of Goo developer 2D Boy tried the idea themselves. The combination of media exposure and love for the game resulted in more than $100,000 earned. 2D [...]]]></description>
		<content:encoded><![CDATA[<p>[...] October, World of Goo developer 2D Boy tried the idea themselves. The combination of media exposure and love for the game resulted in more than $100,000 earned. 2D [...]</p>
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		<title>By: Anonymous</title>
		<link>http://technologizer.com/2009/10/21/lessons-from-pay-what-you-wish-gaming/comment-page-1/#comment-28501</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Fri, 23 Oct 2009 03:14:20 +0000</pubDate>
		<guid isPermaLink="false">http://technologizer.com/?p=18790#comment-28501</guid>
		<description><![CDATA[Donation-based sales is perfectly fine and honest, as long as you aren&#039;t pretending it&#039;s something else. You could have a little gague to indicate how much of the target you&#039;ve raised, or raise money for specific features by holding a bounty for them (or ransom).

But when the supplier couches these stories in terms of &quot;the customer should be paying me all his consumer surplus, or it&#039;s going to be a bad deal for me,&quot; then they have mistaken for &quot;donation&quot; a &quot;dutch auction.&quot;]]></description>
		<content:encoded><![CDATA[<p>Donation-based sales is perfectly fine and honest, as long as you aren&#8217;t pretending it&#8217;s something else. You could have a little gague to indicate how much of the target you&#8217;ve raised, or raise money for specific features by holding a bounty for them (or ransom).</p>
<p>But when the supplier couches these stories in terms of &#8220;the customer should be paying me all his consumer surplus, or it&#8217;s going to be a bad deal for me,&#8221; then they have mistaken for &#8220;donation&#8221; a &#8220;dutch auction.&#8221;</p>
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		<title>By: alur</title>
		<link>http://technologizer.com/2009/10/21/lessons-from-pay-what-you-wish-gaming/comment-page-1/#comment-28413</link>
		<dc:creator><![CDATA[alur]]></dc:creator>
		<pubDate>Thu, 22 Oct 2009 11:11:14 +0000</pubDate>
		<guid isPermaLink="false">http://technologizer.com/?p=18790#comment-28413</guid>
		<description><![CDATA[These utopian-minded philosophers need to view some history.  Published in the Whole Earth Catalog over 30 years ago was an anecdote where a group of workers planting trees (by hand, lol) in the NW came up with an idea that each would set their own daily wage.  If you worked harder that day, then you would pay yourself more, and if you think you didn&#039;t work as hard, then you would pay yourself less.  Ah, these utopian-minded post hippies striving for peace on earth and everyone-loves-everyone found that it didn&#039;t work.  EVERYDAY, everyone thought they worked harder than average and should be paid the maximum amount.  If these game developers want to stay in business, they better ask for WTMWB and do some old fashioned, capitalistic advertising as much as that might gaul their socialist comrads.  You can&#039;t wait around for people to give you something if you want to be more than a sophomoric hacker in the gaming field and pay your mortgage.]]></description>
		<content:encoded><![CDATA[<p>These utopian-minded philosophers need to view some history.  Published in the Whole Earth Catalog over 30 years ago was an anecdote where a group of workers planting trees (by hand, lol) in the NW came up with an idea that each would set their own daily wage.  If you worked harder that day, then you would pay yourself more, and if you think you didn&#8217;t work as hard, then you would pay yourself less.  Ah, these utopian-minded post hippies striving for peace on earth and everyone-loves-everyone found that it didn&#8217;t work.  EVERYDAY, everyone thought they worked harder than average and should be paid the maximum amount.  If these game developers want to stay in business, they better ask for WTMWB and do some old fashioned, capitalistic advertising as much as that might gaul their socialist comrads.  You can&#8217;t wait around for people to give you something if you want to be more than a sophomoric hacker in the gaming field and pay your mortgage.</p>
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