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	<title>Comments on: OnLive&#8217;s Cost Still Looks Like a Sticking Point</title>
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	<link>http://technologizer.com/2010/03/11/onlives-cost-still-looks-like-a-sticking-point/</link>
	<description>Reviews, News, and Opinion About Personal Technology by Harry McCracken &#38; Friends</description>
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		<title>By: lol</title>
		<link>http://technologizer.com/2010/03/11/onlives-cost-still-looks-like-a-sticking-point/comment-page-2/#comment-68562</link>
		<dc:creator><![CDATA[lol]]></dc:creator>
		<pubDate>Tue, 07 Dec 2010 00:40:53 +0000</pubDate>
		<guid isPermaLink="false">http://technologizer.com/?p=24415#comment-68562</guid>
		<description><![CDATA[How would the online play be, if ANY? also how many people would REALLY buy this, and would all games work for this? ]]></description>
		<content:encoded><![CDATA[<p>How would the online play be, if ANY? also how many people would REALLY buy this, and would all games work for this? </p>
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		<title>By: OnLive MicroConsole Costs $99, Subscription Option Coming</title>
		<link>http://technologizer.com/2010/03/11/onlives-cost-still-looks-like-a-sticking-point/comment-page-2/#comment-63112</link>
		<dc:creator><![CDATA[OnLive MicroConsole Costs $99, Subscription Option Coming]]></dc:creator>
		<pubDate>Thu, 18 Nov 2010 06:36:33 +0000</pubDate>
		<guid isPermaLink="false">http://technologizer.com/?p=24415#comment-63112</guid>
		<description><![CDATA[[...] willing to tweak its business model. The company first said membership alone, with no games, would cost $15 per month. At launch in June, it dropped the price to $5 per month and gave away the first year free. Then, [...]]]></description>
		<content:encoded><![CDATA[<p>[...] willing to tweak its business model. The company first said membership alone, with no games, would cost $15 per month. At launch in June, it dropped the price to $5 per month and gave away the first year free. Then, [...]</p>
]]></content:encoded>
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		<title>By: Is &#039;cloud computing&#039; the future of video games? &#124; Data Centre Network</title>
		<link>http://technologizer.com/2010/03/11/onlives-cost-still-looks-like-a-sticking-point/comment-page-2/#comment-56581</link>
		<dc:creator><![CDATA[Is &#039;cloud computing&#039; the future of video games? &#124; Data Centre Network]]></dc:creator>
		<pubDate>Tue, 17 Aug 2010 23:25:42 +0000</pubDate>
		<guid isPermaLink="false">http://technologizer.com/?p=24415#comment-56581</guid>
		<description><![CDATA[[...] &#8220;Even if it costs less to rent or play a game &#8212; and it probably will &#8230; OnLive will have a tough time competing with actual hardware for all but the most dedicated gamers,&#8221; Jared Newman wrote on the Technologizer blog [...]]]></description>
		<content:encoded><![CDATA[<p>[...] &#8220;Even if it costs less to rent or play a game &#8212; and it probably will &#8230; OnLive will have a tough time competing with actual hardware for all but the most dedicated gamers,&#8221; Jared Newman wrote on the Technologizer blog [...]</p>
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		<title>By: Is &#8216;cloud computing&#8217; the future of video games?&#160;&#124;&#160;Data Centre Network</title>
		<link>http://technologizer.com/2010/03/11/onlives-cost-still-looks-like-a-sticking-point/comment-page-2/#comment-50267</link>
		<dc:creator><![CDATA[Is &#8216;cloud computing&#8217; the future of video games?&#160;&#124;&#160;Data Centre Network]]></dc:creator>
		<pubDate>Fri, 25 Jun 2010 12:57:01 +0000</pubDate>
		<guid isPermaLink="false">http://technologizer.com/?p=24415#comment-50267</guid>
		<description><![CDATA[[...] &#8220;Even if it costs less to rent or play a game &#8212; and it probably will &#8230; OnLive will have a tough time competing with actual hardware for all but the most dedicated gamers,&#8221; Jared Newman wrote on the Technologizer blog [...]]]></description>
		<content:encoded><![CDATA[<p>[...] &#8220;Even if it costs less to rent or play a game &#8212; and it probably will &#8230; OnLive will have a tough time competing with actual hardware for all but the most dedicated gamers,&#8221; Jared Newman wrote on the Technologizer blog [...]</p>
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		<title>By: Is &#8216;cloud computing&#8217; the future of video games? &#124; My Life In The Clouds</title>
		<link>http://technologizer.com/2010/03/11/onlives-cost-still-looks-like-a-sticking-point/comment-page-2/#comment-49886</link>
		<dc:creator><![CDATA[Is &#8216;cloud computing&#8217; the future of video games? &#124; My Life In The Clouds]]></dc:creator>
		<pubDate>Wed, 23 Jun 2010 03:11:12 +0000</pubDate>
		<guid isPermaLink="false">http://technologizer.com/?p=24415#comment-49886</guid>
		<description><![CDATA[[...] &#8220;Even if it costs less to rent or play a game &#8212; and it probably will &#8230; OnLive will have a tough time competing with actual hardware for all but the most dedicated gamers,&#8221; Jared Newman wrote on the Technologizer blog. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] &#8220;Even if it costs less to rent or play a game &#8212; and it probably will &#8230; OnLive will have a tough time competing with actual hardware for all but the most dedicated gamers,&#8221; Jared Newman wrote on the Technologizer blog. [...]</p>
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		<title>By: La informática es &#8220;nube&#8221; el futuro de los videojuegos?</title>
		<link>http://technologizer.com/2010/03/11/onlives-cost-still-looks-like-a-sticking-point/comment-page-2/#comment-49003</link>
		<dc:creator><![CDATA[La informática es &#8220;nube&#8221; el futuro de los videojuegos?]]></dc:creator>
		<pubDate>Fri, 18 Jun 2010 09:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://technologizer.com/?p=24415#comment-49003</guid>
		<description><![CDATA[[...] &#8220;Incluso si cuesta menos para alquilar o jugar a un juego &#8211; y probablemente &#8230; OnLive tendrá un momento difícil competir con hardware real para todos, pero los jugadores más dedicados&#8221;, escribió Jared Newman en el Technologizer blog. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] &#8220;Incluso si cuesta menos para alquilar o jugar a un juego &#8211; y probablemente &#8230; OnLive tendrá un momento difícil competir con hardware real para todos, pero los jugadores más dedicados&#8221;, escribió Jared Newman en el Technologizer blog. [...]</p>
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		<title>By: La informática es &#8220;nube&#8221; el futuro de los videojuegos?</title>
		<link>http://technologizer.com/2010/03/11/onlives-cost-still-looks-like-a-sticking-point/comment-page-2/#comment-49004</link>
		<dc:creator><![CDATA[La informática es &#8220;nube&#8221; el futuro de los videojuegos?]]></dc:creator>
		<pubDate>Fri, 18 Jun 2010 09:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://technologizer.com/?p=24415#comment-49004</guid>
		<description><![CDATA[[...] &#8220;Incluso si cuesta menos para alquilar o jugar a un juego &#8211; y probablemente &#8230; OnLive tendrá un momento difícil competir con hardware real para todos, pero los jugadores más dedicados&#8221;, escribió Jared Newman en el Technologizer blog. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] &#8220;Incluso si cuesta menos para alquilar o jugar a un juego &#8211; y probablemente &#8230; OnLive tendrá un momento difícil competir con hardware real para todos, pero los jugadores más dedicados&#8221;, escribió Jared Newman en el Technologizer blog. [...]</p>
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		<title>By: OnLive: It&#8217;s Live!</title>
		<link>http://technologizer.com/2010/03/11/onlives-cost-still-looks-like-a-sticking-point/comment-page-2/#comment-48915</link>
		<dc:creator><![CDATA[OnLive: It&#8217;s Live!]]></dc:creator>
		<pubDate>Fri, 18 Jun 2010 00:58:51 +0000</pubDate>
		<guid isPermaLink="false">http://technologizer.com/?p=24415#comment-48915</guid>
		<description><![CDATA[[...] Today, the service goes live, and at a price that&#8217;s making me eat my words. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Today, the service goes live, and at a price that&#8217;s making me eat my words. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: A Last-Minute List of E3 Thoughts</title>
		<link>http://technologizer.com/2010/03/11/onlives-cost-still-looks-like-a-sticking-point/comment-page-1/#comment-48308</link>
		<dc:creator><![CDATA[A Last-Minute List of E3 Thoughts]]></dc:creator>
		<pubDate>Sun, 13 Jun 2010 22:56:04 +0000</pubDate>
		<guid isPermaLink="false">http://technologizer.com/?p=24415#comment-48308</guid>
		<description><![CDATA[[...] hardware. Neither were present at E3 2009, but I&#8217;m planning to try both this year. I&#8217;ve got my doubts about the business model of cloud gaming, but here&#8217;s hoping the technology impresses.  &#160; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] hardware. Neither were present at E3 2009, but I&#8217;m planning to try both this year. I&#8217;ve got my doubts about the business model of cloud gaming, but here&#8217;s hoping the technology impresses.  &nbsp; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: A Last-Minute List of E3 Thoughts</title>
		<link>http://technologizer.com/2010/03/11/onlives-cost-still-looks-like-a-sticking-point/comment-page-1/#comment-48309</link>
		<dc:creator><![CDATA[A Last-Minute List of E3 Thoughts]]></dc:creator>
		<pubDate>Sun, 13 Jun 2010 22:56:04 +0000</pubDate>
		<guid isPermaLink="false">http://technologizer.com/?p=24415#comment-48309</guid>
		<description><![CDATA[[...] hardware. Neither were present at E3 2009, but I&#8217;m planning to try both this year. I&#8217;ve got my doubts about the business model of cloud gaming, but here&#8217;s hoping the technology impresses.  &#160; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] hardware. Neither were present at E3 2009, but I&#8217;m planning to try both this year. I&#8217;ve got my doubts about the business model of cloud gaming, but here&#8217;s hoping the technology impresses.  &nbsp; [...]</p>
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