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Archive | June, 2011

John Linnell of They Might Be Giants: A Technologizer Tech Interview

13. June 2011

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Few musical acts have the power to excite tech enthusiasts like They Might Be Giants. The band’s attention to detail, appreciation for humor, and perennial refusal to follow the status quo strongly resonate with nerd-folk (think: engineers, programmers) who rely on minutiae and unconventional thinking to do their jobs.

Their unique approach has earned the band two Grammy awards (and three nominations) in the last 10 years for work with Malcolm in the Middle and a string of well-received children’s albums. Of course, with 15 studio albums under their belt, they aren’t exclusively an act for kids. While perhaps best known in the adult world for the 1990 album Flood, it’s impossible to choose a single TMBG record that represents such a large and diverse body of work.

At the core of TMBG is a 29-year partnership between two good friends: John Linnell, 52, and John Flansburgh, 51, who function like two halves of the same brain. Flansburgh delivers culturally-reflective philosophical works in broad strokes, while Linnell often sings through the character of an insecure, paranoid introvert that explores subjects in elaborate detail.

TMBG are known for their eager adoption of technology in creating and marketing their music. The group first relied on an electronic drum machine before adopting a full live band, then adopted computer sequencing in production work. In the mid-1990s, TMBG quickly set up a strong presence on the nascent Web, and they crowned that era by releasing the first full-length MP3-only album in 1999. To this day, they continue their high-tech track record by embracing online distribution, email newsletters, and podcasting as a way to reach out to fans in the post-label era.

As a student of computer and video game history, I often interview people who helped to make the information technology industry what it is today. But I think it’s also important from a historical perspective to explore the impact of technology on the rest of the world. That’s why I asked John Linnell to recall his earliest experiences with such machines and to reflect on how computers have impacted his profession.

In early May of this year, Linnell and I spoke at length over the phone about these subjects while also touching on his fruitful partnership with Flansburgh and how it has ensured the continued success of their band.

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Unlocked iPhones in the U.S. This Week?

13. June 2011

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I wouldn’t buy an unlocked iPhone 4–even if I could do it at an Apple Store in the U.S., starting this week. But if the iPhone 5 is available unlocked from the get-go–well, that would be sort of tempting.

How Polaroid Failed to Introduce the Kindle in the Mid-1940s

13. June 2011

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Vannevar Bush

Vannevar Bush (1890-1974) is justly famous for his 1945 Atlantic essay “As We May Think.” It proposes a device called a memex which bears an uncanny resemblance to a personal computer connected to the World Wide Web–or at least as close as anyone could come five decades before the Web changed the world.

As described in the Atlantic article, the memex was the size of a desk. But Bush also had an idea for a portable microfilm reader–which sounds like it would have been to the Kindle as the memex was to the PC–and tried to convince Edwin Land, cofounder of Polaroid, to help him build it. That’s one of the innumerable interesting things about Polaroid which I learned but couldn’t fit into my story “Polaroid’s SX-70: The Art and Science of the Nearly Impossible.”

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Classic Gaming Expo Makes E3 Old Again

10. June 2011

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Tucked into a corner of the Los Angeles Convention Center was a retro gamer’s paradise.

Arcade cabinets lined the back wall of the booth, flanking row after row of classic game consoles. Literally everything was there, from the Magnavox Odyssey to the TurboGrafx-16 to the Nintendo 64, many of them playable. An old TV cabinet played Space Invaders, right behind a glass display case with some of the rarest video game hardware in the world.

And at the center of it all was Joe Santulli, dressed in a crisp white suit and turquoise shirt, as if he’d stepped out of the 80s. After a three-year absence, Santulli and his fellow collectors have brought the Classic Gaming Expo back to E3, this time with a new purpose: They want to build a museum for video game history.

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Nyko Solves Kinect’s Small Apartment Problem

10. June 2011

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When Microsoft launched Kinect for Xbox 360 last November, it came with one big gotcha: You need at least six feet of open space between you and the motion-sensing camera, and preferably more. If you had a small apartment, Kinect was not for you.

Finally, third-party peripheral maker Nyko is trying to solve that problem with Zoom for Kinect, a $30 clip-on accessory that’s supposed to decrease the amount of open space required. Whereas Kinect’s ideal range is 8 feet to 10 feet, Zoom for Kinect reduces the ideal range to between 6 feet and 8 feet.

When trying out the Zoom for Kinect at Nyko’s E3 booth, I didn’t notice any issues with sensitivity. Actually, I was able to get within one arm’s length of the Kinect and still have my movements detected, although players have to stand farther back when more than one person is involved. The Xbox 360 only warned me to back off when I got within a foot of the device.

Zoom for Kinect is nothing more than a set of wide-angle lenses that sit in front of the Kinect camera. The attachment slides over the Kinect unit and locks into place when the lenses match up. The idea is so simple that I’m surprised Microsoft isn’t selling its own version, but I’m glad someone has given consideration to folks who don’t live in luxurious open spaces (read: college students, New York residents).

The Zoom for Kinect peripheral goes on sale August 16.

Playstation Vita: Hands-On With Gaming Handhelds’ Last Stand

10. June 2011

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Sony’s Playstation Vita is a gesture of defiance toward smartphones and iPod Touches. It has a bigger touch screen and more raw power than nearly any phone on the market. It includes dual analog thumb sticks and a full rack of buttons and triggers. And just to make things interesting, the rear panel is touch-sensitive.

Sony’s throwing everything it can into the Playstation Vita, which launches this holiday season starting at $250. It even has front- and rear-facing cameras and, for $50 extra, 3G connectivity. All of this leads me to one conclusion: If the PSVita can’t compete as a gaming device with smartphones, then all gaming handhelds face a perilous future.

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Remember Polaroid? That Company That Made Unsanitary 3D Glasses?

10. June 2011

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In “Polaroid’s SX-70: The Art and Science of the Nearly Impossible,” I had a lot to say about a single fascinating Polaroid camera. But almost everything Polaroid did was fascinating, and it didn’t all involve instant photography. I came across a lot of stuff that didn’t fit into the SX-70 story. Such as this…

Before Edwin Land invented the instant camera, he invented synthetic polarizers. He realized in the 1930s that one application of the technology would be 3D movies, but it wasn’t until 1952 that the idea took off–and only briefly at the time.

In its May 16th 1953 issue, the New Yorker published a story  on Polaroid’s 3D glasses and concerns over whether they were unsanitary. Polaroid had been selling instant cameras for five years at that point, but they didn’t merit a mention in the story–Land was apparently still more famous as the polarizer guy.

If you replaced the references to Polaroid with RealD and the one to Bwana Devil with, say, Thor, you could practically republish this story today. Fifty-eight years later, people are still freaking out over germy 3D glasses and figuring out ways to disinfect them.

And hey, I just learned that Polaroid Eyewear–a separate company from the current version of the Polaroid that sells photography-related stuff, but descended from the original Polaroid–is selling 3D glasses all over again.

PCMag.com Tries to Shop for Windows Phone 7 Handsets

9. June 2011

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Maybe Windows Phone 7′s sluggish start in the market is due–at least in part–to carriers not doing a very good job of explaining and selling it.

The Blu-Ray Cup is Fifteen Percent Full

9. June 2011

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Retail research company NPD is out with a new report on Blu-Ray, and among the tidbits in its press release is the fact that 15 percent of consumers surveyed by NPD report having used a Blu-Ray player in the past six months. Analyst Russ Krupnick provides a sound bite in the press release that sounds, well, lukewarm:

While Blu-ray may not be the replacement for DVD that many once hoped for, it is certainly adding strength to the physical video-disc market. This added stability is helping to extend the life of discs, even as digital options gain in popularity.

So is 15 percent penetration good, bad, or indifferent? Well, Blu-Ray was launched in June of 2006, so it’s now a half-decade old. By way of (imprecise) comparison, DVD turned five in 2002–and that year, the CEA reported that DVD players were in 35 percent of U.S. households that year. Sounds like Blu-Ray is off to a far more sluggish start than its predecessor.

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Windows 8/Lion/iOS 5/iCloud Wrapup

9. June 2011

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Between Windows 8, OS X 10.7 Lion, iOS 5, and iCloud, we’ve been inundated with previews of new operating-system stuff over the last week or so–and the one thing they all have in common is that they look beyond the era of the PC as we knew it. (Even Windows 8–when Microsoft seems to be thinking in post-PC terms, you know something’s afoot.) That’s what I wrote about for my Technologizer column for TIME.com this week.

Disaster Averted: Apple Revises App Store Content Rules

9. June 2011

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Whew! Every time I’ve bought a Kindle book over the past few months, I’ve worried about the new iOS App Store guidelines Apple announced earlier this year, which said that app developers could only give iOS users access to content purchased outside of the App Store if the same content was available inside the App Store at the same price.

Apple takes a 30 percent cut of the money publishers make inside the App Store. So the new rule seemed to force some companies into an impossible situation–such as Amazon, which was already handing 70 percent of Kindle book prices over to publishers. Apple apparently wanted all of the remaining 30 percent for itself, destroying Amazon’s business model.

But as MacRumors’ Jordan Golson is reporting, Apple has quietly blinked. Now the rules don’t say that app developers need to match content offers made outside of the App Store inside the App Store. Companies don’t need to use In App Purchases at all. They just can’t provide a “Buy” button inside an app that makes it easy for a user to go to the Web and buy new content.

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Bad 3D Invades E3

9. June 2011

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So there I was, playing a demo of Silent Hill: Downpour in Konami’s E3 booth, and all I could think about was how I’d rather be at a different kiosk.

You see, I was playing Silent Hill’s Playstation 3 version, with a pair of stereoscopic 3D glasses affixed to my head. The guy next to me was playing the Xbox 360 version in 2D. The difference in smoothness and visual fidelity was all too obvious.

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Dust 514: E3′s Most Ambitious Shooter

9. June 2011

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If you watched Sony’s E3 press conference, you might’ve dismissed Dust 514 as just another Playstation 3 shooter among countless others. And that’d be too bad, because Dust 514′s latest trailer doesn’t do justice to the crazy ideas that CCP Games is trying to execute.

Unlike most multiplayer shooters, whose individual matches live in a vacuum and don’t support any overarching goals, Dust 514 is tied directly to the massive multiplayer game EVE Online. By fighting on the ground, players try to capture planets on behalf of EVE’s major corporations. In other words, players’ actions in Dust 514 can have a ripple effect throughout the EVE universe.

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Will — And Should — Microsoft Sell Its Own Tablet?

8. June 2011

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Digitimes — a site with an erratic record record on scoops — is claiming that Microsoft may be in the process of considering marketing its own tablet that would launch sometime next year. This would be around the same time the company would be debuting its somewhat-tablet-centric Windows 8 operating system.

The Redmond company has supposedly called on Texas Instruments and several Taiwanese manufacturers to make the device a reality. And why not? What better way to market your brand new OS and highlight its features than your own device?

Now, is it a good idea for Microsoft? That’s up for debate. To date, the Xbox 360 is the only success that the company has had at retail outside of accessories such as mice and (of course) software. The Zune music player and the Microsoft Kin phone are two of its most notable failures.

If Digitimes’ rumor is the real deal, I think Microsoft should launch this device alongside Windows 8 to give it the most pop. Here’s my suggestion to Redmond: bring this device to Windows 8 launch events. The launch of the OS is going to be a big deal — akin to the 95 and XP launches – so make sure that Microsoft staffers are demonstrating the hot new  Windows 8 features on a Microsoft tablet. In other words, build buzz not only about the OS itself, but the product you created to show it off.

I think it’s a good idea, but it needs to be done right. Can Microsoft do it?

Apple is “Very Excited” About OnLive on the iPad (Says OnLive)

8. June 2011

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OnLive made a bunch of announcements before E3, but at the show, the streaming game service was showing something new: full, working versions of OnLive on the iPad and Android tablets.

An OnLive app is already available on the iPad, but only for watching other players and seeing what games are available. The unreleased app shown at E3 can run OnLive’s full library of games using the universal controller announced last week, and one game was even adapted to the touch screen. According to Joe Bentley, OnLive’s vice president of engineering, Apple is listening.

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Polaroid’s SX-70: The Art and Science of the Nearly Impossible

8. June 2011

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Polaroid co-founder Edwin Land with an SX-70 and an SX-70 snapshot in his Cambridge, Massachusetts office on November 1st, 1972. Photo: Joyce Dopkeen/Getty Images

What makes a gadget great? You might argue that it’s determined at least in part by how many lives the product in question touches. Back in 2005, when I helped choose a list of the fifty greatest gadgets of the past fifty years, we ranked the Sony Walkman as #1 and Apple’s iPod as #2. Fabulous gizmos both; I suspect, however, that they wouldn’t have topped the list if they hadn’t been bestsellers of epic proportions.

The SX-70--specifically, the SX-70 which I bought at an antique store in Redwood City, California in April of 2011.

But greatness isn’t a popularity contest–not primarily one, at least. Maybe it has more to do with the concept expressed by Arthur C. Clarke’s Third Law: making technology indistinguishable from magic. By that measure, I can’t think of a greater gadget than the SX-70 Land Camera, the instant camera that Polaroid introduced in April 1972. We ranked the SX-70 eighth on that 2005 list, but the sheer magnitude of its ambition and innovation dwarfs the Walkman, iPod, and nearly every other consumer-electronics product you can name.

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