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	<title>Technologizer &#187; DRM</title>
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	<description>Reviews, News, and Opinion About Personal Technology by Harry McCracken &#38; Friends</description>
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		<title>Technologizer &#187; DRM</title>
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		<title>Ubisoft to PC Gamers: You Must Play Online</title>
		<link>http://technologizer.com/2010/01/27/ubisoft-to-pc-gamers-you-must-play-online/</link>
		<comments>http://technologizer.com/2010/01/27/ubisoft-to-pc-gamers-you-must-play-online/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 19:18:07 +0000</pubDate>
		<dc:creator>Jared Newman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://technologizer.com/?p=22821</guid>
		<description><![CDATA[Count Ubisoft&#8217;s latest anti-piracy plan as another ill-conceived scheme that punishes legitimate players.
Gamespy reports that the publisher will allow unlimited installs of its future PC games, but Ubisoft&#8217;s servers will handle saved games and authentication. That means you can&#8217;t play without an Internet connection.
In way, it&#8217;s a forward-thinking plan. Ubisoft&#8217;s looking ahead to a time when [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=technologizer.com&blog=3849727&post=22821&subd=technologizer&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-22822" href="http://technologizer.com/2010/01/27/ubisoft-to-pc-gamers-you-must-play-online/ubisoft_logo/"><img class="alignleft size-thumbnail wp-image-22822" style="margin:3px;" title="ubisoft_logo" src="http://technologizer.files.wordpress.com/2010/01/ubisoft_logo.jpg?w=113&#038;h=96" alt="" width="113" height="96" /></a>Count Ubisoft&#8217;s latest anti-piracy plan as another ill-conceived scheme that punishes legitimate players.</p>
<p><a href="http://au.pc.gamespy.com/pc/the-settlers-7-paths-to-a-kingdom/1063391p1.html">Gamespy reports</a> that the publisher will allow unlimited installs of its future PC games, but Ubisoft&#8217;s servers will handle saved games and authentication. That means you can&#8217;t play without an Internet connection.</p>
<p>In way, it&#8217;s a forward-thinking plan. Ubisoft&#8217;s looking ahead to a time when Internet connections will be everywhere, so you&#8217;ll never have a problem proving you paid for a copy of the game. Storing saved games online also means you can start playing on your laptop from where you left off on your desktop.</p>
<p>The big problem is we&#8217;re not yet in the age of ubiquitous Internet connections. Sure, you&#8217;ll have no problem playing at home &#8212; unless your Internet connection goes out for whatever reason &#8212; but this scheme rules out airplanes, remote areas or hotels that don&#8217;t have Wi-Fi. Ubisoft is betting most people don&#8217;t play in those situations, but it&#8217;s not fair for the publisher to make that decision. At the very least, Ubisoft game boxes should have big warning labels so players know what they&#8217;re getting.</p>
<p>One other concern: Ubisoft&#8217;s authentication servers aren&#8217;t guaranteed for life, and 10 years from now, players could be shut out of the game they bought. In fact, last time Ubisoft tried online authentication with Assassin&#8217;s Creed, <a href="http://arstechnica.com/gaming/news/2008/04/assassins-creed-on-the-pc-bad-ui-bad-drm-bad-port.ars">some players had trouble</a> immediately after purchasing.</p>
<p>In any case, is this really a fool-proof method for stopping piracy? If it was, I&#8217;d think other publishers would be using the same methods. Even Steam, a major platform for PC gaming that uses online authentication, has an offline mode.</p>
<p>The funny thing is that, in 2008, Ubisoft released Prince of Persia for PC <a href="http://arstechnica.com/gaming/news/2008/12/pc-prince-of-persia-contains-no-drm-its-a-trap.ars">with no digital rights management</a>, apparently fed up with its past failures to stop piracy. I don&#8217;t know the results of that little experiment, but I guess Ubisoft figured it&#8217;s more profitable to penalize their paying customers than to let pirates roam free.</p>
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		<slash:comments>2</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">Jared Newman</media:title>
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		<title>Sony CEO: We Could Have Beaten Apple</title>
		<link>http://technologizer.com/2009/05/11/sony-ceo-we-could-have-beaten-apple/</link>
		<comments>http://technologizer.com/2009/05/11/sony-ceo-we-could-have-beaten-apple/#comments</comments>
		<pubDate>Mon, 11 May 2009 20:46:10 +0000</pubDate>
		<dc:creator>Jared Newman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Sony]]></category>

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		<description><![CDATA[Boxing in customers is rarely a good idea, and Sony CEO Howard Stringer says he&#8217;s come around to that reasoning.
In an interview with Nikkei Electronics Asia, Stringer spoke of how his company didn&#8217;t take open technology very seriously in the past, pointing to the failed Sony Connect music store as an example. The site&#8217;s tunes [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=technologizer.com&blog=3849727&post=11715&subd=technologizer&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-5234" style="margin:3px;" title="sonylogo" src="http://technologizer.files.wordpress.com/2008/12/sonylogo.png?w=128&#038;h=27" alt="sonylogo" width="128" height="27" />Boxing in customers is rarely a good idea, and Sony CEO Howard Stringer says he&#8217;s come around to that reasoning.</p>
<p>In an <a href="http://techon.nikkeibp.co.jp/article/HONSHI/20090427/169423/?P=2">interview with Nikkei Electronics Asia</a>, Stringer spoke of how his company didn&#8217;t take open technology very seriously in the past, pointing to the failed Sony Connect music store as an example. The site&#8217;s tunes came in the proprietary ATRAC format, which only worked with Sony&#8217;s music hardware and obviously displeased freedom-seeking customers. Connect was <a href="http://arstechnica.com/old/content/2007/08/sony-euthanizes-sony-connect.ars">phased out</a> beginning in 2007.</p>
<p>Stringer blames the store&#8217;s failure on a type of proprietary digital rights management. &#8220;At the time, we thought we would make more money that way than with open technology, because we could manage the customers and their downloads,&#8221; he said. &#8220;This approach, however, created a problem: customers couldn&#8217;t download music from any Websites except those that contracted with Sony. If we had gone with open technology from the start, I think we probably would have beaten Apple Inc of the US.&#8221;</p>
<p>The interview, published this month, seems slightly dated, as Stringer talks about Apple&#8217;s use of FairPlay DRM and how Sony can maybe exploit that weakness. Of course, Apple removed DRM from iTunes last month.</p>
<p>Beyond Stringer&#8217;s &#8220;open vs. closed&#8221; epiphanies, the interview&#8217;s other main takeaways deal with the Playstation Network. He drops some hints about an expansion of the network &#8220;to hardware other than the PS3&#8243; and speaks of &#8220;evolving the PS3 into a platform for Web services,&#8221; but doesn&#8217;t elaborate in specifics.</p>
<p>With the exception of Bravia TVs and maybe the revamped Walkman X-Series, I don&#8217;t see much room for expansion. Owners of a Playstation 3 and PSP can already transfer movies and TV shows between the two, and the PS3 is the only home console that can access Hulu, albeit through the machine&#8217;s Web browser. That&#8217;s not to say those two pieces of hardware wouldn&#8217;t benefit from an online media store.</p>
<p>And besides, Hulu and video downloads are relatively recent developments anyway, taking hold in the second half of last year. Perhaps Stringer&#8217;s shift in thinking began a while ago.</p>
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		<slash:comments>14</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">Jared Newman</media:title>
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		<title>Sims 3 Goes Back to DRM Basics</title>
		<link>http://technologizer.com/2009/03/27/sims-3-goes-back-to-drm-basics/</link>
		<comments>http://technologizer.com/2009/03/27/sims-3-goes-back-to-drm-basics/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 23:21:34 +0000</pubDate>
		<dc:creator>Jared Newman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Gaming]]></category>

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		<description><![CDATA[Electronic Arts, architects of possibly the biggest Digital Rights Management disaster in PC gaming, are abandoning their wicked ways and going back to a less intrusive copy protection process.
The Sims 3 will use a simple, disc-based authentication system, similar to the one used in The Sims 2. Players won&#8217;t have to go online to validate [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=technologizer.com&blog=3849727&post=9835&subd=technologizer&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-9841" style="margin:3px;" title="thesims3" src="http://technologizer.files.wordpress.com/2009/03/thesims3.jpg?w=128&#038;h=92" alt="thesims3" width="128" height="92" />Electronic Arts, architects of possibly the biggest Digital Rights Management disaster in PC gaming, are abandoning their wicked ways and going back to a less intrusive copy protection process.</p>
<p>The Sims 3 will use a simple, disc-based authentication system, similar to the one used in The Sims 2. Players won&#8217;t have to go online to validate their copy of the game, so presumably there won&#8217;t be any control over the number of installs.</p>
<p>A <a href="http://thesims3.ea.com/view/pages/newsItem.jsp?item=-608201177">letter from Rod Humble</a>, Executive VP of EA&#8217;s Sims Label, says the company has heard the requests from customers. &#8220;We feel like this is a good, time-proven solution that makes it easy for you to play the game without DRM methods that feel overly invasive or leave you concerned about authorization server access in the distant future,&#8221; he said.</p>
<p>Humble doesn&#8217;t make specific mention of Spore&#8217;s DRM, but anyone who followed that fiasco could perceive a reference. The game originally came with three installs and no easy way to deauthorize computers, but EA eventually caved to the outcry and added two more installs and a deauthorization process. Meanwhile, angry players launched an <a href="http://fredbenenson.com/blog/2008/09/07/spore-drm-and-disorganized-activism/">Amazon bomb</a>, and software pirates helped make Spore <a href="http://torrentfreak.com/spore-most-pirated-game-ever-thanks-to-drm-080913/">the most illegally downloaded game in history</a>.</p>
<p>Obviously, this demonstrated that even the most DRM-shackled games can and will be pirated, and as publishers go to greater lengths to stop it, customers will only get more irate. That&#8217;s a sad reality, but at least EA is no longer taking it out on legitimate copy owners.</p>
<p>One more thing: The move by EA is part of what seems like a wave of anti-DRM sentiment among publishers. Earlier this week, <a href="http://arstechnica.com/gaming/news/2009/03/microsoft-1.ars">Microsoft</a> and <a href="http://store.steampowered.com/news/2372/">Steam</a> introduced less burdensome authentication processes, and yesterday Ubisoft <a href="http://technologizer.com/2009/03/26/ubisoft-goes-drm-free-for-old-games/">released a batch</a> of old games to the Web site Good Old Games without any DRM at all. Perhaps the days of punishing the consumer for pirates&#8217; transgressions are slowly coming to an end.</p>
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		<media:content url="" medium="image">
			<media:title type="html">Jared Newman</media:title>
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		<title>Ubisoft Goes DRM-Free for Old Games</title>
		<link>http://technologizer.com/2009/03/26/ubisoft-goes-drm-free-for-old-games/</link>
		<comments>http://technologizer.com/2009/03/26/ubisoft-goes-drm-free-for-old-games/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 00:36:20 +0000</pubDate>
		<dc:creator>Jared Newman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://technologizer.com/?p=9767</guid>
		<description><![CDATA[The folks at Good Old Games, or GOG as they like to be called, sent me a beaming press blast today about how they&#8217;ve brought megapublisher Ubisoft on board. The Web site&#8217;s stock in trade is old video games for download &#8212; Duke Nukem, Freespace, MDK, etc. &#8212; so now they&#8217;ll be getting titles like [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=technologizer.com&blog=3849727&post=9767&subd=technologizer&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-9776" style="margin:3px;" title="prince_of_persia_-_the_sands_of_time_2003" src="http://technologizer.files.wordpress.com/2009/03/prince_of_persia_-_the_sands_of_time_2003.jpg?w=127&#038;h=96" alt="prince_of_persia_-_the_sands_of_time_2003" width="127" height="96" />The folks at Good Old Games, or <a href="http://www.gog.com/en/frontpage/">GOG</a> as they like to be called, sent me a beaming press blast today about how they&#8217;ve brought megapublisher Ubisoft on board. The Web site&#8217;s stock in trade is old video games for download &#8212; Duke Nukem, Freespace, MDK, etc. &#8212; so now they&#8217;ll be getting titles like Beyond Good and Evil and Prince of Persia: The Sands of Time.</p>
<p>But here&#8217;s the hook: GOG&#8217;s offerings don&#8217;t include any Digital Rights Management, so players are free to install as many copies as they want, wherever they want.</p>
<p>Ubisoft has stumbled with DRM in the past. Last summer, legally downloaded copies of Rainbow Six Vegas 2 for the PC wouldn&#8217;t work because they lacked an authentication disc (duh), and the company resorted to an illegal crack from a warez group to fix it (d&#8217;oh). A few months prior, DRM rendered Assassin&#8217;s Creed unplayable for some rightful owners as it unsuccessfully tried to authenticate over the Internet.</p>
<p>So when Prince of Persia was released for the PC in December, Ubisoft threw its hands in the air and abandoned DRM for the game. <a href="http://arstechnica.com/gaming/news/2008/12/pc-prince-of-persia-contains-no-drm-its-a-trap.ars">Ars Technica suspected</a> that this was just a way for the company to build evidence of how much money they lose without copy protection.</p>
<p>I don&#8217;t know whether that&#8217;s true, or whether the results from Prince of Persia had any bearing on the deal with GOG, but it&#8217;d be great to find out. Unfortunately, the handful of questions I sent Ubisoft&#8217;s way have so far gone unanswered.</p>
<p>In any case, I&#8217;m not keeping my hopes up for a drastic change in Ubisoft&#8217;s philosophy, but I&#8217;ll post an update if I hear differently. I suspect the company is willing to play by GOG&#8217;s rules in order to get the content out there. The site launched a public beta in September, and its as good a source of revenue for dated PC titles as Ubisoft is going to get. Besides, if there was any danger of widespread piracy for those old titles, it reared its head a long time ago.</p>
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		<media:content url="" medium="image">
			<media:title type="html">Jared Newman</media:title>
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		<title>Don&#8217;t Hold Your Breath for DRM-free iTunes</title>
		<link>http://technologizer.com/2008/12/08/dont-hold-your-breath-for-drm-free-itunes/</link>
		<comments>http://technologizer.com/2008/12/08/dont-hold-your-breath-for-drm-free-itunes/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 02:02:17 +0000</pubDate>
		<dc:creator>Ed Oswald</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[iTunes]]></category>

		<guid isPermaLink="false">http://technologizer.com/?p=4936</guid>
		<description><![CDATA[The latest rumor-du-jour being served up by AppleInsider cites a French technology website claiming iTunes long love affair with DRM will come to an end tomorrow (Tuesday). Here&#8217;s how its put via a translation of the story that&#8217;s found here:

In French:
&#8220;Comme toujours avec Apple, nous avançons avec prudence. Toutefois, les signaux sont clairs aujourd’hui. iTunes [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=technologizer.com&blog=3849727&post=4936&subd=technologizer&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-3109" style="margin-left:8px;margin-right:8px;" title="apple-logo-2" src="http://technologizer.files.wordpress.com/2008/10/apple-logo-2.jpg?w=48&#038;h=59" alt="apple-logo-2" width="48" height="59" />The latest rumor-du-jour being served up by AppleInsider cites a French technology website claiming iTunes long love affair with DRM will come to an end tomorrow (Tuesday). Here&#8217;s how its put via a translation of the story that&#8217;s found <a href="http://electronlibre.info/+iTunes-sans-DRM-mardi-9-decembre,939+">here</a>:<em><strong></strong></em></p>
<p><em><strong><br />
In French:</strong></em></p>
<blockquote><p><strong>&#8220;</strong>Comme toujours avec Apple, nous avançons avec prudence. Toutefois, les signaux sont clairs aujourd’hui. iTunes devrait proposer les catalogues des trois majors Universal Music, SonyBMG et Waner Music débarrassés des mesures techniques de protection mardi prochain, le 9 décembre. La mutation vers le DRM Free devrait se faire à un niveau mondial (voir <a class="spip_out" href="http://www.electronlibre.info/Les-DRM-objets-de-toutes-les,195" target="_blank">Les DRM objets de toutes les négocations</a>).&#8221;</p></blockquote>
<p><em><strong>Translated (merci, my french-speaking friends):</strong></em></p>
<blockquote><p>&#8220;Apple always proceeds with prudence. However, the signals are clear today. iTunes should offer the catalogs of the three major labels &#8212; Universal Music, Sony BMG, and Warner Music &#8212; without DRM next Tuesday December 9. The switch to DRM-free should be worldwide.&#8221;</p></blockquote>
<p><span id="more-4936"></span>What it essentially is telling us is what we&#8217;ve thought for awhile: that iTunes will be going DRM-free. The writing has been on the wall: nearly every recently opened music store, and most notably Amazon, have been without DRM.</p>
<p>But should we believe it? I&#8217;d say no. Why? Simply put, the record labels have been holding Apple hostage in an attempt to break its dominance. Allowing iTunes to go DRM-free would allow Apple to essentially solidify its dominance in digital music all but permanently save for some crazy unforeseen circumstance.</p>
<p>News reports indicate that Apple is in discussions with the majors about a switch away from DRM, however nothing is expected to be put on paper anytime soon. I&#8217;m not hearing anything either, and frankly don&#8217;t expect to.</p>
<p>This is the only thing that the record industry has over Apple, and I just can&#8217;t see them giving it up that easily. Yes, it sucks, but that&#8217;s just the way it is.</p>
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		<media:content url="" medium="image">
			<media:title type="html">Ed Oswald</media:title>
		</media:content>

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		<title>25 Arguments for the Elimination of Copy Protection</title>
		<link>http://technologizer.com/2008/10/13/copy-protection/</link>
		<comments>http://technologizer.com/2008/10/13/copy-protection/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 10:25:57 +0000</pubDate>
		<dc:creator>Harry McCracken</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Copy Protection]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Sony]]></category>

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		<description><![CDATA[Can I begin with a few disclaimers? I believe that people who create things deserve to be rewarded for their efforts. Which means that I think that stealing entertainment and software is wrong. Actually, come to think of it, if there was a form of copy protection that was never a hassle for paying customers [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=technologizer.com&blog=3849727&post=2678&subd=technologizer&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://technologizer.files.wordpress.com/2008/10/drm-logo.png"><img class="alignleft size-full wp-image-2703" title="25 Arguments for the Elimination of Copy Protection" src="http://technologizer.files.wordpress.com/2008/10/drm-logo.png?w=310&#038;h=183" alt="" width="310" height="183" /></a><iframe src='http://digg.com/api/diggthis.php?u=http%3A%2F%2Fdigg.com%2Fsecurity%2F25_Arguments_for_the_Elimination_of_Copy_Protection' height='82' width='55' frameborder='0' scrolling='no' style='float: right; margin-left: 10px; margin-bottom: 5px; padding: 4px 0 2px 4px; background: #fff;'></iframe>Can I begin with a few disclaimers? I believe that people who create things deserve to be rewarded for their efforts. Which means that I think that stealing entertainment and software is wrong. Actually, come to think of it, if there was a form of copy protection that was never a hassle for paying customers but which effectively prevented piracy, I might enthusiastically support it. (Go ahead, mock me if you must&#8211;I&#8217;ll wait.)</p>
<p>With <em>that</em> out the way, I also believe this: Copy protection (also known in recent years as Digital Rights Management) just stinks. At its best, it creates minor but real inconveniences for the people who pay for stuff; at its worst, it badly screws up their experiences with the products they buy. Let&#8217;s just say it&#8211;the world would be better off without it.</p>
<p>Most of the best arguments against copy protection aren&#8217;t so much arguments as case studies. Over and over, it&#8217;s caused both anticipated and unanticipated problems. Including ones for the companies who use it.</p>
<p>So let&#8217;s review the case against copy protection by looking at what it&#8217;s done for us over the past 25 years or so. Warning: Persons whose blood boils easily should read no further&#8230;</p>
<p><span id="more-2678"></span></p>
<h3><strong>25.</strong> <strong>Lenslok. And all its spiritual descendants. Which are many and varied.<br />
</strong></h3>
<p><img class="alignright size-full wp-image-2883" style="margin-left:8px;margin-right:8px;" title="Lenslok" src="http://technologizer.files.wordpress.com/2008/10/drm-lenslok.png?w=225&#038;h=147" alt="" width="225" height="147" />I managed somehow to avoid Lenslok back in its heyday in the mid-1980s, but just <a href="http://en.wikipedia.org/wiki/Lenslok">reading about it</a> makes me gnash my teeth, It was an oddball prism-based gadget invented in the mid 1980s to copy-protect games on the Atari 400/800, Commodore 64, Sinclair ZX Spectrum, and other pioneering home computers. You held the Lenslok up to your PC&#8217;s display to read a secret code that let you unlock a game. But &#8220;[in] order for the Lenslok to work correctly the displayed image has to be the correct size,&#8221; says Wikipedia. &#8220;This meant that before each use the software needed to be calibrated to take account of the size of the display. Users found this setup particularly annoying, at least in part due to the poor instructions that were initially shipped. Additionally, the device could not be calibrated at all for very large and very small televisions, and some games shipped with mismatched Lensloks that prevented the code from being correctly descrambled.&#8221; Sound a little bit like what Microsoft might have come up with if it had attempted to invent Windows Activation and Windows Genuine Advantage twenty years before it did. <em>[Image from <a href="http://www.sincuser.f9.co.uk/">SUMO</a>.]</em></p>
<h3><strong>24. Lotus 1-2-3 and dBASE. Remember them?<br />
</strong></h3>
<p><img class="alignright size-full wp-image-2701" style="margin-left:8px;margin-right:8px;" title="Lotus 1-2-3" src="http://technologizer.files.wordpress.com/2008/10/drm-123.png?w=180&#038;h=137" alt="" width="180" height="137" />Two of the most dominant software packages of the 1980s, they came from software publishers who <a href="http://query.nytimes.com/gst/fullpage.html?res=9A0DE1DD1039F93AA2575BC0A960948260">apologetically championed the use of copy protection for years</a>, even after the increasing use of hard drives made their schemes a major headache for customers who had paid hundreds of dollars for the software. Eventually, they were forced to ditch it, and in the long both were crushed by competitive applications that had never been locked up in the first place. Question for debate: Does copy protection tend to hurt the applications it &#8220;protects&#8221; in the long run&#8211;not only by annoying customers but also by leading companies to rest on their laurels rather than beat their brains out to earn every sale they make?</p>
<h3><strong>23. It&#8217;s patronizing.</strong></h3>
<p>Microsoft&#8217;s <a href="http://www.microsoft.com/genuine/ProgramInfo.aspx?displaylang=en&amp;tab=Overview">brief Windows Genuine Advantage FAQ</a>, for instance, begins its answer to the question &#8220;What is the Windows Genuine Advantage program?&#8221; by declaring &#8220;Microsoft Genuine Advantage programs, including Windows Genuine Advantage, help you determine whether or not your copy of Windows is genuine.&#8221; True&#8211;but far from the whole truth. If that was WGA&#8217;s principal purpose, Microsoft would give you one heads up that your software appeared to be illegitimate&#8211;at your request&#8211;and would leave it at that. Instead, it requires you to validate your copy of Windows (sometimes repeatedly) and, if it thinks it&#8217;s pirated, takes steps to dissuade you from using it. (At least Windows Vista SP1 removes the &#8220;kill switch&#8221; that rendered copies of Windows that failed the WGA test unusable.) I&#8217;ve said it before and I&#8217;ll say it again: I&#8217;d respect WGA more if Microsoft simply said something along the lines of &#8220;We spent vast amounts of money to build Windows, and WGA exists to prevent people from stealing it.&#8221;</p>
<h3><strong>22.</strong> <strong>It locks you in.<br />
</strong></h3>
<p>If you splurge on iTunes songs that are protected with Apple&#8217;s FairPlay DRM&#8211;which works almost exclusively with Apple products&#8211;it&#8217;s a major disincentive to buy digital music gear from other companies. If you plunk down money for tunes protected with Microsoft DRM, you can&#8217;t put them on an iPod unless you&#8217;re willing to burn them all to CD, then rerip them. Yes, Apple could license FairPlay to other companies and/or build an iPod that supported Microsoft&#8217;s flavor of copy protection. But when music isn&#8217;t locked up in the first place and uses standard formats like MP3 and AAC, you don&#8217;t have to worry about anyone supporting anyone else&#8217;s DRM&#8211;<em>the music just plays</em>.</p>
<h3><strong>21. Three words and one hollow claim: Plays For Sure. </strong></h3>
<p><img class="alignright size-full wp-image-2885" title="PlaysForSure" src="http://technologizer.files.wordpress.com/2008/10/drm-playsforsure.png?w=150&#038;h=157" alt="" width="150" height="157" />That was the tagline for the <a href="http://articles.techrepublic.com.com/5100-22_11-5324935.html">music certification program Microsoft introduced in 2004</a>, incorporating its Windows Media copy protection. The one that consumers <a href="http://blogs.pcworld.com/staffblog/archives/002901.html">had trouble with from the get-go</a>. and the one that Microsoft began to abandon just two years later, when it shipped the first Zune players, which didn&#8217;t support Plays For Sure DRM. Today, many of Microsoft&#8217;s original Plays For Sure partners have dumped it, leaving consumers who invested in compatible devices twisting in the wind. And Microsoft <a href="http://www.microsoft.com/windows/windowsmedia/playsforsure/">says that Plays For Sure is now called Certified for Windows Vista</a>. Except that its Zunes carry that certification and aren&#8217;t compatible with what used to be Plays For Sure DRM. Confused yet? I sure am.</p>
<h3><strong>20. TurboTax 2002</strong>.</h3>
<h3><a href="http://technologizer.files.wordpress.com/2008/10/drm-turbotax.png"><img class="alignright size-full wp-image-2700" style="margin-left:8px;margin-right:8px;" title="TurboTax 2002" src="http://technologizer.files.wordpress.com/2008/10/drm-turbotax.png?w=125&#038;h=131" alt="" width="125" height="131" /></a></h3>
<p>In 2003, TurboTax added stress to tax time rather than reducing it, in the form of copy protection that Intuit said would be used on all future versions of the application. Its customers <a href="http://www.extremetech.com/article2/0,3973,834915,00.asp">reported problems</a>. Intuit initially responded by <a href="http://news.cnet.com/2100-1017-979357.html">saying those folks were just misinformed and befuddled</a>. Then it backpedaled, admitting that the copy protection was &#8220;<a href="http://www.usatoday.com/tech/techinvestor/2003-05-15-intuit-piracy_x.htm">the wrong thing to do</a>&#8221; and ending it permanently. Oh, and the sales gains that the company thought would come once it was harder to pirate TurboTax? Intuit said that they were disappointing.</p>
<h3><strong>19. Forty-two.</strong></h3>
<p>That&#8217;s not just the ultimate answer to Life, the Universe, and Everything&#8211;it&#8217;s also the number of digits that you&#8217;ll need to enter into Microsoft&#8217;s Activation Wizard if you&#8217;re unfortunate enough to have to <a href="http://www.microsoft.com/resources/howtotell/content.aspx?displaylang=en&amp;pg=mpa">activate one of the company&#8217;s products via telephone</a>. Consider each digit a tiny hoop that you must jump through to prove you&#8217;re not a software thief.</p>
<h3><strong>18. It&#8217;s a creator of unplanned obsolescence. </strong></h3>
<p><img class="size-full wp-image-2854 alignright" title="HDCP logo" src="http://technologizer.files.wordpress.com/2008/10/drm-hdcp.png?w=195&#038;h=60" alt="" width="195" height="60" />Millions of perfectly good computer monitors can&#8217;t play high-resolution Blu-Ray movies&#8211;not because of a shortage of pixels, but because they were manufactured before the advent of <a href="http://en.wikipedia.org/wiki/HDCP">HDCP</a>, the copy-protection standard, licensed by Intel, that&#8217;s designed to protect high-def content. HDCP defends high-def video in part by making it look worse on non-HDCP devices: On older displays, it <a href="http://www.firingsquad.com/hardware/ati_nvidia_hdcp_support/">knocks down the resolution and turns high def into standard def</a>. In other words, Hollywood doesn&#8217;t just want you to buy copy-protected entertainment: It expects you to spend hundreds of dollars on new equipment that supports its copy-protection scheme.</p>
<div id="wtb">
<h1>Anti-Copy Protection Resources</h1>
<p>Wanna read more bad stuff &#8217;bout DRM and related matters? Check out these sites&#8211;which are, for the most part, more ferocious on the subject than I am.</p>
<p><a href="http://www.bricklin.com/robfuture.htm">Dan Bricklin&#8217;s Web Site</a><a href="http://www.defectivebydesign.org/"><br />
DefectiveByDesign.org</a><a href="http://www.fsf.org/"><br />
</a><a href="http://www.digitalfreedom.org/">Digital Freedom</a><br />
<a href="http://www.eff.org/"></a><a href="http://www.drm.info">DRM.info</a><a href="http://www.drm.info"><br />
</a><a href="http://www.eff.org">Electronic Frontier Foundation</a><a href="http://www.fsf.org/"><br />
The Free Software Foundation<br />
</a><a href="http://www.freedom-to-tinker.com">Freedom to Tinker</a><a href="http://www.fsf.org/"><br />
</a></div>
<h3><strong>17. It can be used as a cudgel.</strong></h3>
<p>Major labels use DRM to punish Apple&#8211;and therefore Apple customers&#8211;for iTunes&#8217; success. They do it by <a href="http://blogs.siliconvalley.com/gmsv/2008/01/record_labels_thank_jobs_for_explaining_the_key_to_competing_with_itunes.html">letting Apple competitors such as Amazon sell DRM-free music, but requiring Apple to use DRM on the same tracks</a>, apparently in hopes of putting a dent in the iTunes Store&#8217;s music-download dominance. Besides Apple, who gets hurt here? The millions of music fans who prefer to buy their music from Apple, of course.</p>
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		<slash:comments>44</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">Harry McCracken</media:title>
		</media:content>

		<media:content url="http://technologizer.files.wordpress.com/2008/10/drm-logo.png" medium="image">
			<media:title type="html">25 Arguments for the Elimination of Copy Protection</media:title>
		</media:content>

		<media:content url="http://technologizer.files.wordpress.com/2008/10/drm-lenslok.png" medium="image">
			<media:title type="html">Lenslok</media:title>
		</media:content>

		<media:content url="http://technologizer.files.wordpress.com/2008/10/drm-123.png" medium="image">
			<media:title type="html">Lotus 1-2-3</media:title>
		</media:content>

		<media:content url="http://technologizer.files.wordpress.com/2008/10/drm-playsforsure.png" medium="image">
			<media:title type="html">PlaysForSure</media:title>
		</media:content>

		<media:content url="http://technologizer.files.wordpress.com/2008/10/drm-turbotax.png" medium="image">
			<media:title type="html">TurboTax 2002</media:title>
		</media:content>

		<media:content url="http://technologizer.files.wordpress.com/2008/10/drm-hdcp.png" medium="image">
			<media:title type="html">HDCP logo</media:title>
		</media:content>
	</item>
		<item>
		<title>Introducing Technologizer&#8217;s T-List</title>
		<link>http://technologizer.com/2008/07/31/introducing-technologizers-t-list/</link>
		<comments>http://technologizer.com/2008/07/31/introducing-technologizers-t-list/#comments</comments>
		<pubDate>Thu, 31 Jul 2008 17:45:58 +0000</pubDate>
		<dc:creator>Harry McCracken</dc:creator>
				<category><![CDATA[T-List]]></category>
		<category><![CDATA[Beijing Olympics]]></category>
		<category><![CDATA[Blu-Ray]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[LG Electronics]]></category>
		<category><![CDATA[NetFlix]]></category>
		<category><![CDATA[Scrabulous]]></category>
		<category><![CDATA[Wordscraper]]></category>
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		<description><![CDATA[New Technologizer feature! Starting this very moment, I&#8217;ll round up five items a day, give my take, and refer you to discussion elsewhere. They may be the day&#8217;s biggest stories. Or not. List starts after the jump&#8230;







Absolutely Scrabulous
On Tuesday, the Agarwalla brothers began denying Facebook users in the U.S. and Canada access to their beloved, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=technologizer.com&blog=3849727&post=216&subd=technologizer&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-370" src="http://technologizer.files.wordpress.com/2008/07/tlist7.png?w=231&#038;h=74" alt="" width="231" height="74" />New Technologizer feature! Starting this very moment, I&#8217;ll round up five items a day, give my take, and refer you to discussion elsewhere. They may be the day&#8217;s biggest stories. Or not. List starts after the jump&#8230;<br />
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<div style="padding:0 12px 12px;"><strong>Absolutely Scrabulous</strong><br />
On Tuesday, the Agarwalla brothers <a href="http://technologizer.com/2008/07/29/sorry-scrabulous-fans-im-only-mildly-sympathetic/">began denying Facebook users in the U.S. and Canada access to their beloved, quite possibly illegal Scrabble clone Scrabulous</a>. Outrage ensued. The official Hasbro Scrabble Facebook app, which seems to have more enemies than fans, was <a href="http://latimesblogs.latimes.com/technology/2008/07/scrabulous-scra.html">taken down by a hacker attack</a>. And then, on Wednesday, the Agarwallas launched Wordscraper, a game that&#8217;s very much like Scrabble, except that it&#8217;s customizable. Oh, and the letter tiles are round, not square. Wanna bet it&#8217;ll be a long time before Scrabble makes the headlines so often in one week?</div>
<div style="padding:0 12px 12px;"><strong>Read more at: </strong><a href="http://mashable.com/2008/07/30/scrabulous-returns-as-wordscraper/">Mashable</a>, <a href="http://www.techcrunch.com/2008/07/31/wordscraper-hurts-my-eyes/">TechCrunch</a>, <a href="http://www.washingtonpost.com/wp-dyn/content/article/2008/07/31/AR2008073101159.html">Washington Post</a></div>
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<div style="padding:0 12px 12px;"><strong>The Olympic Non-Global Village</strong><br />
In a development that should shock absolutely nobody, the International Olympic Committee admitted that the uncensored access to the Internet for reporters covering the Beijing Olympics that it had crowed about turned out to be a fantasy. Foreign journalists are being blocked from sites that cover touchy subjects like Tibet and Tiananmen Square. At least most of those reporters will go home to an uncensored Internet; 1.3 billion other people in China won&#8217;t have that luxury. (Side note: When I visited Beijing and stayed in a posh Hyatt, I couldn&#8217;t even get through to a story about fake Chinese Kentucky Fried Chicken outlets.)</div>
<div style="padding:0 12px 12px;"><strong>Read more at:</strong> <a href="http://www.nytimes.com/2008/07/31/sports/olympics/31china.html?partner=rssuserland&amp;emc=rss&amp;pagewanted=all">New York Times</a>, <a href="http://ap.google.com/article/ALeqM5gKf6TZUVV5O0svemHyOqBT1MvnxQD928TKH8B">Associated Press</a>, <a href="http://www.huffingtonpost.com/sally-jean-kearney/china-tear-down-that-grea_b_115955.html">Huffington Post</a></div>
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<div style="padding:0 12px 12px;"><strong>Ceremony Surprise</strong><br />
Yup, more Olympics news! A sneaky Korean camera crew shot footage of a rehearsal of the Beijing Olympics&#8217; opening ceremony, which involves 10,000 performers and reportedly cost $300,000,000 to mount. The clip got out, and while it&#8217;s been taken off YouTube, it&#8217;s still available elsewhere; if you don&#8217;t mind spoilers, you can watch it now. (See Huffington Post link below.) As you can imagine, nobody involved with the Beijing Olympics is too pleased with this development. My instant review: Not worth almost a third of a billion dollars, but may look better when viewed in its entirety in person, or at least on a screen that isn&#8217;t tiny and pixelated&#8230;</div>
<div style="padding:0 12px 12px;">Read more at: <a href="http://www.huffingtonpost.com/2008/07/30/leaked-video-of-beijing-o_n_115860.html">Huffington Post</a>, <a href="http://www.guardian.co.uk/world/2008/jul/31/china.olympicgames2008">Guardian.co.uk</a></div>
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<div style="padding:0 12px 12px;"><strong>Another NetFlix Box</strong><br />
LG is getting ready to ship the LG BD300, a $500 Blu-Ray player that also includes the ability to stream movies and TV shows from NetFlix&#8217;s library of 12,000 items. It will compete, sort of, with the <a href="http://www.pcworld.com/article/146147/roku_netflix_player.html">$100 NetFlix box</a> that Roku introduced a couple of months back&#8211;as well, of course, with Apple&#8217;s Apple TV. It sounds kind of interesting, and it seems inevitable that most movies will eventually be consumed via on-demand streaming or digital downloads. But it also feels like that&#8217;s not going to happen until a truly killer movie streaming box comes along, and a lot more movies are available.</div>
<div style="padding:0 12px 12px;">Read more at: <a href="http://news.cnet.com/8301-17938_105-10003525-1.html">Crave</a>, <a href="http://blogs.pcworld.com/staffblog/archives/007370.html">PC World</a>, <a href="http://newteevee.com/2008/07/31/lg-introduces-streamingblu-ray-box/">NewTeeVee</a></div>
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<div style="padding:0 12px 12px;"><strong>Yahoo to Music Buyers: &#8220;Drop Dead, But Here&#8217;s Your Money Back&#8221;</strong><br />
Last week, Yahoo told folks who had bought music from its defunct, DRM-hobbled download service that it was shutting down its DRM servers and therefore those music buyers would lose the ability to transfer their songs to new PCs and devices after September 30th. This week, it apparently occurred to the company that if you&#8217;re going to take away something you sold, it might be unreasonable to keep the money. So it <a href="http://help.yahoo.com/l/us/yahoo/music/rhapsodymigration/faq.html">announced</a> that it&#8217;ll provide coupons for said buyers to repuchase their music at Yahoo&#8217;s new Rhapsody-powered music store&#8211;or, if a buyer grouses about that offer, will provide a full refund. The situation eerily replicates ones in which <a href="http://blogs.pcworld.com/techlog/archives/005195.html">Google</a> and <a href="http://blogs.pcworld.com/techlog/archives/006849.html">MSN</a> gave up on DRM and only provided refunds after catching flack.</div>
<div style="padding:0 12px 12px;"><strong>Read more at:</strong> <a href="http://help.yahoo.com/l/us/yahoo/music/rhapsodymigration/faq.html">Ars Technica</a>, <a href="http://latimesblogs.latimes.com/technology/2008/07/yahoo-backs-up.html">LA Times</a></div>
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