Tag Archive | "Gaming"

What’s Wrong With Android Gaming?

Friday, November 20, 2009

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The latest in self-important mobile app developer drama comes from Gameloft, but it’s not the usual iPhone bashing we’ve come to expect. Instead, Gameloft finance director Alexandre de Rochefort declared (via Reuters) that the company’s got beef with Android. “We have significantly cut our investment in Android platform, just like … many others,” he said at [...]

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Needed at Apple: One Good Game Designer

Monday, November 16, 2009

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Apple’s cooking up something related to video games, and needs a jack of all trades game designer to get the job done. Apple appears candid in the job ad. The company wants someone to work on “interactive multimedia experiences” (read: video games) on the iPhone and iPod Touch. The right person must be a “passionate gamer” [...]

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Call for “Real” iPhone Game Reviews is Almost a Bribe

Friday, November 13, 2009

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Supposedly fed up with “the tide of fake App Store reviews,” iPhone game developer G5 entertainment wants your honest opinion, and plans to get it by giving away free games. For its latest release, Judgment Day War, G5 is looking for reviews in exchange for a chance to win one of its earlier games. Before submitting [...]

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GameStop Will Sell Digital Downloads. Writing on Wall Spotted?

Thursday, November 12, 2009

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GameStop’s tentacles are wrapped pretty tightly around most of the games industry, the exception being downloadable content that’s sold after a game is released. That’ll change early next year, when the retailer will begin selling digital game downloads through its stores. A report from Reuters doesn’t explain in detail how this will work, but my understanding [...]

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Disney World’s Space Mountain Gets Video Games, But I Miss Crazy Larry!

Wednesday, November 11, 2009

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If you’ve ever been to Disney World or Disneyland, particularly at a young age, chances are you’ll view any news about the theme parks through a lens of nostalgia. That was my experience at least, reading about how Disney World will add video games to the wait line for Space Mountain. According to Disney Parks’ official [...]

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You Didn’t Need That Modern Warfare 2 Pre-Order

Tuesday, November 10, 2009

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So I’ve been thinking about fulfilling my duties as a game journalist and buying Call of Duty: Modern Warfare 2, even though my plate is pretty full at the moment (I’m deep into Demon’s Souls, if you’re wondering). One potential snag: Modern Warfare 2 is, at least according to GameStop, “the biggest entertainment launch of all [...]

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Will EA Lead a Games Industry Deflation?

Monday, November 9, 2009

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Electronic Arts shared some good news and bad news today. First, the company acquired Facebook game maker Playfish for up to $400 million, but then EA announced that it will lay off 1,500 employees and close some of its game development studios. VentureBeat’s Dean Takahashi has a good summary of today’s events, if you’re into the [...]

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Steam Snag: Digital Retailers Boycott Modern Warfare 2

Friday, November 6, 2009

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Just days before Call of Duty: Modern Warfare 2 is released, several digital retailers have decided not to sell the game. Is it because of that controversial scene where the player acts out a terrorist attack? Nope. It’s because the game’s PC version uses Steamworks, a software platform for multiplayer match creation, downloadable content and anti-piracy [...]

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Art, Game or Trojan? Don’t Be the Judge!

Wednesday, November 4, 2009

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The folks at Symantec have looked right past the artistic intent behind Lose/Lose, a computer game that deletes your files every time you shoot an alien, because they’ve just classified the game as a Mac Trojan. Lose/Lose is described by its creator as “a game with real life consequences.” It’s a standard space shooter in the [...]

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Eliminate Pro: Is This the iPhone’s Quintessential Shooter?

Tuesday, November 3, 2009

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A new game called Eliminate Pro surfaced in the iPhone’s App Store yesterday, and it finally delivers everything the iPhone’s OS 3.0 update and faster 3GS model were supposed to provide. Eliminate Pro is a free-to-play first-person shooter. The plot is minimal — you’re a test subject at a weapons development company — and the play [...]

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Nokia N-Gage Gets the Boot

Friday, October 30, 2009

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When Nokia failed to generate enough buzz with its gaming phone offerings under the N-Gage name, it switched gears in 2008 to offer the platform instead as a gaming service. It now appears that strategy was a failure as well: N-Gage is set to be phased out in 2010. Games would be able to be purchased [...]

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Modern Warfare 2: Player Discretion is Advised

Wednesday, October 28, 2009

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The following story has a spoiler on the upcoming first-person shooter Call of Duty: Modern Warfare 2. It’s also a bit of a rant. But even if you avert your eyes now, the game itself will ruin the surprise for you anyway. I’ll explain: Yesterday, some footage of Modern Warfare 2’s opening scene leaked onto the [...]

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For Gamers, the Microsoft Store’s a Rip (and a Mend)

Friday, October 23, 2009

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The Microsoft Store stole plenty of ideas from Apple, but you definitely won’t find services for gamers in the Apple Store. Destructoid’s Conrad Zimmerman was close by for the Microsoft Store’s grand opening yesterday, and he scoped out a few features for Xbox 360 and Games for Windows customers. The neatest thing he found was on-demand printing [...]

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Lessons From Pay-What-You-Wish Gaming

Wednesday, October 21, 2009

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Last week, two-man game studio 2D Boy made like Radiohead and let people set their own price for World of Goo, a game in which you construct gelatinous towers from cute little goo balls. The promotion, which has now been extended until October 25, is in celebration of the game’s first birthday. 2D Boy has now shared [...]

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The Games Industry’s Redeemer: Halo

Tuesday, October 20, 2009

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Video games sales bounced back modestly last month, snapping a six-month streak of declines from 2008, according to the NPD Group’s monthly sales figures. Overall, North American game sales were one percent stronger last month than they were in September 2008. But software revenues were stronger than hardware, climbing 5 percent compared to the same month [...]

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How Much Should iPhone Microtransactions Cost? (Answer: A Little)

Friday, October 16, 2009

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Good news for game developers and people who hate “Lite” iPhone apps: Apple is now allowing purchases directly from within free apps. This feature was previously allowed only for paid apps. Certainly the decision will affect anyone who develops a “Lite” app that has less features than the paid version, as it’ll let them combine both [...]

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