Next to the phones and tablets on my desk, Sony’s Playstation Vita looks like it doesn’t belong. It’s twice as thick as the latest smartphones, and twice as heavy. Its exterior is a hodgepodge of materials, gray and black, matte and glossy. Protrusions and intrusions abound, from buttons and triggers to jacks and slots. If there was a memo decreeing that all portable electronics be reduced to slabs, Sony’s ignoring it.
The Vita’s design turns out to be a good metaphor for the gaming handheld itself. It’s a device that makes some small concessions to the rise of phones and tablets as portable entertainment–things like the touch screen and motion controls, the bare-bones web browser and the obligatory Twitter, Flickr and Netflix apps–but then it ignores them in favor of playing kick-ass, modern video games. Not Angry Birds, Doodle Jump, or Sudoku, but Uncharted, Rayman, and Marvel vs. Capcom. Almost everything else seems like an afterthought.



I didn’t own an IBM PC or clone in the early days, so I missed out on the wonder of DONKEY.BAS, which came bundled with early versions of MS-DOS and was the first PC game. In fact, I don’t think I knew about it until I read 







Forty years ago, Nutting Associates released the world’s first mass-produced and commercially sold video game, Computer Space. It was the brainchild of Nolan Bushnell, a charismatic engineer with a creative vision matched only by his skill at self-promotion. With the help of his business partner Ted Dabney and the staff of Nutting Associates, Bushnell pushed the game from nothing into reality only two short years after conceiving the idea.












By Jared Newman | Posted at 8:35 pm on Wednesday, February 22, 2012
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