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	<title>Technologizer &#187; Gaming</title>
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	<description>Reviews, News, and Opinion About Personal Technology by Harry McCracken &#38; Friends</description>
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		<title>Technologizer &#187; Gaming</title>
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		<title>Playstation Vita Review: A Killer Gaming Handheld From a Bygone Era</title>
		<link>http://technologizer.com/2012/02/22/playstation-vita-review/</link>
		<comments>http://technologizer.com/2012/02/22/playstation-vita-review/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 04:35:14 +0000</pubDate>
		<dc:creator>Jared Newman</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Sony PlayStation Vita]]></category>

		<guid isPermaLink="false">http://technologizer.com/?p=55443</guid>
		<description><![CDATA[Next to the phones and tablets on my desk, Sony&#8217;s Playstation Vita looks like it doesn’t belong. It’s twice as thick as the latest smartphones, and twice as heavy. Its exterior is a hodgepodge of materials, gray and black, matte and glossy. Protrusions and intrusions abound, from buttons and triggers to jacks and slots. If [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=technologizer.com&#038;blog=3849727&#038;post=55443&#038;subd=technologizer&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://technologizer.files.wordpress.com/2012/02/psvitamain1.jpg"><img class="aligncenter size-full wp-image-55454" title="psvitamain1" src="http://technologizer.files.wordpress.com/2012/02/psvitamain1.jpg" alt="" width="545" height="364" /></a>Next to the phones and tablets on my desk, Sony&#8217;s Playstation Vita looks like it doesn’t belong. It’s twice as thick as the latest smartphones, and twice as heavy. Its exterior is a hodgepodge of materials, gray and black, matte and glossy. Protrusions and intrusions abound, from buttons and triggers to jacks and slots. If there was a memo decreeing that all portable electronics be reduced to slabs, Sony’s ignoring it.</p>
<p>The Vita’s design turns out to be a good metaphor for the gaming handheld itself. It’s a device that makes some small concessions to the rise of phones and tablets as portable entertainment&#8211;things like the touch screen and motion controls, the bare-bones web browser and the obligatory Twitter, Flickr and Netflix apps&#8211;but then it ignores them in favor of playing kick-ass, modern video games. Not Angry Birds, Doodle Jump, or Sudoku, but Uncharted, Rayman, and Marvel vs. Capcom. Almost everything else seems like an afterthought.</p>
<p><span id="more-55443"></span></p>
<p>The Playstation Vita owes much of its gaming prowess to its controls, or more specifically, to the pair of tiny thumb sticks that sit on either side of the 5-inch display. No other handheld has included dual analog sticks before, and although the Vita’s aren’t as easy to master as those of a full-size controller, they put to shame the sliding analog pad of Nintendo’s 3DS. At last, no more compromises for first- and third-person shooters.</p>
<p><img class="alignright size-medium wp-image-55456" title="psvitastick" src="http://technologizer.files.wordpress.com/2012/02/psvitastick.jpg?w=300&h=200" alt="" width="300" height="200" /></p>
<p>To get these games running smoothly, the Vita&#8217;s CPU and GPU each have four processing cores. This processor combo is so powerful that some publishers have ported their full-size Playstation 3 games down to the Vita without much compromise. Ultimate Marvel vs. Capcom 3 is just as fluid on the Vita as it is on home gaming consoles. Wipeout 2048 had its framerate knocked down on the Vita, but you can actually race against players of Wipeout HD on the Playstation 3.</p>
<p>The rest of the hardware takes a backseat, with the battery lasting for maybe four hours on a charge, and the front and rear VGA cameras taking grainy photos. But it&#8217;s easy to forget about those drawbacks when you’re playing a game that feels like it was made for an Xbox 360 or Playstation 3. That&#8217;s when the Vita is at its best.</p>
<p>At its worst, the Vita tries to shove touch and motion controls down players’ throats. Uncharted: Golden Abyss, for instance, breaks up its action sequences with tedious tasks, such as rotating an artifact around with the rear touch panel while brushing off virtual dirt with the touch screen. You can almost picture the touch control mandate coming down from a Sony board room, and although some games handle it gracefully&#8211;I liked how FIFA Soccer lets you aim on goal with touch controls&#8211;most touch and motion options are better off ignored.</p>
<p><img class="alignleft size-medium wp-image-55457" title="marvelcapcom" src="http://technologizer.files.wordpress.com/2012/02/marvelcapcom.jpg?w=300&h=168" alt="" width="300" height="168" /></p>
<p>I’m also troubled by the inflated prices of some Vita games that are already available on phones and tablets. Gameloft’s Asphalt: Injection costs $30 on the Vita, while Asphalt 6, a nearly identical game with slightly fewer courses and cars, costs $1 on the iPad. Plants vs. Zombies costs $7 on the iPad, but it’s a $15 download on the Vita. The markup, especially for boxed retail games, is a slap in the face to consumers, and I hope the market quickly discourages that kind of pricing.</p>
<p>Of course, using the Vita isn’t just a matter of popping in a cartridge and playing. Sony created a new operating system for the Vita, with bubble-shaped app icons and an iPhone-like home button on the hardware. Yes, it&#8217;s another nod to smartphones, but Sony does things its own way. Open apps, for example, are represented as sheets of virtual paper called &#8220;LiveAreas,&#8221; named for the information they contain. These LiveAreas show friend activity, software updates and news from the publisher, and users can multitask by swiping from one sheet to the next, and can close apps for good by peeling away at the page. As far as app management goes, the Vita is as capable as any smartphone or tablet.</p>
<p><a href="http://technologizer.files.wordpress.com/2012/02/psvitalivearea.jpg"><img class="alignright size-medium wp-image-55464" title="psvitalivearea" src="http://technologizer.files.wordpress.com/2012/02/psvitalivearea.jpg?w=300&h=192" alt="" width="300" height="192" /></a>Yet some of the frustration of traditional gaming remains. Sometimes, you’ll load up a game, only to find out that you can’t play online without going back to the LiveArea, downloading an update, then relaunching the game. For some apps, multitasking is out of bounds, so you can&#8217;t run a game and the Web browser at the same time, nor can you jump back and forth between two games. This wouldn&#8217;t be a major headache, except that the games themselves often suffer from long load times, so if you exit a game completely, you&#8217;ll have to wait a while to start playing again.</p>
<p>The Vita&#8217;s online system is also a bit of a mess. Instead of offering one social app for all friend interactions, Sony separates friend lists, messages, voice chats, and nearby players into four individual apps, which is silly considering you&#8217;ll often get bounced from one to the other. Even worse, some games, such as Uncharted, will sign you out of Sony&#8217;s online network for no apparent reason, so you can&#8217;t tell if someone&#8217;s trying to reach you without going to the home screen.</p>
<p>The main hub for online activity is an app called Near, which lets you find nearby players, look at what other people are playing, and send and receive gifts. It&#8217;s a neat idea, but it&#8217;d be better if games themselves could handle the gifting and player tracking directly. Also, I never quite understood why I was receiving a particular gift, or how to control who&#8217;s getting presents from me. With the Vita, all the right social features are in place, but the execution needs improvement.</p>
<p><img class="size-medium wp-image-55458 alignleft" title="psvitarear" src="http://technologizer.files.wordpress.com/2012/02/psvitarear.jpg?w=300&h=188" alt="" width="300" height="188" /></p>
<p>When it comes to buying new content online, however, Sony nailed it. Although most of the games sent to me for review came in boxes, all of them can be downloaded from the Playstation Store as well. The online shop also includes old PSP games, PSP Minis, movies and TV shows, so users who splurge for Sony&#8217;s overpriced proprietary memory cards&#8211;starting at $20 for 4 GB&#8211;will have lots of content to choose from. That seems like the way to go unless you don&#8217;t mind carrying around a bunch of tiny game cartridges in your pocket.</p>
<p>The Playstation Vita launches on February 22, priced at $250 for a Wi-Fi model, or $300 for one with support for AT&amp;T&#8217;s 3G network. (3G data costs $15 per month for 250 MB, or $30 per month for 3 GB.) The 3G is useful if you want to use the Near app or browse the web on the road, but it&#8217;s not a very fast connection, and some games won&#8217;t even let you play online unless you&#8217;re connected to Wi-Fi.</p>
<p>When I first saw the Playstation Vita last June, I said it was <a href="http://technologizer.com/2011/06/10/playstation-vita-preview/">handheld gaming&#8217;s last stand</a>, and I still think that&#8217;s the case. Like any gaming device, the success of the Vita depends how well it&#8217;s supported by game publishers and how affordable it gets with time. But phones and tablets are a growing threat. They&#8217;re getting more popular, and their games are getting better at a fraction of the cost of the Vita&#8217;s games. That&#8217;s probably why Sony is working on <a href="http://technologizer.com/2011/06/06/xperia-play-review/">Android-based gaming</a> as a backup plan.</p>
<p>For now, though, the Vita is what it should be: A defiant gesture in defense of elaborate, expensive, beautiful video games, but with quiet acknowledgments that something bigger is lurking.</p>
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		<slash:comments>15</slash:comments>
	
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			<media:title type="html">Jared Newman</media:title>
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		<title>The Offbeat World of Atari</title>
		<link>http://technologizer.com/2012/02/13/the-offbeat-world-of-atari/</link>
		<comments>http://technologizer.com/2012/02/13/the-offbeat-world-of-atari/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 08:18:10 +0000</pubDate>
		<dc:creator>Harry McCracken</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nostalgia]]></category>

		<guid isPermaLink="false">https://technologizer.wordpress.com/?p=55142</guid>
		<description><![CDATA[For a forty-year-old company that remains synonymous with video games, Atari has experimented with an awful lot of other businesses. In its early years, it made pinball machines, jukeboxes, video phones, digital photo booths, music-visualization boxes for your hi-fi, and more. Benj Edwards, who knows more about this stuff than anyone, has compiled a look [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=technologizer.com&#038;blog=3849727&#038;post=55142&#038;subd=technologizer&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://technologizer.com/2012/02/12/atari-oddities/" target="_blank" style="clear:right;float:right;margin-bottom:1em;margin-right:1em;"><img src="http://technologizer.files.wordpress.com/2012/02/wpid-photo-feb-12-2012-1057-pm.jpg?w=320&h=249" class="alignright" alt="" width="320" height="249"></a>For a forty-year-old company that remains synonymous with video games, Atari has experimented with an awful lot of other businesses. In its early years, it made pinball machines, jukeboxes, video phones, digital photo booths, music-visualization boxes for your hi-fi, and more. Benj Edwards, who knows more about this stuff than anyone, has compiled a look at <a href="http://technologizer.com/2012/02/12/atari-oddities/" target="_self" title=""></a>Atari Oddities&#8211;including the aforementioned and others, and some strange games, too. (If you remember Puppy Pong, I&#8217;m impressed.)
<p>&nbsp;</p>
<p><a href="http://technologizer.com/2012/02/12/atari-oddities/" target="_self" title="">Visit Atari Oddities slideshow.</a>
<p>&nbsp;</p></p>
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		<slash:comments>5</slash:comments>
	
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			<media:title type="html">Harry McCracken</media:title>
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		<title>Atari Oddities</title>
		<link>http://technologizer.com/2012/02/12/atari-oddities/</link>
		<comments>http://technologizer.com/2012/02/12/atari-oddities/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 07:01:06 +0000</pubDate>
		<dc:creator>Benj Edwards</dc:creator>
				<category><![CDATA[Galleries]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nostalgia]]></category>

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		<description><![CDATA[Forty years ago this June, Nolan Bushnell and Ted Dabney founded Atari, Inc. in California. And with it, they founded the video game industry as we know it today. Since then, the name Atari has become synonymous with the golden age of video games and a sense of Generation X nostalgia that will never fade. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=technologizer.com&#038;blog=3849727&#038;post=54947&#038;subd=technologizer&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-55109" style="margin-left:8px;margin-right:8px;" title="Atari Oddities" src="http://technologizer.files.wordpress.com/2012/02/atarioddities.png" alt="Atari Oddities" width="578" height="450" />Forty years ago this June, Nolan Bushnell and Ted Dabney founded Atari, Inc. in California. And with it, they founded the video game industry as we know it today. Since then, the name Atari has become synonymous with the golden age of video games and a sense of Generation X nostalgia that will never fade.</p>
<p>If you&#8217;re reading this, I suspect you know the Atari 2600, 5200, and 7800 consoles. You&#8217;ve played the hit arcade video games, and you may have even used an Atari 8-bit or ST computer. But the story of Atari is filled with many unseen and little known oddities. Here are 13 examples of weird Atari products and strange Atari marketing you can use as trivia at your next 1970s or 80s theme party. When they ask, &#8220;How&#8217;d you know that?&#8221;, just tell them Benj Edwards sent you.</p>
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			<media:title type="html">benjedwards</media:title>
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		<title>Everything You Need to Know About Sony&#8217;s PlayStation Vita Launch</title>
		<link>http://technologizer.com/2012/02/08/playstation-vita-launch/</link>
		<comments>http://technologizer.com/2012/02/08/playstation-vita-launch/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 16:09:04 +0000</pubDate>
		<dc:creator>Matt Peckham</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Sony PlayStation Vita]]></category>

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		<description><![CDATA[We’re just a few weeks out from Sony’s U.S. PlayStation Vita launch, so now’s a great time to review what it is, how it works, what it’ll cost, what’s under the hood and what you’ll probably need to buy a la carte. Ready, set&#8230; What’s a ‘PS Vita’? A device formerly known as NGP, or [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=technologizer.com&#038;blog=3849727&#038;post=54847&#038;subd=technologizer&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-54848" title="PS Vita" src="http://technologizer.files.wordpress.com/2012/02/psvita.png" alt="PS Vita" width="545" height="363" /></p>
<p>We’re just a few weeks out from Sony’s U.S. PlayStation Vita launch, so now’s a great time to review what it is, how it works, what it’ll cost, what’s under the hood and what you’ll probably need to buy a la carte. Ready, set&#8230;</p>
<p><span id="more-54847"></span></p>
<h3>What’s a ‘PS Vita’?</h3>
<p>A device formerly known as NGP, or “Next Generation Portable.” Sony announced this successor to its PlayStation Portable dedicated gaming handheld on January 27, 2011 (it had been rumored for months) with that unsightly codename. Six months later at E3 2011, the company revealed the device’s much smoother name would be “PlayStation Vita” (the Latin word <em>vita</em> means “life”).</p>
<h3><strong>What’s So Special About It, Design-Wise?</strong></h3>
<p>The Vita retains the PlayStation Portable’s hockey-rink-style shape, but it’s slightly wider and taller. That’s to accommodate the super-sized 5-inch, 960 x 544 pixel, OLED capacitive multi-touch screen capable of displaying up to 16.7 million colors. By comparison, the Nintendo 3DS’s top screen is 3.53 inches, the PSP’s screen is 3.8 inches and the Galaxy Nexus smartphone’s screen is 4.65 inches (the only smartphone I’m aware of with a full 5-inch screen today is Samsung’s unreleased Galaxy Note). The spec to pay attention to here is OLED (organic light-emitting diode), which means the Vita doesn’t need a backlight, thus improving contrast ratios and allowing for the display to be housed in a thinner, lighter design (the Vita weighs just 260g — that’s 20g less than the original PSP).</p>
<p>While Sony’s eschewing 3DS-style features like stereoscopic 3D (I say wisely) or dual screens, their contribution to the “look, innovation!” pool is the Vita’s rear capacitive multi-touch pad, a back panel wallpapered in Sony’s trademark face button symbols that your fingers can “tap” while wrapped around the handheld. You can use the rear pad to “shoot” the ball in a Vita game like FIFA Soccer, for instance, or to “zoom” the sniper rifle in a game like Uncharted: Golden Abyss. Oh, and the unit includes Sony’s six-axis motion-sensing system (a three-axis gyroscope plus a three-axis accelerometer).</p>
<p>In the “standard features” department, the Vita includes both front and rear facing VGA (640 x 480) cameras, stereo speakers, a microphone, a d-pad and four PS-style face buttons, Sony’s classic PlayStation button, “start,” “select” and volume buttons, a rechargeable (non-removable) Lithium-ion battery and built-in Wi-Fi (3G + GPS optional). Slot-wise, you’ve got a place to stick in PS Vita game cards, one for memory cards (the Vita lacks inbuilt storage memory), a SIM card slot (3G, GPS), a headset jack, a multi-use port (mini-USB) and an accessory port.</p>
<p>The Vita also includes dual analog sticks, and by “sticks,” I mean actual raised control columns with convex-shaped grips (contrast with the flush nubs on the PSP and 3DS). While Nintendo plans to sell <a href="http://techland.time.com/2011/09/07/nintendo-3ds-may-get-ugly-awkward-righthand-joystick/">a cradle-style peripheral for the 3DS</a> that adds a right-hand joystick, the Vita’s the only gaming handheld on the block with dual analog sticks built-in.</p>
<h3>What’s Under the Hood?</h3>
<p>The Vita employs an ARM Cortex-A9 MPCore processor and a PowerVR SGX543MP4+ GPU. To put that in context, Apple’s A5 processor (used in the iPad 2 and iPhone 4S) is based on ARM’s Cortex-A9 core architecture, and you’ll also find the dual core version of PowerVR’s SGX543MP technology in those devices (the ’4′ in the Vita’s GPU indicates the quad-core version, and the ‘+’ refers to features designed specifically for Sony).</p>
<p>How powerful is it <em>really</em>? Sony’s made several comparisons to the PlayStation 3. They don’t mean spec-for-spec, of course, just that the Vita’s games are expected to look much like PS3 games, detail-wise.</p>
<h3>What Colors Does It Come In?</h3>
<p>Sony’s offering the Vita in one color only at launch: “Crystal Black.”</p>
<h3>Will My PSP Games Work?</h3>
<p>The PS Vita will play PSP games, but won’t take the PSP’s UMD game discs, so if you want to play PSP games, you’ll have to buy and download them from the PlayStation Store. That said, you’ll have the option use the Vita’s second analog stick in select PSP games (to pan the view around in a first-person shooter, say) by simply remapping the controls.</p>
<h3>Will It Support My Favorite Social Network?</h3>
<p>Probably. While these are all “coming in early 2012,” Sony says the Vita will eventually have access to Facebook, Twitter, Skype, Flickr and Foursquare via freebie app downloads from the PlayStation Store.</p>
<h3>What’ll It Cost?</h3>
<p>The basic Wi-Fi model runs $249.99, while the version with integrated 3G will set you back $299.99.</p>
<h3>How About Games?</h3>
<p>While you’ll no doubt be able to buy games for less once developers have bite-sized Vita content up on the PlayStation Store, the average going price for a Vita game is currently $39.99 (a handful are $10 more, others are $10 less).</p>
<h3>What Are the Launch-Day Titles?</h3>
<p>From Sony Computer Entertainment America: Hot Shots Golf: World Invitational, Super Stardust Delta, Little Deviants, ModNation Racers: Roadtrip, Wipeout 2048, Uncharted: Golden Abyss, Escape Plan and Hustle Kings.</p>
<p>From third-party publishers: Army Corps of Hell (Square Enix), Asphalt Injection (Ubisoft), BEN10 GALACTIC RACING (D3), Blazblue: Continuum Shift EXTEND (Aksys Games Localization), Dungeon Hunter Alliance (Gameloft), Dynasty Warriors Next (Tecmo Koei), F1 2011 (Codemasters), FIFA Soccer (Electronic Arts), Lumines Electronic Symphony (Ubisoft), Michael Jackson The Experience (Ubisoft), Rayman Origins (Ubisoft), Shinobido 2: Revenge of Zen (Namco Bandai), Tales of Space: Mutant Blobs (Drinkbox Studios), Touch My Katamari (Namco Bandai), Ultimate Marvel vs. Capcom 3 (Capcom), Virtua Tennis 4: World Tour Edition (Sega) and <a href="http://blog.us.playstation.com/2012/02/06/ninja-gaiden-sigma-plus-confirmed-for-vita-launch-details-here/" target="_blank">just announced</a> — Ninja Gaiden Sigma Plus.</p>
<h3>What Else Do I (Probably) Have to Buy?</h3>
<p>The Vita ships without built-in storage (like the PSP before it), which means you’ll have to buy proprietary memory sticks (from Sony) if you want to save games or download content from the PlayStation Store (some games may let you save to the game card itself, but not all). Sony’s price lineup Vita-brand memory cards is as follows: $20 for 4GB, $30 for 8GB, $60 for 16GB, and $100 for 32GB. Note that it’s possible to backup or transfer data between memory cards, but you’ll need a PC or PS3 (as intermediary) to do so.</p>
<p>If you opt for the pricier $299.99 3G model, you’ll have to pay AT&amp;T for the privilege (AT&amp;T’s the exclusive wireless carrier for the system). An “AT&amp;T Data Connect” plan for the Vita runs $14.99 per month for 250MB and $30 per month for 3GB. Both plans have 30-day recurring opt out options and include complimentary access to about 29,000 AT&amp;T Wi-Fi hotspots in the U.S. Note that the 3G feature is currently touted as a way to socialize with friends, sync news feeds, and play turn-based games — just like using your 3G phone tethered to your PC for Internet access, the connection won’t be fast enough to handle head-to-head racing sessions or first-person shooter square-offs.</p>
<p>You might want to budget $10 to $20 for a carrying case, too — remember that we’re talking a full five inches of OLED screen real estate you’ll want to protect.</p>
<h3>Does It Support the PlayStation Network?</h3>
<p>Of course, but what’s more (and unlike the PSP), PS Vita games now support PlayStation Trophies — Sony’s version of game achievements — too.</p>
<h3>How Much Space Do Saved Games Take Up?</h3>
<p>This varies by game, of course, but to give you an idea based on back-of-the-box specs, a game like Ultimate Marvel vs. Capcom 3 requires 4,096 KB, Uncharted: Golden Abyss needs 64 MB and FIFA Soccer will use a whopping 160 MB.</p>
<h3>When Can I Actually Get One?</h3>
<p>Both models go on sale in the U.S. on Wednesday, Feb. 22 (the system originally launched in Japan on Dec. 17, 2011).</p>
<p><em>[This post republished from <a href="http://www.techland.com">TIME's Techland</a>.]</em></p>
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			<media:title type="html">mattpeckham</media:title>
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			<media:title type="html">PS Vita</media:title>
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		<title>It&#8217;s Come to This: Used Game Buyers Denied Questline in Kingdoms of Amalur</title>
		<link>http://technologizer.com/2012/01/30/its-come-to-this-used-game-buyers-denied-questline-in-kingdoms-of-amalur/</link>
		<comments>http://technologizer.com/2012/01/30/its-come-to-this-used-game-buyers-denied-questline-in-kingdoms-of-amalur/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 21:38:22 +0000</pubDate>
		<dc:creator>Jared Newman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://technologizer.com/?p=54356</guid>
		<description><![CDATA[Back when Electronic Arts started charging used game buyers $10 extra to play its sports games online, I figured that was just the beginning. Sure enough, over time the &#8220;Online Pass&#8221; concept has spread to multiplayer gaming in general, and to several other publishers. Now, EA is taking the idea one step further with the Kingdoms [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=technologizer.com&#038;blog=3849727&#038;post=54356&#038;subd=technologizer&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://technologizer.files.wordpress.com/2012/01/amalur.jpg"><img class="alignleft size-full wp-image-54358" title="amalur" src="http://technologizer.files.wordpress.com/2012/01/amalur.jpg" alt="" width="240" height="135" /></a>Back when Electronic Arts started charging used game buyers <a href="http://technologizer.com/2010/05/11/ea-sports-to-used-game-buyers-pay-up/">$10 extra</a> to play its sports games online, I figured that was just the beginning. Sure enough, over time the &#8220;Online Pass&#8221; concept has spread to multiplayer gaming in general, and to <a href="http://technologizer.com/2010/08/24/thq-to-lessen-the-blow-of-used-game-crackdowns/">several</a> <a href="http://technologizer.com/2011/07/15/ubisoft-joins-the-used-game-punishment-party/">other</a> <a href="http://technologizer.com/2011/03/30/warner-bros-may-join-the-fight-against-used-games-with-mortal-kombat/">publishers</a>.</p>
<p>Now, EA is taking the idea one step further with the Kingdoms of Amalur: Reckoning, an upcoming RPG that&#8217;s getting a lot of hype. People who buy the game new will get a voucher to download seven additional single-player quests for free. Folks who buy a used copy will have to pay extra for those quests.</p>
<p><span id="more-54356"></span></p>
<p>Curt Schilling, head of Amalur developer 38 studios&#8211;and yes, also the former Major League Baseball pitcher&#8211;defended the online pass before <a href="http://forums.reckoning.amalur.com/showthread.php?3063-Did-you-push-back-at-EA-at-all-over-this-Quest-content-gated-by-online-pass.&amp;p=52812&amp;viewfull=1#post52812">a mob of angry forum posters</a>, calling it a reward for early adopters instead of a punishment for used game buyers. He seems sincere, but regardless of how the news is spun, the end result is the same: If you buy used, you get an incomplete game. (Also, if you buy new, but don&#8217;t connect your console to the Internet, you get an incomplete game.)</p>
<p>I&#8217;ve seen no evidence that publishers&#8217; crusade against used games will stop here. In the future, we may see meatier portions of single-player games withheld from people who buy used. We are, at most, a couple steps removed from having a game&#8217;s concluding chapters held at ransom.</p>
<p>This issue will eventually resolve itself, as future gaming systems emphasize downloadable or streaming games over disc-based content. But in the meantime, it&#8217;s going to get ugly.</p>
<p>Funny, though, how Schilling seems to understand the pointlessness of Online Passes, even as he argues in their favor: &#8220;We MUST make a profit to become what we want to become,&#8221; he wrote. &#8220;THE ONLY way we do that is to make games you CANNOT WAIT TO BUY!&#8221;</p>
<p>Bingo. Do that, and the Online Pass becomes irrelevant.</p>
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		<slash:comments>12</slash:comments>
	
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			<media:title type="html">Jared Newman</media:title>
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			<media:title type="html">amalur</media:title>
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		<title>DONKEY.BAS is Back!</title>
		<link>http://technologizer.com/2012/01/28/donkey-bas-is-back/</link>
		<comments>http://technologizer.com/2012/01/28/donkey-bas-is-back/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 17:27:25 +0000</pubDate>
		<dc:creator>Harry McCracken</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bill Gates]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming Nostalgia]]></category>
		<category><![CDATA[Microsoft]]></category>

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		<description><![CDATA[I didn&#8217;t own an IBM PC or clone in the early days, so I missed out on the wonder of DONKEY.BAS, which came bundled with early versions of MS-DOS and was the first PC game. In fact, I don&#8217;t think I knew about it until I read Benj Edwards&#8217; slideshow on operating-system games, which pointed [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=technologizer.com&#038;blog=3849727&#038;post=54232&#038;subd=technologizer&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img src="http://technologizer.files.wordpress.com/2012/01/wpid-photo-jan-28-2012-907-am.jpg?w=256&h=384" class="aligncenter" alt="" width="256" height="384">I didn&#8217;t own an IBM PC or clone in the early days, so I missed out on the wonder of DONKEY.BAS, which came bundled with early versions of MS-DOS and was the first PC game. In fact, I don&#8217;t think I knew about it until I read <a href="http://technologizer.com/2010/08/01/the-great-operating-system-games/">Benj Edwards&#8217; slideshow on operating-system games</a>, which <a href="http://technologizer.com/2010/08/01/the-great-operating-system-games/5/">pointed out that it was cowritten by Bill Gates himself</a>.</p>
<p>But now I can relive the magic for the first time, thanks to a <a href="http://itunes.apple.com/us/app/donkey.bas/id496795223?mt=8" target="_self" title="">new version of DONKEY.BAS for iOS</a>. It&#8217;s 99 cents, is compatible with Game Center, and includes both iPhone and iPad versions. It seems to be a faithful rendition of the original, complete with blocky graphics and bloopy sound effects, and the same objective: Drive down road, avoid hitting donkeys. And it&#8217;s um, just as fun as it must have been back in 1981.</p>
<p>The new version is by Johnny Ixe; I&#8217;d love to think that&#8217;s a pseudonym for William H. Gates III. Probably not, though, so let&#8217;s hope that Microsoft doesn&#8217;t issue a takedown notice&#8230;.</p>
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		<slash:comments>6</slash:comments>
	
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			<media:title type="html">Harry McCracken</media:title>
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		<title>Nintendo Will Finally Embrace Online Play With Nintendo Network</title>
		<link>http://technologizer.com/2012/01/27/nintendo-will-finally-embrace-online-play-with-nintendo-network/</link>
		<comments>http://technologizer.com/2012/01/27/nintendo-will-finally-embrace-online-play-with-nintendo-network/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 16:53:35 +0000</pubDate>
		<dc:creator>Jared Newman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo Network]]></category>

		<guid isPermaLink="false">http://technologizer.com/?p=54163</guid>
		<description><![CDATA[Nine years after Microsoft launched Xbox Live, and five years after Sony launched the Playstation Network, Nintendo announced that it&#8217;s building its own online service, called the Nintendo Network. As Mashable reports, the Nintendo Network will offer the requisite connected console fare, including user accounts, online multiplayer, downloadable add-ons and eventually full game downloads. Although [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=technologizer.com&#038;blog=3849727&#038;post=54163&#038;subd=technologizer&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://technologizer.files.wordpress.com/2012/01/nintendonetworklogo.jpg"><img class="size-full wp-image-54164 alignright" title="nintendonetworklogo" src="http://technologizer.files.wordpress.com/2012/01/nintendonetworklogo.jpg" alt="" width="110" height="149" /></a>Nine years after Microsoft launched Xbox Live, and five years after Sony launched the Playstation Network, Nintendo announced that it&#8217;s building its own online service, called the Nintendo Network.</p>
<p>As <a href="http://mashable.com/2012/01/27/nintend-network-iwata/">Mashable reports</a>, the Nintendo Network will offer the requisite connected console fare, including user accounts, online multiplayer, downloadable add-ons and eventually full game downloads.</p>
<p>Although Nintendo&#8217;s Wii and 3DS can already connect to the Internet for downloadable games, online play and a couple of streaming video apps, the company&#8217;s online services are limited compared to what Microsoft and Sony offer. Nintendo doesn&#8217;t currently sell add-ons for existing games, offer system-wide voice support or even allow players to choose an online nickname that other players can easily look up.</p>
<p><span id="more-54163"></span></p>
<p>Nintendo is still being cagey about the particulars of its upcoming network, but there have been clues. Last July, Nintendo of America President Reggie Fils-Aime <a href="http://www.forbes.com/sites/davidewalt/2011/07/05/nintendo-reggie-fils-aime-wii-u/4/">told Forbes</a> that Nintendo will allow other publishers&#8217; networks&#8211;services like Valve&#8217;s Steam and EA&#8217;s Origin, I assume&#8211; to operate as part of Nintendo&#8217;s online service:</p>
<p>&#8220;So instead of a situation where a publisher has their own network and wants that to be the predominant platform, and having arguments with platform holders, we’re going to welcome that. We’re going to welcome that from the best and the brightest of the third party publishers,&#8221; Fils-Aime said.</p>
<p>How that&#8217;ll work remains unclear. Actually, see if you can make sense of the business jargon in Nintendo president Satoru Iwata&#8217;s statement on the matter: &#8220;Unlike Nintendo Wi-Fi Connection, which has been focused upon specific functionalities and concepts, we are aiming to establish a platform where various services available through the network for our consumers shall be connected via Nintendo Network service so that the company can make comprehensive proposals to consumers.&#8221;</p>
<p>Verbose statements to investors aside, I&#8217;m just happy Nintendo&#8217;s working on something.</p>
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		<slash:comments>1</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/34fc7597b770639d5945b0edb9b542a5?s=96&#38;d=http%3A%2F%2Fs0.wp.com%2Fi%2Fmu.gif" medium="image">
			<media:title type="html">Jared Newman</media:title>
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		<title>Netflix: Without Qwikster, No Game Rentals</title>
		<link>http://technologizer.com/2012/01/26/netflix-without-qwikster-no-game-rentals/</link>
		<comments>http://technologizer.com/2012/01/26/netflix-without-qwikster-no-game-rentals/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 16:51:28 +0000</pubDate>
		<dc:creator>Jared Newman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[NetFlix]]></category>
		<category><![CDATA[Qwikster]]></category>

		<guid isPermaLink="false">http://technologizer.com/?p=54103</guid>
		<description><![CDATA[When Netflix backtracked on its plans to spin off DVD rentals into a separate company called Qwikster, the company didn&#8217;t say whether it would still add video game rentals to its mail-order service, as announced along with the spin-off. Now, it&#8217;s official: Netflix will not rent video games, or at least it has &#8220;no plans&#8221; [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=technologizer.com&#038;blog=3849727&#038;post=54103&#038;subd=technologizer&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://technologizer.files.wordpress.com/2011/09/qwikstergames.jpg"><img class="alignleft size-full wp-image-48214" title="qwikstergames" src="http://technologizer.files.wordpress.com/2011/09/qwikstergames.jpg" alt="" width="240" height="120" /></a>When Netflix <a href="http://technologizer.com/2011/10/10/qwikster-gonester/">backtracked on its plans</a> to spin off DVD rentals into a separate company called Qwikster, the company didn&#8217;t say whether it would still add video game rentals to its mail-order service, as announced along with the spin-off.</p>
<p>Now, it&#8217;s official: Netflix will not rent video games, or at least it has &#8220;<a href="http://seekingalpha.com/article/322180-netflix-s-ceo-discusses-q4-2011-results-earnings-call-transcript?find=mertz">no plans</a>&#8221; to do so, CEO Reed Hastings said in an earnings call. He did not elaborate.</p>
<p>Netflix had planned to rent video games as an optional upgrade for movie renters. The news <a href="http://technologizer.com/2011/09/19/the-upside-of-qwikster-video-games/">excited me</a> because both GameFly and Blockbuster have trouble sending out the newest games in a timely manner. I was hoping that Netflix, with its huge DVD operation, would be able to do a better job with new releases, or at least pressure its competitors to do so.</p>
<p>But without a spin-off, it&#8217;s no surprise that Netflix doesn&#8217;t want to make the investment. That money is better spent on acquiring more streaming content&#8211;the inevitable future of media consumption&#8211;instead of trying to rent more discs.</p>
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			<media:title type="html">Jared Newman</media:title>
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		<title>Microsoft May Ditch Xbox Live Points, For Real This Time</title>
		<link>http://technologizer.com/2012/01/24/microsoft-may-ditch-xbox-live-points-for-real-this-time/</link>
		<comments>http://technologizer.com/2012/01/24/microsoft-may-ditch-xbox-live-points-for-real-this-time/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 17:08:32 +0000</pubDate>
		<dc:creator>Jared Newman</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://technologizer.com/?p=53990</guid>
		<description><![CDATA[Inside Mobile Apps is reporting as rumor what Xbox 360 users have wanted for years: the death of Microsoft Points. Kathleen De Vere&#8217;s &#8220;source with knowledge of the company&#8217;s decision&#8221; says Microsoft will phase out its points system by the end of the year, and that the change will affect the Xbox 360, Windows Phones [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=technologizer.com&#038;blog=3849727&#038;post=53990&#038;subd=technologizer&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://technologizer.files.wordpress.com/2010/01/xboxlivepoints.jpg"><img class="alignleft size-thumbnail wp-image-22718" title="xboxlivepoints" src="http://technologizer.files.wordpress.com/2010/01/xboxlivepoints.jpg?w=128&h=82" alt="" width="128" height="82" /></a>Inside Mobile Apps is <a href="http://www.insidemobileapps.com/2012/01/23/exclusive-microsoft-to-discontinue-its-virtual-currency-system-microsoft-points/">reporting as rumor</a> what Xbox 360 users have wanted for years: the death of Microsoft Points.</p>
<p>Kathleen De Vere&#8217;s &#8220;source with knowledge of the company&#8217;s decision&#8221; says Microsoft will phase out its points system by the end of the year, and that the change will affect the Xbox 360, Windows Phones and the Zune Marketplace. Mobile developers are reportedly being warned to plan their downloadable content and in-app purchases around the change in policy. Microsoft, not surprisingly, would not comment.</p>
<p><span id="more-53990"></span></p>
<p>The current Microsoft points system is ridiculous for two reasons: First, the real-world value of points&#8211;$1 per 125 points&#8211;is confusing, although Microsoft has <a href="http://www.g4tv.com/thefeed/blog/post/701950/microsoft-provides-updates-on-xbl-friends-cap-listing-dollar-amounts/">insisted it isn&#8217;t trying to mislead customers</a>. Second, and more importantly, the points system doesn&#8217;t always allow you to buy exactly what you need. You can only purchase points in $5 increments, so you&#8217;ll always overspend on cheaper downloadable content, movies or music. (It used to be worse. Until April 2010, Microsoft only sold points in 500 or 1,000 increments, so you&#8217;d always overpay on a $5 or $10 game.)</p>
<p>Microsoft has been flirting with the idea of ditching its points system for years. In 2009, when Microsoft introduced full game downloads on the Xbox 360, it allowed users to see the games&#8217; full dollar values, and pay the exact amount. When I asked Michael Wolf, Xbox Live’s senior marketing manager, if this was a sign that Microsoft was moving to direct credit card throughout the system, he said &#8220;<a href="http://technologizer.com/2009/06/03/overpaying-with-microsoft-points-may-go-away/">It&#8217;s an indicator that we might, yes</a>.&#8221; A year later, Microsoft&#8217;s Aaron Greenberg told G4 that dollar-based billing &#8220; is something that we&#8217;re looking at.&#8221;</p>
<p>Now, I think it might actually happen. Microsoft is trying to turn the Xbox 360 from a game console into a general entertainment hub. If the company wants a broader audience to buy lots of movies and music, and maybe even apps, it can no longer afford to use a payment system that overcharges users and doesn&#8217;t make any sense.</p>
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			<media:title type="html">Jared Newman</media:title>
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		<title>Alienware&#8217;s Mini-Gaming Machine with Rotating Logo</title>
		<link>http://technologizer.com/2012/01/18/alienwares-mini-gaming-machine-with-rotating-logo/</link>
		<comments>http://technologizer.com/2012/01/18/alienwares-mini-gaming-machine-with-rotating-logo/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 00:31:17 +0000</pubDate>
		<dc:creator>Harry McCracken</dc:creator>
				<category><![CDATA[Oneliners]]></category>
		<category><![CDATA[Alienware]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PCs]]></category>

		<guid isPermaLink="false">https://technologizer.wordpress.com/?p=53520</guid>
		<description><![CDATA[I&#8217;m not in the market for a desktop PC. In fact, I don&#8217;t expect to buy another desktop PC, ever. But if I were, this new Alienware box would be tempting.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=technologizer.com&#038;blog=3849727&#038;post=53520&#038;subd=technologizer&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not in the market for a desktop PC. In fact, I don&#8217;t expect to buy another desktop PC, ever. But if I were, <a href="http://www.engadget.com/2012/01/17/alienware-announces-x51-for-699/">this new Alienware box</a> would be tempting.</p>
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			<media:title type="html">Harry McCracken</media:title>
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