[A NOTE FROM HARRY: Here's the inaugural edition of a new feature: Technologizer Q&A. We'll give you the opportunity to pose questions to interesting technology companies. First up is chipmaker AMD--many thanks to VP of Advanced Marketing Pat Moorhead for answering these queries. Got nominations for other companies you'd like answers from? Let me know--I'm lining [...]
Continue reading...Thursday, May 28, 2009
Ever notice how your favorite video game characters wear close-cropped ‘dos, shave their heads, tie their locks back in a ponytail or just wear head dressings? They may be doing it for style, but they’re also conveniently hiding the difficulties of rendering lifelike video game hair. This isn’t a new revelation, but the issue came to [...]
Continue reading...Tuesday, May 26, 2009
Just in case the haunting wastelands of Killzone 2 and Gears of War 2 aren’t realistic enough for you, one game engine programmer suspects that true photorealism in video games is 10 to 15 years away. I say, who cares? To understand why, read the rest of Unreal Engine programmer Tim Sweeney’s comments to Gamasutra: “But there’s [...]
Continue reading...Wednesday, March 4, 2009
It’s more than a rumor but less than a fact: Nvidia is apparently considering branching out from its core business of making graphics processors to make system-on-a-chip products that combine a CPU and a GPU on a single chip at some point in the next few years, putting it in the most direct competition imaginable [...]
Continue reading...Monday, January 19, 2009
It’s not multi-touch. Hey, it’s not even single touch by modern standards. But the Atari Touch Tablet that Vintage Computing and Gaming’s Benj Edwards recently bought was still in its original, unopened packaging. And so Benj took the opportunity to do a new unboxing of a really old gadget–and we’re delighted to publish it here. View [...]
Continue reading...Monday, January 19, 2009
The next time you use your shiny new Wacom tablet and Adobe Photoshop CS4, think back to a time before time–a time before blends, morphs, heal brushes, and 10-megapixel images. A time like 1984, which, for computer graphics, was darker than the Dark Ages. It was a time when you could buy an $89.95 Atari [...]
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Tuesday, July 7, 2009
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