What’s that? You say we haven’t celebrated today’s Legend of Zelda anniversary sufficiently yet? Oh, okay, watch this commercial:
(Thanks to Andrew Leal for finding this.)
What’s that? You say we haven’t celebrated today’s Legend of Zelda anniversary sufficiently yet? Oh, okay, watch this commercial:
(Thanks to Andrew Leal for finding this.)
The Legend of Zelda is…well, legendary–it’s one of the most famous game franchises of all time, and the second most famous Nintendo one after a certain series involving a plumber. And Zelda turns 25 today, having been launched on February 21st, 1986 in Japan with the release of the original Legend of Zelda in Japan.
As is his wont, tech historian Benj Edwards is celebrating the anniversary by remembering some of the stranger Zelda sidelights of the past quarter century, from versions in odd formats (an edition broadcast by satellite!) to the inside story on where the game got its name. Come along and explore its history with him in this slideshow.
By Harry McCracken | Posted at 7:25 am on Monday, October 18, 2010
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On October 18th, 1985, the Nintendo Entertainment System made its US debut. By any measure, it was a gigantic success–so much so that it brought the entire video game business out of the doldrums it had been mired in since Atari and other early titans had crashed and burned.
As is our wont, we’re celebrating this anniversary with a guided tour of the console’s history by our favorite technology archaeologist, Benj Edwards. He spotlights some of the surprising stuff that the NES has inspired–from oddball controllers to some mighty peculiar (but entertaining) do-it-yoursef projects.
View Nintendo Entertainment System Oddities slideshow.
By Harry McCracken | Posted at 11:00 pm on Sunday, September 12, 2010
In the beginning, there was Mario. Just Mario–the humble handyman who chased after Donkey Kong. But on September 13th, 1985, he appeared in a blockbuster game whose title gave him an honorific he’s proudly kept ever since: Super Mario.
Technologizer’s resident game historian, Benj Edwards, is celebrating the 25th anniversary of Nintendo megafranchise Super Mario Bros. with a look at some of the weirdest Super Mario variations, spinoffs, and tributes. May the little guy continue to inspire us all for at least another quarter century.
By Jared Newman | Posted at 5:34 pm on Thursday, June 17, 2010
Judging by intimidatingly long lines alone, Nintendo’s 3DS was the star of E3. Crowds made a beeline to Nintendo’s booth every morning and formed a queue that snaked around the booth for the remainder of the day. Fortunately, the crowd thinned in E3′s final hours, and I finally got a better picture of Nintendo’s 3D handheld hardware.
By Jared Newman | Posted at 3:22 pm on Tuesday, June 15, 2010
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For a while yesterday, I thought Nintendo would have a weak presence at E3. It’s a silly thought to have about the top-selling console maker of this generation, but the Wii and Nintendo DS were almost invisible during Monday’s press events for Electronic Arts, Ubisoft and Activision. But at its own press conference, Nintendo came out firing.
By Benj Edwards | Posted at 11:40 pm on Sunday, April 25, 2010
Everybody knows Mario–Super Mario. And how: an oft-cited 1991 poll found that more American children recognized Nintendo’s cheerful mascot than they did Mickey Mouse. Almost two decades later, the famous cartoon plumber, forever clad in blue overalls, regularly stars in blockbuster games for the Wii and DS.
Regarding Mario’s origins, it’s common knowledge among game fans that legendary game designer Shigeru Miyamoto created him for 1981′s Donkey Kong arcade game. But few know that Nintendo borrowed Mario’s name and Italian heritage from a real man.
That man’s name is Mario Segale, and he’s not a plumber. He’s a wealthy real estate developer in Tukwila, Washington. Segale unwittingly stepped into video game history by renting out a warehouse that served as Nintendo’s U.S. headquarters in the early 1980s. At that time, a financially struggling Nintendo of America (NOA) was preparing the U.S. launch of Donkey Kong. Legend has it that NOA President Minoru Arakawa noticed physical similarities between Donkey Kong’s short, dark-haired protagonist and the landlord. So the crew at NOA nicknamed the character Mario, and it stuck.
By Jared Newman | Posted at 3:36 pm on Tuesday, March 23, 2010
Nintendo surprised us all today with the announcement of a 3D handheld gaming device, tentatively called the Nintendo 3DS. The company didn’t explain how the technology would work, only saying that the 3DS will be released this fiscal year (before March 2011) and will be shown in greater detail at the E3 expo in June.
Surely, I’m not the only one whose mind jumped to the Virtual Boy, Nintendo’s short-lived foray into 3D from 15 years ago. In lieu of any hard facts about what Nintendo’s doing this time, here are a few lessons that could be learned from that failed experiment.
Gimmicks don’t work: Short-sighted gamers once thought the Wii and the Nintendo DS were gimmicks, and they were wrong. These gaming devices fundamentally changed how games are played, with new control methods and ways of seeing the action. The same couldn’t be said for the Virtual Boy, whose games were often like any other console but with a cheap 3D effect (the controller’s dual D-Pads were meant to enable 3D controls, but most games used them interchangeably). Hopefully the 3DS will unlock new possibilities for gaming instead of just looking cool.
Comfort is Key: One issue with the Virtual Boy that I’ve never experienced on other gaming consoles is the requirement to sit in a very specific position, at a table with your head stuck into a set of tripod-mounted goggles. Obviously the Nintendo 3DS won’t be so extreme, but it could be a pain in the neck if you’re required to hold the device at specific viewing angles.
Headaches stink, and so do breaks: In the middle of some intense gaming, no one likes being told by the machine that it’s time to rest, as the Virtual Boy did. Nor does anyone enjoy getting a headache, as induced by the Virtual Boy, after ignoring the advice. I hope Nintendo’s new attempt at 3D doesn’t present the same dilemma.
Don’t Underestimate the Killer App: The Virtual Boy’s pack-in title, Mario Tennis, failed to convey the technology’s advantages, because it was basically a straightforward tennis game with a 3D perspective. By comparison, the Nintendo DS hit Nintendogs effortlessly showed the advantages of stylus and touch screen gaming. The 3DS needs to come out of the gate with something that sells the console over the existing and wildly popular Nintendo DS.
By Jared Newman | Posted at 4:29 pm on Wednesday, February 24, 2010
It’s finally happening. This year, the most promising video games won’t be held for the holiday shopping season, as they have been for as long as I can remember. Instead, noteworthy game launches are scattered throughout the year, giving us things to play in the spring, summer and fall, and it’s wonderful.
This dawned on me today after hearing that Nintendo will launch two of its biggest releases in the next few months. Super Mario Galaxy 2 got a May 23 release date, and Metroid Other M will launch on June 27.
It’s not that blockbuster games are never released in the spring and summer; Grand Theft Auto IV came out in April 2008, as did Mario Kart Wii, and Wii Sports Resort launched last July. But as I look over release dates for 2010′s noteworthy games, the majority will arrive between now and the end of June. That’s not including all the games released already this year, such as Mass Effect 2, Bioshock 2, Heavy Rain and Dante’s Inferno — several of those are merely the result of a 2009 holiday season abandoned by publishers.
Here’s a short list of games that will arrive before the end of June, not including Nintendo’s two sluggers: God of War III, Battlefield: Bad Company 2, Super Street Fighter IV, Splinter Cell: Conviction, Lost Planet 2, Alan Wake, Max Payne 3, Metal Gear Solid: Peace Walker, Prince of Persia: The Forgotten Sands, Skate 3, Singularity and Alpha Protocol. Move out to September, and you’ve got Civilization V and Brink. It’s possible that Halo Reach, scheduled for a fall release, could arrive in September as well, seeing as Halo 3 and Halo 3: ODST had September launches.
Some things won’t change. July and August are still dry, but there will be such a backlog from May and June that it won’t matter. And I doubt the 2010 holiday gaming season will be dead, with Microsoft and Sony releasing motion control devices. But perhaps publishers are realizing that games are a year-round hobby, not just a toy for the kids on Christmas morning. I hope the strategy works out financially, so the cycle holiday gaming overload is broken for good.
By Jared Newman | Posted at 5:15 pm on Tuesday, December 22, 2009
For a brief period last night, iPhone owners without jailbroken phones had access to a fully-functional Nintendo emulator. I’m kicking myself for not spotting 9 to 5 Mac’s story sooner, but it looks like the app got pulled very shortly, maybe a couple hours, after the news broke.
The app was called Nescaline, and its creator is Jonathan Zdziarski, who wrote iPhone Forensics. The $7 app included several homebrew games, but also allowed users to download more games by pointing the app to the URLs of ROM files. On his Web site, Zdziarski says an Apple rep told him the app was removed because it was an emulator. “Ironically, Apple currently has several emulators in the AppStore, so I am going with the belief that someone (likely Nintendo) probably pressured them about this particular application,” he wrote.
He’s right about the App Store having other emulators, but it’s more complicated than that. Currently, it’s possible to purchase C64, which lets you play classic Commodore 64 games, but it only found permanent footing on the iPhone after some drama involving the app’s BASIC interpreter and the ability to hack into it. More importantly, C64 maker Manomio has the rights to the games it sells. Nescaline, by contrast, opened the door to illegal game downloads.
It’s certainly possible that Apple’s trying to avoid legal hot water — Nokia attracted some unwanted attention by advertising that capability on the N900 — but I also think Apple is inclined to reject NES emulators in order to protect the App Store’s business model. When you have games that can make $1 million per month, why give people a bountiful source of free, classic games?
Given that Apple and Nintendo are now competing, I think an official NES iPhone app is unlikely. As for why Nescaline was approved in the first place, I’m thinking it was a simple blunder. I doubt Zdziarski was the first developer to submit a Nintendo emulator.
By Jared Newman | Posted at 5:29 pm on Monday, November 30, 2009
The first rule of classic console emulation is that you don’t talk about classic console emulation, but that’s exactly what Nokia did to promote its new N900 smartphone, and now the interest of Nintendo’s legal team is piqued.
According to The Independent, Nokia posted a video clip of the N900 running Super Mario World and Super Mario Bros. 3, among other classics, using emulators. The official video and accompanying Nokia Conversations blog post have since been removed, but I’ve found what appears to be the same video here, for now. It mentions how some emulators let you tweak the N900′s controls for the best set-up, while others even take advantage of the phone’s touch and tilt capabilities.
By Jared Newman | Posted at 5:16 pm on Thursday, October 29, 2009
Occasionally, I wonder how I’ll continue playing video games as I get older. My hands will probably slow down, and my vision could fade, but until now I never figured console makers would release hardware specifically to accommodate the aging gamer.
That’s what Nintendo appears to be doing with the DSi XL, a larger version of the Nintendo DSi that was released in April. Compared to the original DSi’s 3.25-inch displays, the XL will have 4.2-inch screens, plus a fatter stylus. Kotaku got word that the portable games machine, which will be called the DSi LL in Japan, will arrive in North America and Europe early next year.
Before Nintendo announced the DSi XL, rumors suggested that the device was a response to older gamers’ requests, though Nintendo isn’t stressing this outright — to a fault, as some writers are missing the point of what the DSi XL is about. Make no mistake, the DSi XL, whose screen resolution is the same as its predecessor, is intended for elderly gamers who need the boost, and are willing to sacrifice some portability to get it.
That’s a big deal, because it means Nintendo views the aging video game enthusiast as a market worth catering to. This hobby started as a diversion for the young, but there’s starting to be a demographic that got hooked on arcades, but is now old enough to start needing bigger screens and finger-friendly peripherals. The rest of the games industry should be proud of what’s happening here and figuring out whether they ought to replicate it.
As for the young, I’m sure there are some who will covet the DSi XL. I’ve been using my iPhone for gaming a lot lately, and having revisited the DSi to play Scribblenauts, I was taken aback by how small the screens seem in comparison. But I’m not going to complain about how this console update is too soon after the original DSi. If anything, it didn’t come soon enough.
By Jared Newman | Posted at 12:08 pm on Wednesday, October 14, 2009
As with any hot gaming rumor, I’m compelled to write about the reports of an Nvidia Tegra chip in Nintendo’s next DS handheld. But deep down inside, I don’t really care.
Unless Nintendo is changing the way it approaches gaming consoles, the underlying technology doesn’t matter as much as the big picture. The Wii staked its reputation on motion controls, not current-generation graphics or processing power. Same goes for the Nintendo DS, which is all about combining a touch screen and traditional button-based gaming on a handheld device.
Besides, the current-generation DS already packs in respectable graphics, and some of the console’s greatest games wouldn’t have benefited from a boost. For instance, the Phoenix Wright series uses 2D animation, never getting in the way of your touch-based sleuthing. New Super Mario Bros. has 3D flourishes, but what really draws people in is the game’s old-school roots. And then there’s Brain Age, which is so simple that I fail to see how a beefer processor and better graphics would improve the experience.
My point is that it’s about the games, not the hardware, and from my experience the Nintendo DS hasn’t suffered from technological constraints.
In any case, I don’t expect Nintendo to move on from its current-generation DS and DSi anytime soon. They continue to sell phenomenally well, with 552,900 units moved in North America alone in August. That’s actually a 6 percent increase from same the period in 2008, and four times more sales than Sony’s PSP.
Continued sales mean that people are going to stay interested in the current-generation Nintendo DS, and all the games it supports, for years to come. If Nintendo does upgrade the DS to a better chip, I won’t be the only one who could care less.
By Harry McCracken | Posted at 7:44 am on Monday, February 21, 2011
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