By Jared Newman | Thursday, May 28, 2009 at 5:30 pm
Ever notice how your favorite video game characters wear close-cropped ‘dos, shave their heads, tie their locks back in a ponytail or just wear head dressings? They may be doing it for style, but they’re also conveniently hiding the difficulties of rendering lifelike video game hair.
This isn’t a new revelation, but the issue came to light again this week when Fight! Magazine learned about the exclusion of big hair in an Ultimate Fighting Championship video game. Fighter Clay “The Carpenter” Guida’s hairdo is so massive that the developers of THQ’s UFC Undisputed 2009 had to exclude him due to clipping and collision detection issues. Reportedly, THQ even offered Guida money to cut his hair, and he refused.
Earlier this week, I wrote about photorealism in games, and how one developer thinks video games could accurately depict thousands of facial bones in 10 to 15 years. But what about the tens of thousands of hair strands that adorn human heads? Apparently, gaming is pretty far off from nailing the art of beautiful, flowing locks.
For fun, here are a few other facts about video game hair:
June 10th, 2009 at 2:27 pm
Such a shame big hair and games don’t match. Would be fun to play
March 27th, 2010 at 12:38 pm
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