Author Archive | Jared Newman

Atomic Web: A Better iPad Browser

After reading about Atomic Web for the iPad a few days ago on Gizmodo, I surrendered $1 to the App Store and gave it a try. Now, I’ve happily banished Safari to the farthest reaches of my home screen, as this browser alternative looks and feels like Safari but with better features.

Atomic Web’s main lure is tabbed browsing. On the iPhone, I never had much use for tabs, because I don’t frequently read on the small screen, and therefore don’t get into the routine of opening background windows while scanning for interesting articles. On the iPad’s big screen, bouncing between pages is essential.

Atomic Web handles tabs like a desktop browser, displaying them directly underneath the address bar. When you press and hold on a link, a contextual menu allows you to open the page in a foreground or background tab. Switching between tabs is instantaneous — a huge relief given that Safari sometimes has to reload pages if you stray for too long.

Tabbed browsing isn’t Atomic Web’s only advantage. There’s also full screen browsing, find in page, multi-touch shortcuts (two-finger swipes with customizable actions), support for a couple dozen search tools, private mode, an ad blocker and customizable colors. It also comes with some cool bookmarklets — special functions that masquerade as bookmarks — including quick access to Google Translate.

I only have one complaint with Atomic Web: When you quit the browser, it has to reload all your pages again next time you start up, even if you set the browser to preserve all open tabs after quitting.

My other gripe with the browser isn’t Atomic Web’s fault, and speaks to a larger issue with the iPad: You can’t set Atomic Web or any other alternative browser as your default. Safari is part of the OS’s core, so you can’t make Web apps open in Atomic Web from the home screen, and other programs, such as TweetDeck, automatically launch Safari when you want to view something in a proper browser. The best you can do is install a bookmarklet in Safari that jumps to Atomic Web with your current Web page, but it’s one extra step.

That those drawbacks haven’t deterred me from forgetting Safari exists is a testament to how much Atomic Web deserves its $1 asking price.

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Games Bounce Back, and Sony Gets a Killer App

A couple significant things happened with last month’s North American video game sales figures from NPD: The industry as a whole improved over March 2009, and software sales for Sony’s Playstation 3 dominated the charts.

The overall industry gains aren’t a huge deal to me. Console and software makers will boast to their investors that March 2010 was a year-over-year improvement, but that’s only because sales tanked in 2009. Compared to March 2008, overall video game sales are still in the red, at $1.53 billion this year compared to $1.7 billion two years ago.

More interesting is how Sony took more games in the top 20 than any other console, and led the charts with the blockbuster God of War III. That game sold 1.1 million copies. Looking back at the debuts of other notable PS3 exclusives — Uncharted 2, Killzone 2, Metal Gear Solid 4, LittleBigPlanet — no other game came close. Another Sony exclusive, MLB 10: The Show, also got into the charts last month.

Non-exclusives are a wash: Final Fantasy XIII for PS3 outsold the Xbox 360 version, probably because the series is a Playstation mainstay, but Battlefield: Bad Company 2 was most popular on the Xbox 360, perhaps because Xbox Live provides a better multiplayer experience, and because there weren’t many other hit action games out for the Xbox 360 last month.

Still, Sony’s got to be thrilled that its heavyweight games are finally going toe-to-toe with the Xbox 360. For game developers, it signals that the console’s ripe for development (see: Activision’s once-harsh words for Sony), and that’s always good for PS3 owners.

Meanwhile, I’m just loving that the PS3-exclusive Heavy Rain stuck around in the top 20 for its second month. Maybe there’s a market for experimental interactive drama after all.

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Time to Play Some Original Xbox

As promised, Microsoft will shut down Xbox Live support for the original Xbox at midnight Pacific time, so this is your last chance to play any of your favorite online games from the previous generation.

I’ve pulled out all the online-enabled Xbox games in my library, and while in all honesty I’d rather be playing something newer (and should actually be finishing up my taxes instead), I’ll probably run through all the games for old time’s sake. I’m mostly curious to see if anyone’s still enjoying Doom 3, or whether any players of Mortal Kombat Deception are bad enough to at least let me win a round.

Also, if you fire up Halo 2 today, Bungie says you’ll get “a piece of visual flair” to be used in multiplayer for the upcoming Halo: Reach, and the developer is giving away prizes as well. You’ll also apparently see some funky messages while waiting for games to begin.

Microsoft isn’t doing anything special to say goodbye to the previous console, and that’s okay. But soon after service shuts down, the company should offer more details on what players stand to gain. Microsoft said in February that it needs to make changes to Xbox Live that are incompatible with original Xbox games, without giving specifics.

With online play for original Xbox shutting down, the time for answers is now. The 100-person cap on friends lists will probably be lifted, as that was apparently a technical limitation of the original Xbox, but I hope that won’t be the only benefit for Xbox 360 owners. Not all of us are popular enough to say the trade off is justified.

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Blockbuster’s Still Working On Those Game Rentals

I had a touch of déjà vu today after reading that Blockbuster is testing a mail-order video game rental program in Cleveland, with plans for a nationwide rollout before year-end. That’s because 14 months ago, Blockbuster was telling essentially the same story.

It’s not clear what happened. Did the pilot program die and come back to life, or is testing just taking a lot longer than planned? Whatever the case, you still have to be a mail-order movie subscriber to rent games, but the pricing has changed. It’s now $7.99 plus tax for every month you rent a game, instead of $5. You can only rent one game at a time, and it counts towards your allotted number of movie rentals.

Blockbuster’s plan would be more enticing if you could take out games from the store, but only exchanges are allowed, and they cost $4.99 for each new game you take out (exchanges for movies cost less, depending on your rental plan). I’m guessing Blockbuster’s financial troubles make it harder to offer big bargains.

Looking over my coverage from February 2009, it’s funny how I said it would take significant savings to pull me away from GameFly. Cut to the present, and I’m thinking about ditching mail-order game rentals altogether. Too often, I’ve tried to get the newest releases from GameFly, and waited weeks for availability. Even months-old games take a little while to ship.

Mail-order game rentals don’t work when you’re trying to play the next big thing. There are only a few top-tier games that come out every month, and everybody wants them. Rarely is there an off-the-beaten-path game (like the equivalent of an art-house flick) that no one’s waiting for, so you stand in line with everyone else. Unless Blockbuster figures out a solution to that problem, its system won’t fare much better than the competition.

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iPhone Game Center: OS 4’s Most Revolutionary Feature?

Reading the coverage and comments on iPhone OS 4, I’ve seen some sentiment that Apple isn’t really doing anything fresh, and is merely catching up on features already offered on other mobile phones. That’s true for some things, but not with iPhone Game Center.

The service will be a social networking layer for iPhone games. Players can invite their friends to multiplayer games, and in lieu of friends, they can use a matchmaking service to find other players. There appear to be achievements for in-game tasks, which accumulate in a sort of meta-game, and there are online leaderboards as well.

As a list of bullet points, Game Center is nothing new. It’s more or less a clone of Xbox Live, which offers all the same features. Even on the iPhone, the existing Plus+ and OpenFeint networks offer friends lists, achievements and leaderboards.

So, why is this revolutionary? Because there isn’t a single mobile gaming platform that’s already doing it. Sony dropped the ball when it said last year that the PSP won’t support achievement-like trophies, and there’s no platform-wide invite feature that encourages players to jump between games. Nintendo’s just oblivious when it comes to online gaming, and Microsoft, which arguably could do great things with Xbox Live on Windows Phone 7, will still be months from launch when iPhone Game Center arrives.

Predictions are always risky, but I’d be surprised of other phone platforms and portable consoles don’t scramble to follow Apple’s lead. You can’t say that about multitasking, folders and customizable wallpapers.

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Most iPad Apps Are Games, But Why?

Three days after the launch of Apple’s iPad, video games are dominating the app landscape, according to analytics company Distimo (via TechCrunch).

Distimo counted 2,385 iPad-specific apps as of April 6, and 833 of them were games. The closest behind were entertainment apps, with 260 specifically for the iPad. Games account for roughly a third of all iPad apps, compared to almost 60 percent on the iPhone.

It makes sense that games account for fewer total apps on the iPad than the iPhone, but the discrepancy is still shocking given what Apple tells us about the applications people are downloading. Looking at current top 10 charts on the iPad, there are only three games among the most downloaded paid apps, and none among the most downloaded free apps. For all the games in the iPad App Store, few are making a dent in overall sales, especially compared to the iPhone, on which games account for eight of the top 10 paid apps and seven of the top 10 free apps.

What are people downloading the most on the iPad? Productivity tools like Pages and GoodReader, informational apps such as The Weather Channel and USA Today, and entertainment portals such as iBooks, Netflix and the ABC Player. From the initial charts, it seems that people are not nearly as interested in playing games on the iPad as they were on the iPhone. Anecdotally, I’m not. I’m still waiting for a killer music creation app and a blogging tool that actually works.

Of course, things can change. The top download charts could eventually list more games as they flood the App Store — especially if developers get desperate and start slashing prices. As a gamer, I certainly wouldn’t complain, but I also hope developers see the need for more productivity, information and content apps, and fill it.

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The Rules of Scrabble, They Are A-Changin’

I’m going to get a little silly here and talk about Scrabble, and Mattel’s announcement that it will change the rules to allow proper nouns, but I promise there’s a technology angle. Bear with me.

The BBC reports that Mattel will launch a new version of the word-making board game in July, for the first time allowing players to create proper nouns. Mattel says this will “add a new dimension” to the game and hopefully encourage more young people to play.

Note that Mattel owns the rights to Scrabble everywhere except the United States and Canada, where Hasbro owns the rights. Presumably — and hopefully, in my opinion — Hasbro’s version won’t change.

Here’s where technology comes in: Scrabble, or games like it, have become quite popular on computers and mobile devices. Scrabulous was one of the most popular games on Facebook before it was suspended amidst lawsuits from Hasbro and Mattel (the game eventually came back as Lexulous). One of my favorite iPhone apps is Words With Friends, another Scrabble clone that lets you play remotely with friends at your leisure, and it’s at least popular enough to have its own fan site.

So I reject the notion that Mattel needs to bend the rules in order to attract more players. The players are there, it’s just that Mattel hasn’t been able to capture them itself.

My hope is that Mattel’s rule change doesn’t creep into any online versions of Scrabble. Enforcing the proper use of proper nouns online would be difficult, and a computer-made set of rules would make it impossible for players to debate which words qualify and which are clearly made up.

Update: CNet’s Daniel Terdiman learned that Mattel is actually going to release a new version of the game called “Scrabble Trickster,” which seems more like a hopeless spinoff than sacrilege. If there ever exists a “Words With Friends Trickster,” I’ll be sure to avoid it.

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iPad Gaming Gives New Life to the Touch Screen

The iPad’s most striking feature is its large touch screen, but for most apps, that boils down to more real estate for menus, information or video. In video games, the iPad’s 9.7-inch screen shines as an input device in ways that the iPhone and iPod Touch never could.

This became most apparent to me, oddly enough, while playing some iPhone games pixel-doubled to fill the iPad screen. Suddenly, it seemed like I had an unfair advantage. I was slaughtering deadly viruses in Nano Fighter, a fast-paced shooter that uses virtual joysticks to steer your vessel and fire. I could neatly stack blocks in Topple 2. Jupiter Lander for the Commodore 64 app (free today, by the way) no longer seemed impossible.

For video games that require button-like input, the iPhone’s touch screen is a concession. Sure, it makes tower defense and card games more fun, but any attempts to demand precise input or emulate a game console controller lead to frustration.

The iPad is a major improvement simply because it allows for better accuracy. For button-based games, it’s not perfect, in the same way that the iPad’s virtual keyboard can’t replace the feel a physical one, but like the keyboard, it’s a vast improvement over anything with a sub-4-inch screen.

The iPhone’s advantage remains its accelerometer. You don’t gain any accuracy by twisting and turning the iPad in a racing game, and it feels clumsier and nerdier to do so. But the iPad makes the most compelling case for touch-based controls I’ve seen yet.

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Project Natal Tech to Appear in Other Products

This year, Microsoft will release a camera that tracks 3D motion as input for the Xbox 360, but the same technology will also be used in other consumer electronics.

Primesense, an Israeli chip designer, today confirmed its partnership with Microsoft on Xbox’s 360 motion controller, codenamed Project Natal. And at CES 2010 last January, Primesense showed off the technology in applications besides video games. At the time, the company couldn’t say it was working with Microsoft (Microsoft reportedly acquired an Israeli maker of 3D cameras last year, but no relation to PrimeSense there). Finally, everything’s out in the open.

What that means is the company that played a role in Project Natal’s birth is taking its 3D-sensing technology elsewhere. One use, confirmed back in January, is Cyberlink’s PowerCinema movie player for Windows, which lets you navigate through menus with a wave of the hand, Minority Report-style. Harry uploaded a demo last January on YouTube, and despite what some of the commenters on that page say, the technology works in real life, too. We’ve both seen it up close and in person.

The camera can detect gestures, so in a virtual remote application, you’d flick your hand or make some other pre-defined motion to activate the controls. Once your hands fall to the side, the remote disengages. Primesense’s technology could also be used in set-top boxes, on computers and even in biometrics, such as facial recognition for PC profiles or age-restricted video content. One other application Primesense demonstrated in January was a green screen without the green screen, as the camera can easily superimpose images behind the user without erecting a sheet of colored paper in the background.

I’m still most excited to see how 3D sensing plays in video games, but it’s good news that Microsoft isn’t hogging the technology. I’m sure we’ll hear a lot more after Microsoft puts on a big show for Project Natal at the E3 video game expo in June.

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Nintendo Says “No” to DSiWare Game Transfers

Nintendo is doing digital distribution wrong by not letting Nintendo DSi owners transfer their downloaded games to the new Nintendo DSi XL.

Following the new, large-screen handheld’s launch last Sunday, GameSpot’s Tor Thorsen wondered whether Nintendo might have a way for DSi owners to upgrade without sacrificing the DSiWare game downloads they already bought. “No,” a Nintendo of America representative said, “the games and applications are specific to each system, not each user.”

That’d be like Apple saying you can’t take your apps with you when upgrading to the iPhone 3GS from an older model. Of course that’s not the case, because Apple ties its games and apps to the user, not the device. That means you can also take your apps to an iPod Touch or iPad. It’s a system that encourages brand loyalty and lots of purchases.

Microsoft and Sony handle game downloads in a similar fashion, linking purchases to Xbox Live and the Playstation Network, rather than a specific console. Though Microsoft hasn’t yet been tested with the kinds of incremental hardware upgrades Nintendo offers (it doesn’t sell a handheld gaming console, for that matter), PSP owners tell me you can tie games to several hardware devices. Between the DSi, the DSi XL and the upcoming 3DS, Nintendo will have released three handheld gaming devices in a two-year span. If Nintendo won’t let a user move downloaded content between devices, how can that person buy with confidence?

Nintendo’s system for digital distribution needs a major overhaul based on user accounts rather than hardware. Otherwise, the company is telling its best customers — the ones that upgrade hardware often — that downloadable games are a bad investment.

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