Author Archive | Jared Newman

Eliminate Pro: Is This the iPhone’s Quintessential Shooter?

eliminateproA new game called Eliminate Pro surfaced in the iPhone’s App Store yesterday, and it finally delivers everything the iPhone’s OS 3.0 update and faster 3GS model were supposed to provide.

Eliminate Pro is a free-to-play first-person shooter. The plot is minimal — you’re a test subject at a weapons development company — and the play is basic, pitting you against a few other players in simple deathmatch arenas. You need at least an iPhone 3G to play, but you get better map rendering on the iPhone 3GS. Graphically speaking, the game has a solid presentation and looks a bit like Quake 2 in terms of detail.

But what’s most interesting about Eliminate Pro is the business model, made possible with OS 3.0. There aren’t any ads, and it never costs you anything to play, but if you want to gain experience points and in-game currency for buying and upgrading gear, you’ll need “energy.” You only get enough energy for roughly a half dozen rounds, after which you’ll either need to buy more with real money or wait for about four real-world hours. A basic unit of energy costs $1 and lasts you for another half dozen rounds or so, though you can buy the stuff in increments of $10 or even $40.

So this is the iPhone’s new free app with in-game purchases model, but does it work? Sort of. I’m happy to keep the game on my iPhone, but I’m not tempted to buy more energy. The cost to keep earning experience and credits is simply too high — games go fast, so you could easily burn through $10 in a day — and there’s no option to pay once for all-you-can-play. The controls also need more customization, as I couldn’t quite get comfortable enough to achieve the lightning-quick response needed to feel like I’m playing a legitimate first-person shooter.

But for now, this is as good as it gets on the iPhone (disregarding Doom Classic and Wolfenstein 3D, which get special classic status). Eliminate Pro uses a business model that’s in line with the iPhone’s dirt-cheap economy, and it’s perfectly serviceable for a few minutes of fun. It may not be a great game, but it’s a good snapshot of where iPhone gaming stands right now.

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Nintendo DSi XL, For the Elder Gamer

dsillOccasionally, I wonder how I’ll continue playing video games as I get older. My hands will probably slow down, and my vision could fade, but until now I never figured console makers would release hardware specifically to accommodate the aging gamer.

That’s what Nintendo appears to be doing with the DSi XL, a larger version of the Nintendo DSi that was released in April. Compared to the original DSi’s 3.25-inch displays, the XL will have 4.2-inch screens, plus a fatter stylus. Kotaku got word that the portable games machine, which will be called the DSi LL in Japan, will arrive in North America and Europe early next year.

Before Nintendo announced the DSi XL, rumors suggested that the device was a response to older gamers’ requests, though Nintendo isn’t stressing this outright — to a fault, as some writers are missing the point of what the DSi XL is about. Make no mistake, the DSi XL, whose screen resolution is the same as its predecessor, is intended for elderly gamers who need the boost, and are willing to sacrifice some portability to get it.

That’s a big deal, because it means Nintendo views the aging video game enthusiast as a market worth catering to. This hobby started as a diversion for the young, but there’s starting to be a demographic that got hooked on arcades, but is now old enough to start needing bigger screens and finger-friendly peripherals. The rest of the games industry should be proud of what’s happening here and figuring out whether they ought to replicate it.

As for the young, I’m sure there are some who will covet the DSi XL. I’ve been using my iPhone for gaming a lot lately, and having revisited the DSi to play Scribblenauts, I was taken aback by how small the screens seem in comparison. But I’m not going to complain about how this console update is too soon after the original DSi. If anything, it didn’t come soon enough.

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Modern Warfare 2: Player Discretion is Advised

modernwarfare2tThe following story has a spoiler on the upcoming first-person shooter Call of Duty: Modern Warfare 2. It’s also a bit of a rant. But even if you avert your eyes now, the game itself will ruin the surprise for you anyway. I’ll explain:

Yesterday, some footage of Modern Warfare 2’s opening scene leaked onto the Internet. You can watch it at GameDat by clicking the video that says “modern warfare 2 leaked gameplay w/sound,” but I’ll tell you now that it sees the player playing as the enemy, experiencing their evil by gunning down scores of innocent civilians at an airport. The nature of the scene is a conversation for another day, maybe once the game’s out and I’ve had a chance to experience it. Briefly, I’ll say that I enjoy seeing video games push the envelope by making people uncomfortable.

What’s really grinding my gears today is how publisher Activision and developer Infinity Ward will handle this sensitive material in the game. Activision says players will get a warning message before the segments occur, along with the ability to opt out and skip ahead.

Who exactly is Activision trying to shelter here? Kids? If they’re playing the game unsupervised — which they shouldn’t be, per the game’s “Mature” rating — I don’t see why they’d be compelled to skip the scene. Extraordinarily squeamish adults? Oh please.

I’m reminded of the “viewer discretion is advised” messages you get before a TV show with explicit material airs, except those warnings occur at the outset of a show, so people know to change channels or make the kids go upstairs. Activision and Infinity Ward, to my knowledge, aren’t putting a warning on the box (aside from the aforementioned “Mature” rating that would’ve been there anyway). Instead, they’re essentially tapping you on the shoulder as you play and yelling, “Watch out! This scene’s going to stir your emotions!”

If you don’t think that’s silly and self-defeating, ask yourself if you’d want that to happen to you during a movie.

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No Netflix for Xbox Live-Averse

Xbox_NetflixThe Playstation 3’s upcoming support for Netflix isn’t enough to shake Microsoft, which will still require an Xbox Live Gold subscription to stream Netflix movies through the console.

IGN confirmed that Microsoft won’t offer Netflix streaming to users of the free Xbox Live Silver service, a bare-bones offering that doesn’t include online play, among other features. A Gold subscription costs $50 per year, while access to the Playstation Network has always been free, though both consoles require you to have a Netflix subscription as well.

The official line from Microsoft is that Xbox Live is “a generation ahead of the competition” despite the extra costs. A company representative cited Facebook, Twitter and Last.fm support, which are coming soon, along with Netflix and the quiz show 1 vs. 100.

This argument seems to validate what I’ve said before, that Microsoft really wants to build a case for Xbox Live even if you don’t play too many games online. Multiplayer remains the best reason to grab an Xbox Live Gold subscription, but it’s not for everyone. Once Microsoft reaches for the casual crowd with Project Natal, other lures will be necessary.

None of Microsoft’s non-gaming incentives stand on their own, but when combined, Xbox Live Gold becomes attractive, and Netflix is a piece of the puzzle. That’s why the Microsoft representative used the phrase “best value in home entertainment” when referring to Xbox Live Gold as a whole. Microsoft can’t afford to diminish that value, even if parts of the service can be had for free elsewhere.

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Playstation 3 Gets Netflix. What About the Wii?

netflixps3Starting next month, the Playstation 3 will be able to stream Netflix Instant Watch movies, and just like that, the Xbox 360 and Netflix are no longer an exclusive couple. But does this open relationship signal a similar offering for Nintendo’s Wii? Doubtful, for now at least.

The details thus far: PS3 owners will be able to order a free Blu-ray disc from Netflix that taps the Internet through BD-Live. This connects you to the streaming content through your Instant Queue or directly from Netflix’s Web site. The ship date for these magical discs wasn’t announced, but you can now sign-up for an alert. It’s not the ideal solution, but Sony and Netflix use the word “initially” when describing the process, so maybe a firmware update can fix this.

I’m wondering about the Wii because in June, Netflix surveyed some users on whether they’d like to see disc-assisted streaming on Nintendo’s console, just as Netflix conducted at least two similar surveys for Playstation 3 owners. The curious thing is that the Wii doesn’t have a Blu-ray player, and therefore, no BD-Live access, but I imagine something similar could be worked up with a regular game disc.

That’s assuming there’s enough interest in Netflix for the Wii to begin with. I don’t see why people wouldn’t want it, especially if they don’t already have another capable set-top box handy. But Nintendo might not love the idea, as its console has avoided multimedia features like the plague. Nintendo has been building a video channel in Japan, even adding Hollywood movies last June, but there hasn’t been any word that the “Minna no Theater Wii” (”Everyone’s Theater Wii”) will be available elsewhere.

If Nintendo does ever bring its video channel here, it’ll make Netflix look like a glaring omission, but right now, its absence bolsters the Wii’s posture as a straight-up gaming console, one that looks ever more different from both the Xbox 360 and the Playstation 3.

Update: For the record, Netflix told Joystiq that “the Wii represents a great opportunity given the size of its installed base, but we have nothing specific to say about it at this point.”

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For Gamers, the Microsoft Store’s a Rip (and a Mend)

Microsoft_Store_LogoThe Microsoft Store stole plenty of ideas from Apple, but you definitely won’t find services for gamers in the Apple Store.

Destructoid’s Conrad Zimmerman was close by for the Microsoft Store’s grand opening yesterday, and he scoped out a few features for Xbox 360 and Games for Windows customers.

The neatest thing he found was on-demand printing of PC games. It works exactly like it sounds: Use a touch screen kiosk to browse Microsoft’s PC software catalog, toss the ones you want into a virtual kart and alert one of the store’s roving, Apple-esque minions. All the printing’s done in the back, and four minutes later, you’ve got a disc and box, complete with labels, cover and instruction manual.

The system allows Microsoft to carry an unlimited stock, and, well, it sounds kind of fun. I wish there was a similar system for Xbox 360 games, but unfortunately the store is sticking with boxes on a shelf for those (though Zimmerman says the selection is healthy).

Another service that should be appreciated, but not loved, is the ability to bring in your Xbox 360 for repairs. If it’s a basic problem, such as a faulty power brick, Microsoft’s service techs will repair it on-site. Otherwise, you’re at least saved the hassle of finding or paying for an appropriate shipping vessel when suffering the Red Ring of Death.

The store also has five demo stations for Xbox 360 games, with their video projected onto the walls. Not revolutionary, but essential. Zimmerman wrote that roughly 15 percent of the store is dedicated to video games. So I guess only 85 percent of the Microsoft Store is an Apple Store clone.

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Blu-ray as an Xbox 360 Accessory, Says Ballmer. Wait, What?

xbox_hd_dvd_bigIs Microsoft planning a standalone Blu-ray player to go with the Xbox 360? It would appear that way from a quote Gizmodo dug out from its interview with Microsoft chief executive Steve Ballmer.

Asked whether Microsoft will add a Blu-ray player to the Xbox 360, Ballmer said “Well I don’t know if we need to put Blu-ray in there—you’ll be able to get Blu-ray drives as accessories.”

On follow-up with Microsoft PR, Gizmodo got the same line that we’ve already heard from Microsoft, that its current plan is to support streaming video and on-demand movies from the Zune Marketplace. “As far as our future plans are concerned, we’re not ready to comment,” the handlers said.

A couple things to consider: First, if you watch the interview, Ballmer’s remarks aren’t as clear as they appear in quotes. It seems as if he’s throwing out the Blu-ray comment off-hand, not announcing a new product, and Ballmer is pretty guarded in the rest of the interview. Second, Ballmer has slipped up before. In June, he spoke of a new Xbox 360 model in 2010, leading to speculation that the Project Natal motion sensor would launch with a redesigned Xbox 360, and forcing a flurry of carefully-worded denials from Microsoft that any new console was on the way.

I would guess that Ballmer was merely talking about owning any old Blu-ray player on the side, but the wording of Microsoft PR is intriguing, because it’s not a firm denial. Maybe the company’s keeping its options open.

That said, I don’t think the Xbox 360 needs a Blu-ray player, especially an external one. Sure, it could allow you to launch movies from the console dashboard and sign into Xbox Live while watching a film, but those benefits seem negligible to me. Besides, Microsoft already bet on HD-DVD with an external player (pictured above), and it failed. If the Xbox 360 is supposed to live until 2015, as executives assert, Microsoft should stick with online video instead of saddling consumers with another technology that will ultimately be overshadowed.

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Lessons From Pay-What-You-Wish Gaming

worldofgooLast week, two-man game studio 2D Boy made like Radiohead and let people set their own price for World of Goo, a game in which you construct gelatinous towers from cute little goo balls. The promotion, which has now been extended until October 25, is in celebration of the game’s first birthday.

2D Boy has now shared the sales figures, the range of prices paid, and the results of a buyer survey. Media buzz and word of mouth gave sales a hearty boost, reaching 57,000 downloads at an average of $2.03 per download, (over $100,000 even after Paypal’s 13 percent cut), but it’s more interesting to see what people said about 2D Boy’s pay-what-you-wish model.

Asked why they chose a particular price, survey respondents mostly said “That’s all I can afford right now” or “I like the pay-what-you-want model and wanted to support it.”

“How much the person feels they can afford seems to play a much larger role in the decision than how much the game is worth,” the developers wrote on their blog. Incidentally, most people said the game should normally cost $10, not the $20 it usually sells for.

The data is enlightening enough on its own, but there’s one point I want to bring up: Shortly after World of Goo was released last year, 2D Boy estimated that piracy rates were roughly 90 percent. Given the survey responses from the sale, I’ve got to think there’s a correlation between piracy and the feeling that a game’s price isn’t justified.

2D Boy doesn’t draw any conclusions, saying that other developers would have to try the idea under different circumstances to get a better picture of what’s happening. They’re right, because World of Goo is an exceptional game and a critical darling. But other developers should take this model for a spin to see if its legs are sturdier than goo.

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The Games Industry’s Redeemer: Halo

ODST-frontVideo games sales bounced back modestly last month, snapping a six-month streak of declines from 2008, according to the NPD Group’s monthly sales figures.

Overall, North American game sales were one percent stronger last month than they were in September 2008. But software revenues were stronger than hardware, climbing 5 percent compared to the same month last year.

The reason, of course, is Halo 3: ODST, proving that Microsoft’s cash cow hasn’t dried up. ODST sold 1.52 million units last month, making it far and away the leader in software sales. Wii Sports Resort, a sequel to the pack-in classic Wii Sports that includes an accuracy-boosting MotionPlus peripheral, trailed in second with a mere 442,900 sales.

What’s interesting is that, despite past months of doom and gloom for the industry, gaming had its second-strongest September on record. The only September to top it was in 2007, led by — you guessed it — Halo 3. That month, the franchise’s Xbox 360 debut sold 3 million copies, while the next best-selling game, Wii Play, sold just 282,200 copies. To put it another way, the Master Chief basically carried the games industry on his back, and did so again last month without even starring in ODST.

It’s safe to say that the Halo craze is nowhere near over. ODST, which was originally conceived as an expansion pack, was criticized for being short and showing the series’ age, but it still received favorable reviews and sold phenomenally well. When the next full game, Halo: Reach, arrives next year, I’m guessing that even the people who avoided ODST (myself included) will want to take a look. Clearing the 1.5 million mark should be a breeze, and the games industry will look mighty once again.

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An Xbox Live Price Hike? Pachter Says Yes!

xboxlivecardI should know better than to springboard off the thoughts of video game industry analyst Michael Pachter, but sometimes it’s irresistable. The guy’s got a knack for being provocative.

His latest theory? Microsoft will, over time, double the Xbox Live subscription cost from $50 to $100 per year. Speaking on Game Trailers’ Bonus Round broadcast, Pachter said Microsoft “wants to hook every gamer who has a 360 to play everything multiplayer, and pay 50 bucks a year; and then in a couple of years it’s 100 bucks,” adding that “it’s a profit deal” for the company.

If Microsoft so much as touches the cost of an Xbox Live Gold subscription, it’ll be huge news. Since the online gaming service debuted for the original Xbox in 2002, the price has held firm at $50 per year. And earlier this year, there was a downward trend, with many third-party retailers selling discounted annual subscription cards. The fact that Xbox Live costs anything at all has also proven great fodder for Sony loyalists, who get their Playstation 3 online gaming gratis.

I’ve always felt that Xbox Live is worth the cost of admission, which is less than you’d spend on one game per year. It’s better integrated into the console’s DNA than Sony’s network, and cross-game voice chat makes communicating with friends nearly effortless. Is it worth an extra $50? Tough call.

See, Microsoft is adding new features, such as Twitter and Facebook integration, the 1 vs. 100 quiz show and the ability to watch movies with online buddies, so you can’t say that a price hike isn’t at all justified. But the core service of online play hasn’t evolved much over the years, or at least not since Halo 2 pioneered an automatic matchmaking system for finding other players. Online play remains a hotbed for foul-mouthed sore losers and spoiled winners, and bigger picture ideas such as tournaments and clans are largely missing.

The extra services aren’t worth an added cost. If Microsoft were to inch up the subscription price, I’d probably think hard about what I’d miss with the Playstation Network alone, an then set a limit on what I’d pay for Xbox Live ($60 seems reasonable). If you’re not blessed with both consoles, just hope that Pachter is wrong this time.

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