Author Archive | Jared Newman

Buying a CD? How About a Side of Carbon Offsets?

cdcaseIf you’re among the steadily shrinking group of consumers that purchases music CDs, you probably don’t think much about the materials used in packaging, but like any piece of plastic or paperboard, there’s a bit of environmental destruction involved in its production.

Setting out to tackle this problem with a study of sustainable CD packaging, the Recording Industry Association of America and the National Association of Recording Merchandisers offered up an interesting possibility: Buried deep in the 66-page report (PDF), released this week, is a suggestion to sell carbon offsets to individual consumers.

The study notes that Orbitz (and now Expedia and Travelocity) offer a similar option to their customers. The price of the offset is added to the bill, and the money goes to creators of sustainable energy and other eco-friendly causes.

In the music industry’s version, a customer could either buy a credit online or at a retail store when purchasing the CD. For incentive, the report talks of “exclusive access to merchandise or special offers.” Digital downloaders could get in on the act as well, as online music also carries “significant environmental impacts associated with running download servers and maintaining IT infrastructure, in addition to the amortized impacts of CD recording and production,” the study says.

As recently as today, Washington is considering a cap-and-trade program that would likely apply to CD packaging. Loading some of the burden onto the consumer would take pressure off the recording industry, but it runs the risk of guilt-tripping customers. Hopefully the incentives offered by the record labels would make carbon offsets feel more like a partnership than a way for big business to dodge taxes.

Of course, all of this is theoretical at the moment. I’ve called a spokesman at the RIAA to ask where this initiative stands, and I’ll post the response if it comes. Update: Okay, this came in pretty much immediately after I clicked “Publish.” Spokeswoman Cara Duckworth said the study is analysis and advisory. “It’s up to each company to determine what best works with their individual business plan,” she said.

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Trent Reznor Dissed, Parental App Guard Needed

quakenailgunammoFor as little as we know about Apple’s approval process for iPhone apps, I kind of expected the nin:access program — which allows fans of the band Nine Inch Nails to enjoy streaming music and other perks  — to pass with flying colors. Apparently I was wrong, as the latest update to the application was denied.

In a scathing, profane forum post, frontman Trent Reznor said the objectionable content resided in music from NIN’s “The Downward Spiral” album. If you’ve ever heard the tune “Closer,” you can probably imagine what lit up the censor button.

These songs could just as easily corrupt virgin ears through iTunes, except that the iTunes Store has parental controls. It’s high time the App store added similar functionality, if only so adults capable of withstanding the occasional f-bomb won’t be subject to draconian censorship.

Such a feature is on the way with the iPhone’s 3.0 operating system, and rumor has it that apps with explicit content may have a better shot at approval. iLounge reports that one developer, Makayama, heard as much when its Newspaper(s) application was blocked for including The Sun, a British paper notorious for including a naked centerfold in each edition. In a rejection notice, Apple reportedly said it “would be appropriate to resubmit your application for review once this feature is available.” (Makayama instead removed The Sun and successfully resubmitted the program.)

We’re still waiting on an official release date for the 3.0 OS, but it’s losely scheduled for this summer. In the meantime, Reznor has no plans to ditch the iPhone (though he may take nin:access to jailbreakers) because “nobody has an Android phone,” Blackberry has “inconsistent” hardware and “WinMo straight-up” um, does not meet his quality standards. (We have self-imposed parental controls here, Trent.)

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Time Again to Worry About the Internet

bandwidthLast week, The Times created a minor panic by reporting that we’re on track to run out of bandwidth by 2012, pointing to a study that blames greater demand than supply.

Unfortunately, the story is peppered with inaccuracies and sensationalizes the problem, according to one of the study’s researchers who spoke with me. Let’s start with the fact that the study by Nemertes Research isn’t “to be published later this year,” as The Times says, but rather dates to late 2008. More importantly, the claim that “cyberspace is filling up” is based on faulty assumptions about the research.

So if you picked up the story via Engadget, CrunchGear or even Broadband Reports, perhaps a bit of clarification is in order.

Continue Reading →

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Pachter: New Consoles in 2013, “If At All”

wii-360-ps3Remember when Technologizer wildly guessed that the next generation of game consoles would arrive in 2010 and 2011? Michael Pachter, the Wedbush Morgan analyst who routinely makes headlines with his predictions, begs to differ.

His latest newsletter, via Edge, states that the next console cycle won’t begin “before 2013, if at all.” That’s right, Morgan even leaves room for the possibility of an indefinite current-generation.

“We remain convinced that the publishers will resist the introduction of any video game hardware technology that requires a refresh of software, as the publishers have as yet to capitalize on the immense investments made in being competitive in the current cycle,” Pachter writes.

The flaw in this logic is that it’s not a new concept. As a rule, console makers love to cash in on their investments, letting software revenues roll in while hardware costs decline, and yet new consoles have been popping up on a five-year cycle ever since the 8-bit era.

There is, however, a wild card this time, and I’m surprised Pachter doesn’t mention it: Motion control. Nintendo tapped into previously uninterested markets with the Wii, and there’s no shortage of speculation that Sony and Microsoft are looking to get in on that. Rumors regarding a Playstation 3 motion controller have popped up as recently as today, and we’ve previously covered one possibility for the Xbox 360.

It all boils down to whether Sony and Microsoft get into motion control (or some other game-changing concept) in this generation or save it for the next cycle. I won’t predict whether that’s going to happen, but if it does — and if it’s successful — then yes, the next generation is a long way off. Otherwise, I’m sticking with my earlier predictions.

Am I waffling? Sure, but that’s why Pachter gets the big bucks.

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GameStop Looks Into the Future, Sees Trouble

gamestopsignIt’s easy to imagine video games without discs or cartridges, but this downloadable future could spell disaster for GameStop. In a recent SEC filing, the world’s largest game retailer acknowledged that it sees the writing on the wall:

While it is currently only possible to download a limited amount of video game content to the next generation video game systems, at some point in the future, this technology may become more prevalent. If advances in technology continue to expand our customers’ ability to access video games, PC entertainment software and incremental content for their games through these and other sources, our customers may no longer choose to purchase video games or PC entertainment software in our stores.

This is sort of obvious, but as Gamasutra notes, in past filings GameStop has only referred to classic downloadable titles (such as Nintendo’s Virtual Console offerings) when discussing this subject matter. Never before has the company been so ominous about its ability to sell games of all kinds.

The gloom is appropriate as rumors abound regarding Sony’s next PSP handheld console. It would be the first time a major manufacturer dropped physical media entirely in favor of downloads and built-in memory. Handhelds are an ideal place to start with this business model, but come the next generation of home consoles, I wouldn’t be surprised if most games were offered for download, even if the disc-based model sticks around.

After writing about the PSP yesterday, it occurred to me that there’s still plenty of room for GameStop in a downloadable future, but not as it exists now. A better GameStop would mimic the resurgence of hands-on tech outlets, like the Apple Store, but with incentives for customers to purchase games at the store instead of at home. I’d like to see frequent buyer cards and an atmosphere that encourages try before you buy, to name a couple ideas. Download codes and kiosks may save GameStop from obsolescence, but it’ll take forward thinking, not fear, for the retailer to maintain its dominance.

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Is Sony's Next PSP a Go!?

pspslimFirst off, that’s not me getting really excited in the headline. It’s just the dilemma you get when a product name comes with its own punctuation. Sigh.

Anyway, 1UP heard from unnamed inside sources that Sony’s next handheld console will ditch the UMD drive and get a spunky new name, likely the PSP Go!, but possibly the PSP Slide or PSP Flip. This story, of course, goes into the rumor pile at least until E3, when Sony will probably show its hand.

But it’s a juicy rumor. We’ve heard rumblings about a new PSP before, most notably from Acclaim COO David Perry, who said with certainty that the next model would lack a physical disc drive. This time, the proximity to E3 and the amount of detail in 1UP’s story lends greater credibility. Besides, the “Go!” name seems to be sticking in other reports around the Web.

The new PSP will reportedly include a choice of 8 GB or 16 GB of flash memory and a sliding screen with the controls hidden underneath. 1UP says the controls will not include a second analog stick as previously speculated, but will instead closely resemble the existing PSP’s combination of D-Pad, analog nub and buttons. If the story pans out, the new model will reach Japan in September and the US a month or two later.

The biggest change, of course, would be the lack of physical media. Recent announcements of download-only games for the PSP were billed as experimental, but perhaps Sony has already made up its mind. If so, its a pretty staggering change when you think about it. Sure, the iPhone’s App Store, et al, are carving out their own downloadable territory, but no major game console has shown the daring to drop hard copy games completely.

There are concerns to be addressed, of course. What would owners of existing PSPs do with their UMDs if they want to upgrade? And how does GameStop feel about this? Would the store carry boxes with download codes, as is planned for the upcoming Patapon 2, or would it somehow sanction Sony for gradually moving customers away from retail?

If only to see how the industry transforms, I hope this story comes to fruition, and that Sony finds success with the new business model. Shelf space only constrains the amount and type of games a console can offer, so perhaps a UMD-free PSP will attract new developers and audiences, and breathe life into the brand.

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Let the E3 Hype Begin!

e3logoWe’re a little over a month away from the 2009 Electronic Entertainment Expo, more commonly known as E3, and Gamasutra has a nice create-a-story to get everyone excited.

If you ever read video game magazines or Web sites in the late 1990s or the earlier part of this decade, you know how huge E3 was for the industry. What started as a simple trade show for publishers evolved into a spectacle of huge announcements, flashing lights and hardly-dressed “booth babes.” For the last two shows, the Entertainment Software Association cut back considerably, stripping away much of the glamor and allowing press by invitation only. The restructuring didn’t go over well. Some publishers backed out of the second show, and Will Wright said the expo “almost feels like a zombie.”

This year is supposed to be a rebirth, with press registration restored, big announcements saved up and, yes, booth babes. The Entertainment Software Association, in addition to claiming that 150 companies will attend, gathered some hype from the big three console manufacturers for its story at Gamasutra.

The biggest hype comes from Microsoft, whose senior VP of the Interactive Entertainment Business, Don Mattrick, said the company’s presence “will completely transform how people think about home entertainment.”

Nintendo and Sony were slightly less restrained. Nintendo of America President Reggie Fils-Aime said the company promises its “full support” to the show, adding that it’s the place “where creativity is on display, and as a ‘sneak peak’ for our entire industry it helps generate excitement for gamers around the world.”

SCEA president and CEO Jack Tretton simply said that the expo is an “ideal place for us to unveil the latest PlayStation news and products at our press event on June 2.”

Would anyone care to speculate what we’ll see at this year’s show? A streaming video solution for the Playstation 3? A new Mario game? Some new integration between the Xbox 360 and the Zune?

We’ll find out in June. (Shameless plug: I’ll be there to cover the show, so feel free to get your live coverage here.)

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People's Music Store Gets A Big Label Boost

peoplesmusicAs a concept, I like the People’s Music Store. It allows users to set up their own digital storefronts, in which they recommend music to other visitors through reviews, news and widgets on other Web sites. Aside from gaining cred as music buffs, these citizen salespeople earn store credit worth 10 percent of every sale.

It’s a solid system for word-of-mouth music downloads, and it’s certainly more personal than a recommendation algorithm, but two major problems are holding back the People’s Music Store from greatness. The lack of content, chief among these issues, is on the way to being solved, with Universal signing on to provide 300,000 tunes for download. The Killers, Abba and Amy Winehouse are among the newly-available artists.

The label will be the first major to climb aboard, and wisely so. Labels should jump on any sales opportunity they can, especially those that actively encourage more and more sales. “We are excited to have the Universal Music catalog on People’s Music Store because it shows that forward-thinking labels are willing to try new ways of connecting artists with fans,” said founder Ged Day, who also created the DRM-free indie boutique Bleep.com.

Now, about that other problem: Much of the content at the People’s Music Store is walled off for US consumers, including the new tracks from Universal. From reading earlier articles about the site, I see that consumers outside the US have run into similar problems with existing songs.

I know international licensing is complicated, but consumers should at least be able to filter out the stores and bands that are inaccessable to them. Really though, record labels should find a way to make their content available to everyone.

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Swine Flu Takes to Google Maps

swineflu1Whether you’re nervous about a possible pandemic or just want to stay informed, some Google Maps mashups are making it easy to track the worldwide spread of swine influenza.

My favorite, put together by Pittsburgh biomedical researcher Henry Niman, pinpoints the location of every case around the world, with colored markers denoting whether swine flu was suspected, confirmed or tested negative. Clicking on a marker brings up a short description of the case and the date of infection. When the marker has no dot in the center, it means the victim has died.

It’s a pretty easy way to get frightened.

Other maps are out there as well. The 2009 Swine Flu Outbreak Map offers a similar level of information but as a collaborative document, lending itself to more frequent updates. Meanwhile, the Guardian has posted a database of cases, encouraging readers to create their own mash-ups and visualizations.

When the world was dealing with H5N1 avian flu a few years back, Google Earth was the tool of choice, with Nature reporter Declan Butler putting together one notable example. In 2007, Google introduced My Maps, allowing for easier map creation through simple pointing and clicking. This has no doubt caused the migration of flu tracking from Google Earth to Google Maps. And it’s happening quickly, just days after swine flu hit the public spotlight.

Of course, if you’d prefer not to worry, the Internet is also full of perspective.

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"Fallujah" Video Game Dropped Over Controversy

fallujahFun shouldn’t have to be the be-all end-all of video games, so I approached Six Days in Fallujah, a game based on a bloody battle in Iraq, with cautious optimism. Maybe this would be the title that takes war for what it is — intense and violent, with deeper consequences than “win or lose” — rather than a shooting gallery in realistic skin.

I tweeted as much when the game’s developers at Atomic Games talked about how they would address that issue. A report that the game included the perspective of insurgents piqued my interest even further. Maybe this game would not simply be Call of Duty: Modern Warfare with specific historical details.

It could be all for naught now that Konami has abandoned Six Days in Fallujah. A representative for the company told Asahi Shimbun that the decision came after “seeing the reaction to the videogame in the United States and hearing opinions sent through phone calls and e-mail.”

This doesn’t necessarily rule out the game. Another publisher could pick it up, but will any company want to? The outcry must have been pretty bad for Konami to back down from the controversy, because usually a strong negative response from concerned groups translates into free marketing. I guess it’s easier to justify the fictionalized, cartoonish violence of Grand Theft Auto than the portrayal of an ongoing war.

The other possibility is that Six Days in Fallujah isn’t as deep and meaningful as I had hoped, and Konami knows it. Even so, I’d still like to see this game come to market. The games industry might have learned a valuable lesson on what’s appropriate subject matter for video games and how to approach it. Instead, the stigma remains that games can’t take on a serious topic with anything but pure entertainment in mind.

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