Author Archive | Jared Newman

Hi5 Pairs Games With Social Networking

hi5The social networking site Hi5, which pulls in 60 million unique visitors per month thanks to its success in Latin America, Europe, Asia and Africa, is launching a games channel with community features.

On description alone, this appears to follow in the footsteps of Facebook, as both sites allow friends to track high scores and challenge each other in a variety of games. The difference, a spokeswoman explained to me, is centralization.

Hi5’s game page — accessed through a tab on top of the screen — resembles popular flash game sites like Miniclip and AddictingGames. You’re presented with a smattering of colorful, simple flash games like “Eek!” (read: Whack-a-Mole) and Skee-Ball. But unlike Facebook’s game apps, which require users to “allow access” before playing, Hi5’s offerings are immediately available to all registered users. All games on the site share a common scoring and challenging system, because Hi5 builds it into each game.

Monetization efforts are more in your face on Hi5 than they are on Facebook, featured prominently at the end of each game. In time, Hi5 will add premium games and in-game content as another source of revenue. Region-specific games and crowdsourced translations are also in the pipeline, both of which fall in step with the site’s global popularity.

Hi5’s setup and features remind me of another social networking site, Kongregate, which is geared exclusively towards gamers. Users there get Xbox-style Achievements and dedicated chat rooms for each game, plus the usual global and game-specific high score lists. Given that Kongregate has been around for a while, I’d choose that if I were looking to build a new community of fellow flash gamers. Hi5 might work best the other way around; if you’re already using it, and you want to get your friends in on some gaming, it seems like good times.

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The Wii’s Where It’s At, EA Realizes

ea_logoJust imagine the thought process when Electronic Arts told investors about its 2009 plans: Wii sold twice as many consoles as either of its competitors last year. Better make more games for the Wii. Got to tell investors that the Wii will be a “major focus” from here on.

And so it went during EA Chief Executive John Riccitiello’s conference call to investors, as reported by GameDaily. “We have a spectacular slate for FY:10, which will be supported by a Wii-focused advertising campaign,” he said. “We’re starting FY:10 strong … and it gets better each quarter.”

It better. EA hasn’t been ignoring the Wii, per se, but focusing on the Xbox 360 and Playstation 3 isn’t the best business plan when everyone and their mothers (literally) were out buying Nintendo’s console for Christmas. Despite being a critical darling last holiday season with new IP like Dead Space and Mirror’s Edge, the publisher posted a $641 million loss last quarter and decided to lay off 10 percent of its workforce. Today, the company said it would push that number to 11 percent, or 1,100 employees.

Riccitiello said the company will push its EA Sports line above all this year, with games like Tiger Woods PGA Tour, EA Sports Active and EA Sports Tennis. There’s also a sequel to Boom Blox in the pipeline, more takes on the My Sims and Harry Potter franchises and ports of existing franchises like Dead Space.

Sadly, there’s no mention of new IP in there aside from the two new sports ventures. True, now isn’t the time to take big risks, but I’d at least like the Wii Motion Plus to come into play in the form of a new action game, with the kind of buzz that EA usually reserves for its Xbox 360 and PS3 titles. The Wii could really use a few third-party blockbusters, and I don’t think the franchises and ports Riccitiello mentioned are going to cut it.

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iPhone Games Getting Cleverer

jetset1

We’ve previously written about the artistic side of iPhone games, and now it seems they’re taking a turn for the political.

Startup game company Yanki revealed that it’s awaiting Apple approval for Pay2Play: Illinois Governor Edition. The clear rip on Rod Blagojevich is a Drug Wars-style hustle, where players pay off various unions while earning money through the sale of cushy jobs, government contracts and, of course, senate seats. There’s even a nod to Alcopop, the fruity drink whose depiction Illinois banned from kid-centric video games earlier this year. Hopefully Apple will give this one the nod.

The news comes a week after Persuasive Games unveiled Jetset: A Game For Airports, a satirical TSA simulator that requires constant adaptation to changing security rules. It’s actually a remake of the 2006 game Airport Security, designed by the same studio, but with some twists for the mobile device. In addition to the usual hunting for banned items, such as pressurized cheese and toothbrushes, players can unlock souvenirs by playing the game in specific airports. The prizes are then shareable through Facebook and downloadable into the iPhone’s Snowglobe app.

These offerings fall into the categorization of “Serious Games” — those which strive for some meaning or statement beyond just entertainment value — and I never pegged the iPhone as a host for the genre. There’s no guarantee that either of these titles will be “fun,” per se, but they at least get you thinking about current events within gaming’s problem solving framework.

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Activision Looking for “Bullshot” Artists

Every once in a while, a video game publisher will be outed for producing doctored screenshots of a popular title. There’s usually some sort of outcry, followed by assurances that this happens all the time, and eventually we forget about the whole thing.

So even though I’ve definitely heard of this phenomenon before, I was shocked to read today that Activision is actually looking for someone to create these “Bullshots.” In a job posting for “Art Services Screenshot Associate,” one of the listed duties is to perform “advanced retouching of screenshots and teach skills to others as needed.” You might want to cast a skeptical eye when images surface for the next Wolfenstein, Call of Duty and James Bond titles.

killzoneshots

Previous games to flaunt doctored images include Killzone 2 (pictured above, can you guess which is retouched and which is from the actual trailer?), Red Steel and Madden ’06, with Web comic Penny Arcade claiming the term “Bullshot” after seeing the latter example. Coincidentally, GamePro published a nice feature on the subject earlier this month.

If history repeats itself, we should see the latest news brushed away by publishers and apologists. “It isn’t any secret that many publishers touch up screenshots before sending them out to the public,” IGN explains in its coverage of the story. “If a game doesn’t look snazzy enough in its current form, digital artists can make sure you and I don’t get the ‘wrong idea’ about an upcoming game.”

For my part, I’ll make sure to remember these examples when looking at any screenshot I see from here on, because this is ridiculous.

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Cox to Throttle P2P, Not Bad for Gamers and Streamers

coxFrom the “bad precedent that works in my favor” department comes word that Cox will try delaying peer-to-peer file sharing during heavy congestion periods.

And that’s not all. The delays will also affect bulk file transfers, like FTP and network storage, software updates and Usenet. Cox will start with a test run in Kansas and Arkansas, expanding later in the year if the Internet service provider so desires.

The upside? Any delays at P2P’s expense will aide “time-sensitive” traffic, such as online gaming, streaming movies, VOIP and plain old Web browsing. As a gamer, movie watcher and avid Web surfer, I’m okay with more bandwidth coming my way during the evening rush. And let’s face it, while P2P has its share of legitimate uses, like transferring Linux ISO files, the seedy side is big enough to justify slower downloads.

That’s not to say there are no red flags going up here. I generally support Net Neutrality, and Cox’s experiments seem to go against that. And if this trend of prioritizing by “time-sensitivity” continues, it could come back to haunt gamers in the long run in the form of slower downloads for new content, even if playing online is still unhindered. Perhaps the same could be true for video on demand.

In any case, Ars Technica doesn’t see this new policy flying with the FCC, considering how the commission has opposed Comcast’s throttling of peer-to-peer uses. Cox’s move is even more prone to criticism, Ars argues, because it singles out specific uses instead of monitoring overall bandwidth.

Interestingly enough, Cox wants to hear from customers on the matter. The company is taking e-mails at coxmessage@cox.com.

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Gamer Behavior Studies: A Cautionary Tale

Gaming If you read PC World, the Wall Street Journal or any number of gaming and tech blogs, you may have heard that video games are linked to poor relationships with friends and family, plus drug and alcohol use, according to a study by Brigham Young University.

I got wind of this at Kotaku last week and brushed it off for reasons I’ll explain later. The study was based on a survey of 813 university students who reported how often they played video games, then answered questions on the time, trust, support and affection they give to friends and parents.

Though the correlation between gaming and poor relationships was “modest,” professor Laura Walker, who mentored the undergraduate student behind the study, said that “everything we found clustered around video game use is negative.”

My first reaction was dismay, as I looked for a reason to discredit this damaging argument against my favorite hobby. Enter Kotaku’s Brian Crecente with an analysis:

BYU is a private university owned by The Church of Jesus Christ of Latter-day Saints which … mandates behavior in line with Mormon teachings. That means no extra-marital sex, or use of drugs, alcohol, tobacco, tea or coffee.

[This] doesn’t mean that the findings or interpretation of the survey results are skewed, but it is certainly something that should be kept in mind.

And so my fears were allayed. Jump to today, when Kotaku reports a bit of backpedaling by Walker. She apparently tells a reader that the study wasn’t biased, and mostly defends its findings, but admits that games are “just a piece of a much bigger puzzle,” and “not causal.” As Crecente points out, none of this was clear in the initial press release that led to so many news stories. He then points a finger at the mainstream press for getting the story wrong and blames BYU for not coming forth with these details sooner.

But what’s bothering me most is what happens in the interim. The fact that game journalists — myself included — were willing to disregard the story because it came from a religious institution is unsettling. Certainly, the university shares some blame for opening the door to this kind of speculation, but writing off the study without all the facts is just as slippery a slope as running with the story.

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Is EA Trying to Sims-ify Spore?

Spore BoxMy, how Spore is multiplying.

When the much-hyped evolution sim was released in September, along with it came Spore Creatures for the Nintendo DS and Spore Origins for mobile phones. In November, we got the Spore Creepy & Cute Parts Pack — basically a cache of extra appendages to tinker with — and come springtime we’ll get a full expansion in Spore: Galactic Adventures.

But wait, there’s more.

Yesterday, Electronic Arts confirmed Spore Hero for the Wii and Spore Hero Arena for the DS, plus a PC spin-off called Spore Creature Keeper. If you lost count, that’s seven additional Spore games, spin-offs and expansions to hit shelves within more or less a year of the original game’s release.

It occurs to me that EA is trying to “Sims-ify” Spore — i.e., turn it into a massive brand that can be continually milked for more revenue. This isn’t a major revelation, given that the guy behind Spore, Will Wright, also created the Sims, and that the franchise has sold over 100 million copies worldwide. Still, this time around it seems forced.

Wikipedia, of all places, gives a nice, scanable overview of how the Sims brand was distributed over time. It started with the main game in January 2000, followed by the “Livin’ Large” expansion pack in August 2000. The next add-on didn’t come until April 2001, and after that it was a steady stream of roughly bi-annual expansions. The official sequel came in 2004, and a third title is coming this year.

The current cycle with Spore seems to be moving faster. Granted, that’s because the approach is different, with EA immediately expanding the brand beyond the PC, but I wonder how effective that will be for Wii and DS owners who haven’t played the main game. Even if you are a big Spore fan and are willing to enjoy the franchise across multiple platforms, all these auxiliary releases — so soon from the original launch date — must feel like an overload.

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Xbox Live Gets Into Inauguration Day Spirit

Xbox PosterAfter a hard day’s work, and a bit of watching the Inauguration Day festivities, I popped on my Xbox to find some of the presidential pomp and circumstance billed prominently for free viewing over Xbox Live.

The handful of video clips include the swearing in of Barack Obama and Joe Biden, the performance by Aretha Franklin and the classical number featuring Yo-Yo-Ma and Itzhak Perlman. There’s also a video of “man on the street” Xbox Live gamers talking about what they’d like to see from Obama when he takes office.

Apparently, Microsoft’s PR wing announced this earlier in the day, but seeing it on my own was pretty cool. A rep tells me by e-mail that this is “less about political awareness and more about activating the LIVE community around events that are relevant and social,” and says a similar initiative is in the works for football fans.

Of course, scrolling down from the free content reveals a whole bunch of things you can buy, like network news specials and movies related to the presidency, but that’s okay. I’ve always hoped that Microsoft would use free content (besides demos) as a lure to the paid stuff, and this is a good place to start. I’m even tempted to use my handful of spare Microsoft points to rent “All the President’s Men” later.

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Study: Gore Does Not a Fun Game Make

Instinctively, you’d think the flying giblets and gore of first-person shooters like Half-Life add a bit of visceral fun to the game, making it more attractive to players. A new study out of the University of Rochester disputes that idea.

Researchers in the graduate department of social psychology found that violent content doesn’t motivate people to play, at least not any more than a game without guns or swords. The research consisted of 2,670 gamer surveys and two experiments.

For the experiments, researchers created custom mods of Half-Life 2, one that focused on shooting enemies with a shotgun and another that required psychic powers to float opponents “up very serenely into the air before evaporating,” according to lead author Andrew Przybylski. He said roughly five percent of the subjects showed aggressive tendencies, but most said the added violence didn’t increase the game’s fun factor.

There is one point that’s missed here: Attacking someone with psychic powers is still violent on some level. Heck, the act of stomping on a goomba has aggressive undertones. Those examples aren’t as sensational as Halo or Grand Theft Auto, but the message — that a conflict should be dealt with through aggression rather than mediation — is the same.

That’s why I’m surprised to see Iowa State University psychologist Craig Anderson throw his support behind the study. Anderson has published several reports that attempt to link violent video games and aggression. He’s a polarizing figure, if only because pundits and politicians use his work as fodder for their own agendas.

“A common belief held by many gamers and many in the video game industry –that violence is what makes a game fun – is strongly contradicted by these studies,” Anderson said in an e-mail to The Canadian Press. He then talks about satisfying gamers’ “competence urge” without resorting to violence.

“Whoever does this well will be able to tap into a much larger market,” he wrote.

Even if his support is somewhat contradictory, I can’t say it’s unwelcome. Finding middle ground between video games’ cheerleaders and detractors is the key to resolving the whole violence issue,  and this is a step in the right direction.

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YouTube Comes to PlayStation 3, Wii

Here’s a statistic that’s bandied about by game industry cheerleaders: roughly 40 percent of U.S. homes own a video game console.

It’s also a figure that will likely be loathed by cable providers if more streaming video Web sites follow YouTube’s lead. Yesterday, Google’s video juggernaut launched a sleek interface for the PlayStation 3 and Wii. It was as good a reason as any to dust off Nintendo’s waggle box, so I checked it out. The service is basically what you would expect and hope for–a browsing and viewing experience that’s tailored to the size of your television screen. A similar channel is already available for TiVo owners.

Of course, YouTube is best for short bursts of random entertainment, and it only makes me yearn for support of a full-featured TV Web site, like Hulu or TV.com. See, I recently gave up cable to find out how much content I could replace with the Internet (and I’m not alone). As a cost-cutting measure, it’s great, but running an RGB cable between my computer and laptop isn’t ideal when I just want to lounge on the couch.

Solutions are on the way, like media streamers and possibly HDTVs that can support Hulu, but that requires an extra purchase. If you’re among the 40 percent that already has a gaming console, chances are you’d want it to be the hub for streaming Internet television instead of something extra. There is a utility called PlayOn that lets you watch Hulu and other sites on the Xbox 360 and Playstation 3, but it requires a computer as the middleman. This can get clumsy if your wireless Internet is on the spotty side.

There’s been some hinting at integration with streaming TV Web sites, at least for the Xbox 360. Here’s hoping it actually happens.

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