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Hey, Apple: Why Not Trust Your Most Trustworthy iPhone Developers?

Apple has the opportunity to fast track submissions from its iPhone App store development partners. Partners that follow best practices should be given the benefit of the doubt to accelerate the screening process.

Earlier today, my colleague Harry McCracken wrote about a BusinessWeek interview with Phil Schiller, Apple’s senior vice-president for worldwide product marketing concerning its App Store vetting process.

The gist of it is that Apple views itself as a retailer stocking its shelves with quality goods. It still needs to work on its vendor relations.

Schiller said that there are now over 100,000 applications in the App Store, and Apple is receiving over 10,000 submissions a week. Roughly 90% of the submissions that it rejects are simply buggy; the remaining 10% are “inappropriate” — containing malware, objectionable content, or are intended to help users break the law.

Apple believes that developers are happy about its “safety net,” and that may be true, but there have been very vocal exceptions. Facebook developer Joe Hewitt famously protested against the control Apple is exerting over its hardware, and argued that Apple is setting a “horrible precedent.”

However, the end result is that people trust the applications that they purchase in the App Store. That is an important part of the iPhone user experience. But Apple should give trusted developers more leeway — they make the App Store what it is. Apple needs their products.

I am reminded of the old Saturday Night Live sketch with Dan Aykroyd touting dangerous children’s toys such as “Johnny Switchblade,” “Bag O’ Glass,” and the “Chainsaw Bear.” It was hyperbole to the max. By Apple’s own omission, the vast majority (>90%) of developers are good partners that wouldn’t make disreputable apps, and they shouldn’t be treated as such.

My family owns a manufacturing business, and sells products that have International Organization for Standardization (ISO) approvals. ISO sets manufacturing standards, and audits the plants to guarantee that those standards are being met. Apple could do the same by outlining the best practices and tests that its developers should follow when they make software.

More transparency and partnership would go a long way. It is a huge disincentive to invest in the development of an app only to see it be rejected. Apple can be a better partner, and still protect the sanctity of its “shelves.”

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Coming Soon: An Education in LittleBigPlanet

The Entertainment Software Association is jumping for joy today over President Barack Obama’s acceptance of video games as an educational tool. As part of a bigger plan to boost education in science, technology, engineering and math, two game design competitions were announced, and the results will be used in classrooms, libraries and community organizations.

One of the contests will challenge game designers to create levels in last year’s Playstation 3 exclusive LittleBigPlanet, stressing science and math. The winning levels will be distributed for free, as all LBP levels are, and Sony will also donate 1,000 PS3s, along with the game, to libraries and community groups in low-income areas.

The other contest is a straight-up math and science-themed game design competition. Speaking to Kotaku, ESA President and CEO Michael Gallagher said the games could reach school classrooms by next fall. He beamed that today is a “very, very good day” for the gaming industry and “a significant leap into maturity and toward acceptance.”

This might sound silly, but I’m hoping that whatever comes out of these contests isn’t overtly educational, because that concept is neither new nor exciting. I played Number Munchers in elementary school, and while I was happy to be gaming instead of solving problems on paper, deep down I’d rather have been playing Pac-Man, or better yet, Super Mario Bros. Fast forward 20 years, and you’ve got the “Heating Plastics” game at the Nobel Prize’s Web site, which I could barely sit through long enough to find out how to play. It’s like chloroform.

Games are certainly capable of hiding their educational qualities. If you play an RPG, you’ll pick up resource management skills. If you play a strategy game, you’ll deal with conflicting and complicated decisions. Play Portal or World of Goo and you’ll learn a thing or two about physics. I don’t think math and science skills are impossible to bake into game types that kids really want to be playing. The trick is to mask it, otherwise it’s just another educational game the kid will forget once he or she is back home with the Wii.

So yes, games industry, today is an important day. Don’t blow it.

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Swype to Finally Show Up on Omnia II

One of the most impressive demos I’ve seen in the last couple of years–although I’ve seen it only in the form of online video, not in person–is Swype, a form of QWERTY input for phones that was unveiled at last year’s TechCrunch50 conference. It lets you enter text by zigzagging your finger around an onscreen keyboard, and while it’s always dangerous to judge a product based on a demonstration by the guys who created it, it looks neat.

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It’s well over a year later, and Swype is finally showing up on a handset: Samsung’s Omnia II from Verizon, which ships on December 2nd. If Swype is quite as revolutionary as it looks, I’m not sure why it’s taken this long for it to become available–and the Omnia, which runs Windows Mobile 6.5, doesn’t look like a very thrilling phone otherwise. But I plan to sneak into a Verizon store next week and see if I can get some hands-on time…

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Apple Fights Back Against Verizon Ads

Nobody likes being compared to a misfit toy. So it’s not surprising that a couple of new iPhone ads feel like indirect responses to Verizon’s recent iPhone/AT&T attack ads (here they are in a John Paczkowski post at All Things Digital).

Unlike Verizon and AT&T’s own salvos so far, Apple’s are snark-free. (I’m not sure if there’s any secret explanation, but Apple’s Mac ads are about 90% snark and its iPhone ones are relentlessly upbeat.) The new iPhone spots just point out an excellent feature of the AT&T network that’s easy to miss unless you know it’s there: You can make a call and use the Internet at the same time. Which I do frequently, and which I’d miss if I switched to Verizon…

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5Words: In Defense of Windows Mobile

Windows Mobile: not so bad.

Tweet, or we’ll arrest you.

Worm attacks jailbroken iPhones, Touches

Drobo adds two new versions.

Apple touts Black Friday sale.

iMacs: faster than Mac Pros.

Extended eBay outage? How nostalgic!

Bing censoring Chinese-language searches?

Wii gets video. In Japan.

Android and Chrome OS: merging?

Windows 8: due in 2012

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Phil Schiller on the iPhone App Store

BusinessWeek’s Arik Hesseldahl scored an interview with Apple marketing honcho Phil Schiller, focused on the wildly popular, ever-controversial iPhones App Store. It’s a good read and I’m glad Schiller feels the need to address the topic in public. It’s completely true that Apple’s hardcore approach to app approval isn’t without its upsides–there are certainly fewer insanely buggy iPhone apps than there would be if iPhone app distribution was a free-for-all, and owners of non-jailbroken iPhones don’t have to worry much about stuff like this. Schiller also hints that Apple may reconsider its silly refusal to approve apps that depict the iPhone or other Apple products to help consumers figure out how to use them.

But this metaphor that Schiller used didn’t comfort me much:

Schiller compares Apple’s role to that of a retailer determining which products line store shelves. “Whatever your favorite retailer is, of course they care about the quality of products they offer,” he says. “We review the applications to make sure they work as the customers expect them to work when they download them.”

Of course, Apple has every right to decide which apps are available on its own App Store. But Apple’s role is really that of a monopolistic distributor , not a retailer. If the company permitted true competition–Cydia is too arcane and sketchy to count–the controversy would end in a nanosecond.

I keep coming back to Steve Jobs’ explanation of the approval process during the Stevenote in which the App Store was unveiled.

Sounded good to me then; still sounds good to me today….

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Will Microsoft Pay Murdoch to Opt Out of Google?

It’s just a rumor, but a fascinating one: Rupert Murdoch’s News Corp. is supposedly talking to Microsoft about some sort of deal that would involve Microsoft giving News Corp. a boatload of cash to block Google from indexing its news sites, so Microsoft’s Bing could step in and become News Corp.’s official search engine. I have no idea whether there’s any truth to it, but the idea plays into the  whole “Google should be paying content companies” meme that Murdoch and others have been pushing.

If Murdoch was to yank his news sites out of Google’s index, that would only leave…well, all of the world’s news sources except for those owned by Rupert Murdoch. You gotta think that the harm to Google would be minimal, and that the harm to Murdoch’s sites might be considerable. If most of the world uses Google to find stuff–and it does–don’t you want your stuff to be there? Or can you imagine saying to yourself “Hmmm, I want to make sure that the New York Post shows up in my search results–guess I’ll use Bing?”

As a consumer, the notion of search engines cutting deals with content companies to opt in or opt out of certain engines leaves me antsy. If the practice caught on, we’d be left with a scenario in which no search engine could aspire to be comprehensive, and we’d be stuck having to use several engines if we wanted to find everything of value.

Even so, I remain in the apparent small minority of pundits who would like to see Murdoch do something about the supposed relentless persecution of his poor, struggling business by a bullying, thieving Google. If that something involved an alliance with Microsoft, everybody involved would learn a lot, no?

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AOL Becomes Aol.

As part of its retooling as it becomes an independent company (again!), AOL is unveiling a new logo. It dumps the triangle that has been part of the corporate identity since the company’s glory days, and spells the name “Aol”–upper and lower case, with a period. (It’s been a long time since AOL has called itself “America Online”–it no more uses that moniker than AT&T likes to be called American Telephone & Telegraph.)

For reasons I don’t quite understand, AOL (AOL.?) is making a big deal out of the notion of overlaying the new logo on an array of imagery (which, among other things, shows how hard it is to make typography read unless it’s a consistently light color on top of a consistently dark one, or vice versa).

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Windows? Laptops? They’ll Never Catch On!

What’s the most wrongheaded conclusion anyone ever came to concerning computers? I covered three of the most legendary ones–“There is no reason for any individual to have a computer in his home,” “640K should be enough for anybody,” and “I think there is a worldwide market for maybe five computers” in The 25 Most Notable Quotes in Tech History. But there’s no evidence that IBM’s Thomas J. Watson said the first one, Bill Gates staunchly denies saying the second one, and DEC’s Ken Olsen and his defenders contend that the last one is him being taken out of context.

But here are a couple of seriously silly statements that can’t be disowned–because they appeared in columns in the New York Times in the mid-1980s. Both are by the same guy, Erik Sandberg-Diment (who certainly wasn’t always obtuse–he was visionary enough to found ROM, one of the best early magazines about personal computers). Between them, they add up to one of the least accurate takes on the future of computing that I’ve ever read.

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When Families Were Thankful for the Blessing of Computing

Back in the early 1980s, it wasn’t a given that a family needed a home computer–or even that they knew exactly what a home computer was. So ads for PCs and related products made sure to show happy families–sometimes eerily happy families–crowded around the computer, enjoying the heck out of their purchase.

To celebrate the more traditional gathering of families represented by the holiday season we’re entering, vintage tech guru Benj Edwards is back with a gallery of those ads. If you were around back then, you’ll be slightly embarrassed to be reminded of the era. If you weren’t–well, you may just not understand.

View 1980s Home Computer Family Celebration slideshow.

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