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Comcast Plans to Offer Skype on TVs

I don’t know whether Comcast is afraid of Internet-connected TVs and set-top boxes, but that’s the way the cable company’s plans for Skype support look from here.

Comcast will bring Skype to customers on a trial basis in the coming months, All Things Digital’s Peter Kafka reports. The service will require an adaptor box, a high-quality video camera and special remote control that allows text input. It’s not clear how much the service will cost, if anything, and whether it’ll be available to cable customers, Internet subscribers or both. As Kafka notes, it’s certainly possible that Comcast could give the service away to platinum cable subscribers as a “please don’t cut the cord” incentive.

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In Case It Wasn’t Clear Already, Apple Likes to Build Software for Apple Devices

Over at This is My Next, Joshua Topolsky has a thought-provoking piece that says that Apple is going to discontinue its only major browser-based Web apps–the ones that are part of MobileMe–next year after iCloud is fully up and running. There’s a lively debate going on via Twitter between Topolsky and some folks who say that he has it all wrong: the MobileMe Web apps will survive the iCloud transition.

Even if the MobileMe Web apps don’t get the ax, the gist of Topolsky’s piece remains relevant. Apple filled last week’s WWDC keynote to the gills with news, but it was all about operating systems, apps, and an ambitious piece of Internet plumbing called iCloud. No surprise there: there’s never been much evidence that Apple is terribly interested in creating Web apps. But it loves to create traditional software that runs on hardware devices it builds.

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Turkish Authorities Claim Arrest of 32 “Anonymous” Hackers

Hot on the heels of Spain’s recent arrest of three members of the hacking group known as “Anonymous,” Turkish police are now claiming to have rounded up an additional 32 members of the group.

According to Security Week:

The Anatolia news agency said today that the suspects were taken into custody after conducting raids in a dozen cities for suspected ties to Anonymous.

The group recently targeted Web sites of the country’s telecommunications watchdog, the prime minister’s office and parliament as a protest to Turkey’s plans to introduce Internet filters.

Spanish authorities arrested three members late last week with alleged ties to the infamous PlayStation Network hacks. The BBC reports that in retaliation to the arrests in Spain, other members of Anonymous apparently knocked Spain’s police website offline for about an hour yesterday.

(via Slashdot)

(This post republished from Techland.)

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Nintendo’s Wii U: Gimmicky, Practical, Fascinating

There are two sides to Nintendo’s Wii U, as I discovered after spending nearly an hour with the upcoming home gaming system at E3 last week. On one hand, it’s another platform for gimmicky, silly fun, just like the original Wii. On the other, it’s a practical hardware upgrade that wants to be more capable than its console competitors.

My time with the Wii U included five “experiences” — that is, short tech demos that won’t necessarily become actual games — all of which showcased the Wii U’s controller, with its 6.2-inch touch screen. You can see each one on Nintendo’s website.

Picking up a Wii U controller was a lot like handling a Wii remote for the first time — a bit of bewilderment and a bit of excitement, followed by a quick dose of simple entertainment. I was playing a virtual game of tag with three pals from PCWorld, them using Wii remotes to chase my avatar, me using the Wii U controller to escape. The trick was that only I could see where everyone was positioned, thanks to a map on my controller’s screen. We yelled. We laughed. We cheered. It was Wii Sports Tennis all over again — a cheap thrill without much substance.

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John Linnell of They Might Be Giants: A Technologizer Tech Interview

Few musical acts have the power to excite tech enthusiasts like They Might Be Giants. The band’s attention to detail, appreciation for humor, and perennial refusal to follow the status quo strongly resonate with nerd-folk (think: engineers, programmers) who rely on minutiae and unconventional thinking to do their jobs.

Their unique approach has earned the band two Grammy awards (and three nominations) in the last 10 years for work with Malcolm in the Middle and a string of well-received children’s albums. Of course, with 15 studio albums under their belt, they aren’t exclusively an act for kids. While perhaps best known in the adult world for the 1990 album Flood, it’s impossible to choose a single TMBG record that represents such a large and diverse body of work.

At the core of TMBG is a 29-year partnership between two good friends: John Linnell, 52, and John Flansburgh, 51, who function like two halves of the same brain. Flansburgh delivers culturally-reflective philosophical works in broad strokes, while Linnell often sings through the character of an insecure, paranoid introvert that explores subjects in elaborate detail.

TMBG are known for their eager adoption of technology in creating and marketing their music. The group first relied on an electronic drum machine before adopting a full live band, then adopted computer sequencing in production work. In the mid-1990s, TMBG quickly set up a strong presence on the nascent Web, and they crowned that era by releasing the first full-length MP3-only album in 1999. To this day, they continue their high-tech track record by embracing online distribution, email newsletters, and podcasting as a way to reach out to fans in the post-label era.

As a student of computer and video game history, I often interview people who helped to make the information technology industry what it is today. But I think it’s also important from a historical perspective to explore the impact of technology on the rest of the world. That’s why I asked John Linnell to recall his earliest experiences with such machines and to reflect on how computers have impacted his profession.

In early May of this year, Linnell and I spoke at length over the phone about these subjects while also touching on his fruitful partnership with Flansburgh and how it has ensured the continued success of their band.

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How Polaroid Failed to Introduce the Kindle in the Mid-1940s

Vannevar Bush

Vannevar Bush (1890-1974) is justly famous for his 1945 Atlantic essay “As We May Think.” It proposes a device called a memex which bears an uncanny resemblance to a personal computer connected to the World Wide Web–or at least as close as anyone could come five decades before the Web changed the world.

As described in the Atlantic article, the memex was the size of a desk. But Bush also had an idea for a portable microfilm reader–which sounds like it would have been to the Kindle as the memex was to the PC–and tried to convince Edwin Land, cofounder of Polaroid, to help him build it. That’s one of the innumerable interesting things about Polaroid which I learned but couldn’t fit into my story “Polaroid’s SX-70: The Art and Science of the Nearly Impossible.”

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Classic Gaming Expo Makes E3 Old Again

Tucked into a corner of the Los Angeles Convention Center was a retro gamer’s paradise.

Arcade cabinets lined the back wall of the booth, flanking row after row of classic game consoles. Literally everything was there, from the Magnavox Odyssey to the TurboGrafx-16 to the Nintendo 64, many of them playable. An old TV cabinet played Space Invaders, right behind a glass display case with some of the rarest video game hardware in the world.

And at the center of it all was Joe Santulli, dressed in a crisp white suit and turquoise shirt, as if he’d stepped out of the 80s. After a three-year absence, Santulli and his fellow collectors have brought the Classic Gaming Expo back to E3, this time with a new purpose: They want to build a museum for video game history.

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