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Nyko Solves Kinect’s Small Apartment Problem

When Microsoft launched Kinect for Xbox 360 last November, it came with one big gotcha: You need at least six feet of open space between you and the motion-sensing camera, and preferably more. If you had a small apartment, Kinect was not for you.

Finally, third-party peripheral maker Nyko is trying to solve that problem with Zoom for Kinect, a $30 clip-on accessory that’s supposed to decrease the amount of open space required. Whereas Kinect’s ideal range is 8 feet to 10 feet, Zoom for Kinect reduces the ideal range to between 6 feet and 8 feet.

When trying out the Zoom for Kinect at Nyko’s E3 booth, I didn’t notice any issues with sensitivity. Actually, I was able to get within one arm’s length of the Kinect and still have my movements detected, although players have to stand farther back when more than one person is involved. The Xbox 360 only warned me to back off when I got within a foot of the device.

Zoom for Kinect is nothing more than a set of wide-angle lenses that sit in front of the Kinect camera. The attachment slides over the Kinect unit and locks into place when the lenses match up. The idea is so simple that I’m surprised Microsoft isn’t selling its own version, but I’m glad someone has given consideration to folks who don’t live in luxurious open spaces (read: college students, New York residents).

The Zoom for Kinect peripheral goes on sale August 16.

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Playstation Vita: Hands-On With Gaming Handhelds’ Last Stand

Sony’s Playstation Vita is a gesture of defiance toward smartphones and iPod Touches. It has a bigger touch screen and more raw power than nearly any phone on the market. It includes dual analog thumb sticks and a full rack of buttons and triggers. And just to make things interesting, the rear panel is touch-sensitive.

Sony’s throwing everything it can into the Playstation Vita, which launches this holiday season starting at $250. It even has front- and rear-facing cameras and, for $50 extra, 3G connectivity. All of this leads me to one conclusion: If the PSVita can’t compete as a gaming device with smartphones, then all gaming handhelds face a perilous future.

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Remember Polaroid? That Company That Made Unsanitary 3D Glasses?

In “Polaroid’s SX-70: The Art and Science of the Nearly Impossible,” I had a lot to say about a single fascinating Polaroid camera. But almost everything Polaroid did was fascinating, and it didn’t all involve instant photography. I came across a lot of stuff that didn’t fit into the SX-70 story. Such as this…

Before Edwin Land invented the instant camera, he invented synthetic polarizers. He realized in the 1930s that one application of the technology would be 3D movies, but it wasn’t until 1952 that the idea took off–and only briefly at the time.

In its May 16th 1953 issue, the New Yorker published a story  on Polaroid’s 3D glasses and concerns over whether they were unsanitary. Polaroid had been selling instant cameras for five years at that point, but they didn’t merit a mention in the story–Land was apparently still more famous as the polarizer guy.

If you replaced the references to Polaroid with RealD and the one to Bwana Devil with, say, Thor, you could practically republish this story today. Fifty-eight years later, people are still freaking out over germy 3D glasses and figuring out ways to disinfect them.

And hey, I just learned that Polaroid Eyewear–a separate company from the current version of the Polaroid that sells photography-related stuff, but descended from the original Polaroid–is selling 3D glasses all over again.

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The Blu-Ray Cup is Fifteen Percent Full

Retail research company NPD is out with a new report on Blu-Ray, and among the tidbits in its press release is the fact that 15 percent of consumers surveyed by NPD report having used a Blu-Ray player in the past six months. Analyst Russ Krupnick provides a sound bite in the press release that sounds, well, lukewarm:

While Blu-ray may not be the replacement for DVD that many once hoped for, it is certainly adding strength to the physical video-disc market. This added stability is helping to extend the life of discs, even as digital options gain in popularity.

So is 15 percent penetration good, bad, or indifferent? Well, Blu-Ray was launched in June of 2006, so it’s now a half-decade old. By way of (imprecise) comparison, DVD turned five in 2002–and that year, the CEA reported that DVD players were in 35 percent of U.S. households that year. Sounds like Blu-Ray is off to a far more sluggish start than its predecessor.

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Windows 8/Lion/iOS 5/iCloud Wrapup

Between Windows 8, OS X 10.7 Lion, iOS 5, and iCloud, we’ve been inundated with previews of new operating-system stuff over the last week or so–and the one thing they all have in common is that they look beyond the era of the PC as we knew it. (Even Windows 8–when Microsoft seems to be thinking in post-PC terms, you know something’s afoot.) That’s what I wrote about for my Technologizer column for TIME.com this week.

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Disaster Averted: Apple Revises App Store Content Rules

Whew! Every time I’ve bought a Kindle book over the past few months, I’ve worried about the new iOS App Store guidelines Apple announced earlier this year, which said that app developers could only give iOS users access to content purchased outside of the App Store if the same content was available inside the App Store at the same price.

Apple takes a 30 percent cut of the money publishers make inside the App Store. So the new rule seemed to force some companies into an impossible situation–such as Amazon, which was already handing 70 percent of Kindle book prices over to publishers. Apple apparently wanted all of the remaining 30 percent for itself, destroying Amazon’s business model.

But as MacRumors’ Jordan Golson is reporting, Apple has quietly blinked. Now the rules don’t say that app developers need to match content offers made outside of the App Store inside the App Store. Companies don’t need to use In App Purchases at all. They just can’t provide a “Buy” button inside an app that makes it easy for a user to go to the Web and buy new content.

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Bad 3D Invades E3

So there I was, playing a demo of Silent Hill: Downpour in Konami’s E3 booth, and all I could think about was how I’d rather be at a different kiosk.

You see, I was playing Silent Hill’s Playstation 3 version, with a pair of stereoscopic 3D glasses affixed to my head. The guy next to me was playing the Xbox 360 version in 2D. The difference in smoothness and visual fidelity was all too obvious.

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Dust 514: E3’s Most Ambitious Shooter

If you watched Sony’s E3 press conference, you might’ve dismissed Dust 514 as just another Playstation 3 shooter among countless others. And that’d be too bad, because Dust 514’s latest trailer doesn’t do justice to the crazy ideas that CCP Games is trying to execute.

Unlike most multiplayer shooters, whose individual matches live in a vacuum and don’t support any overarching goals, Dust 514 is tied directly to the massive multiplayer game EVE Online. By fighting on the ground, players try to capture planets on behalf of EVE’s major corporations. In other words, players’ actions in Dust 514 can have a ripple effect throughout the EVE universe.

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Will — And Should — Microsoft Sell Its Own Tablet?

Digitimes — a site with an erratic record record on scoops — is claiming that Microsoft may be in the process of considering marketing its own tablet that would launch sometime next year. This would be around the same time the company would be debuting its somewhat-tablet-centric Windows 8 operating system.

The Redmond company has supposedly called on Texas Instruments and several Taiwanese manufacturers to make the device a reality. And why not? What better way to market your brand new OS and highlight its features than your own device?

Now, is it a good idea for Microsoft? That’s up for debate. To date, the Xbox 360 is the only success that the company has had at retail outside of accessories such as mice and (of course) software. The Zune music player and the Microsoft Kin phone are two of its most notable failures.

If Digitimes’ rumor is the real deal, I think Microsoft should launch this device alongside Windows 8 to give it the most pop. Here’s my suggestion to Redmond: bring this device to Windows 8 launch events. The launch of the OS is going to be a big deal — akin to the 95 and XP launches — so make sure that Microsoft staffers are demonstrating the hot new  Windows 8 features on a Microsoft tablet. In other words, build buzz not only about the OS itself, but the product you created to show it off.

I think it’s a good idea, but it needs to be done right. Can Microsoft do it?

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