Tag Archives | Gaming

Bad Times for Big Plastic Video Game Peripherals

While Kinect for Xbox 360 and the Playstation Move are doing pretty well, games that rely on additional space-consuming controllers are feeling the squeeze.

The latest victim is Activision’s Tony Hawk: Shred, a game that uses a skateboard-shaped controller that you stand on like the real thing. In its first week, Shred sold only 3,000 units in the United States according to The NPD Group, Gamasutra reports. Shred’s predecessor, Tony Hawk: Ride, was a flop last year, but that game at least managed to top 100,000 units in its first month, a feat that seems unlikely for Shred.

Activision’s also taking a hit with DJ Hero 2, which sold 59,000 copies last month. The original DJ Hero did twice as well in its first month last year, and was still considered a flop. Consider also that Viacom is looking to sell Rock Band creator Harmonix, or that Nintendo isn’t doing anything new with Wii Fit this year, and the case against video games with big plastic peripherals is a strong one.

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Bummer, Instant Jam is No More

Instant Jam, a Facebook game that happily thumbed its nose at Guitar Hero, Rock Band and record labels, has shut down along with its parent company, InstantAction.

I previewed Instant Jam in August, when it launched as a closed beta. Although the game had some technical hiccups, I was charmed by its ability to let you play your existing music library for free, either on a PC keyboard or with a guitar controller. It was, at the very least, a refreshing antidote to music games that make you pay to perform songs you already own.

Alas, InstantAction announced that it’s winding down operations, which included more than Instant Jam. The company had also sold a game development engine called Torque and was pushing a technology that lets you embed games in a Web browser and play them while they’re downloading. The latter service was likely to be overshadowed anyway by Gaikai, which streams games as compressed video from remote servers (similar to OnLive, but with an emphasis on embedding game trials instead of providing full games).

Instant Jam, it seems, never had time to take off while InstantAction’s other business models failed. I’m hoping someone revives the idea, but it’s unlikely. Music games are not the lucrative venture that they were a few years ago, which might explain why Viacom is trying to unload Harmonix, maker of the Rock Band series. And while a console version of Instant Jam might’ve been a hit, it’s less appealing as a solitary pastime in front of a PC. The game’s defiant approach, however admirable, was too little, too late.

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Angry Birds and the Game Console Migration

If you’re the type that gets addicted to Angry Birds, prepare to be sucked in again. Apparently the mobile game is coming to the Wii, Xbox 360 and Playstation 3.

Peter Vesterbacka, chief executive of Angry Birds developer Rovio, let the news out at the Virtual Goods Summit in London. He didn’t give any specifics on timing or extra features, but I’m not so much interested in the game itself as the trend that’s starting to take hold: The iPhone and Android are becoming proving grounds for downloadable console games.

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No Sign of Decline for Call of Duty

I’ve been trying to wrap my head around Call of Duty: Black Ops’ staggering sales, which outperformed every other game in the series on its first day and set records for the entertainment industry.

Activision’s claim of 5.6 million copies sold shouldn’t be a suprise, I suppose; last year, Call of Duty: Modern Warfare 2 set entertainment records, with 4.7 million sales in the first day. Still, I didn’t expect Black Ops to come out on top. Treyarch, the studio that developed Black Ops and 2008’s Call of Duty: World at War, was living in the shadow of Infinity Ward, which developed both Modern Warfare games. Also, video game sales as a whole are on the decline this year, suggesting less fertile ground for a yearly refresh.

So why did Black Ops prevail? Simple: Call of Duty is the blockbuster first-person shooter that no other developer is making.

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Apple’s TV Game Console: iPad + iPhone

Apple may never release a dedicated game console, but for now, an iPhone and iPad can do the same job.

Big Bucket, developer of an 8-bit platformer called The Incident, announced on its blog that the game’s next version will allow for TV playback, using an iPad as the video source and an iPhone or iPod Touch as the controller. When plugged in, the game runs at a widescreen aspect ratio, created specifically for this purpose.

Forgive me if you know about this capability already. Big Bucket isn’t the first iOS game to add TV Out — that distinction, I believe, goes to Majic Jungle, which put Chopper 2 on big screens a couple months ago — but it’s news to me (and to TechCrunch’s MG Siegler, who found the news about The Incident), and I think more people should know about it. If more app developers get on board with TV Out, I might spring for an Apple composite AV cable.

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Another War Game Tries to Get it Right

Kotaku’s Stephen Totilo has a fascinating preview of Homefront, which he describes as “a war game that gets closer to what is awful about war, not just about what victors celebrate.”

Homefront is about a unified Korea’s invasion and occupation of America. That alone isn’t a novel idea — Russia was America’s occupant in Freedom Fighters — but Kaos Studios is apparently trying not to sugar-coat war’s harsh realities. In the game’s opening sequence, a mother pleas with her child to turn away before she and her husband are lined up and shot by Korean troops. Later, the player witnesses Korean Americans confined to a U.S. internment camp, an allusion to the United States’ treatment of Japanese Americans during World War 2.

Okay, so Homefront wants to be a serious game about war, and to move beyond simple entertainment, but it won’t be the first game in recent memory to try.

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What Kinect and Windows Phone 7 Have in Common

From the Kinect reviews I’ve read so far, there seems to be consensus on one thing: Microsoft’s Xbox 360 motion controller is a neat idea with flawed execution.

Although the technology is undeniably cool — Kinect detects your movement head-to-toe with a camera and responds to voice commands — the software is inconsistent, and unless you’ve got a large living room with even lighting and few no major obstructions, the hardware won’t work perfectly. There’s also a little bit of lag.

Kinect draws a parallel in my mind to Windows Phone 7. Microsoft’s new mobile platform lays a strong foundation — the tile menu is a fresh approach to smartphone interfaces, and the overall feel is like butter — but app selection is a concern, and the OS is held back by missing features and the occasional puzzling design choice.

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Eating Words: Kinect and Move are Looking Like Hits

In the past, I’ve been a skeptic of Kinect for Xbox 360 and the Playstation Move, Microsoft’s and Sony’s respective motion controllers. The prospect of selling the public another Wii, I thought, was hopeless without killer software. So far, it looks like I’m wrong.

Microsoft has raised its sales expectations for Kinect from 3 million to 5 million, Bloomberg reports. That’s based on pre-sales, retail orders and consumer interest for the motion-sensing camera, which launches November 4. To put this in perspective, Microsoft has sold 44.6 million Xbox 360s since the console launched in 2005.

The Playstation Move, a Wii-like wand tracked by a set-top camera, is also doing well so far. The controller officially launched on September 19, and Sony sold 2.5 million of them between the United States and Europe in one month. Lifetime Playstation 3 sales are at 41.6 million.

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How 42-Year-Old Porn Might Screw Video Games

“Censors are, of course, propelled by their own neuroses. That is why a universally accepted definition of obscenity is impossible. Any definition is indeed highly subjective, turning on the neurosis of the censor.”

So said U.S. Supreme Court Justice William Douglas in 1968, arguing against most of his colleagues who felt that selling nude magazines to minors should be a criminal offense. The courts, he said, should not decide what’s suitable for people to read. That decision is best left to parents or religious groups.

As today’s Supreme Court grappled with the legality of selling violent video games to minors, Douglas’ dissent in Ginsburg v. New York seemed as relevant as ever.

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