Tag Archives | Gaming

Nielsen: There’s a Lot of Gaming Going On

With new video game-related purchases flattening over the last few months, we’re starting to hear that the recession is catching up to the industry, but that doesn’t mean people are playing less.

To the contrary, a study by Nielsen found that video gaming, in hours played per week, is bigger than ever. As seen in the graph below, gamers — defined as people who purchase a game in the last six months and play at least an hour per week — are spending an extra two hours playing per week compared to the last two years.

nielsenhoursplayed

The results appear to corroborate two other recent developments: Used game sales are on the rise (according to industry analyst Michael Pachter and to Nielsen’s own survey results) and new game sales are lower this year than in 2008, according to The NPD Group. For good measure, Nielsen asked its survey respondents how many DVDs they purchased over the last six months and found, unsurprisingly, that the numbers are roughly on par with last year, and lower than those from 2007.

It’s easy to pin these changes on the recession, but as NPD has said for the last couple of months, the first half of 2008 was cluttered with blockbusters, such as Mario Kart Wii and Grand Theft Auto IV. This year’s new releases are weaker in terms of buzz.

But common sense says that blockbusters don’t necessarily make for the best games. In a twist, Nielsen found that 34 percent of people who played more said they liked this year’s games better. This is most true for Playstation 3 owners (41 percent), who are finally getting long-awaited titles such as Killzone 2.

A full examination of how the recession affects gaming would look at playing habits within individual games. Are players milking each title for all its worth or ditching their games halfway through? This sort of data isn’t available in Nielsen’s study, but it’d be interesting to know.

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PSP Go Could Run Faster

press-sony-psp-go-1Sony won’t tell you this up front, but it seems the PSP Go will carry a faster processor than the existing PSP-3000.

That’s at least according to FCC filings dug up by Sony Insider. The portable gaming device, which is due in October and will get all of its content through Internet downloads, will include a 480 MHz clock frequency, compared to 333 MHz in the PSP-3000. Sony hasn’t commented on the discovery — enjoying the holiday, perhaps.

Now, this doesn’t mean that the PSP Go will run faster all the time, if at all. The original PSP was bound to 222 MHz until a firmware update unleashed its full potential, Sony Insider notes. We could be looking at a similar situation with the PSP Go, where users would have more power at their disposal down the line.

That’s still an interesting scenario, because it could lead to exclusive games or other content for the new device. Then again, Sony’s Kaz Hirai said at E3 that “the PSP Go will not replace the PSP-3000 or the UMD,” adding that both models would support the same games.

Another possibility would allow the PSP Go to tap a little extra power for the most demanding games, even if they’re designed for both devices. We could also be looking at support for applications (i.e., not video games) that take advantage of the superior hardware.

In any case, the news suggests that the PSP Go and the PSP-3000 aren’t equals, as Sony has worked hard to suggest. More than just a design upgrade with downloads instead of discs, it looks like the PSP Go has a performance advantage as well.

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Midway To Be Snapped Up By Warner Bros.

A bankruptcy court judge in Delaware has allowed Warner Bros. Interactive Entertainment to buy Midway Games, which filed for bankruptcy in February.

Warner Bros. will pay $33 million to acquire the ailing company, Gamespot reports. Popular Midway assets, such as Mortal Kombat, will change hands to Warner Bros. The sale technically still needs to be closed, but with the judge waiving a 10-day waiting provision, the deal is essentially sealed.

Not all of Midway’s property is likely to be spared. Studios in Newcastle and San Diego weren’t included in the acquisition, leaving just 60 days for them to find another buyer, Joystiq reports.

I suppose I’m interested to see what Warner Bros. can do with this seemingly cursed property. Midway hadn’t turned an annual operating profit since 1999, according to a thorough Gamasutra story on the company, and just before the bankruptcy it had a debt of $150 million.

As I said back in February, Midway has for a long time seemed like a company starved for ideas. It’s best remembered for arcade classics, such as NBA Jam and Ms. Pac-Man rather than console blockbusters. Amazingly, there is a ninth Mortal Kombat in the works, and I imagine it’ll at least be profitable development, albeit a stale one. So maybe the deal makes sense from a business perspective, but as a gamer this is a sad end for a once-great gaming company.

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Seriously, Asteroids The Movie?

asteroids1According to The Hollywood Reporter, the classic 1979 arcade game Asteroids will be made into a movie.

No joke, Universal has picked up the film rights, prevailing in a bidding war against three other studios. Matthew Lopez, whose writing credits include Race to Witch Mountain and Bedtime Stories, will pen the script. Lorenzo di Bonaventura, who produced both Transformers movies and, fittingly, Doom, will be the producer.

Now, I tend to be skeptical when it comes to nostalgia acts — I skipped the 2007 Teenage Mutant Ninja Turtles movie on principle — but this idea is truly wacky. We’re of course talking about a video game that had no plot, no characters and really, no reason to be reincarnated in any form. Asteroids is a game whose most interesting development is the occasional appearance of a flying saucer that fires bullets at random angles (so you can bet this movie will have aliens!).

One could argue that Asteroids’ complete lack of substance opens the door to limitless possibilities, but then isn’t this movie just a cheap use of name recognition to cover for generic space opera? Unless Asteroids the movie features an endless battle against free-floating rocks, complete with ruminations on the inevitability of death, I won’t be moved.

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A Playstation Phone? Sooner Than You Think.

playstation-logoOne of the most cherished Sony rumors surfaced again over the weekend, as Nikkei reported that the company is considering a cellphone and video game hybrid.

Rumor has it that Sony could bring together a project team as early as July to combine functions of an Ericsson phone with Sony’s gaming devices. Reuters, which spotted Nikkei’s article, didn’t use the “Playstation Phone” terminology, but that’s what everyone’s thinking. This is particularly interesting given that Sony refused to license the Playstation brand to Ericsson on a previous occasion because the technology wasn’t there.

So is the rumor true? It’s certainly not impossible, but all the retellings of this report missed an interesting tidbit from a week ago: Sony is already planning to integrate Playstation with an existing touch screen phone, the Satio.

Speaking at a press conference in Singapore, Hirokazu Ishizuka, head of Sony Ericsson’s Asia Pacific Region, said that “you can enjoy your PlayStation games so therefore this product is so powerful and we are very confident [of] this product’s success.” The report by ABS-CBN didn’t elaborate further except to say that gaming is part of a larger multimedia platform for the phone, which is due in about six months.

It’s not clear exactly what Ishizuka meant by his statement. We know the Satio’s PlayNow arena is a robust multimedia service, but it remains to be seen whether any Playstation branding will creep in.

ABS-CBN’s report would be perfect if Ishizuka was talking about the Aino, another Ericsson phone notable for its ability to remotely stream music and vidoes from a connected Playstation 3. Alas, we’ve got two phones that would for all intents and purposes be a Playstation Phone, if only they were mashed into one.

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Wii Getting Hollywood Movies (In Japan)

wiivideo1Nintendo is getting closer to a streaming Wii video service that would translate well to Western audiences.

In Japan, where the Wii’s video channel launched in April, Hollywood films will be available through the same service that powers Blockbuster’s on demand offerings. Sonic Solutions, with its Roxio CinemaNow service, will partner with Fujisoft, which handles Nintendo’s “Minna no Theater Wii” (“Everyone’s Theater Wii”) channel.

It’s no stretch of the imagination to see this video service coming to the US and Europe. In addition to Blockbuster, CinemaNow is already available in the West through LG Blu-ray players, Dell PCs and Archos portable media players.

Paramount Pictures will be the first to offer content on Japanese Wiis, with new releases and catalog titles. Presumably, other studios will follow, and if I had to venture a guess, I’d say Nintendo will line up more content before considering a western migration.

In its current form, the Japanese video service is vastly different from those of the Xbox 360 and Playstation 3. It’s more like Second Life, with Mii avatars socializing in a virtual living room. There are also coupons to download onto Nintendo DS handhelds and celebrities who drop in to peddle their own content. Before the CinemaNow partnership, videos were created specifically for the Wii.

I’m not sure whether that format would work outside of Japan, but with the addition of Hollywood films, a Wii video channel seems readier for export than ever.

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Hey Apple, Pick an iPhone Game Controller

GameBoneProBannerAccelerometers and a touch screen have their place in iPhone games, but when a classic like Mega Man 2 has its gameplay drastically altered to accommodate for dodgy controls, there has to be another way.

A couple of companies have created pad-and-button controllers for the iPhone. Most recently, 22Moo introduced the GameBone Pro in hopes of getting worldwide distribution. The controller uses the iPhone 3.0 OS’s new Bluetooth capabilities to connect wirelessly (a 30-pin dock connector also works). 22Moo also said it’s making a clip-on accessory for holding the smartphone and controller together.

GameBone isn’t the only controller concept out there. The iControl Pad, which has a Web site but not a commercially available product, snaps to the iPhone to allow PSP-style controls on either side.

I like these ideas, but their success rests squarely on support from Apple. Without it, game developers won’t program for the controls and players can’t be sure that enough games use the controllers. The GameBone’s official Web site touts “Made for iPod” and “Works for iPhone” certification, but the fine print clarifies that Apple approval is pending.

Apple may not want to approve iPhone game controllers for several reasons. Ars Technica once argued that button controls are a “regression into an old way of thinking,” and Apple may not want any part of that. Along the same line, button controls could encourage more people to seek old console emulators, which aren’t available without jailbreaking.

Still, there’s a level of precision buttons provide, and games like Doom would be better off with the added tactile feedback. If Apple wants to step up the iPhone’s presence as a game machine, it’ll allow for games of all kinds, not just those that require multi-touch and wrist-twisting.

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Tiger Woods with Wii MotionPlus: Does it Work?

tigermotionplusOver the weekend, I finally had a chance to dig into Tiger Woods PGA Tour 10 with the Wii MotionPlus, an accuracy-boosting dongle for the motion controller.

The game itself is a blast — there’s something inherently addicting about creating a likeness of yourself and molding it into a pro golfer — but for our purposes here, I’m more interested in the MotionPlus. The peripheral can detect pretty much exactly what you’re doing in real space and translate it into something on screen, but what really counts is how the game responds to that input, and it’s hard to find a metric with more subtleties than golf.

One thing’s certain: The game is staggeringly different with the added motion controls. Unplugging the dongle mid-game is a reminder of how awful the Wii’s controls were before, requiring little more than a slight arm flick to execute a full golf swing. The MotionPlus, by comparison, takes into account backswing, stroke speed and slight twists of the wrists.

On the game’s “Standard” difficulty setting, you can get away with plenty of non-traditional swings, including one-handed strokes and slapshots that channel Happy Gilmore. On this difficulty level, all that matters is how far your arms go back over your shoulder, stroke speed and how straight your wrists are aligned when “hitting the ball,” so to speak.

But crank the difficulty up to “Advanced” and the exploits become harder. It’s actually advantageous to swing like a real golfer on this setting, winding up without bending your elbows, then twisting the wrists slightly to bring the club all the way back. On the follow-through, hooks and slices become much more common.

Still, I’m not sure the Wii MotionPlus could teach someone how to swing properly, because there’s not enough feedback within the game. If you mess up, the game suggests that you try an easier setting, but it doesn’t explain in detail what’s wrong with the player’s swing. It’s impossible to tell whether a slice was caused by a twisted wrist or incorrect fundamentals.

If someone releases a proper golf trainer, we’ll know for sure how precise the MotionPlus can be. For now, I’m content to have fun.

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Fun With Microsoft’s Xbox Rumors!

xboxnatalAt the risk of beating this story to death, I’m going to dip back into the Xbox 360/Project Natal hysteria to parse out what’s actually been established over the last week. As 1Up wrote after the most recent-back-and forth, Microsoft is “creating reasonable doubt until they unveil their plans.” Here’s how, using the original 1UP story and Steve Ballmer’s remarks along with official comments that followed:

Rumor has it that Microsoft’s Project Natal will be released in 2010.
Microsofs official statement says “we have not confirmed a launch date at this time.” That could mean anything. It certainly doesn’t rule out a release for next year.
Rumor has it that Microsoft’s Project Natal will be sold as a standalone device for the Xbox 360.
Microsoft’s official statement says “Natal will run on Xbox 360 so no new console investment will be necessary.” This wasn’t much of a rumor to begin with, as the technology was showcased on the Xbox 360 at E3, but here’s the confirmation.
Rumor has it that Microsoft will also launch a new console with Project Natal built-in.
Microsoft’s official statement says “We’re not going to be launching a new console any time soon.” This is vague, I suspect deliberately. It’s like that scene in Spaceballs: “When will then be now?” “Soon.” “How soon?”
Rumor has it that Microsoft’s Natal-integrated console will have slight hardware upgrades from the current Xbox 360, though publishers will be able to support both platforms simultaneously.
Microsoft’s official statement says there will be “no new console.” It’s all in how you interpret it. A slight CPU/GPU upgrade with the same interface, running the same software, could constitute a new console. Or it could be considered a different model in the Xbox 360 family, kind of like how some Xbox 360s have HDMI support and bigger hard drives.

Rumor has it: Project Natal, Microsoft’s 3D motion-sensing camera, will be released in 2010.

Microsofs official statement: The company says “we have not confirmed a launch date at this time.” That could mean anything. It certainly doesn’t rule out a release for next year.

Rumor has it: Project Natal will be sold as a standalone device for the Xbox 360.

Microsoft’s official statement: “Natal will run on Xbox 360 so no new console investment will be necessary.” This wasn’t much of a rumor to begin with, as the technology was showcased on the Xbox 360 at E3, but here’s the confirmation.

Rumor has it: Microsoft will also launch a new console with Project Natal built-in.

Microsoft’s official statement: “We’re not going to be launching a new console any time soon.” This is vague, I suspect deliberately. It’s like that scene in Spaceballs: “When will then be now?” “Soon.” “How soon?”

Rumor has it: The Natal-integrated console will have slightly better hardware than the existing Xbox 360, though publishers will be able to support both platforms simultaneously.

Microsoft’s official statement: “There will be no new console.” Okay, but that could be interpreted two ways. A slight CPU/GPU upgrade with the same interface, running the same software, could constitute a new console. Or it could be considered a different model in the Xbox 360 family, kind of like how some Xbox 360s have HDMI support and bigger hard drives.

Despite Microsoft’s supposed debunkings, there’s plenty of careful wording in the company’s statements, with wiggle room for everything 1UP reported to come true. Or not. Give Microsoft’s PR department a hand for “clarifying” this ordeal — with a smokescreen.

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Video Game Costs May Rise Exponentially, Again

xbox360ps3The days of cheap console game development are obviously long gone, but a CNBC interview with Ubisoft Chairman and CEO Yves Guillemot puts it all in perspective.

He says the production costs of a game, which range from $20 million to $30 million for the Playstation 3 and Xbox 360, could average $60 million for top-tier games in the next console generation, whenever that may be.

If Guillemot’s prediction proves right, the cost of making video games will have risen exponentially again, as it has for generations now. Consider that in 1982, Pac-Man cost $100,000 to make. Since then, development spending has ramped smoothly upward, as seen in a graph by now-defunct developer Factor 5.

Exponential growth being what it is, each leap in costs brings ramifications. It could mean higher price tags for games, the CNBC article says, or a lower return on investment.

Not mentioned, however, is the possibility of less risk-taking by publishers because the stakes are so high. This is a tired argument in the games industry; I’ve heard ominous warnings about a future without innovation for years now, and so far it hasn’t panned out. For every half-baked Harry Potter tie-in, there’s original IP such as Bioshock or Brutal Legend. Even the sequels on which the games industry hinges contain flashes of innovation.

But at this year’s E3, it seemed like the industry was either starved for new ideas or lacking the desire to come up with them. There’s a reason why Scribblenauts, an obscure Nintendo DS game with a brilliant concept, was named Best of Show by three major game publications (plus me): Almost every Xbox 360 and Playstation 3 game on the floor, even the new franchises, seemed so familiar. You can only slap so many roman numerals or subtitles on a franchise before the concept gets stale.

It’s too early to tell how the proliferation of motion controls will disrupt the need for smoother and shinier games, but I hope they do more than just prolong the next true console generation. If the games industry remains fixated on more expensive graphics processors, I can only imagine how homogeneous gaming will become.

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