Tag Archives | iPhone

iPhone 2.2 Update Delivers Modest Fixes

Late Thursday night Apple iPhone users were treated to a firmware update that addresses an assortment of bugs and adds new features to Google Maps. However, some long-anticipated features are still glaringly missing in action. iPod Touch customers also received an update.

Version 2.2 of the firmwares are available through iTunes. The updates squash bugs that affect the devices’ scheduling for e-mail fetching and improves the stability and performance of the Safari browser.

Both devices are now capable of downloading podcasts over the air using a 3G network or Wi-Fi access, and iTunes will sync the files to users’ computers. Minor usability updates make it possible to turn off auto-correction on the virtual keyboard, and pressing the home button now returns users back to the first home screen.

Notably, Apple tweaked the sound quality of saved voice mail messages for the iPhone and troubleshooted its code to reduce incidents of dropped calls.

I’m a telecommuter and work two jobs from my apartment in Manhattan. Network coverage in my area is exceptional, but I still have to contend with frequently dropped calls. Given how I do not possess a land line, dropped calls affect my ability to work, and any improvement is welcomed.

Some other new features for the iPhone include Street View in Google Maps, as well as walking directions and information about public transportation (where available). Those capabilities were not provided for iPod Touch users, and GPS turn-by-turn directions remain unavailable for either device.

Apple still has not added voice-dialing to the iPhone, both editions of its software still lack fundamental copy and pasting, and iPhone users will have to wait a little while longer for MMS. RIM’s Blackberry Storm has those capabilities.

The latter two shortcomings go hand-in-hand: I received a notification that contains a log-in and password for AT&T’s Web site to retrieve MMS messages, and it is cumbersome to view messages unless I’m at my computer. (So late night photos of drunken friends in compromising situations remain unseen)

The iPhone Dev Team, a group of developers that is working to unlock the phone to additional providers, recommends that iPhone owners that have ‘jailbroken’ their devices hold off on installing the 2.2 update from Apple.

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Hands On With Google’s Voice Search for iPhone: Not a Breakthrough, But Nifty

iphonemikeFirst, it made a splash last Friday, complete with a New York Times story. Then it failed to arrive when folks thought it would. But now the new Google Mobile App for iPhone with voice search is live in Apple’s iTunes App Store. I’ve been playing with it and enjoying the experience–and while it’s by no means revolutionary, it is pretty darn clever.

Google really wants you to try the voice features: The first time you launch the new version of the app, you get a cutey-cute animated intro explaining how voice search works, and an invitation to watch a training video…

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TWC Mobile for iPhone is a Weather Weenie’s Dream

twcilogo_blueOkay, I have a confession to make. I am a certifiable weather weenie. I have been since I was a wee tot. If it wouldn’t have been for my horrible math and science grades, there’s a good chance I’d be sitting at a desk at the National Weather Service or AccuWeather right now instead of writing this. Alas, that didn’t happen, but I do get to review all the neat weather gadgets!

The Weather Channel has released a free mobile app which has probably set the bar for mobile weather applications. The version I’m discussing here is for the iPhone, however there is an application available for Android as well. It is now available for US customers through the App Store.

TWC Mobile is split into four sections, “Weather,” “Explore Map,” “Video,” and “Severe.” There is also a section titled “More,” although that has nothing in it other than a help file, information about the application, and links to more videos.

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How Long Does Google Baby the iPhone?

googlephoneThe blogosphere is abuzz over John Markoff’s piece for the New York Times on a new version of Google’s iPhone app that lets you use your voice to search. (It even uses the phone’s accelerometer to let it notice that you’ve lifted the phone to your ear, and therefore switch to voice mode.) As everybody is pointing out, there’s nothing new about voice-powered search–Microsoft’s TellMe, Yahoo’s OneSearch with Voice, and Google’s own GOOG-411 all provide various takes on the idea.

Since voice search itself is no big whoop, the big question is whether Google’s iPhone app does it better than existing options. As far as I can tell, the new app isn’t up in Apple’s iTunes Store just yet–it’s supposedly going to be there any moment now–and I don’t feel like writing about it at any great length until I can tell you how it fared when I tried it.

I am, however, fascinated by one thing about it: The fact that it’s debuting on the iPhone. It’s the second interesting Google app to do so in recent weeks. (Google Earth made its mobile premiere on the iPhone back in late October.) The iPhone is a terrific platform for mobile apps, so there’d be nothing noteworthy about this except for one thing: Google has its own terrific platform for mobile apps, Android. And yet both voice search and Google Earth aren’t available for it. Rather than boosting Android, Google is giving folks more reason to buy an iPhone instead of the Android-powered T-Mobile G1.

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Storm Ahead: Verizon Sets a Date and Price for the Touch-Screen BlackBerry

blackberrystorm

At the moment, RIM’s BlackBerry Storm reigns as the most intriguing smartphone that hasn’t quite been released yet. That’ll change on November 21st: Verizon Wireless announced today that it’ll begin selling the first touch-screen BlackBerry on that date. Sign up for a two-year contract, and you’ll pay $249.99 for the Storm and get a $50 debit card in the mail, assuming you remember to do the paperwork in time. Which, if I were buying a Storm, I probably wouldn’t.

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iPhones: Built Like Tanks, Slippery Like Eels?

iphone4Extended warranty merchant SquareTrade has released a study on iPhone reliability, based on data from folks who have bought warranties for iPhones and other phone models. The news is mostly good, but not entirely so. To summarize:

1) iPhones are significantly less likely to malfunction than BlackBerries or Treos during their first year, with 5.6% of owners reporting trouble (11.9% of BlackBerry owners did, and 16.2% of Treo owners did);

2) SquareTrade’s extrapolation indicates that they’ll also be less likely to have issues during the second year;

3) The most common iPhone problems relate to its touchscreen, followed by software/features and call quality;

4) iPhones are more likely to suffer accidental damage inflicted upon them by their owners, through actions such as being dropped–SquareTrade says it’s an “incredibly slippery” phone.

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AT&T: Tethering Coming to the iPhone Soon

iphone4Here’s a bit of cheery news from the Web 2.0 Summit: AT&T Mobility President and CEO Ralph De La Vega just told interviewer Michael Arrington that the company is working with Apple to let the iPhone serve as a tethered wireless modem for laptops soon. And he says it’ll be available “soon.”

There have been rumors that this was in the works for a while, but if anyone at AT&T or Apple has made it official until now, I managed to miss it.

There are at least two existing tethering options for the iPhone: NetShare and iModem. The former was removed from Apple’s iPhone App Store and the latter only works on jailbroken iPhones; both violate AT&T’s terms of service. Even if AT&T wants more money for a tethering plan–and I’m assuming it will charge something like $50 or $60 a month–I think a lot of people will sign up.

One major remaining question: Given that Internet access on an iPhone 3G can be pretty sluggish, just how quick will it be if a meaningful percentage of iPhone users are routing their connections to laptops and doing things that are even more bandwidth-hogging than typical iPhone tasks?

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More on Opera (or the Lack Thereof) on the iPhone

Last week, I wrote about a New York Times story that reported that Opera has written a version of its browser for the iPhone but had it rejected by Apple. Daring Fireball’s John Gruber has a good follow-up post in which he combines reporting, technical analysis, and some scuttlebutt from an informed source to theorize that Opera’s browser–and in this case, as he notes, it’s Opera Mini rather than the fancier Opera Mobile–may not actually have been rejected by Apple, and that its issues on the iPhone may have to do with the fact that it’s a Java app, and the iPhone doesn’t do Java.

Like much relating to iPhone development, this is all pretty murky–but Gruber’s post is illuminating even if his parsing of what may have happened isn’t 100% correct. Go read.

I persist in the belief that iPhone owners shouldn’t have to worry about issues of Java and software interepreters and SDKs and NDAs and such: There’s surely an audience for Opera on the iPhone, and there oughta be a way for Opera to satisfy that audience. And Apple should err on the side of making it possible for third parties to quickly ramp up the catalog of iPhone apps rather than putting obstacles in their way.

I also persist in suspecting that even if the iPhone is less than completely open right now, it will open up over time–competition with other platforms such as Google’s Android will leave Apple with no choice. It’s mainly a question of whether that opening up will happen really quickly or will drag on forever. I hope…

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No Opera on the iPhone? Bad News.

The New York Times’ Saul Hansell has published a piece on browser company Opera, and the biggest news it contains is a passing reference halfway through the story: Opera CEO Jon von Tetzchner says that the company has developed a version of Opera for the iPhone, but Apple has refused to distribute it on the ground that it competes with its own Safari. It’s the latest of multiple examples of Apple nixing competitive apps that’s come to light.

Daring Fireball’s John Gruber has pointed out that this instance may be different from others: If Opera’s browser includes its own JavaScript engine, it violates the agreement that iPhone developers sign, which states that new JavaScript engines other than Apple’s own are verboten. (Other competitive apps that have been banned don’t seem to have violated the agreement.)

I don’t find that particularly consoling. On what grounds is Apple restricting the ability of other software companies to provide alternatives to its own software? Is there any scenario under which it’s better for iPhone users that there be only one JavaScript engine on the iPhone (and therefore effectively only one browser)? Microsoft famously got in legal hot water when it tried to crush the already-successful Netscape Navigator; if Apple won’t let competitive browsers onto the iPhone in the first place, isn’t that much worse?

It is, most likely, the principle of the thing that matters here: Safari is a darn good browser, and I have no reason to think that Opera has come up with something superior. It deserves to have the chance to try, though. And we iPhone owners deserve to be the folks who judge its worth.

I’ve said it before and I’ll probably say it again: I still can’t tell whether the iPhone will turn out to be the most exciting new computing platform since the original Mac, or a fancy but fundamentally hobbled walled garden. But at this point, I’m hungry for scraps of evidence to prove that the latter scenario isn’t the more likely one.

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Sonos on Your iPhone

The iPhone is many things, and holds the promise of becoming even more of them. And one of its emerging applications is to serve as the world’s ultimate programmable remote control–one with an infinitely customizable screen, a cool touch interface, and a direct connection to the Internet. I think the day may come when using iPhones and iPhone-like phones as remotes is every much a core purpose of these gizmos as making phone calls on them.

Case in point: Today, Sonos, manufacturer of the cool multi-room wireless music system, has released an application that lets you control its players from an iPhone or iPod Touch. It replicates the functionality of the company’s $400 remote control for free, and did so very well in a quick demo I got from the Sonos folks–you can wander around your house and use the iPhone to select the music that plays on Sonos’s little streaming music boxes. More on it after I’ve had a chance to try it for myself….

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