Tag Archives | Sony

Sony Phone and Tablet Will Take on Microsoft, Too

Sony’s got big plans for the Playstation brand, reports the Wall Street Journal, whose anonymous sources say a phone and tablet that run Playstation games are in development.

The prevailing thought is that these devices will compete with Apple’s iPhone and iPad, but that seems too obvious. All high-end smartphones and tablets are competing with the iPhone and iPad to some extent. The main target here is Microsoft and the Xbox brand, or at least it should be.

When Microsoft announced Windows Phone 7 Series, the gamer in me loved hearing that Xbox Live would play a role. We’re short on details, but Microsoft has at least confirmed that its WinPho7 phones will play some Xbox Live games. Depending on how Microsoft plays it, this could be the company’s first major foray into portable video games.

Meanwhile, Sony has repeatedly insisted that Apple isn’t a gaming competitor, as if iPhones exist in some bizarro market that isn’t stealing Sony’s business. It’s a hollow argument, but one that I’ve already refuted to death. If I was a Sony executive, I’d at least be worried about Microsoft.

To put all this another way, there’s a good chance the console wars will spill over to mobile phones, and that’s a good thing for gamers. It’s about time Sony’s gaming division and Sony Ericsson stopped pretending the other one exists (I know, the Sony Ericsson Aino has PS3 remote play, but not for games).

Just one question: If Sony’s planning on bringing Playstation games to a tablet and smartphone, what does that mean for sweet, sweet buttons?

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The PSN Problem, Or How Sony Got Scooped By Its Own Customers

You know things are bad when Sony tells Playstation 3 owners not to turn on their consoles for fear of data loss, but they’re even worse when the warning comes 16 hours, and an entire night, after the company first acknowledged problems with the Playstation Network.

This morning, Sony announced that PS3 consoles, with the exception of the new PS3 Slim, can’t connect with the Playstation Network because of a bug in the system’s clock. What’s worse is that simply turning on the consoles can cause “errors in some functionality, such as recording obtained trophies, and not being able to restore certain data.” As such, Sony advised staying away from the PS3 — unless you’ve got a Slim — until they can fix the problem, hopefully within 24 hours.

As with any tech service outage, it’s appropriate to look at whether the official response was adequate. In this case, Sony’s clearly was not.

Information moves astoundingly fast in the gaming world. I first got wind of the problem at around 4 p.m. PST, reading a Twitter update from Game Informer’s Philip Kollar. His PS3 Trophy information was gone, and he couldn’t play any games. That was two hours before Sony itself acknowledged the problem and said it was looking into it.

Before long, Sony’s customers blew the story open. Reports of internal clock issues were everywhere, mainly stemming from the popular gaming forum NeoGAF. By midnight, one user had posted a detailed FAQ on who was affected, what to do and what’s at risk by turning on your console.

That’s exactly what Sony should’ve done. Instead, the company sat on the issue until Monday morning, when spokesman Patrick Seybold posted a sterile message explaining the errors. The warning to PS3 Fat owners was buried in his blog post. That was the last we heard from Sony. Among the perfectly valid questions that were unanswered: How will a fix will be delivered to people who can’t go online? What other data is at risk of being lost? Will people get their trophies back?

Kotaku’s reporting that consoles are now coming back to life (but no word from Sony, mind you). Sony still has some explaining to do, and gamers deserve an apology not just for the outage itself, but for being kept in the dark.

Update: Sony’s made it official that service is back, that a non-existent leap year was to blame, and that the problem resolved itself once system clocks hit March 1.

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Sony’s Universal Game Controller Patent: Curious, Indeed

The eagle-eyed patent watchers at GoRumors have spotted a strange patent application from Sony, for a video game controller that works with all consoles.

Sony calls this device the “Universal Game Controller,” so there’s no question as to what purpose it would serve. The patent describes an LCD touch screen device that communicates with several consoles at once through a wireless receiver. Instead of physical buttons, there are virtual ones, displayed on the touch screen in context with whatever console you’re playing at the moment.

Sony only specifies the consoles by brand — Playstation, Nintendo and Xbox — but says it would be backwards compatible to emulate controllers that are no longer available.

I’m skeptical. The patent doesn’t mention motion controls or accelerometers at all, a glaring omission as Sony and Microsoft develop their own motion controls to catch up with Nintendo’s Wii. All three consoles will use different methods for interpreting gestures anyway, so a universal motion controller would be futile.

Technical obstacles abound as well. Sure, the Xbox 360 and Playstation 3 accept USB controller input, so you could plug in a universal receiver that way, but connecting the Wii and older consoles would be a challenge, if not impossible, without special adapters.

Also, I can’t imagine Nintendo and Microsoft would appreciate Sony jacking into their consoles with its own controller. That seems like a Palm Pre-iTunes situation waiting to happen.

Logistics aside, a universal controller based on a virtual button pad isn’t ideal for consoles that weren’t designed around it. I’d much rather see Sony release a version of its existing Playstation 3 controller that played nicely with other consoles. Even PC compatibility would be nice; in that regard, Microsoft’s wired Xbox 360 controller is already more universal.

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A Modest Proposal for Sony’s PSP, and the Marketing Thereof

Nintendo and Sony reacted predictably to the iPad’s debut last week — that is, they blew it off.

Sony’s comments, in particular, deserve scrutiny, because PSP sales fell further last year than any other console. It’s harder to find fault with Nintendo’s remarks when the Nintendo DS continues to outsell every gaming machine on the market. John Koller, Sony Computer Entertainment’s director of hardware marketing, said Apple’s gaming presence has been “a net positive” for Sony. “When people want a deeper, richer console, they start playing on a PSP,” he told the Wall Street Journal.

Sony’s been saying this for a while. The company believes that the PSP offers deep gaming experiences while the iPhone is shallow. That is increasingly less true as games like Assassin’s Creed and Grand Theft Auto: Chinatown Wars end up on Apple’s devices. Besides, ignoring consumers who liken portable games to snacks isn’t wise. That’s probably why Sony introduced PSP Minis, a downloadable catalog of cheap, small-scale games, albeit more expensive than the same games on the iPhone.

So here’s what I propose: Instead of trying to position the PSP as the major leagues to the iPhone’s farm team, Sony should exploit the one real advantage it has. I’m talking about buttons.

We’re entering an age where buttons are marginalized. The Wii threw out many of them. Nintendo DS games often focus on the touch screen. Microsoft’s Project Natal will do away with buttons entirely. Play any console game that’s been ported to the iPhone, and you’ll miss the D-Pad’s tactile feedback. Someone’s got to stand up against the erosion of gaming’s most time-honored tradition.

It might as well be Sony, whose PSP is blissfully set in its ways. Mr. Koller, I propose that you ditch the silly marketing jargon and say something that gamers really understand: “Button mashers, welcome home.”

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Why Are We Talking About the Sony “Kill Switch?”

In what looks like an example of staggeringly bad journalism, the Telegraph ran a story on Sony’s mythical “kill switch,” or “Sony Timer” — a Japanese urban legend that says Sony products are timed to fail shortly after their warranties expire.

My problem with the article isn’t the urban legend itself — almost two decades old, the myth is fascinating in that it applies only to Sony products — but that it pretends to be a news story while offering no new information whatsoever. The story, by Hunter Skipworth, has not a single statistic, quote or recent piece of evidence to back its claim that “many” Japanese people still believe in the Sony Timer (and how many is “many,” by the way?). Nonetheless, Wired, Engadget and CrunchGear picked up the story without questioning its validity.

Much of the article is rooted in things that occurred four years ago, such as the 2006 recall of 4.1 million Dell laptops containing Sony batteries, and an issue with Bravia TVs that gave them just 1,200 hours of life unless patched. Skipworth says the rumor persists in manga comics and Internet message boards, but he links to no examples, recent or historic. He cites comments from Sony executives that date to 2006 and 2007, saying that the myth is hurting the company, but didn’t bother to get an update for 2010.

It’s also worth noting that an article on the blog Pink Tentacle, which predates the Telegraph article by nine days, has several of the same anecdotes. However, that article does not pretend to be news; the blog clearly states that the post is part of weekly series on Japanese urban legends.

I’m not disputing the urban legend’s prevalence in Japan, nor am I testifying for or against Sony products’ longevity. But the Sony Timer is a 20-year old myth that picked up legs four years ago thanks to a couple incidents. If you’re going to bring it up again and present it as new information, some actual new information is essential.

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The Beginning of the End of Memory Stick? Hope So!

In the great scheme of this, this is minor CES news indeed, but I kinda like it: Sony is releasing a line of SD and MicroSD memory cards. If it were any other company, I wouldn’t be writing this post, but we’re talking Sony–the company behind the venerable, eternally annoying, rather pricey, confusingly named, incompatible-with-the-rest-of-the-world Memory Stick format.

Sony, of course, would argue that Memory Stick is an argument in favor of buying its products. I’ve always found it a reason to decide against buying them–even though many of the products that take Memory Sticks, such as scads of Sony’s cameras, have been otherwise otherwise nifty. (I do admit to having a couple of them around somewhere, though–the one time I willingly used them was when I owned a Sony Clie PDA eons ago.)

Sony’s press release about the new SD cards stresses that Memory Stick is still a fabulous format and owners of Sony products should be grateful they have it. And I suspect that nobody within Sony even wants to deal with the possibility that its entry into SD is a first step towards winding down Memory Stick. I’d love to think that it might be, though. Anyone out there want to make the case for keeping the format, other than placating long-time Sony customers who have lots of cards stuffed in desk drawers?

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What a Paid Playstation Network Might Actually Look Like

Earlier this week, I pondered the ways in which I might pay for the Playstation Network, because Sony is considering a premium version of its online service for next year, but hasn’t explained what it will entail.

It appears that Sony’s been asking some of its customers to ponder as well, with a survey conducted by IPSOS Online Research that lists 22 potential features. Not all the features are included in every plan, and survey takers were asked to choose the plan the like best. Kotaku has that entire survey posted here, but I’d still treat it as a rumor because it was sent in by a reader, not officially from IPSOS. And it’s just a survey, so there’s a chance none of these features will make the cut.

It’s important to note that the survey doesn’t mention any existing PSN features. Sony has said that everything you currently get for free will remain free. With that in mind, I’m torn between “Option 1” and “Option 2,” both of which are proposed for $70 per year. Here are some highlights from those plans:

Access to Beta Games: I don’t really enjoy playing part of a game in unfinished form, but I could see some members digging the idea of exclusive early access. That’s what makes E3 such a rush for us press types.

Cross-Game Voice Chat: Oh heck no. This oft-requested feature, which Xbox Live has offered since the Xbox 360’s debut, really ought to be free. But I’d really like to have it either way.

Full Title Trial – First Hour Free: Now we’re talking. If you avoid one game purchase because you hated the trial, the PSN membership pays for itself.

Free Access to PSOne Classics, PSP Minis and PSP/PS3 Themes: At last, a huge perk in the form of actual games to play. This would be a dealmaker for me.

Discounts on Store Content: Technologizer reader ReynaldoRiv had this on his wishlist. Someone at Sony must’ve been listening.

Loyalty Program Rewards: And I had this on mine. It’s only fair to butter up your best customers.

Catch-Up TV: I don’t know enough about this to give a “yay” or “nay,” but I’m intrigued.

The features in this survey are less ambitious than the ones I dreamed up, but they’re also more practical in the short-term. If Sony fused together all the above options in one package, I’d probably pay for that, too.

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Sony Readers Getting Subscriptions

Sony’s Reader e-readers have a decent selection of books, but–unlike the Kindle and Nook–they haven’t done newspapers or magazines. (There’s an RSS reader feature, but as far as I can tell, it’s been busted for months.) But Sony just struck a deal to bring News Corp. content, including the Wall Street Journal, MarketWatch, and the New York Post, to its e-readers. I hope more’s on the way–especially now that the company’s launching the Reader Daily Edition, which can snag periodical content wirelessly as it’s available.

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How I’d Pay for the Playstation Network

Sony’s been grumbling a bit lately about how it’d like to charge monthly fees for the Playstation Network, not for the online gaming and video downloads that Playstation 3 and PSP owners already enjoy, but for additional services.

The first mention came a few weeks ago in a Sony investors’ conference slide, and re-emerged in a Nikkei interview with Sony’s Masayuki Chatani. The company has avoided specifics, which makes me think Sony is still toying with ideas. Seems like a good opportunity to toss out a few ideas of my own. Here are some ways I could be persuaded to pay for PSN:

Help me replace cable: Instead of forking over $200 for a Boxee Box, I’d consider a monthly payment — say $20 — to Sony, especially if the service went above and beyond existing free Web TV offerings. Throw in live sports, and the deal is sealed. Licensing TV content is a sticky mess, so I’m calling this one unlikely in the near future.

Give me game rentals: I’m somewhat happy paying $25 per month for GameFly, but I’d be happier if Sony let me skip GameFly’s occasionally unbearable wait times by offering full game rentals for download. Because the service would only include Sony consoles, pricing would have to be less than GameFly, or more creative. Maybe a certain dollar figure for a limited number of play hours every month. I’d say this is unlikely, but Sony reportedly surveyed PSP owners about a game rental program in May, so it’s not absurd.

Stream me some indie games: The Playstation Network is home to some great small-scale games, such as Flower, Noby Noby Boy and the PixelJunk series. I’d think Sony has more control over these titles than big-budget releases, so why not let PSN subscribers play an unlimited amount of them every month?

All of This, Plus: If Sony could roll my entire wishlist into one attractive package, I could be persuaded to pay as much as $60 a month for it all (after all, I’d be relying on the service for television and a lot of gaming), but I’d like some perks in return. Maybe a monthly discount on a particular retail game, or a free movie download. Incentives go a long way towards keeping the customer roped in; GameFly’s discounts on used games are one of the reasons I’ve never canceled my subscription.

Am I asking for too much?

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