By Jared Newman | Friday, September 4, 2009 at 3:15 pm
Next Wednesday will mark the Sega Dreamcast’s 10th birthday, having launched on September 9, 1999. Less than a year and a half later, Sega discontinued the console, facing competition from Sony’s Playstation 2, the looming threat of Microsoft’s Xbox and some friction within the company.
1UP editor Jeremy Parish is celebrating a little early with a retrospective. He does a good job of looking back on Sega the Console Maker, explaining why the Dreamcast was an important product — it had great games, mostly — and what led to its demise. But what really struck me while reading was how much the game console business has changed and solidified over the last 10 years.
Ever since Microsoft launched the Xbox in November 2001, we’ve been playing consoles from the same three manufacturers, with virtually no outside competition. That was unheard of in the 90s, which saw a handful of console makers come and go. The 3DO, Atari Jaguar, TurboGrafx-16 and Neo Geo all took a stab at the home console market, but either failed miserably or didn’t produce any progeny.
Sega was a different case because, as Parish points out, it had been around. Even before the Genesis fiercely competed with the Super Nintendo, there was the Sega Master System, and before the Dreamcast came the Sega Saturn. Sega’s exit from the console market was significant because it made room for Sony, Microsoft and Nintendo to dominate.
I don’t see any of those three manufacturers bowing out any time soon. If the Playstation 3, Xbox 360 and the Wii all stick to their goals of a 10-year life cycle, we’ll be looking at 15 years with the same three brands. The only competitors I see on the horizon are cloud gaming services such as OnLive and Gaikai.
That’s not a bad thing as long as everyone’s innovating. It just underscores how console gaming is no longer a wild and unpredictable industry. By dropping the Dreamcast, Sega made the transformation possible.
September 4th, 2009 at 6:22 pm
I plan on having a Dreamcast 10th birthday party with a Typing of the Dead marathon with friends!
September 5th, 2009 at 7:18 am
Definitely one of my favorite consoles of all time. I didn’t read the source article, but one of the groundbreaking features was usable online play. I had Daytona races with out of state friends. Also loaded up a crappy web browser via disk. And mucked around in Linux.
September 8th, 2009 at 9:12 pm
The Dreamcast still has the best games, had better graphics than the Sony PS2 despite the hyped up emotion emulator that few games ran (compare Tekken game for PS2 to the Dreamcast for example – the PS2 looked like it was running in enhanced mode, what a joke)!
The VMU was ahead of it’s time, you could train your Sonic Chao while on-the-road in your hand, then re-upload him to your game with more experience points!
The Dreamcast is still online today! It went online first and had full BBA/High-speed internet support. Many of the same that PS2 shared with the DC could not play online or had limitations that the DC did not have.
Happy Birthday, Dreamcast! Let’s play Q3 online against PC and PS2 players…oh, I forgot the PS2 can’t play Q3 online…
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