Posted by Jared Newman | Wednesday, December 23, 2009
On the most basic level, Borderlands succeeded, giving players crazy weapons such as rocket shotguns and corrosive SMGs, then letting people team up online or in split-screen to scour the desert wasteland for booty. My problem with Borderlands is that it felt so lifeless, sending players on fetch quests and failing to provide the Mad Max atmosphere that was promised. Fortunately, Take-Two has vowed to turn Borderlands into a megafranchise. I’d love to see the series take a page from this year’s Assassin’s Creed 2, whose bustling cities should be a model for every open-world video game to come.
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[…] Borderlands launched in October 2009, and at first I couldn’t shake the feeling that the game didn’t entirely deserve its plaudits. Its post-apocalyptic setting, while intriguing, never fleshed itself out, and nearly every mission […]
May 12th, 2010 at 4:49 pm
my favorite character on the Plants Vs. Zombies game is none other than the Michael Jackson zombie.:;*