Author Archive | Jared Newman

Synergy! PSP Minis on Your PS3

Sony’s PSP may be threatened by the iPhone and woefully behind the Nintendo DS in sales, but it’s the only handheld gaming device that has a console big brother and genuinely plays nicely with it, letting you stream movies and original Playstation games from the Playstation 3. That bond will strengthen later this month, when Sony brings PSP Minis to the PS3.

PSP Minis are a collection of cheap, small-scale games that debuted for the handheld in October. Many are ports of existing iPhone games, but unfortunately they’re more expensive, partly because they require an ESRB rating. Come December 17, an optional PS3 firmware update will turn on the emulator for PSP Minis, letting users play the games on both devices for no extra cost.

Sony’s way ahead of the curve on this idea, not only trumping Apple and Nintendo, but Microsoft as well. Microsoft chief executive Steve Ballmer has talked about the “three screens” of PC, mobile and television, but so far that vision hasn’t applied to gaming. Yes, you can purchase movies through the Zune Marketplace and watch them on either device, but the ZuneHD’s entry into gaming has been rather timid with just a handful of Microsoft-made, ad-supported games, and no talk of support on the Xbox 360. Earlier this year, it was rumored that Microsoft would release a gaming handheld that could transfer games from the Xbox 360, but that report hasn’t panned out.

I’ve come down hard on Sony in the past — the company is content to ignore the iPhone as it hovers in the PSP’s blind spot — but treating the PSP and PS3 as siblings in more than just branding is a good idea. More of this, please.

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The Video Games Your Kids Shouldn’t Play

Common Sense Media has spoiled the fun of teens and ‘tweens everywhere, releasing a list of 10 games parents should avoid giving their kids as gifts this holiday season.

The list includes 10 alternatives, but that’s of little consolation when most of them are third-tier or year-old releases. For instance, Assassin’s Creed 2 is swapped for last year’s Mirror’s Edge. Battlefield: Bad Company is recommended in place of Call of Duty: Modern Warfare 2. Some of the alternatives don’t even resemble the original, like the platform puzzler Braid instead of the fantasy RPG Dragon Age: Origins. I also got a kick out of Demon’s Souls’ downvote partly because of its “depressing vibe” and brutal difficulty that can “break the spirit of even the most seasoned gamer.” How true!

I don’t want to rag on Common Sense’s list too much, as I like anything that helps parents be smart about media, but in general I tend to be wary of “play this, don’t play that” recommendations. One reason is that some of the games mentioned have parental restrictions built in. Brutal Legend, for example, asks at the start of the game whether you want to see gore and hear curse words. It’d be too bad if some teens, especially if they love metal music, missed out on that game, so a more valuable list would say which of these games has parental controls.

But the bigger issue is that the rating isn’t necessarily the be-all end-all. The teen-rated Infamous, for example, lets players become forces of evil (or good, if they choose) and kill innocent people. The game’s not as gory as Borderlands, but it stands on trickier moral footing. Left 4 Dead 2 is a bloody game, for sure, but it demands teamwork with real people online to defeat a common foe.

I’m not saying a 10 year-old should necessarily play either of those games, but a little more understanding of what the games entail, regardless of their rating, can go a long way towards making decisions that keep everyone happy.

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Games for Windows Gets On Demand Downloads, But Why?

Microsoft is being Microsoft and stepping into a market that the competition proved fertile a long time ago. This time, the company’s offering on demand downloads of PC games, going toe-to-toe with Steam, GamersGate, Direct2Drive and others.

The service, called Games on Demand, launches on December 15 as part of Games for Windows – LIVE. (I guess that awkward en dash prevents people from thinking of Windows Live, which is something entirely different. Chalk it up to bad naming habits, maybe?)

Anyway, I’m scratching my head, looking at Microsoft’s press release and trying to determine how Games On Demand will distinguish itself from the competition, particularly Steam, which rules the market. Looks like a pretty straightforward download service to me, but the company swears this one is different: “With Games on Demand, we didn’t just want to create a cut-and-paste version of existing digital distribution services,” Mike Ybarra, general manager of Live Engagement Services, boasts.

The one specific benefit Microsoft describes is the ability to “re-install your games whenever you want, wherever you want.” Steam does that too, because games are linked to your Steam account, rather than a specific computer. As for games, Steam already sells everything Microsoft lists as launch titles, including Resident Evil 5, Red Faction Guerrilla, Battlestations: Pacific, World of Goo and Osmos. Also, the features you get with Games for Windows look pretty much like Steam, with matchmaking, voice chat, text messaging and achievements.

I’m not questioning Microsoft’s move — they’re now selling game downloads on the Xbox 360, so they might as well get some PC action too — but I don’t see any clear reasons for gamers to abandon the download services they already use.

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Redbox May Do Gaming, But It’s a Tough Sell

Redbox wants to do for gaming what it did for movies by offering nightly game rentals from its popular kiosks.

According to Reuters, Redbox is talking with game developers (publishers, more likely) about renting games for $2 per night. The company won’t say which publishers are involved, but THQ, the company behind Saints Row, said it would consider the idea. Redbox is already testing the program in Wilmington, N.C., and Reno, Nev.

There are only two problems: Just as Blockbuster is following Redbox’s lead with movie rental kiosks, Redbox was beaten to the punch by Gamefly, which has been operating G-Box kiosks since March. More importantly, as I’ve experienced first-hand, renting video games through kiosks is unpleasant, at least with the business model that both companies are pursuing.

Game rentals are fundamentally different from movie rentals. You can watch a movie in one evening, but you can’t play an entire game in one night without a four-pack of Red Bull, and possibly the next day off from work. The real money from game rentals, I suspect, is made when you keep that game beyond the first day. That’s probably why Gamefly constantly sends me coupon codes for free rental nights. (Seriously, they’re like AOL demo discs in e-mail form.)

Unfortunately, the G-Box costs $2 per day, the same price Redbox chose for its pilot program. If either kiosk operator is serious about game rentals, it needs a weekly price scheme for considerably less than $14. As it stands, gaming by kiosk makes the most sense for people who want to try before they buy — and the G-Box does let you purchase games from it. Otherwise, you’re better off renting from a place that won’t put you under so much pressure. There’s enough of that going on in the games themselves.

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Game Console Buying Guide 2009: How to Choose Wisely

I’ll talk about video games to anyone who can stand to listen, but I’m always surprised when someone asks me which of the three current home consoles is the best. Choosing a video game system isn’t about superiority — sorry fanboys — it’s about having fun with your $300 to $500 investment instead of using it as a dust magnet. With Sony, Microsoft and Nintendo all cutting prices, it’s a pretty good time to talk about buying a Playstation 3, an Xbox 360 or a Wii. And now that I’ve got all three in my living room, I feel pretty comfortable helping you through it.

For the sake of getting everyone up to speed, let’s start with an overview of each system.

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Nokia N900 Plays NES Emulators? You Never Heard That.

The first rule of classic console emulation is that you don’t talk about classic console emulation, but that’s exactly what Nokia did to promote its new N900 smartphone, and now the interest of Nintendo’s legal team is piqued.

According to The Independent, Nokia posted a video clip of the N900 running Super Mario World and Super Mario Bros. 3, among other classics, using emulators. The official video and accompanying Nokia Conversations blog post have since been removed, but I’ve found what appears to be the same video here, for now. It mentions how some emulators let you tweak the N900’s controls for the best set-up, while others even take advantage of the phone’s touch and tilt capabilities.

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Coda: Gameloft Loves Android After All!

The developer behind mobile phone versions of Assassin’s Creed and Brothers in Arms isn’t as anti-Android as its finance director led us to believe.

Less than a week after Gameloft financier Alexandre de Rochefort said the company has “significantly cut” investments in Android, Gameloft issued a press release saying, essentially, that it still loves Google’s mobile platform, and wants to make sweet, sweet “High Definition games” on it.

In particular, Gameloft will develop titles for second-generation Android phones such as Motorola’s Droid and Sony’s Ericsson Xperia X10.

When I previously outlined the problems with Android gaming, I said there’s room for improvement, particularly with multi-touch technology in the Droid. It’s worth noting that both the phones Gameloft mentions allow for 3D games as well — something Gameloft excels in with the racer Asphalt 5 and the Grand Theft Auto clone Gangstar: West Coast Hustle.

So it appears that Rochefort’s statement about Android investment was misinterpreted, but remember that he also knocked the Android’s ability to actually sell games. His words: “It is not as neatly done as on the iPhone. Google has not been very good to entice customers to actually buy products. On Android nobody is making significant revenue.”

That issue isn’t addressed in Gameloft’s latest press release, but I imagine there’s a chicken-and-egg theory in play. If developers take the first step of making high quality games on Android, phone manufacturers can market gaming as a key feature in their products, attracting more game sales, which in turn brings in more interest from developers. So I’m glad Gameloft isn’t bailing out on a mobile gaming platform that has potential to grow.

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Microsoft Pats Its Back for New Xbox Live Features

Last week, Microsoft brought Facebook, Twitter, Last.fm and the Zune Marketplace to Xbox Live. And it’s been a rousing success! According to Microsoft, at least.

The company says nearly two million people signed into Facebook from Xbox Live in less than a week since the feature launched on November 17. Almost one million people created Last.fm Internet radio profiles, and 1.7 million people checked out the Zune Marketplace, which is the Xbox 360’s new digital storefront for 1080p video. Microsoft suspiciously left out usage numbers for Twitter, saying only that the service “was abuzz” with Xbox-based tweets.

There is, of course, reason to be skeptical about these numbers and what they mean. Usually, Facebook and Twitter are only open to paid Xbox Live Gold subscribers, but from November 20 until yesterday, those services along with the rest of Xbox Live Gold were open to everyone in the United States, including non-paid Silver members. That means more of Xbox Live’s 20 million total active users may have tried the new services than usual.

And besides, trying doesn’t mean liking. I signed in to Facebook and sent a Tweet from Twitter, but didn’t particularly enjoy either experience. I fired up the Zune Marketplace but didn’t buy anything (and actually, I was sort of offended that music videos cost $1 to $2, when you can easily find them for free on YouTube). The only service I used in earnest was Last.fm, which came in handy for a party I happened be throwing over the weekend.

There was one statistic from Microsoft that was truly impressive: On November 10, launch day for Call of Duty: Modern Warfare 2, more than 2.2 million people logged in to play. It’s proof that no matter how hard Microsoft tries to show the value in all of Xbox Live’s extra services, it’s still all about the games.

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Coming Soon: An Education in LittleBigPlanet

The Entertainment Software Association is jumping for joy today over President Barack Obama’s acceptance of video games as an educational tool. As part of a bigger plan to boost education in science, technology, engineering and math, two game design competitions were announced, and the results will be used in classrooms, libraries and community organizations.

One of the contests will challenge game designers to create levels in last year’s Playstation 3 exclusive LittleBigPlanet, stressing science and math. The winning levels will be distributed for free, as all LBP levels are, and Sony will also donate 1,000 PS3s, along with the game, to libraries and community groups in low-income areas.

The other contest is a straight-up math and science-themed game design competition. Speaking to Kotaku, ESA President and CEO Michael Gallagher said the games could reach school classrooms by next fall. He beamed that today is a “very, very good day” for the gaming industry and “a significant leap into maturity and toward acceptance.”

This might sound silly, but I’m hoping that whatever comes out of these contests isn’t overtly educational, because that concept is neither new nor exciting. I played Number Munchers in elementary school, and while I was happy to be gaming instead of solving problems on paper, deep down I’d rather have been playing Pac-Man, or better yet, Super Mario Bros. Fast forward 20 years, and you’ve got the “Heating Plastics” game at the Nobel Prize’s Web site, which I could barely sit through long enough to find out how to play. It’s like chloroform.

Games are certainly capable of hiding their educational qualities. If you play an RPG, you’ll pick up resource management skills. If you play a strategy game, you’ll deal with conflicting and complicated decisions. Play Portal or World of Goo and you’ll learn a thing or two about physics. I don’t think math and science skills are impossible to bake into game types that kids really want to be playing. The trick is to mask it, otherwise it’s just another educational game the kid will forget once he or she is back home with the Wii.

So yes, games industry, today is an important day. Don’t blow it.

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What’s Wrong With Android Gaming?

The latest in self-important mobile app developer drama comes from Gameloft, but it’s not the usual iPhone bashing we’ve come to expect.

Instead, Gameloft finance director Alexandre de Rochefort declared (via Reuters) that the company’s got beef with Android. “We have significantly cut our investment in Android platform, just like … many others,” he said at an investor conference in Barcelona. He explained that the Android Market is just too weak compared to the iPhone’s App Store, on which Gameloft sells 400 times more games.

“Google has not been very good to entice customers to actually buy products,” Rochefort said. “On Android nobody is making significant revenue.”

I’m not an Android phone owner, so I can’t speak at length about the Android Market experience. From my understanding, it’s no great shakes. But as a gamer, I can spot a few things that are holding Android back.

For starters, Android 2.0 was the platform’s first version to support multi-touch, a vital feature for first-person shooters such as Wolfenstein 3D or the excellent Eliminate Pro. In Gameloft’s case, no multi-touch means no Assassin’s Creed 2 or Gangstar: West Coast Hustle, both of which rely on multi-touch controls.

Then you’ve got the low application storage limits found in most Android hardware to date. Even the latest, Motorola’s Droid, only allows for 256 MB of app storage. As Android and Me notes, that rules out a game like Myst, which on the iPhone occupies 727 MB.

I also think there’s a silent killer at hand in the form of emulators. I sampled a friend’s Droid last weekend, and I couldn’t believe that he could play classic Nintendo, Genesis and Super NES games on his phone. That’s an asset if you’re a consumer, but I don’t doubt that emulators cannibalize game sales in the Android Market.

To top it off, I don’t get the sense that Android phone manufacturers and carriers are marketing video games as a big use. Check out the pinwheel on Verizon’s Droid Web site — gaming barely gets a mention.

The sad thing is that most of the points I mention are being addressed, or are at least fixable. Gameloft has every right to complain, as developers do, but maybe the company is bailing out at precisely the wrong time.

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