Author Archive | Jared Newman

Mario, and Why the Wii Will Still Reign

Super MarioIt’s been rumored lately that Nintendo will cut the Wii’s price from $250 to $200 some time this month. That wouldn’t be a surprising maneuver, as Sony and Microsoft have recently tinkered with their own home console pricing.

But at first, I laughed off the news. Nintendo doesn’t even have a killer app for the holidays, I thought to myself, wondering whether a measly $50 price cut would really help juice the lead between the Wii and its competitors.

Then again, I initially forgot about Mario.

Confession: I’ve had enough of Mario ever since 2007’s Super Mario Galaxy — hailed by critics as nothing short of perfection. In my eyes, Mario 64 was the last game to bring with it a sense of magic, so either I simply grew out of Mario, or Nintendo dropped the ball. Either way, after 20-plus years of playing video games, I approached Galaxy with a “been there, done that” mindset, and the game didn’t sway me.

But I’m in the minority, and sometimes I lose sight of Mario’s enduring popularity. That’s why, when I looked at NPD’s August sales figures, I was shocked to see New Super Mario Bros., a Nintendo DS game that is 3 years old, hanging in 12th place for software sales. And that doesn’t count the number of people who bought a used copy of the game. The Nintendo DS was the top-selling console last month, at 552,900 units, and I’m sure many of those consumers chose New Super Mario Bros. as one of their first purchases.

Here’s the kicker: New Super Mario Bros. Wii is coming out in November. It’s essentially the same side-scrolling, 2D Mario game you’ve been playing for decades, but with up to four players at a time. The idea couldn’t bore me any more, but I know people will lap it up. Pair that with a Wii price cut, and Nintendo’s golden again.

I know, I said 2009 is the Year of the Playstation 3, and I still believe it, in that Sony will hit a major turning point this year. But Nintendo, which has reigned since the Wii debuted in 2006, isn’t going anywhere anytime soon.

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You Own Your Tweets … But So Does Twitter?

TwitterReading about changes to a site’s terms of service is a lot like hearing someone say, “We have to talk.” It’s never a good sign.

So, despite the calm way in which Twitter’s Biz Stone described the site’s updated terms of service, I’m raising  skeptical eyebrow. We’ve heard a lot today about the new terms’ advertising possibilities, but I’m more alarmed by the declarations of what Twitter can do with your content.

Stone notes that “your tweets belong to you, and not to Twitter.” At the same time, Twitter is allowed to “use, copy, reproduce, process, adapt, modify, publish, transmit, display and distribute such Content in any and all media or distribution methods (now known or later developed).”

After all that, what ownership do I have that Twitter doesn’t?

Let’s make an analogy. Say I write a sentence on a piece of paper. They’re my words, on my paper, plain and simple. But let’s say the paper company had declared that it can take those words and use them as it pleases, because they were written on the company’s paper. Can I still say that I’m the owner of those words?

The justification for Twitter’s reproduction rights is, simply, “that’s what we do.” Not good enough.

Twitter’s terms look a lot like the ones that got Facebook into hot water earlier this year. They’re not word-for-word the same, but you see a lot of similar language: use, copy, scan, reformat, modify, edit.

Not surprisingly, Twitter moved to pre-empt the backlash that Facebook faced by saying that “your tweets belong to you.” (Facebook said it in reverse: “We are not claiming and have never claimed ownership of material that users upload.”)

We’re talking semantics here. The bigger problem is the blanket claims these social networking sites are making on users’ content. I appreciate that Twitter’s terms of service are brief and readable, but I’d rather the site spell out exactly how and where it intends to use people’s tweets, so we’re all on the same page.

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Calling It: 2009 is the Year of the Playstation 3

ps3slimEven with the reduced-price PS3 Slim arriving at the tail end of August, Sony’s console gained considerable ground on the Xbox 360 and the Wii according to the NPD Group, coming in just behind the former by 5,400 sales, and the latter by 67,400 sales. Indeed, the stage is set for the PS3 to top both the Wii and the Xbox 360 in September.

So let’s make the declaration, shall we? 2009 is the Year of the Playstation 3. Nintendo and Microsoft fanboys, delay  your vitriol while we qualify this.

The “Year of the Playstation 3” has become somewhat of a punchline in the gaming press. According to numerous accounts, 2008 was supposed to be the PS3’s year, except that the console never dug itself out of last place in North America, and had no signs of doing so. (To be fair, Sony’s doing just fine overseas, as PC World’s Matt Peckham wrote last month.)

At the start of this year, when some were bold enough to back Sony again, chuckling ensued. But now, things are looking up. It’s already September, so there’s a lot of catching up to do and little time. Come the end of the year, Sony may still be on the bottom of the heap in annual sales, but it’ll have something its competitors don’t: Momentum.

Yes, I said “momentum,” the buzzword Sony’s PR team kept using to describe the Playstation brand even as it languished through the end of last year. No joke, Sony has it now, thanks entirely to the PS3 Slim and the price cut it brought along. Meanwhile, the Xbox 360 seems to be stagnating with a pseudo-price cut, waiting for Project Natal to tap the casual audience. Same goes for the Wii, which desperately needs something to spark interest and stop the shedding of year-over-year sales.

Sony, on the other hand, has nowhere to go but up, and a cheaper, slimmer console is the best way to begin the ascent. Come 2010, the console wars will look a lot different.

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Apple: Hey Sony, Nintendo, Bring It

iphonepspdsMan, we’re getting so close to having Apple as a real contender in the handheld game console wars, I can feel it.

As Gamespot points out, Apple’s music-themed event marked the first time that the company publicly argued why the iPhone and iPod Touch are better gaming options than Sony’s PSP and the Nintendo DS. Phil Schiller, Apple’s senior vice president of worldwide product marketing, went so far as to say those other two consoles are “not a lot of fun.”

Now, we can debate ad nauseum the merits of iPhone and iPod Touch gaming vs. the PSP and the DS. We can argue which device is the most successful, has the best games or has the greatest chance of survival. But that’s boring. What’s really great about the console wars is all the bickering and spin that goes along with it. In that regard, Apple showed that it’s ready to play hardball.

At yesterday’s event, one of Apple’s slides touted a catalog of 21,178 “Games & Entertainment Titles,” compared to 3,680 DS games and 607 PSP titles. Of course, it’s totally bogus for Apple to include “Entertainment” in the mix, as we’re strictly comparing gaming devices here. A quick check of Apptism shows 14,657 games on file.

If Apple’s still ahead, why fudge the stats? Because that’s what you do in the console wars. I’m reminded of when Sony argued last January that it’s a better value than the Xbox 360, assuming that you bought the basic Xbox 360 Arcade, then purchased the most expensive hard drive available and threw in an optional Wi-Fi adapter. Sure, the argument is valid, but the math is fuzzy.

And then, there’s all the trash talk. Back in February, I looked on with delight at the way Microsoft and Sony were sniping at each other. Yesterday, Schiller argued that “once you play a game on the iPod touch, you think ‘hey, [the DS and PSP] aren’t so cool any more…'” Burn!

Sony and Nintendo haven’t fired back yet (in fact, Sony’s been unbelievably timid on the matter), but if Apple keeps up this rhetoric, it’s only a matter of time until the sparks fly. I can’t wait to watch.

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“Don’t Copy That Floppy” Returns!

No matter how hard the entertainment industry may try, there’s no avoiding cheesiness in anti-piracy campaigns. Telling someone not to break the law is inherently lame, even if the message is justified.

So I’m thrilled to see that the Software & Information Industry Association is embracing the cheese with a follow-up to “Don’t Copy That Floppy,” the classic anti-piracy video from 1992. Just like the original, the new video features DP (“Disk Protector”) rapping about the dangers of piracy and the injustices of denying content creators their hard-earned cash.

The only thing is, the message has drastically changed. For starters, the SIIA is no longer saying you should buy one copy of software for every computer you use. (“Anything less is like going to the store, taking the disk and walking out the door,” DP used to rap. “It’s called thieving, stealing, taking what’s not yours.”) These days, it’s pretty common for consumers to demand a little more flexibility than one copy per PC.

More importantly, the latest video is not as endearing as the original. Instead of focusing on the moral consequences of ripping off content creators, the the sequel pushes the message that “it’s not just a copy, it’s a crime.” Images of a mother getting arrested for her daughter’s copy schemes accompany a college kid’s nightmares of being locked up and hassled in prison. Accordingly, DP’s voice has grown noticably deeper and more threatening. The video ends with a notorious software pirate, Jeremiah Mondello, warning viewers not to make the same mistakes as him.

The change in tone smacks of desperation. Software piracy has exploded in the 17 years since “Don’t Copy That Floppy,” thanks, of course, to the Internet. And because we’re a more cynical culture now, it’s no longer enough to appeal to the pirate’s conscience — everyone knows the executive’s pockets are affected, too. All that remains is the threat of hard time. For the average person, it’s hard to see that message as anything but, well, lame.

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Reimagining the Future of Digital Games Distribution

xbox-games-on-demandWith Sony launching the download-only PSP Go next month and Microsoft recently launching premium game downloads over Xbox Live, the seeds are planted for a fully digital future.

For the most part, I’ve viewed this as a good thing, but an editorial by Jim Sterling at Destructoid today gave me pause. Entitled “Fearing the future of digital distribution,” Sterling argues that digital distribution, for all its convenience, will come at a price. Game publishers will dominate the marketplace, Sterling writes, offering no refunds, no used game sales and “no accountability whatsoever,” merely because they can. I disagree.

The current behavior of Microsoft and Sony make for inviting red flags in Sterling’s argument. The Xbox 360’s Games on Demand — downloadable games that also sell at retail — are often more expensive to download than they are on disc. And Sony will sell downloadable PSP games that cost more than their boxed counterparts. “The games industry will set its own price at whim, and without any more alternatives, consumers will have no choice but to pay whatever they’re told to pay or simply stop buying games altogether,” Sterling writes.

The problem with this is that it’s based on limited examples. Though Sterling acknowledges that doom-and-gloom is only one possible outcome, it’s hardly the most likely.

Downloads won’t dominate unless consumers endorse the idea, and that requires incentives. Without a reason to go digital — for instance, better value over a hard copy, or rewards for loyalty — consumers will stick with Gamestop. Publishers, in turn, won’t fully commit to digital because there’s no market for it.

Even if console makers slowly grab more market share with downloads, to the point that physical media is out of the equation, it won’t mean the end of competition. In fact, it’ll create more of it. I see a future where a gaming console isn’t only about the best graphics and most exclusive games, but how much value exists in the digital marketplace.

The store that treats its customers the best and offers the most incentive to shop will prosper, while the oppressor will find a smaller audience overall. That’s nothing to be afraid of.

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Google Digs Video Games, Not Aliens. Cool!

google-ufoIf you happened to use Google on September 5, you might’ve seen a UFO sucking up the second “O” in the company’s name.

When Google changes its logo, it’s usually to denote a holiday, or the birthday of a famous scientist or thinker. But this “Google Doodle,” as they’re called, had the ‘net puzzled. The answer started coming together when the company Tweeted a cryptic message that linked to a picture of the logo.

Translating the Tweet, “1.12.12 25.15.21.18 15 1.18.5 2.5.12.15.14.7 20.15 21.19,” into letters of the alphabet yields the following message: “All Your O Are Belong to Us.” From there, all it takes is a some encyclopedic video game knowledge (or in my case, cheating by reading this Telegraph story) to know Google was celebrating the 20th anniversary of Zero Wing.

This is the Japanese space shooting game turned European Sega Mega Drive release, whose butchered English translation resulted in “All Your Base Are Belong to Us.” The phrase turned into a viral phenomenon thanks to a video from the Something Awful forums.

Mashing up a bizarre techno track with supposedly real-world appearances of the game’s dialog, the video is nothing short of brilliant. I can’t say that All Your Base was the first viral video, but it was the first one that really caught my attention for the way it spread so thoroughly into pop culture, despite its obscure origins.

So, kudos to Google for acknowledging it.

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Loopt Does Background Functions on the iPhone. What’s Next?

looptIt’s not full-fledged multitasking, but Loopt will be the first third-party app to send out information even when you’re not actively using it.

The location services program, which tells friends where you are and finds nearby points of interest, has announced an “Always-On” service that continues to update your whereabouts in the background. Here’s the catch: Loopt itself is free, but Always-On will cost an extra $4 per month on your AT&T bill.

Business Insider’s Dan Frommer writes that Loopt struck a deal with AT&T, allowing the iPhone to beam out its location even though Loopt itself is not actually running. As Daring Fireball’s John Gruber writes, this is a server-to-server system, not an app that functions in the background.

The implications of the deal depend on what’s happening behind the scenes. If AT&T is simply providing a workaround for apps that want to send out information in the background, all this means is that other apps — more location services, mostly — could strike similar deals, as long as the app itself doesn’t need to function at the same time.

But let’s just speculate that AT&T has some sway over the iPhone’s inability to multitask. After all, any application that constantly sends and receives information equates to more strain on AT&T’s already inadequate network, so maybe the no backgrounding rule was a way to cut down on traffic. If that’s the case, we might eventually start seeing real multitasking, on the condition that iPhone users pay an additional charge when there’s a data exchange involved.

Given the uproar that would occur if customers started getting nickled and dimed on more monthly charges, I’m inclined to think deals like the one between Loopt and AT&T will be few and far between. But as much as it would irk me, I’d pay a little extra every month to listen to Slacker Radio while playing games or surfing the ‘net.

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Happy (Almost) 10th Birthday, Sega Dreamcast!

sega-dreamcastNext Wednesday will mark the Sega Dreamcast’s 10th birthday, having launched on September 9, 1999. Less than a year and a half later, Sega discontinued the console, facing competition from Sony’s Playstation 2, the looming threat of Microsoft’s Xbox and some friction within the company.

1UP editor Jeremy Parish is celebrating a little early with a retrospective. He does a good job of looking back on Sega the Console Maker, explaining why the Dreamcast was an important product — it had great games, mostly — and what led to its demise. But what really struck me while reading was how much the game console business has changed and solidified over the last 10 years.

Ever since Microsoft launched the Xbox in November 2001, we’ve been playing consoles from the same three manufacturers, with virtually no outside competition. That was unheard of in the 90s, which saw a handful of console makers come and go. The 3DO, Atari Jaguar, TurboGrafx-16 and Neo Geo all took a stab at the home console market, but either failed miserably or didn’t produce any progeny.

Sega was a different case because, as Parish points out, it had been around. Even before the Genesis fiercely competed with the Super Nintendo, there was the Sega Master System, and before the Dreamcast came the Sega Saturn. Sega’s exit from the console market was significant because it made room for Sony, Microsoft and Nintendo to dominate.

I don’t see any of those three manufacturers bowing out any time soon. If the Playstation 3, Xbox 360 and the Wii all stick to their goals of a 10-year life cycle, we’ll be looking at 15 years with the same three brands. The only competitors I see on the horizon are cloud gaming services such as OnLive and Gaikai.

That’s not a bad thing as long as everyone’s innovating. It just underscores how console gaming is no longer a wild and unpredictable industry. By dropping the Dreamcast, Sega made the transformation possible.

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Yikes, Yelp is Gaining on Citysearch

yelp-logoIn the battle to tell people where to go and what to eat, Yelp is quickly turning the tables on the incumbent Citysearch.

TechCrunch’s Eric Schonfeld reports that Yelp’s U.S. traffic has grown 80 percent over the last year, to 8.6 million unique visitors in July. Citysearch is still ahead with 15.4 million unique visitors in July, but it’s not growing.

That spells trouble for Citysearch, because Yelp is only going to get better as more people use the site.

This isn’t a perfect analogy, but I see Yelp as the Wikipedia to Citysearch’s Encyclopedia Britannica. Sure, both sites contain user ratings and reviews, but Yelp is almost entirely powered by them (scandals aside), while Citysearch remains anchored by editorial hands. Visit a restaurant page on Citysearch, and the first description you see will be from “The Editor.” Go to Yelp, and you’ll get snippets of user reviews, highlighting the menu items that are mentioned most.

Yelp’s community focus provides an immediate impression of the business by consensus. Often times, I need only glance at a restaurant review on my iPhone to know if the place I’m standing in front of is worth going inside, and what item is the best on the menu. This experience only improves when more people are contributing to the discussion.

A restaurant reviewer might protest, arguing that consensus is no way to judge a restaurant or business. That’s a valid point, but Citysearch doesn’t provide in-depth reviews, either. (Who is “The Editor,” anyway?) The result is a lack of identity compared to Yelp’s strong sense of community.

Citysearch executive Kara Nortman tells TechCrunch that it’s got some new strategies in store, such as a “neighborhood platform” that will be filled with “trusted content.” I’m not sure what that refers to, but I’m guessing Citysearch will try to pride itself on information that’s more reliable than Yelp’s.

The only problem is that Yelp is growing more reliable every day. I don’t need a trusted advisor to tell me what to eat at a restaurant when there are hundreds of people who are already saying the same thing.

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