Author Archive | Jared Newman

Bill Gates Sees Project Natal in Windows’ Future

xboxnatalMicrosoft tricked us by revealing its 3D motion-sensing camera at E3. At the game industry’s biggest trade show, we all assumed Project Natal would be a console peripheral for gaming, but Bill Gates says the camera will have other uses in Windows.

As part of a lengthy interview with CNet, the Microsoft chairman said Project Natal is not just for games, “but for media consumption as a whole, and even if they connect it up to Windows PCs for interacting in terms of meetings, and collaboration, and communication.”

Gates stayed pretty vague when describing how Natal might be used away from the Xbox 360. He noted that motion control could come in handy when managing movies, music and “home system type stuff.” He also said “there’s incredible value as we use [Natal] in the office connected to a Windows PC,” but the rest is left to imagination.

It’s easy to see some common ground with the Xbox 360 and Windows PCs. The obvious use is gaming, but one of the things shown during Natal’s E3 demonstration was motion-controlled menus. Instead of using a joystick or remote control, the demonstrator moved through the Xbox 360 dashboard by flicking his hand in the air. That functionality might be useful for PC entertainment hubs, so maybe Natal will be integrated with Windows Media Center.

Beyond that, I’m at a loss for ideas. The key to Natal is that it senses three axes instead of two, but what office uses or collaborations would take advantage of that? Are we looking at a reinvention of the wheel, or just tacky gimmicks? Natal is an exciting prospect for gaming and entertainment, but I fail to see how it’ll work as an office tool. It could fail miserably in that regard if it doesn’t change everything.

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Ridiculous: Premium Game Includes Night Vision Goggles

callofdutyprestigescreenIf you like playing video games, and tend to snoop around a lot in the dark, Activision’s got a proposition for you.

Call of Duty: Modern Warfare 2’s Prestige Edition was revealed today, and it includes night vision goggles — not replica goggles that look good on your mantle, but fully-functioning, paint-everything-green night vision specs.

Mum’s the word on pricing for the package, which also includes typical collector’s edition fare such as a book of concept art. Most Xbox 360 and Playstation 3 console games cost $60, with collector’s editions often costing $80 or higher. The inclusion of night vision goggles in Modern Warfare 2’s Prestige Edition will likely drive the price way up.

Limited edition video game packages never appealed to me, as someone who tries to be frugal about gaming. When a special bundle costs more than $100, that’s money you could’ve spent on an oldie but goodie in the bargain bin. I’d rather have that than a Master Chief helmet on my mantle, but I understand the value in showing your gamer cred.

Still, night vision goggles? Those don’t even look good on display — despite the included head sculpture — unless your living room features a mannequin in military garb.

So my challenge is this: If anyone here is considering the Modern Warfare 2 Prestige Pack, please justify your purchase. I genuinely want to know what use for night vision goggles you have in mind. Only then can I understand where video game fandom ends and total ridiculousness begins.

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Bioshock 2 Delayed. One Less Holiday Game, Please.

bigsisterbioshock2The gaming world was seriously bummed out today, hearing that the blockbuster Bioshock 2 will be delayed until fiscal year 2010. I’m thrilled.

Publisher Take-Two said in a financial update that the game needs “additional development time,” but there are hints that the company wants to duck this year’s holiday game rush, even if FY2010 technically allows for a November or December release. Mainly, the following quote shows the publisher’s hand: “We believe the result [of a delay] will be a more compelling consumer experience and a better performing product in the marketplace (emphasis mine).”

Could this signal an end to the age-old practice of releasing too many good games at the end of the year? Maybe, but there are other factors that can’t be ignored. Take-Two acknowledges that it’s partly waiting for a better economy to come around. In explaining Bioshock 2’s delay to FY2010, the publisher says the game, along with other blockbusters, “provide a platform for enhanced financial performance in what we hope will be an improved retail environment.”

And sure, extra development time could certainly be a necessity. There are, after all, four studios working on the project, which I imagine would slow things down considerably.

But Bioshock 2 is a major release, certainly capable of going toe-to-toe wih other top-tier titles, and publishers aren’t well-known for delaying a game past the holidays for the sake of making a better product. I don’t know if the economy will be more favorable to video games by, say, next spring, but I’m inclined to think Take-Two sees an advantage in separating itself from the holiday game glut. At least one other high-profile game, the Playstation 3 exclusive Heavy Rain, is doing the same.

It’s my opinion that Bioshock was a flawed masterpiece, better left standing alone, so the news doesn’t bother me on another level. Still, I welcome any sign of better games in the off-season. A blockbuster game would be perfect right about now, in the summer.

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What’s Modern Warfare Without Call of Duty?

modernwarfare2In a perfect world, Activision’s next war-based first-person shooter would be called “Call of Duty 4: Modern Warfare 2: The Sequel: The Game.” Then, we could laugh even more heartily at the contrived nature of this video game title.

Instead, the once-proud Modern Warfare 2 is being renamed to Call of Duty: Modern Warfare 2, a change that stresses the game’s roots in the wildly popular Call of Duty franchise. For reference, the game’s predecessor was dubbed Call of Duty 4: Modern Warfare, so it’s just a numerical switcheroo.

Activision hasn’t said this flat-out, but it seems to me like a branding issue, and that seems more obvious considering an apparent loss of name awareness that occured. Besides, when you’ve got a name brand that’s six titles strong and gaining new audiences every year — not counting expansion packs and console ports, but counting last year’s Call of Duty: World at War — why mess with it? Call of Duty’s got the mainstream appeal that few first-person shooters enjoy, thanks to its recognizable real-world settings and popcorn action.

But changing the upcoming sequel’s name carries baggage. Instead of spinning Modern Warfare into its own successful franchise, it remains shackled to an existing, and rather old, series. In addition, this makes it harder for Activision to grow both series independently.

I’m wading into wacky prediction territory here, but don’t believe there can’t be a holiday season with Modern Warfare and Call of Duty games selling side-by-side. The upcoming glut of “Hero” music games — DJ Hero, Band Hero and Guitar Hero: Van Halen are all coming this year — shows Activision’s willingness to exploit successful franchises. Call of Duty games could be next, and while part of that will entail making Modern Warfare different enough to stand alone as a game, it all starts with the name.

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Bravia Gets Netflix. What About Playstation 3?

netflix2Thanks to a partnership with Netflix, Sony Electronics’ Internet-capable Bravia televisions will be able to stream Netflix movies starting this fall.

That’s great news for Bravia owners, but I want to know whether Sony ever intends to bring Netflix to the Playstation 3. The odds of finding out for sure are admittedly slim, so let’s take a look at what’s been said to determine the likelyhood:

The chatter began last year, shortly after Netflix came to the Xbox 360 as part of a major interface update. John Koller, director of hardware marketing for the Playstation, told GamePro in December that the PS3 would focus on rentals and downloads. He cited a focus group in which participants weren’t enthused about Netflix on the Xbox 360, because they could just as easily watch movies on their laptops. Sounds fishy to me, but for our purposes it’s a vote of no Netflix interest on Sony’s part.

In February, Sony got downright nasty, responding to Microsoft’s boasts of one million Netflix sign-ups on the Xbox 360. In a rebuttal, Sony passed around a list of bullet points explaining why its service is better. Chalk this up as another sign Netflix isn’t coming to the PS3.

But then, there were some glimmers of hope. March saw a survey asking Netflix subscribers whether they’d stream to their PS3s if all it took was a $10 streaming disc that somehow handled the job. The next month, a Netflix job posting sought an engineer to build out the service on gaming consoles, prompting a Netflix spokesman to say that “for now,” console streaming is exclusive to the Xbox 360. Finally, in May, another Netflix survey appeared, but without the $10 streaming disc fee, and with the possibility of Wii streaming as well.

Which brings us to today. The stars are ever-closer to aligning, but there are barriers. For starters, we don’t know whether Microsoft has Netflix locked in an exclusive console arrangement. Ignoring that, it’d take some serious pride-swallowing for Sony to follow Microsoft in such obvious fashion. And there’s evidence that Sony’s doing just fine without Netflix anyway.

In short, I’m not counting on PS3 Netflix support anytime soon.

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Pandora Will Live On, At a Price

pandoraWith the music industry demanding ever-higher royalty rates for online radio, Pandora’s future has been in jeopardy for some time, but now it seems a workable deal has been struck.

The station is “finally on safe ground with a long-term agreement for survivable royalty rates,” Pandora CTO Tom Conrad told TechCrunch today. SoundExchange, which collects royalties for rights holders, agreed to a 40 percent to 50 percent reduction in per-song-per-listener rates in exchange for 25 percent of Pandora’s revenue, through 2015.

Notably, that deal is good for other Internet radio stations, so Last.fm and Slacker could also benefit from the agreement.

Some users will end up paying for this change. Anyone who listens to Pandora for more than 40 hours in a given month — that’s roughly a tenth of the user base, says TechCrunch — will have to pay $0.99 cents to keep listening. The premium Pandora One service won’t be subject to the additional charge.

Given that Pandora can get a little repetitive after extended listening, the 40-hour cap is a small concession to make, and even then, a dollar ain’t much. Besides, my sense from other Pandora users is that they’re so enthralled with the concept that tiny trade-offs don’t bother them. Little reminders to click on the player window and an occasional ad are minor inconveniences, well-traded for a virtual DJ that knows all about your musical preferences.

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LucasArts Dusts Off Classic Games

tiefightercdIf you’re like me, your fondest memories of LucasArts are rooted in the 1990s, with classic computer games like X-Wing, The Secret of Monkey Island, Sam & Max Hit the Road and Star Wars: Dark Forces.

With any luck, those games will soon be available for purchase again through Valve’s Steam download service. Tomorrow, LucasArts will bring 10 classic games to the service, but none of the ones I mentioned above are among them. Included in the list are Indiana Jones and the Fate of Atlantis, The Dig, LOOM and Star Wars Battlefront II, plus six others. But, the company’s Twitter feed says this is “just the beginning” of plans for the publisher’s back catalog.

Even if you have old CD-ROMs of these games kicking around the house, you may have trouble getting them up and running on today’s machines. Assuming that you can still make it through LucasArts’ authentication hoops — I recall a Star Wars alphabet matching system for X-Wing — you’ll likely need extra software and a bit of technical know-how to experience the games as they were (check out DosBox for your pre-Windows titles).

Indeed, a hassle-free experience might be worth the cost of admission, though it’s worth noting that some of these re-releases will carry paper-form copy protection, but in printable digital files.

It looks like LucasArts doesn’t intend to stop with Steam, either. Apple policy discourages discussion of pre-release App plans, but LucasArts CEO Darrell Rodriguez literally said “wink wink, nod nod” to Joystiq after saying “it would make sense” for the company to release its old adventure games for the iPhone.

I see only good coming from LucasArts’ decision to dip into its back catalog and pushing it on new platforms. It just brings me that much closer to my dream of a multiplayer adaptation of X-Wing or Tie Fighter for one of the three gaming consoles.

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Nielsen: There’s a Lot of Gaming Going On

With new video game-related purchases flattening over the last few months, we’re starting to hear that the recession is catching up to the industry, but that doesn’t mean people are playing less.

To the contrary, a study by Nielsen found that video gaming, in hours played per week, is bigger than ever. As seen in the graph below, gamers — defined as people who purchase a game in the last six months and play at least an hour per week — are spending an extra two hours playing per week compared to the last two years.

nielsenhoursplayed

The results appear to corroborate two other recent developments: Used game sales are on the rise (according to industry analyst Michael Pachter and to Nielsen’s own survey results) and new game sales are lower this year than in 2008, according to The NPD Group. For good measure, Nielsen asked its survey respondents how many DVDs they purchased over the last six months and found, unsurprisingly, that the numbers are roughly on par with last year, and lower than those from 2007.

It’s easy to pin these changes on the recession, but as NPD has said for the last couple of months, the first half of 2008 was cluttered with blockbusters, such as Mario Kart Wii and Grand Theft Auto IV. This year’s new releases are weaker in terms of buzz.

But common sense says that blockbusters don’t necessarily make for the best games. In a twist, Nielsen found that 34 percent of people who played more said they liked this year’s games better. This is most true for Playstation 3 owners (41 percent), who are finally getting long-awaited titles such as Killzone 2.

A full examination of how the recession affects gaming would look at playing habits within individual games. Are players milking each title for all its worth or ditching their games halfway through? This sort of data isn’t available in Nielsen’s study, but it’d be interesting to know.

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PSP Go Could Run Faster

press-sony-psp-go-1Sony won’t tell you this up front, but it seems the PSP Go will carry a faster processor than the existing PSP-3000.

That’s at least according to FCC filings dug up by Sony Insider. The portable gaming device, which is due in October and will get all of its content through Internet downloads, will include a 480 MHz clock frequency, compared to 333 MHz in the PSP-3000. Sony hasn’t commented on the discovery — enjoying the holiday, perhaps.

Now, this doesn’t mean that the PSP Go will run faster all the time, if at all. The original PSP was bound to 222 MHz until a firmware update unleashed its full potential, Sony Insider notes. We could be looking at a similar situation with the PSP Go, where users would have more power at their disposal down the line.

That’s still an interesting scenario, because it could lead to exclusive games or other content for the new device. Then again, Sony’s Kaz Hirai said at E3 that “the PSP Go will not replace the PSP-3000 or the UMD,” adding that both models would support the same games.

Another possibility would allow the PSP Go to tap a little extra power for the most demanding games, even if they’re designed for both devices. We could also be looking at support for applications (i.e., not video games) that take advantage of the superior hardware.

In any case, the news suggests that the PSP Go and the PSP-3000 aren’t equals, as Sony has worked hard to suggest. More than just a design upgrade with downloads instead of discs, it looks like the PSP Go has a performance advantage as well.

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Midway To Be Snapped Up By Warner Bros.

A bankruptcy court judge in Delaware has allowed Warner Bros. Interactive Entertainment to buy Midway Games, which filed for bankruptcy in February.

Warner Bros. will pay $33 million to acquire the ailing company, Gamespot reports. Popular Midway assets, such as Mortal Kombat, will change hands to Warner Bros. The sale technically still needs to be closed, but with the judge waiving a 10-day waiting provision, the deal is essentially sealed.

Not all of Midway’s property is likely to be spared. Studios in Newcastle and San Diego weren’t included in the acquisition, leaving just 60 days for them to find another buyer, Joystiq reports.

I suppose I’m interested to see what Warner Bros. can do with this seemingly cursed property. Midway hadn’t turned an annual operating profit since 1999, according to a thorough Gamasutra story on the company, and just before the bankruptcy it had a debt of $150 million.

As I said back in February, Midway has for a long time seemed like a company starved for ideas. It’s best remembered for arcade classics, such as NBA Jam and Ms. Pac-Man rather than console blockbusters. Amazingly, there is a ninth Mortal Kombat in the works, and I imagine it’ll at least be profitable development, albeit a stale one. So maybe the deal makes sense from a business perspective, but as a gamer this is a sad end for a once-great gaming company.

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