Author Archive | Jared Newman

PS3 Gets a Joost Player, With Crippled Content Of Course

joostlogoI’m getting used to the idea that when an online video portal creates a TV-optimized viewing experience, it won’t let people watch any of the content they actually care about.

Such is the case with Joost’s new video player, designed with the Playstation 3’s Web browser in mind. While it’s good for watching music videos and promotional television clips, Destructoid says Viacom, Warner Bros. and CBS content isn’t available (so, no Ren & Stimpy). CBS imposes similar limitations on YouTube XL, a viewer optimized for television.

The optimized Joost viewer, accessible through labs.joost.com/tv, arranges navigation in a manner similar to YouTube XL. It even turns the PS3 controller into a remote by mapping useful functions to the buttons. Destructoid tried it out and said the video quality looks “just below standard definition” on a 720p monitor. Too bad there’s no television to watch.

Like Hulu, it’s been possible to access Joost through the PS3’s browser since October, when the console updated to include Flash 9. Still, there’s no easy way to go full screen. You can zoom in the browser to fit the video frame, but that compromises video quality. And of course, mapping playback to the PS3 controller is out of the question.

Joost’s full content library, I assume, is still available through the PS3 in non-optimized form, making it just a little more inconvenient to watch. If anyone’s got a PS3 and wants to give the old way a try, I’d be interested to hear the results. But I can’t be responsible for any effects Ren & Stimpy might have on your sanity.

No comments

Video Game Costs May Rise Exponentially, Again

xbox360ps3The days of cheap console game development are obviously long gone, but a CNBC interview with Ubisoft Chairman and CEO Yves Guillemot puts it all in perspective.

He says the production costs of a game, which range from $20 million to $30 million for the Playstation 3 and Xbox 360, could average $60 million for top-tier games in the next console generation, whenever that may be.

If Guillemot’s prediction proves right, the cost of making video games will have risen exponentially again, as it has for generations now. Consider that in 1982, Pac-Man cost $100,000 to make. Since then, development spending has ramped smoothly upward, as seen in a graph by now-defunct developer Factor 5.

Exponential growth being what it is, each leap in costs brings ramifications. It could mean higher price tags for games, the CNBC article says, or a lower return on investment.

Not mentioned, however, is the possibility of less risk-taking by publishers because the stakes are so high. This is a tired argument in the games industry; I’ve heard ominous warnings about a future without innovation for years now, and so far it hasn’t panned out. For every half-baked Harry Potter tie-in, there’s original IP such as Bioshock or Brutal Legend. Even the sequels on which the games industry hinges contain flashes of innovation.

But at this year’s E3, it seemed like the industry was either starved for new ideas or lacking the desire to come up with them. There’s a reason why Scribblenauts, an obscure Nintendo DS game with a brilliant concept, was named Best of Show by three major game publications (plus me): Almost every Xbox 360 and Playstation 3 game on the floor, even the new franchises, seemed so familiar. You can only slap so many roman numerals or subtitles on a franchise before the concept gets stale.

It’s too early to tell how the proliferation of motion controls will disrupt the need for smoother and shinier games, but I hope they do more than just prolong the next true console generation. If the games industry remains fixated on more expensive graphics processors, I can only imagine how homogeneous gaming will become.

2 comments

YouTube Tries Choose-Your-Own Ads

youtubeadchoiceIn a clever move by Google, some YouTube content will present viewers with a choice: Select from two advertisements to watch at the beginning, or intersperse a grab bag of ads throughout the video.

This idea, which is being tested on a small number of premium YouTube videos, is far more preferable to those floating ads that slide into the bottom portion some videos. But that’s not the only reason I like the idea.

Allowing user control over the advertisement engages the viewer in a way that television commercials cannot. If marketing groups create Web ads that are worth watching, and sell the ads themselves with a provocative title and screenshot (okay, the examples seen above aren’t what I had in mind, but give it time), we’re well on the way to seeing more value in online advertising.

That’s important, because Big Content’s reservations over online content are due in large part to how little online ads make compared to their offline counterparts. It’s the whole “analog dollars for digital pennies” argument for which NBC CEO Jeff Zucker was famously quoted. This imbalance explains why NBC’s Olympic coverage will be crippled next year and why Hulu’s content providers bend over backwards to prevent you from watching through the television instead of a PC. If it becomes viable for online video to cannibalize cable, sites such as Hulu and YouTube will evolve much faster.

Granted, there are other roadblocks — the thorny issue of licensing agreements between cable and content providers, for example — but choose-your-own ads are welcome in my queue.

4 comments

Rumor: New Console to Host Microsoft’s Motion Cam

xboxnatal1UP, whose scoop on the PSP Go was dead-on, is now reporting a rumor that Microsoft will release the Project Natal motion-sensing camera standard with its next console. And it’s coming in Fall 2010.

It’s not clear where the information is coming from, but 1UP Editorial Director Sam Kennedy writes that the camera will also be sold as an add-on for the Xbox 360. The new console will only upgrade hardware slightly, and publishers will be able to release games that run on both platforms.

I’ve said before that Microsoft should wait until the next console generation to introduce motion controls. That’ll allow the company to court third-party publishers and launch with the best possible line up of games. However, Don Mattrick , the Xbox division’s senior vice president, said at E3 that Natal allows Microsoft to “leap into a new era of interactive entertainment without having to launch a new console.”

Rebranding the existing wares while offering Natal as an Xbox 360 peripheral represents the best of both worlds. Publishers might be more willing to develop for Natal if they can sell to new and old console owners, and Microsoft could catch up with Sony’s Playstation 3 in hardware power without significant costs.

On the other hand, I’m not thrilled with the possible PC-ification of console gaming. It reminds me of the Nintendo 64’s Expansion Pak, a memory cartridge that improved graphics in some games and unlocked new features in others. Incremental upgrades are exactly what I don’t like about PC gaming. If the rumors come true, I hope Microsoft doesn’t push an upgrade on its existing Xbox 360 user base.

This was a lousy idea that deserves its place in forgotten history.
4 comments

Random Idea: Bring Back Shareware for iPhone Doom

doomguySix years ago, an article in Wired held popular gadgets to a gold gaming standard: Can it run Doom? The article left open the question of when Apple’s iPod would achieve this technological feat.

That day is coming next week, when Doom: Resurrection goes on sale for the iPhone and iPod Touch. Using many of the same textures and sprites as Doom 3 for the PC, the handheld game will lead a wave of 3D titles designed for either the iPhone’s 3.0 operating system or the new, more powerful 3G S model.

The only problem is, Doom: Resurrection isn’t your typical 5-minute time-waster that usually flies through the App Store. It’s a five-hour game that took a lot of effort to build. John Carmack and Escalation Studios haven’t announced a price, but given that a remake of Wolfenstein 3D costs $5, I’m guessing — wildly, I’ll admit — that the new Doom won’t cost any less than $10. If I’m right, is Doom’s star power enough to justify the premium?

Practically, it’s too late for this, but maybe now’s an opportune time to bring back gaming shareware. I’m talking about a substantial chunk of the game, not a one-level demo. Instead of swapping discs in the old tradition, players could spread word of the game virally by messaging the download link to their friends. What gamer worth his or her salt wouldn’t download free Doom?

Once a critical mass is established, surely some of the players will spring for the full-featured game, which would include (in my mind) new weapons, more episodes and online multiplayer. With OS 3.0’s capabilities for downloading new content from within the game, it’s certainly possible. As more iPhone developers push the hardware, they’ll need more than a few screenshots, a price tag or even a brief demo to sell their product.

In the 1990s, shareware was a great tool for bedroom computer game programmers who had no other way to market their work to the masses. With the iPhone and iPod Touch, we’re seeing a resurgence of these small-time developers, looking to strike gold in an increasingly crowded playing field. If there was ever a time to bring back gaming shareware, this is it.

One comment

Despite Piracy, The Sims 3’s Doing Fine

Given the chance, the games industry will whine ad nauseum about the evils of software piracy, but the recent success of The Sims 3 shows that illegal downloading isn’t necessarily bad for business.

Electronic Arts is boasting that The Sims 3 is a hit, with 1.4 million units sold in the first week alone. That’s the biggest PC game launch in EA’s history.

The company doesn’t break from its victory cry to acknowledge that 180,000 people illegally downloaded The Sims 3 a few weeks ago, after it leaked to BitTorrent sites. The piracy statistics, cited by Bloomberg, come from BigChampagne, a company that monitors file sharing. I’ve contacted the company in search of up-to-date statistics. (Got ’em. See below.)

Even if illegal downloads of the game increased significantly since the end of May, it hardly seems that the leak dampened legitimate sales.

Why not? There are a couple possible explanations. First, there’s no demo for The Sims 3, so piracy could in some cases amount to taking the game for a test drive. Pair this with EA’s claims to Bloomberg that the leak is a “buggy, pre-final build” of the game, and there’s even more reason for downloaders to get the real thing. Also, there will always be a group of people who don’t want or can’t afford to pay for the game anyway. Neither of these scenarios can be justified legally, but they also don’t support the tired claim that every pirated download constitutes a lost sale.

And isn’t BitTorrent somewhat of  a niche anyway? The Sims 3’s appeal expands far beyond the tech-savvy Internet users who know their cracking software, and its online community features make a legitimate copy preferable.

I understand the games industry’s plight. It’s a shame that not everyone pays for their PC games, when legally they should. But perhaps instead of complaining that people aren’t buying software, publishers should study the people that do and look at why The Sims 3 earned their $50.

Update: Just got the latest stats from BigChampagne. The Sims 3, the leaked version, has been downloaded more than 700,000 times per week over the last few weeks, totalling 2.21 million downloads as of June 9.

One comment

How Soon is Too Soon in Video Games?

left4deadboxNot everyone is happy that Valve is making a sequel to its hit zombie apocalypse shooter Left 4 Dead.

A growing number of gamers are boycotting Left 4 Dead 2, not because it portrays zombies in a stereotypical fashion or anything, but because the game’s holiday release date comes only one year after the original game. “The release of Left 4 Dead 2 as a stand-alone sequel will split the communities and decrease the quality of multiplayer gaming,” says the protest’s Web page, arguing that the additional content should be released as part of the first game.

Similar issues have come up before, but in opposite circumstances. When Capcom announced a separate, $5 versus mode for the blockbuster Resident Evil 5, it felt like a cheap attempt to wring more money out of players. Increasingly, publishers announce paid downloadable content before or just after the game itself is released, leading players to wonder why the material wasn’t included to begin with.

To my knowledge, this is the first time an entire retail game stands accused of coming too soon.

Indeed, one year isn’t a lot of time between iterations of a franchise, especially for a game with virtually no plot and fairly homogeneous challenges (“don’t get killed” is the overarching goal). But how much distance does a game developer need before building a sequel, and how different must the game be to justify it in the first place?

The answer — despite players with a wide range of needs and expectations — is “not much” and “not very.” Personally, I’d be happy with a 10-year hiatus for played-out properties such as Mario, Zelda and Halo, but for the overwhelming majority, sequels couldn’t come fast enough.

That’s why Valve will never give in to this Left 4 Dead 2 boycott. The 20,000-plus protesters may seem like a threat, but the original game has sold well over 2.5 million copies at retail alone, not including online sales through Steam, Valve’s PC download channel. The market decides how soon is too soon in video games, and I get the feeling Valve knows exactly what it’s doing.

6 comments

No More Coffins for Red Ringed Xbox 360s

redringofdeathIf you own an Xbox 360, consider hanging on to any box that might fit your console, just in case you get the Red Ring of Death.

Joystiq reports that Microsoft will no longer ship out its custom-fitted “coffins” — somehow I don’t think this is the company’s lingo — in which to return broken Xbox 360s. Customers can still print out shipping labels on Microsoft’s dime, but they’ll have to find a suitable transport container themselves.

Microsoft’s confirmation is a change of course from what Joystiq learned in March, when a representative denied that customers weren’t getting the option of a coffin. All customers from every region around the world got to choose a prepaid label or a container with the shipping label appended, the representative said back then. The new policy went into effect on May 26.

A Microsoft representative told Joystiq that this move will “expedite the shipping process” because there’s no need to wait for Microsoft’s packaging, but you should be able to recognize the spin from a mile away. If killing the coffin is meant to help the customer, some sort of box should at least be optional for people who don’t have one sitting around. Its more likely that this is a cost-saving measure.

Joystiq recommends using any old box to ship a red ringed Xbox 360, but that raises more concerns. Are customers then expected buy packing peanuts or bubble wrap to keep the console secure? If not, what if some other component of the console breaks in transit? I’m going out on a limb here, but Microsoft could face either higher costs to repair additional parts or another PR nightmare when customers have to pay more to take care of a problem they didn’t cause.

The big takeaway? Either Microsoft is getting really stingy, or the company has been shipping a lot of boxes.

2 comments

The Best and Worst of E3 2009

e3outside

For the last two years, the Entertainment Software Association downplayed video games’ biggest trade show, but 2009 saw a change of heart. E3 opened the floor to journalists and hosted more than twice as many exhibitors. Veterans say the show isn’t quite a return to form — I heard stories of fire dancers during the show’s peak — but it successfully made the statement that video games are huge. It was my first show, and while neon lights and low frequency rumbles will never stimulate me again, I’m glad I went. Here are the high and low points of E3 2009.

3 comments

E3: The Games, Part 2

e3logoA collective haze fell over the Los Angeles Convention Center on the last day of E3. No one can handle any more neon lights, throbbing subwoofers, booth babes and shoot-em-ups, yet we continued because there was always one more game to try.

I’m nursing a binge video gaming hangover that has nothing to do with alcohol, but here’s what I remember:

Brink: In a “hands-off” presentation, we saw an ambitious first-person shooter that lets you change player classes and objectives mid-level. The ability to hurdle over obstacles by holding a button is promising, but there’s much work to be done before next year’s projected release.

Brutal Legend: The 30-minute demo included hacking away at cultists, driving in a hot rod and lots of humor. I’m on board if warring publishers can settle their differences.

CrimeCraft: Part of the MMO shooter wave, this game combines twitchy action with leveling up and character customization, with players organizing into gangs. Still, I’m not convinced that the “persistant worlds” of CrimeCraft and other games are a vast improvement over simple menus.

God of War III: I do not understand the fuss over this game. Production values don’t get any better, but isn’t this just your average blood-and-guts beat-em-up?

Huxley: This game made a splash years ago by promising persistent-world massive multiplayer shooting, but only the shooting part was playable at E3. The action itself is standard; it’s what we didn’t see that I’m curious about.

MAG: Organizing strategy in a 256-player game doesn’t happen in a 10-minute demo. I liked the sprawling battlefield, even if I only saw a portion of it.

Saboteur: Art direction shined in this hands-off demo. Muted grays of Nazi-occupied France give way to brilliant color in areas where resistance is growing. I’m reserving judgment on the mix of stealth and action.

Saw: The movie franchise was all about escaping sinister death traps, so this idea is long overdue. Puzzles — such as escaping a razor-laden head clamp and digging through drug addicts’ needles to find a hidden object — show promise, but the hand-to-hand combat looks weak.

No comments