Author Archive | Jared Newman

Hey, the PSP Go Feels Good!

press-sony-psp-go-1I will now attempt to navigate a PSP Go hands-on article without using any puns related to locomotion.

Let’s start with the specs, which were known even before Sony officially announced the new model. It’s 40 percent lighter and 50 percent smaller than the existing PSP-3000, the company says. A 16 GB flash drive is on board, and there’s a Memory Stick Micro slot for expansion up to 16 GB. There’s no UMD drive, so games and videos are downloaded directly onto the device.

Maybe it’s the lightness, but the PSP Go miraculously works despite its small size and cramped layout. The controls slide down from the bottom half of the device, so holding it is decidedly different than grasping the sides of the PSP-3000, and a bit awkward at first.

Still, the Go rests comfortably in the hands. Keep in mind that the ones I tried were firmly shackled to a kiosk (seen below), with a metal guard in place to keep the controls open, so I couldn’t hold the device in different ways or get a true sense of the weight. Even so, a nearby PSP-3000 was markedly heavier.

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The analog pad, which is now depressed into the handheld’s surface, is easy to reach, even if the thumb irritation from using it hasn’t gone away since the last model. Face buttons can be pressed with accuracy, and triggering the two shoulder buttons required no extra effort despite resting on different parts of my fingers.

I played LittleBigPlanet and Jak and Daxter: The Lost Frontier during my time with the Go. The console has a smaller screen than the PSP-3000 — 3.8 inches compared to 4.3 inches, respectively — but I didn’t have any trouble discerning what was happening.

As for software, the PSP Go uses the same media bar as the PSP-3000. Kotaku reports that Sony is working on a solution for PSP-3000 owners to transfer their UMD games and wants to have something in place before launch.

Like any handheld, your mileage may vary in the comfort department. Most of what I heard from other reporters is positive, but gripes with the design are inevitable; it’s all a matter of taste. If the $250 price tag doesn’t scare you, I’d still recommend trying the device instead of impulse buying on October 1.

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Trouble for One of E3’s Best Games

brutal_legend1If the banner covering the top of the Los Angeles Convention Center is any indication, Brütal Legend is a big deal. For Activision, which once held the game’s publishing rights, its the subject of a lawsuit.

The AP reports that Activision is suing Brütal Legend developer Double Fine to “stop the release” of the game. The publisher claims it has sunk roughly $15 million into the project and still has a valid publishing contract.

The issue is, of course, knottier than that. Brütal Legend was part of the line-up Activision dropped during the Activision-Blizzard merger, after it acquired Sierra in 2008. Electronic Arts reportedly took the reins as publisher, and here at E3 the game is a top critical pick.

Starring the vocal talents of Jack Black, Brütal Legend follows a roadie who winds up in a mythical Age of Rock. Tim Schafer, who created The Secret of Monkey Island and Grim Fandango, among other critical darlings, is the game’s creative director.

The game showed a lot of promise in my hands-on time. It’s more action-oriented than Schafer’s classic adventure games, but I’m told that a lot of genres come into play, including the puzzle-solving that put Schafer’s earlier work on the map.

So I’m hoping Activision doesn’t prevail in this lawsuit. When it was rumored in February that Activision would cause trouble, EA offered some fighting words: “We doubt that Activision would try to sue,” the company said. “That would be like a husband abandoning his family and then suing after his wife meets a better looking guy.”

That’s what it looks like from here, with Brütal Legend earning a nomination from IGN for Best of Show. Expect EA to defend its hot property.

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E3: The Games, Part 1

e3logoPress conferences are exciting and all, but E3 is no good if you can’t indulge in all the games everyone’s waiting to play — and all the sensory overload that comes with them.

Here’s what I tried today:

The Beatles: Rock Band: This is just what you’d expect. Music gaming meets rock legends, with fancy peripherals and vocal harmonies. I played guitar on “I Am the Walrus” and contributed the “Woo!” in the chorus, all while trying to admire the psychedelic background images.

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Bit.Trip Core: The retro music game doesn’t have the immediate appeal of Bit.Trip Beat, which took Pong to the extreme (download it through WiiWare if you haven’t). Still, the act of matching controller pad presses to an onslaught of incoming dots mesmerizes the senses.

Fight Night Round 4: The last game made me realize there’s more to video game boxing than Punch-Out. Round 4 feels even more like a real boxing match, with smoother and faster slugfests. Droplets of sweat on the boxers have even more detail.

Red Steel 2: After a cool reception to the first game, Red Steel is banking on the Wii MotionPlus for redemption. The game itself is an enjoyable first-person hack-and-shoot, but I can’t get over how a flick of the wrist isn’t adequate for sword attacks. MotionPlus makes you work.

Tiger Woods PGA Tour 10 (Wii): Forget golf, I wanted to use the game’s MotionPlus capabilities to play frisbee golf. Backhand and overhead tosses worked as expected, and the strength of the throw really makes a difference. And golf? It was fun, but you can still shoot one-handed.

WET: It’s popcorn shooting in the style of Kill Bill and The Matrix. See: Stranglehold.

Wii Fit Plus: Suprisingly, I enjoyed myself, but thats because of a distinct focus on entertainment this time around. There’s snowball fighting, ball-sorting (which works by simultaneously shifting weight and tipping the Wii Remote) and my personal favorite, the obstacle course, which has you running and jumping in place.

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State of the 3D Game

e3logoOn the floor of E3, gamers are getting a chance to try a stereoscopic 3D video game for Xbox 360.

Invincible Tiger by Blitz Games is, ironically, a 2D fighting game in the style of classics like Kung Fu and Double Dragon, but with the help of 3D glasses and a compatible HDTV, the various planes of artwork suddenly become much more distinct.

I caught up with Blitz Games’ Chief Technical Officer Andrew Oliver, who laid out where he thinks the technology is going and how his company will be involved.

Basically, the kinds of graphics-intensive games that dominate the show floor are a ways off from working with 3D glasses and TVs. That’s because graphic artists usually “cheat” with special effects like smoke and fire, drawing them in two dimensions. When playing in 3D, the trick becomes more noticeable, in a bad way.

Blitz Games is starting small with Invincible Tiger, which might see a release in the third quarter, and hopes to work up to feature-length games next year. But even then, the studio will stick to cartoon-style games that go easy on special effects. There’s a reason why films are also sticking to that art style, Oliver said.

Of course, there’s also the issue of bringing the 3D peripherals into the mainstream. Glasses and a special TV aren’t cheap, and not all manufacturers are on board. Even then, they’re all working with different standards, and Blitz has to spend about two weeks making each television compatible with its games.

Personally, I want to see this technology integrated with the motion tracking cameras we’ve seen from Microsoft and Sony. Invincible Tiger was cool to look at, but it’s hard to shake the idea that it’s just window dressing. But moving around in a 3D space to play a 3D game? That would just be awesome.

Oliver’s excited about that, too. When I asked him if he’d be interested in working with motion tracking, his eyes lit up. “Absolutely,” he said.

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Overpaying With Microsoft Points May Go Away

xboxlivecardI’m no fan of using Microsoft Points to purchase Xbox Live content. The idea that you can only purchase preset amounts of points, which are always more than what you actually need, discourages me from shopping the console marketplace altogether.

So I’m happy to hear that Microsoft may give shoppers a way out of that system. When announcing downloadable games over Xbox Live for retail titles such as Bioshock and Mass Effect, the company said users could purchase the game directly with a credit card. That means you won’t have to buy Microsoft Points to get the game. Hallelujah.

I stopped by Microsoft’s E3 booth today and asked Michael Wolf, Xbox Live’s senior marketing manager, whether this could lead to credit card payments for other Xbox Live products. “It’s an indicator that we might,  yes,” was his response. Can I get an “Amen?”

It’s easy to see why Microsoft would do away with Microsoft Points for downloading big-budget games: Asking the customer to pony up for thousands of points is not only obnoxious, it can be confusing when trying to add up how many points you need. Furthermore, making shoppers overspend in the process is a deterrent to what the company is probably trying to do with this initiative — sell more Pro and Elite 360s with hard drives.

But once the credit card cat is out of the bag, customers will start asking why they can’t purchase everything directly. That’s why I’m praying for Wolf’s quote to pan out. Until then, there’s always Amazon.

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At E3, Sony’s Strictly For the Gamers

playstation3In my mind, I was readying a trend piece on how this year’s E3 was all about broad appeal from the big three console makers. That plan was scrapped after Sony’s press conference, which was tailor-made for the college male demographic.

This was no more evident than in Sony’s motion control demo. The unnamed project used a handheld device with buttons, like the Wii, but tracked it in 3D space with a camera, like Microsoft’s Project Natal.

But while Nintendo continues to push its family-friendly image, and Microsoft strives to prove that Natal will make the Xbox 360 accessible to all, Sony’s tech demo included first-person shooting and swordfighting. Movement on the screen synced perfectly with the demonstrator’s actions, even as he walked around with a virtual gun in hand. To be fair, Dr. Richard Marks, who presented the technology, said Sony’s tech will afford casual experiences as well, but he also dedicated a fair amount of time to what he called “gamers’ games.”

It was a rough demo — far less polished than what Microsoft showed yesterday — but Sony Computer Entertainment of America CEO Jack Tretton said it will launch in the Spring of 2010.

Sony also gave lots of screen time to shooters and action games, including Uncharted 2: Among Thieves, Assassin’s Creed 2, God of War III and MAG, which boasts 256-person online multiplayer.

The company also thrilled the crowd by announcing Final Fantasy XIV (the 13th game is still in production) and showing a trailer for The Last Guardian, by the makers of the critically-acclaimed Ico and Shadow of the Colossus. Both will be PS3 exclusives.

For balance’s sake, Sony tried to fit in a couple of plugs for a Hannah Montana bundle with a pink PSP. It drew guffaws from the audience at every reference.

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PSP Go is Real, PS3 Price Cut is … No Go!

press-sony-psp-go-1First, the bad news: Sony’s Playstation 3 will continue to sell for $399.

Next, the sort of bad news: the PSP Go, a smaller, lighter handheld dubbed “the worst-kept secret of E3″ by Sony’s Kaz Hirai, will cost $249 — far more than a Nintendo DS or an iPhone.

But hey, maybe the handheld will pay for itself if its 16 GB flash drive and downloadable games prove cheaper than the UMD purchases. Sony didn’t say, so we’ll have to wait until the October 1 release date gets closer for details.

The PSP Go announcement complimented a lengthy segment in Sony’s press event on the Playstation Portable. The company announced a handful of big-name games — already known about, thanks to that leak — and stressed that 2009 would be a big year for the console, which lags behind the Nintendo DS with roughly 50 percent less worldwide sales.

We saw videos of a PSP Gran Turismo and Metal Gear Solid Peace Walker, plus mentions of LittleBigPlanet, SOCOM and Jak & Daxter games for the handheld. Sony also said that its video service will be available directly from the PSP, meaning users won’t have to download the content onto a PC first.

Importantly, Hirai stressed that support for the current PSP model won’t go away. “Let me very clear, the PSP Go will not replace the PSP-3000 or the UMD,” he said. With the PSP-3000 selling for $150, Sony’s set up a tough decision for people looking to buy in.

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Few Surprises From Nintendo at E3

Super MarioNintendo didn’t look like a trendsetter at its E3 press event today. Instead, we got an earful of cockiness.

The Wii and the Nintendo DS have the broad appeal that Sony and Microsoft can’t capture, and Nintendo knows it. Today, the theme was “everyone,” with the slogan “everyone’s game” repeated several times throughout the presentation.

But with all the innovation out of the way, appealing to everyone just isn’t that exciting. Most of the topics discussed were already known about, and even the breaking news wasn’t surprising.

There was a feeling before the show that Nintendo would unveil new Zelda and Mario games, but only the latter came to fruition. Mario will star in two Wii games this year and beyond: New Super Mario Bros., due this holiday, is a classic two-dimensional platformer with four players at a time (this is not revolutionary, despite Nintendo’s insistence) and Super Mario Galaxy 2 is a straightforward sequel to the 2007 hit.

Nintendo’s confidence continued with the announcement of Wii Fit Plus, a sequel to the Balance Board game that has dominated sales charts since its US release last spring. The expanded collection of exercise games is sure to keep those sales alive when it arrives this fall.

I hoped to see some clever use of the Wii MotionPlus — an accuracy-boosting Wii Remote extension due this month — but instead Nintendo merely demonstrated Wii Sports Resort, a collection of minigames that’s been known about since last year. Nintendo didn’t discuss any MotionPlus games from other publishers besides those we already know about, including Red Steel 2 and Tiger Woods PGA Tour 10.

And then there’s the Nintendo DS. I won’t dwell on the facile attempts to draw in female audiences with games like Women’s Murder Club: Games of Passion and Style Savvy, but the audience was chuckling.

It wasn’t all bad. The announcement of Metroid Other M — a return to third-person shooting for the classic franchise — tickled this long-time fan’s heart. And at the end of the show, I spent a few minutes fencing in Wii Sports resort, and I had fun as expected. But the lack of any bombshells at Nintendo’s press event was a letdown.

I imagine that all the talk of broad appeal is exciting to analysts and investors, but for a journalist that came to see some cool stuff, well, it was just dull.

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Microsoft’s E3 Presser: The Games, With Beatles

xbox360If fancy gimmickry’s a ways off and social console networking doesn’t catch on, at least Microsoft’s E3 press event had some good old-fashioned games to fall back on.

And yes, Paul McCartney and Ringo Starr were there to lend a hand. More on that later.

Maybe it’s because I’m green on the E3 battlefield, but it seems that Microsoft is making a big push for exclusivity in its line-up. Of the dozen video games announced at the presser, more than half will only be released on the Xbox 360, and in some cases the PC. All of the games had some element of bragging rights for Microsoft.

That started with The Beatles: Rock Band, which will be released for all consoles. Xbox 360 owners, however, will get to download “All You Need is Love,” with the proceeds going to Doctors Without Borders. To mark the announcement, Sir Paul and Ringo indeed showed up, even if their one-liners and lack of musical performance was a letdown.

Additionally, the much-anticipated Modern Warfare 2 will release two map packs that will go to Xbox Live before reaching the Playstation Network.

In another slap in the face to Sony, Metal Gear Solid creator Hideo Kojima took the stage to announce Metal Gear Solid Rising for the Xbox 360. The series has long given preferential treatment to the Playstation brand, with Metal Gear Solid 4 considered a PS3 system seller.

The other exclusives weren’t surprising. Left 4 Dead 2, Crackdown 2, Forza Motorsport 3, Halo 3: ODST and yet another Halo game called Halo Reach all have Xbox 360 predecessors. And we already knew that Microsoft had locked up Splinter Cell: Conviction and Alan Wake.

But as a whole, the games segment of Microsoft’s press event is a testament to the console wars. Exclusivity has little benefit to gamers, but it’s not going away.

One last thing: Microsoft apparently didn’t have time to announce this during the press conference, but it will offer full-length games for digital download. You know it was a monstrous E3 briefing when news of that caliber didn’t make the first cut.

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Will Xbox Live Be a Hangout?

xboxlivecardMicrosoft wasn’t shy about its intentions during today’s E3 press event: It’s trying to branch out beyond the typical gamer set. Project Natal is one piece of the puzzle, and so is Xbox Live, for which the company revealed five significant additions and improvements.

Let’s make this nice and easy with a list:

Social Networking: Come this fall, Facebook and Twitter will be accessible through Xbox Live. A demonstration showed the usual features, such as status updates and friend lists, presented in the New Xbox Experience’s distinct windows. One feature allows Facebook friends to find each others’ Xbox 360 Gamertags.

“Live Party”: Friends on Xbox Live can watch videos or listen to music together over the Internet. In a brief demonstration, avatars gathered in front of a television (within a television, of course), watching and reacting to the content.

Zune Marketplace: As we heard when Microsoft announced the Zune HD, Xbox Live’s video service will become Zune-branded, but it’ll get at least one substantive change in the form of 1080p streaming videos.

Last.fm: Xbox Live Gold members around the world will have access to millions of songs through Last.fm, simple as that.

Netflix Improvements: My biggest gripe with the Xbox’ 360s Netflix service was the inability to select movies or manage playlists directly on the console. Fortunately, that will change, so a PC is no longer required.

While the Zune and Netflix developments are just tweaks to existing services, the other three announcements go in a different direction. Microsoft wants the Xbox 360 to be a hangout. I can almost sense this ideal of families or friends crowded around the tube, getting a dose of interactive entertainment.

But will people get into it? Live Party didn’t get an enthusiastic response at the press event, and the social networking seems a little clunky for everyday use (especially without a keyboard). I’m reluctant to make a bold prediction either way, but I’m curious to see how this effort pans out.

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