Author Archive | Jared Newman

“Project Natal” is the Xbox 360’s Motion Control

nadalcamKudo Tsunoda took a shot at the Wii when introducing Microsoft’s answer to motion control today.

“This isn’t a game where you end up on the sofa just kind of using some preset waggle commands,” the project’s creative director said, talking about a physically intense tech demo.

Indeed, the so-called “Project Natal” was impressive, at least from where I was sitting at Microsoft’s E3 press event. As rumored, the technology is a 3D motion-sensing camera that needs no other peripherals to operate.

Video demonstrations included a young man performing karate kicks against an on-screen opponent, his image duplicated onscreen with dead-on accuracy. In the next clip, a girl held her hands like a steering wheel and drove a race car. When she hit a pit stop, one of her family members ran up to the screen and made the motions of replacing a tire.

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We also saw a couple of live demonstrations. In a full-bodied take on Breakout, a girl used her arms, legs and head to hit balls down a 3D corridor. Another demonstrator pretended to throw paint buckets at a screen and created live splatter art.

Finally, Fable 2 creator Peter Molyneux introduced “Milo,” a child that, in a video, interacted with a real woman. In the most impressive moment, she drew a picture, held it in front of the screen, and Milo took a virtual copy, recognizing the color and shape of the drawing. Milo will apparently be demonstrated to VIPs during E3.

Microsoft steered clear from any sort of release window for Project Natal. Everything shown was in prototype, and the initial video shown is “product vision” rather than real implementation. The closest we heard to a timetable is that development kits are going out now.

In my E3 wish list, I said I’d rather see  Microsoft wait until the next console cycle to bust out motion control, but a comment by Don Mattrick, the Xbox division’s senior vice president, suggests that this technology will simply extend the life of the Xbox 360. It seems Microsoft is in no rush to move on to something else.

“We can leap into a new era of interactive entertainment without having to launch a new console,” he said.

You can see the concept video on YouTube.

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PSP Go is All But Official

playstation-logoMarketing photos, video and details on a new Playstation Portable have leaked three days ahead of Sony’s E3 press conference.

The source of the material is Qore, Sony’s official interactive magazine for Playstation Network members, so this was either an intentional leak to preempt the other console makers or a major foul-up. We’re beyond rumor territory now, but Sony will probably keep quiet on this news until Tuesday.

On to the details: The PSP Go includes 16 GB of flash memory and no UMD drive, Sony marketing executive John Koller said in Qore’s video interview. Of course, all the PSP Go’s content will be download-only, and a Memory Stick Micro slot boosts the potential capacity. The screen measures 3.8 inches, which is a half-inch smaller than the current PSP-3000, but the new model is 43 percent lighter. Bluetooth will be included for using a headset or tethering a cell phone, Koller said.

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As you can see from the photo, the controls are located on a panel that slides out from the bottom half of the device. It looks the the control scheme of the old PSP will remain in this model.

Koller blabbed about a few big-name titles in the video, including previously unannounced versions of Metal Gear Solid and Gran Turismo. Whoops?

The PSP-3000 will stay on the market even after the Go’s fall release, Koller said. Smart move, because it’ll allow Sony to gauge the PSP Go’s success against a console that uses physical game discs. It remains to be seen how Sony will handle the release of UMD games versus digital downloads. Down the line, that ratio will probably be a good indicator of which direction Sony wants to go (no pun intended).

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The Obligatory E3 Wish List

The run up to the Electronic Entertainment Expo is always full of predictions, rumors and promises, but I’m tired of peering into the crystal ball. Instead of guesswork, here are my wants and needs for the games industry’s biggest trade show:

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From Microsoft: Word on the street is that the Xbox 360 will get a motion-sensing camera to compete with Nintendo’s Wii. No thanks. I’m pretty happy with the Xbox 360’s thumbstick gaming, and I’d rather see Microsoft wait on motion control until the next console cycle, when the company can gather a full stable of game developers behind it. Instead, lets see Hulu support over Xbox Live. A robust gaming handheld, as rumored, would be cool, too.

From Nintendo: This is a tough one. Conventional wisdom holds that The Big N will focus on games instead of hardware this year, maybe with a Zelda or Mario-related announcement to please the fanboys. I’d like to see something that uses the Wii MotionPlus in a mind-blowing way. If such a game involves any Nintendo icons, so be it.

From Sony: Cut the price of the Playstation 3 already, jeez. Seriously though, the most likely rumor — that of a UMD-less PSP — is the one that I like. I desperately want to see what happens when a game console ditches physical media, and Sony has the chance to be ahead of the curve.

From Game Publishers: It’d be nice to hear that the old way of piling up game releases around the holidays is being phased out. Ars Technica’s Ben Kuchera has a story today on why this may not happen — basically, there’s still a market for all those games, so no reason to hold back — but as a gamer it’s frustrating. This spring was fruitful for good games, but I think we’re headed for a dull summer before the usual fall/winter pounding.

I’ll be covering the show here in Los Angeles, starting with Microsoft’s Monday morning press conference. In the meantime, feel free to offer up your own hopes and dreams for the future of gaming.

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Big Hair’s a No-Go In Video Games

ufc-guidaEver notice how your favorite video game characters wear close-cropped ‘dos, shave their heads, tie their locks back in a ponytail or just wear head dressings? They may be doing it for style, but they’re also conveniently hiding the difficulties of rendering lifelike video game hair.

This isn’t a new revelation, but the issue came to light again this week when Fight! Magazine learned about the exclusion of big hair in an Ultimate Fighting Championship video game. Fighter Clay “The Carpenter” Guida’s hairdo is so massive that the developers of THQ’s UFC Undisputed 2009 had to exclude him due to clipping and collision detection issues. Reportedly, THQ even offered Guida money to cut his hair, and he refused.

Earlier this week, I wrote about photorealism in games, and how one developer thinks video games could accurately depict thousands of facial bones in 10 to 15 years. But what about the tens of thousands of hair strands that adorn human heads? Apparently, gaming is pretty far off from nailing the art of beautiful, flowing locks.

For fun, here are a few other facts about video game hair:

  • Mario, famously, sports a cap because designer Shigeru Miyamoto didn’t like creating hairstyles and wanted to save his programmers the trouble of animating the hair during jumps.
  • Electronic Arts’ chief visual officer, Glenn Entis, said in 2005 that hair and facial expressions would be a focus of graphics in the HD gaming era, calling hair “such a communicator of style” and referring to past efforts as “laughable.”
  • Even the latest graphical advances simulate less than a couple hundred strands of hair. A real human could shed that amount in a day.
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JoliCloud’s Cloud-Happy Netbook OS On the Way

cloudOne thing that first drew me to netbooks was the idea of living on the cloud. After losing everything on my last PC in a horrifying motherboard fire, I suddenly wanted to have as much as possible running over the Internet.

So JoliCloud’s netbook operating system, reportedly going into alpha next month, is an exciting prospect. In terms of running programs and storing files, “cloud computing” is just a snooty way of saying you do everything from the Web, but JoliCloud fancies things up a bit by sticking Web applications right onto the desktop. By fine-tuning a version of Linux, the makers of Jolicloud say their operating system is fast at booting and smooth at surfing.

Aesthetically, the screenshots I’ve seen give JoliCloud a smartphone kind of vibe. Apps are lined up in a grid with big, easily clickable buttons (it’s a natural fit for touch screens, if you’ve got one). Putting popular Apps — Gmail, Facebook and the like — front and center is a smart move: The OS seems less random than Moblin’s smattering of Web pages and more Web-oriented than Ubuntu Netbook Remix.

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My main concern is how these applications will be handled beyond the initial interface. Hopefully, they’ll act like widgets, popping up seamlessly without acting too much like a Web browser window.

At the same time, I wouldn’t want to lose the things that Windows does well, namely easy access to and control over things that do reside on the computer. To put it another way, I’d want JoliCloud to act like a PC at some times and a cool e-mail/social media gadget at others.

If you’re interest is piqued, sign-ups for the alpha are available now through JoliCloud’s Web site, and Netbook Choice has the full compatibility list.

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GTAIV Expansion Dubbed “The Ballad of Gay Tony”

gtaivApparently not satisfied with the level of controversy in video games lately, Rockstar has announced the next downloadable expansion for Grand Theft Auto IV, and it will be subtitled “The Ballad of Gay Tony.”

The add-on will focus on an assistant to the eponymous nightclub owner Tony Prince. Players will “struggle with the competing loyalties of family and friends, and with the uncertainty about who is real and who is fake in a world in which everyone has a price,” according to the press release.

So it’s only a matter of time before someone appears on cable news channels to complain and we start hearing appeals to bar the game from release — all for naught, of course.

Normally, I’d say “let’s not jump to conclusions,” but I’m willing to bet that this expansion pack will offend people because Grand Theft Auto has always relied on stereotypes for its characters. Like Comedy Central’s South Park, GTA is an equal opportunity offender, but instead of relying on satire, it mixes horribly offensive jokes with a thin layer of compassion that gently tugs at the player’s sense of decency.

For that reason, you won’t get a condemnation from me. I’m actually pleased to see Rockstar Games state its intentions so blatantly, especially in an industry whose fear of homophobia (no, that’s not a typo) has repeatedly caused problems. Besides, this is a game for mature audiences. Those who worry for our precious children might first want to check on seemingly innocuous games, like Punch-Out.

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Who Needs Photorealism in Games, Anyway?

uncanny_valleyJust in case the haunting wastelands of Killzone 2 and Gears of War 2 aren’t realistic enough for you, one game engine programmer suspects that true photorealism in video games is 10 to 15 years away.

I say, who cares?

To understand why, read the rest of Unreal Engine programmer Tim Sweeney’s comments to Gamasutra: “But there’s another problem in graphics that’s not as easily solvable,” he said. “It’s anything that requires simulating human intelligence or behavior: animation, character movement, interaction with characters, and conversations with characters. They’re really cheesy in games now.”

To put it another way, we may someday have video game people that look a lot like the real thing in pictures, but making them seem lifelike in practice is another story entirely.

That’s why video games are better off experimenting with other methods of representation besides mimicking reality. (Sports games should get a pass, however, because they are inherently in pursuit of realism. Plus, they tend to avoid issues of interaction and conversation that other games must deal with.)

When I think of the most powerful examples of human emotion in video games, they’re almost always abstract. The pixelated characters in Daniel Benmergui’s Storyteller are excellent examples: The eyes struck a deeper chord with me than any attempt at bone modeling.

Another method is cel-shading, as in the cartoon style seen in games like Team Fortress 2 and No More Heroes. Just like pixelation, cel-shading symbolizes human gestures without dipping into the uncanny valley (that is, the negative response that occurs when a human facsimile looks too much, but not exactly, like the real thing).

I’m certainly not the first one to make this argument, but it’s worth repeating if game developers plan to chase photorealism. I fear that the mountain is so steep to climb, we may have to endure a lot of freaky fake people before getting to the good stuff. As Sweeney suggests, the real problems may take a lot longer than a decade to solve, and10 years is already a long time.

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Craigslist is Newspapers’ Silent Killer

craigslistpeaceWith all of the newspaper industry’s huffing and puffing over Google and other news aggregators, you’d hardly suspect that print journalism has another major problem on its hands.

New research (PDF) from the Pew Internet and American Life Project solidifies what I’ve been hearing for a long time: It’s the classifieds, silly.

Over the last four years, use of online classified services such as Craigslist has more than doubled, Pew’s research found. Almost half of Internet users go online for classifieds now, compared to 22 percent in 2005. Every day, 9 percent of Internet users hit up Craigslist and other online classifieds, compared to four percent in 2005.

The cost to newspapers is immense. After reaching peak revenues of $19.5 billion in 2000, classifieds in American newspapers pulled in less than $10 billion last year. In other words, newspapers have lost half their classified revenue in the last eight years, while online classified use has doubled in half that time.

This begs the question of whether there’s any way for newspapers to stop the bleeding. Last month, I read a stirring essay by Jeff Jarvis about how the industry blew its chance to become a major player in the Internet age. Even if newspaper companies could somehow find a way to keep practicing journalism — Jarvis argues that it’s too late for that, even — I’m not sure the same could be said for classifieds. What could a newspaper offer that Craigslist cannot?

Missing from Pew’s research is any explanation for why online classifieds seem to be cannibalizing newspapers’ business, but it’s got to be that deadly mixture of (mostly) free and immediate. Want to get rid of that dresser today? No need to wait for tomorrow’s paper, and no one else will ask for a cut of the sales. Maybe hyperlocal papers could offer robust classifieds in markets too small for Craigslist to cover, but for cities, the opportunity was lost years ago.

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“Girlfriend, Wife and Mother” Enjoying the PS3, Sony Says

playstation3Sony is boasting about its downloadable movie and TV show offerings on the Playstation Network, telling Video Business that revenues are up 300 percent from the same time last year.

There also appears to be a new demographic in play. “We’re getting people in the households who hadn’t yet interacted with their [Playstation 3] in the past,” Eric Lampel, the Playstation Network’s director of operations, said. “This is the girlfriend, wife and mother.”

He points to the film Bride Wars as an example, as it became a top-ranked movie download after its April 28 release.

I suspect a hint of marketing in Lampel’s statements. Video Business notes that a hefty amount of PSN’s movie offerings are action and animation flicks — not exactly fare for the missus — and Lampel concedes that the service is “very game heavy.” It is a video game console, after all. There’s probably truth in what he says, but I think the “everyone’s digging it” idea is a deliberate message.

Sony has ambitions to expand the PS3’s role. Lampel said PSN wants to be a major source for original, mainstream (as in, not nerdy anime?) programming. He speaks of broadening the console’s audience “not necessarily around gaming” and mentions HBO’s exclusive content creation as a model worth following. Can you imagine the Playstation 3 churning out edgy dramas and comedies? Perhaps it could happen through cooperation with Sony Pictures.

One thing I’ll add, alluded to Lampel’s quote about wives and girlfriends: If the Playstation 3 (and the Xbox 360, for that matter) are going to gain broad appeal beyond the stereotypical college male gamer demographic, it’ll take those dedicted gamers to reel in the outsiders. That means the original content has to be so good, it’s worth evangelizing. Let’s see what Sony comes up with.

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In iPhone Gaming, Capcom’s An Unlikely Contender

re_degenerationAfter wading carefully into the waters of the iPhone and iPod Touch with a mobile take on Resident Evil, Capcom plans to go full bore with 10 more iPhone games between now and next March, Reuters reports.

The publisher only released Resident Evil: Degeneration earlier this month, but presumably it likes what it’s seeing so far.

Still, 10 games is a tall order, and as major game publishers go, only Electronic Arts has greater ambitions, planning 14 titles for the future. Even so, Capcom is distinct from EA and other heavyweights like Namco because of the kind of games it produces.

Aside from Resident Evil, Capcom is best known for the Street Fighter and Mega Man franchises. New hits include the futuristic shoot-em-up Lost Planet and the zombie game Dead Rising. These are neither casual games such as EA’s Tiger Woods and The Sims franchises nor popular rehashes such as Namco’s Pac-Man and Pole Position. Capcom’s games have always been geared towards the devoted gamer set, and unless a big change is coming, the company’s commitment to the iPhone could be significant.

It means that the kind of games you can play on the iPhone are changing. I haven’t tried Resident Evil: Degeneration, but I understand that it’s a bite-sized version the franchise’s hallmark zombie thrills. It may be “diversionary,” as Sony marketing executive Peter Dille once called iPhone gaming, but it could also signal the beginning of a shift away from Solitaire clones and bowling simulators.

That depends on whether other major publishers follow suit. A recent report by CNBC notes that Activision and Take Two have shied away from the iPhone because it isn’t a major profit generator for such large businesses — not yet, at least. Those two publishers are more akin to Capcom than EA, lacking a stable of casual games (with the exception of Activision’s Guitar Hero).

Capcom must see something in the iPhone that these other publishers don’t.  The company’s success or failure will factor greatly into how the iPhone evolves as a gaming platform.

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