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More on Apple’s New Retail Boss

Bobbie Johnson of GigaOM has a good piece on John Browett, Apple’s new Apple Store guy:

Immediate reaction to the news was intriguing, because it was split down the middle. On one side were those who read Browett’s credentials and the PR puffs. To them, it looks as if Apple has just hired a man who has succeeded at most things he’s tried, and spent the last five years steering a large retail business with more than 1,200 stores through a difficult period for the economy.

On the other hand, for those who know Dixons as it exists in the real world, the reaction was somewhat different: the most common refrain I saw was “Has Tim Cook ever been in a Dixons store?”.

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The Apple Store’s New Chief Already Runs an Electronics Retailer. Is That Good or Bad?

Ron Johnson, the Apple retail chief who helped turn the Apple Store into a juggernaut, announced last June that he was leaving to become CEO of JC Penney. He departed Apple as of November 1st. And now he’s been replaced: Apple has announced that John Browett is its new senior vice president of retail operations.

Since 2007, Browett has been CEO of Dixons Retail, a large electronics merchant in the UK that owns two chains, Currys and PC World. It’s sort of both the Best Buy and the CompUSA of its territory.

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It’s Come to This: Used Game Buyers Denied Questline in Kingdoms of Amalur

Back when Electronic Arts started charging used game buyers $10 extra to play its sports games online, I figured that was just the beginning. Sure enough, over time the “Online Pass” concept has spread to multiplayer gaming in general, and to several other publishers.

Now, EA is taking the idea one step further with the Kingdoms of Amalur: Reckoning, an upcoming RPG that’s getting a lot of hype. People who buy the game new will get a voucher to download seven additional single-player quests for free. Folks who buy a used copy will have to pay extra for those quests.

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Office 15 is On the Way (and That’s All We Know)

As ZDNet’s Mary Jo Foley reports, Microsoft has announced that it’s begun a technical preview of Office 15, the next version of its suite. That means that work is progressing on the product, and it doesn’t seem unreasonable to guess that the company hopes to have it out this year. But the news doesn’t bring any official details whatsoever:

Microsoft officials are not commenting on the features in any part of Office 15; on the planned release-to-manufacturing (RTM) or general availability date; or on whether the technical preview will include a version of Office that will work on Windows 8 on ARM. (I asked about all of these.) Update: Also, for those asking, we also have no idea on platform-support specifics — such as whether this preview also encompasses the rumored Office for iPad; and whether it includes a separate non-touch-centric Office 15 update for those not using tablets/touch-enabled laptops.

I hope that Microsoft is working on an ambitious touch-centric version of Office for Windows 8. It would be odd if it wasn’t. But I’m not sure what the implications will be–is it even possible to create a touch version of Excel that will please a spreadsheet jockey?–and look forward to hearing what Microsoft has to say when it’s ready to talk.

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Nomad Brush: Making iPad Painting More Painterly

When I attended Macworld|iWorld last Thursday and Friday, the show floor was bustling with attendees. And in terms of bustle-per-square-foot, the busiest booth I saw probably belonged to Nomad Brush, which makes brushes that can be used for digital painting on the iPad and other tablets. The company provided me with one for review.

The only input device that the iPad was designed to be used with is the human finger, and designing a decent iPad-compatible stylus is tricky–most of them have blunt, squishy tips that don’t feel like a pen point. But with a brush, being blunt and squishy actually works–and the nicely-made Nomad Brush feels like a real art instrument.

It doesn’t feel exactly like one: For one thing, real brushes, dipped in paint, have a fluid feel that you don’t get when you’re dragging a dry brush over a tablet. And while a real brush is the most gloriously pressure-sensitive input device of them all, this one, like standard styluses, isn’t pressure-sensitive. But in art programs like ArtRage, SketchBook Pro, and Brushes, using Nomad Brush feels much more painterly than working with a garden-variety stylus.

I tried the $39 Nomad Compose, a model with a long brush on one end and a stubbier one on the other. The company makes other models, including the Nomad Play, a stubby version designed for kids. If you paint. draw, or doodle on an iPad, check them out.

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How One Little Android Update Caused a Big Headache

My Samsung Galaxy S II had been great to me. It’s a thin, light phone with a gorgeous Super AMOLED Plus display and a dual-core processor that handles Android with ease. When people asked me if I’d ever return to an iPhone–my previous handset was an iPhone 3GS–my answer was a cheery “nope!”

That was until last week, when AT&T delivered an Android 2.3.6 update to the Galaxy S II that destroyed its battery life. Before the update, the phone could easily last through a day of moderate use. After the update, the phone would lose about 8 percent of its battery per hour in standby. Even if I rarely touched the phone during the day, it was dead by bedtime.

I’m telling this story not just to rant–although I’m grateful for that opportunity–but to point out a risk that Android users face: An update that’s supposed to deliver nothing but good things could carry unforeseen consequences. Another example of this popped up this week, with users of Asus’ Transformer Prime reporting lock-ups and graphical glitches after updating to Android Ice Cream Sandwich.

I wasn’t alone in my battery drain problem. Similar complaints have appeared in forums on AT&T’s website, XDA-Developers forums and Android Central (where some T-Mobile users are reporting the same issue), but other users said they weren’t having any issues. This is both the best and worst kind of Android bug, because it’s less likely to merit immediate attention from the phone maker and wireless carriers when it doesn’t affect everyone.

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DONKEY.BAS is Back!

I didn’t own an IBM PC or clone in the early days, so I missed out on the wonder of DONKEY.BAS, which came bundled with early versions of MS-DOS and was the first PC game. In fact, I don’t think I knew about it until I read Benj Edwards’ slideshow on operating-system games, which pointed out that it was cowritten by Bill Gates himself.

But now I can relive the magic for the first time, thanks to a new version of DONKEY.BAS for iOS. It’s 99 cents, is compatible with Game Center, and includes both iPhone and iPad versions. It seems to be a faithful rendition of the original, complete with blocky graphics and bloopy sound effects, and the same objective: Drive down road, avoid hitting donkeys. And it’s um, just as fun as it must have been back in 1981.

The new version is by Johnny Ixe; I’d love to think that’s a pseudonym for William H. Gates III. Probably not, though, so let’s hope that Microsoft doesn’t issue a takedown notice….

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Coming Soon to a Laptop Near You: Microsoft Kinect?

OK, now this sounds nifty: Microsoft is experimenting with building its Kinect gesture-input system into notebook computers running Windows 8, says The Daily’s Matt Hickey:

 

A source at Microsoft has confirmed that the devices are indeed official prototypes of laptops featuring a Kinect sensor. In terms of functionality, there are hundreds of different ways that motion control could be leveraged in a portable. Gaming has the most obvious applications, but a Kinect-enabled laptop could also toggle between programs with the wave of a hand, or media controls could be tweaked with the wag of a finger. What’s more, motion-controlled portables could offer a new way for disabled individuals to interact with their devices.

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Nintendo Will Finally Embrace Online Play With Nintendo Network

Nine years after Microsoft launched Xbox Live, and five years after Sony launched the Playstation Network, Nintendo announced that it’s building its own online service, called the Nintendo Network.

As Mashable reports, the Nintendo Network will offer the requisite connected console fare, including user accounts, online multiplayer, downloadable add-ons and eventually full game downloads.

Although Nintendo’s Wii and 3DS can already connect to the Internet for downloadable games, online play and a couple of streaming video apps, the company’s online services are limited compared to what Microsoft and Sony offer. Nintendo doesn’t currently sell add-ons for existing games, offer system-wide voice support or even allow players to choose an online nickname that other players can easily look up.

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