Rhapsody says its iPhone app with offline playlists goes live Monday morning. It may be the most compelling form of the music service to date, although it won’t really achieve something close to an equal footing with iTunes until iPhone OS 4 ships, enabling Rhapsody to play in the background while you use other apps…
Tag Archives | Apple. iPhone
Fifteen Things We Still Don't Know About the Next iPhone
I think we can definitively say that Gizmodo has put a massive crimp in Apple’s existing publicity plans for the next iPhone. When Apple announces the phone, the Reality Distortion Field may be a tad less potent than usual. But even if we assume for the sake of argument that the phone Apple releases will be identical to the one that Gizmodo bought from a barfly, there’s plenty that we may not know until Apple has its say–and , just as important, until reviews and consumers get their hands on real, fully-functioning units.
Such as:
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The Next iPhone, (Apparently) Revealed
Over the weekend, Engadget published three photos of what what it said would seem to be the next generation iPhone–along with a weird tale of the phone being found hidden inside an iPhone 3G case on the floor of a bar in San Jose. Now Gizmodo has a long post based on extensive hands-on time with the same phone–although they say it’s up highway 101 in Redwood City. Giz has photographed it, and shot video of it, and dismantled it. And while we don’t know for sure whether this is precisely the phone that Apple will presumably release sometime in the next few months, it seems unimaginable that it’s a hoax or a Chinese clone or any of the other things the phone might be other than a real Apple prototype.
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Droid vs. iPhone 3GS: An Update
As I wrote a few weeks ago, frustration with AT&T coverage in San Francisco’s SOMA neighborhood led me to put my iPhone 3GS aside and switch to a Verizon Wireless Droid. I found that I liked the reliability of Verizon’s service, and loved certain things about Android–but that the overall experience was way less polished and predictable than the iPhone.
Here’s an update: Over the last week or so, I’ve been using the iPhone most of the time. It still has severe issues in SOMA (or at least a bunch of places in SOMA where I hang out–it claims perfect signal strength, but the most reliable thing it does is to drop my calls). Otherwise, though, I’ve spent far less time futzing than I do when I’m in Androidland. I’m coming to the uneasy realization that I may want to use both phones, depending on what sort of limitations I can deal with at any given time.
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Jack Schafer on Apple's iEcosystem
Slate’s Jack Schafer, a writer I admire very much, has written about the iPad, the iPhone, the App Store, and Apple’s very un-PC-like control over the entire system. His title, “Apple Wants to Own You,” kind of says it all. But here’s more:
Actually, the iPad and its silicon predecessors, the iPod Touch and iPhone, aren’t insane. What’s insane is the perimeter mines, tank traps, revetments, and glacis he’s deployed around these shiny devices to slow software developers to a crawl so he can funnel them through his rapacious toll booth and collect a sweet vig before he’ll let their programs run on your new iDevice.
[snip]
[The Future of the Internet and How to Stop It author Jonathan] Zittrain peppers his book with examples of “killer” applications that nobody could have imagined emerging from uncredentialed developers. A hobbyist in Tasmania wrote Trumpet Winsock, which allowed Windows PCs to access the Internet. A pair of students wrote the first graphical PC Internet browser in three months.
I’ve squawked frequently about both the overarching principles and specifics of the App Store myself. If the day comes when Apple lets apps get onto iPhones and iPods without insisting on being an intermediary, it’ll be a profoundly good thing. But I think anyone who rants about the current situation needs to address the following points:
Despite Apple’s restrictions and micromanaging, the iPhone has inspired far more creativity than any mobile platform before it. (Or if you wanna argue that third-party Android, say, exhibit more imagination than iPhone ones, be my guest–but make your case.)
Apple may take a thirty percent cut of the money people fork over for paid apps, but a substantial percentage of apps (including some of the best ones) are free. In those cases, Apple is subsidizing distribution, not serving as rapacious toll collector. (Yes, of course, it profits handsomely from the fact that all those free apps make the iPhone and iPad so compelling, but the embarrassment of free apps does interfere with any “Apple wants money every time you do something on its devices” theory.)
The App Store is rife with interesting products from uncredentialed developers who wrote programs to solve their own problems. Guys in basements. Teenagers. Other folks whose software found a wide audience quickly thanks in part to Apple making it easy for iPhone and iPad users to find it.
Shafer says that anyone who thinks that “Apple’s rules are more about blunting competitors and creating a prudish atmosphere guaranteed to offend nobody than they are about throttling viruses and improving the user experience” is “a captive of Steve Jobs’ reality-distortion field.” Maybe so. But with the possible exception of a BlackBerry–and setting aside AT&T issues for the moment–the iPhone is the only smartphone I’ve ever owned that I can actually count on to work. (I can’t say that about my Droid.) I don’t think people who find the iPhone’s stability to be a major plus are dupes.
Like I say, I’m no Apple apologist. (Every time I think of its refusal to approve the Google Voice app–without ever quite rejecting it–my blood pressure rises.) But Schafer’s piece, like some of the ones he applauds, doesn’t ever address the reality of the iEcosystem as evidenced by the apps and services that exist for it. It’s simply not that dystopian. And while I continue to believe that openness will eventually prevail over closed systems, the iPhone’s more open rivals have yet to prove they can provide a better experience than Apple’s semi-walled garden.
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Skyfire Eyes the iPhone
Mobile browser maker Skyfire is congratulating rival Opera for the arrival of Opera Mini on the iPhone App Store–and saying that it wants to put its browser on the iPhone (and, it sounds like, the iPad). Which is interesting not only because it’s a neat product, but because it could put Flash sites on the iPhone without putting Flash on the iPhone–like Mini, Skyfire caches and compresses sites on the server, but it goes further by transmitting everything–including Flash video, audio, and interactivity–to the phone.
Wonder how Apple (not to mention Adobe) would feel about that?
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Opera Mini for iPhone, Finally!
Three weeks ago, Opera submitted the iPhone version of its Opera Mini browser to Apple for approval, and I cheerfully predicted it would show up on the App Store within a couple of weeks. I was off by one week: Mini is now available as a free download.
I figured the app would make it because…well, I couldn’t think of a reason why it wouldn’t. Apple isn’t involved in epic battle with Opera (unlike, say, Google). It can be pretty confident that Safari will remain by far the iPhone’s dominant browser even if Opera Mini does quite well. And hey, making trouble for browser companies that wish to run on your operating system is demonstrably bad juju.
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iPhone OS 4 Developer Beta: What Works, What Doesn’t
Most iPhone OS applications should work on the iPhone OS 4 Developer Beta. But as with any major revision of n operating system, there are sure to be some problems.
After the jump, a report on common applications I’ve run on my iPhone 3GS and the issues (if any) I encountered. I’ve had a fairly good success rate in running applications without a hitch, but there are a few that don’t do so well.
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iPhone OS 4 Developer Beta: The Bug List
Like any beta, the iPhone OS 4 Developer preview is buggy. Below is a running list of issues that I have run into, or which have been reported by other sources. I’ll cross them out when I find them fixed in future builds. The initial list contains all known bugs from the first beta, build 8A230M.
If I didn’t find the bug myself, credit is given in parentheses.
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iPhone OS 4 Developer Beta: First Impressions
As soon as Apple announced iPhone OS 4 last Thursday, I was itching to get my hands on it–and it wasn’t long before I installed the Developer beta on my iPhone 3GS.
The beta is categorized as a major release, but most of the obvious new features are minor. It’s definitely buggy, with a few minor issues–although no real showstoppers–and there are applications I’ve come across that don’t function properly, or refuse to run at all.