Tag Archives | Gaming

The PSP2 Comes Into Focus

Sony is kind of, sort of confirming the existence of the PSP2, the follow-up to its beleaguered handheld game console.

Kazuo Hirai, Sony’s gaming chief, was “coy” about specifics when speaking to the New York Times, but he did offer a few big-picture ideas for the device, and at the very least confirmed that Sony’s working on something. In fact, Hirai said Sony starting plotting a successor to the PSP since the day the first handheld was released.

So what’s in store for the next PSP? Some combination of buttons, analog sticks and touch-screen controls, Hirai said. Rumors suggest that the device will have a rear track pad (pictured), but it’s hard to tell from Hirai’s comments whether that will pan out. “Depending on the game, there are ones where you can play perfectly well with a touch panel,” he said. “But you can definitely play immersive games better with physical buttons and pads.”

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With Red Dead Redemption, Xbox 360 Downloads Creep Up On Retail

When Microsoft launched Xbox 360 Games on Demand in August 2009, it had the air of a clothing store with nothing but last year’s inventory. All the game downloads were at least a year older than their retail counterparts, and some dated back to the console’s launch.

But slowly, the digital download service has crept up on retail, and the announcement of Red Dead Redemption for Games on Demand seems like a major milestone. The game is only seven months old, it’s on a lot of lists for game of the year, and it’s priced at $60 — same as retail. Continue Reading →

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Cityville on Track to Top Farmville

How appropriate that as interest stagnates in Zynga’s hit Facebook game Farmville, players are now moving into the city with Cityville.

Just 18 days after launch, Cityville has 47.9 million monthly active users, Inside Social Games reports. At this pace, Cityville could soon top Farmville, currently with 56.3 million users, as Zynga’s most popular game and the biggest game on Facebook. It’s already Facebook’s fastest-growing game ever.

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EA's iOS Game Sale Comes With Ulterior Motive

Christmas is closing in, so Electronic Arts’s $1 iOS game sale is a big deal. But as GigaOM’s Darrell Etherington argues, it’s also a clever tactic to crowd out iPhone and iPad app charts during the busiest sales period of the year.

The move rubs right up against a glut of new game launches from publishers big and small. NOVA 2, The 7th Guest, Ultimate Mortal Kombat 3 and a bunch of other games were all released on Thursday. Infinity Blade, published by Epic Games, launched last week. Etherington calls the EA sale a bully tactic that robs other publishers of top billing.

He’s right about sales volume, at least. Looking at the app charts on my iPad, every game in the top 10 paid app chart is published by EA. But the list of top grossing apps proves that EA’s strategy doesn’t spell doom for other publishers.

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Will ThriXXX Create Kinect's First Windows 7 Game? Let's Hope Not

Once the Kinect hacks started flowing, interactive porn was bound to happen.

And so we have ThriXXX claiming the first working demo of motion-controlled groping. The company plans to make Kinect compatible with all of its sex games — “Fetish 3D” and “3D SexVilla” among them — next year. A tech demo, uploaded to YouTube is already flagged as inappropriate.

Obviously, ThriXXX’s games won’t be available on Xbox 360. They’re strictly for Windows, which means ThriXXX could potentially release the first commercial use of Kinect in a PC game. I really hope that doesn’t happen.

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A Christmas Without Angry Birds

Demand for smartphone game developer Rovio’s Angry Birds plush toys has been so great that order fulfillment is flying past the holiday season, and customer service is in the pigpen.

Angry Birds has taken smartphone gaming by storm, so much so that it is even drawing comparisons to the venerable Pac-Man franchise. Rovio has been a savvy marketeer of its feathered protagonists with holiday themed editions of the game, and, most recently, plush toys.

Enter Murphy’s Law: Rovio has dramatically underestimated demand. Customers are reporting having paid with the expectation of shipment during the holiday season only to be told that their expectations have flown the coop. Orders will not be fulfilled until January.

Customers that contacted Rovio received this e-mail, “Due to unforeseen demand for Angry Birds plush toys, our logistics and customer service have been overwhelmed and we have not been able to respond promptly to all queries. If you have already contacted us regarding your order, our staff is working on the case to resolve any problems and you will receive a reply at the earliest opportunity.”

Let’s hope that its customers don’t own any human-sized slingshots.

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World of Warcraft Cheating Isn’t Illegal, Still Banned

The old question of whether you own or merely license software got another answer in a U.S. appeals court, which ruled partly in favor of World of Warcraft maker Blizzard.

The court was ruling on a two year-old lawsuit by Blizzard and Vivendi Games (now Activision-Blizzard) against MDY, whose Glider software automatically plays the game on behalf of users. The point is to get through the grind of leveling up in World of Warcraft without paying attention or exerting effort.

Blizzard argued that Glider violated the game’s terms of service and should be banned, and the U.S. Court of Appeals for the Ninth Circuit agreed, upholding the decision of a lower court. But Blizzard also wanted MDY — and by extension, its users — to be liable for copyright infringement. The Ninth Circuit wouldn’t go that far, and overturned the lower court’s decision. While the Ninth Circuit agreed that MDY violated the Digital Millennium Copyright Act by circumventing Blizzard’s anti-bot detection program, “WoW players do not commit copyright infringement by using Glider in violation of the [terms of use].”

What does this mean for WoW’s unscrupulous players? Exactly what it should: If you cheat at World of Warcraft, you run no risk of getting sued, however unlikely that was in the first place. But you are playing in Blizzard’s house, so if you get caught breaking the rules, you might get kicked out. As with any online gaming service, membership is a privilege, not a right.

Of course, with the court upholding an injunction against MDY, World of Warcraft cheaters will have to find another way to coast through the game.

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Rock On With a Play Guitar–or a Real MIDI Instrument

Last Gadget Standing Nominees: Mad Catz Rock Band 3 Fender Mustang PRO-Guitar Controller, Rock Band 3 MIDI Pro Controller, and Cyborg R.A.T.9 Wireless ProGaming Mouse

Prices: $149.99, $399.99, and $149.99, respectively

Top 25When it comes to Rock Band 3, gaming accessory kingpin Mad Catz is having it both ways: It offers both a fancy fake guitar and an adapter that lets musicians play with real MIDI instruments.

The Fender Mustang PRO (seen above) is a replica of a legendary real guitar. It works with Rock Band on the PlayStation 3, Wii, and Xbox 360 and includes 17 frets, a six-string strumming area, and a touch-sensitive string box for muting and cutting off notes. It’s also got MIDI output for use with sequencers and MIDI hardware. Meanwhile, Mad Catz’ MIDI Pro Controller lets music fans connect standard MIDI keyboard and drum sets to Rock Band via a USB connection. It sports a D-pad and gaming controller buttons, and lets you adjust velocity to reduce drum crosstalk during play; it can rest on a table or be worn on a belt during play.

On another note entirely, the Cyborg R.A.T.9 is a wireless mouse aimed at serious gamers. The macho-looking black mouse uses a 2.4-GHz wireless connection, and the company estimates its latency at less than a second. It comes with two hot-swappable battery packs and 42 grams of adjustable weights, letting gamers tweak the mouse’s heaviness; And there are five programmable buttons and a mode that lets you temporarily slow down the cursor for precise control.

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Blocks With Brains of Their Own


Last Gadget Standing Nominee: Sifteo Cubes

Price: $149

Sifteo Cubits provide kids with a new way to play.  Cubes are wireless 1.5″ blocks with full-color screens that interact with each other and respond to motion to unleash a whole new world of games.  The cubes are outfitted with  motion sensing, neighbor detection, graphical displays, and wireless communication features. Pile them, group them, sort them –and you have many variations of game play.  While traditional game consoles often lead to “screen stare” and tired thumbs, say the product’s creators, Sifteo Cubes start interacting with you and each other as soon as you pick them up and move them around.  Sifteo’s initial collection of titles will include games for adults, fun learning puzzles for kids, and games people can play together.

Cubes are scheduled for release in the first quarter of 2011.

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A Plea for Sensible Video Game Vibration

It’s a slow news day in video games, so humor me.

Lately, I’ve been playing Vanquish, an over-the-top shooter from Konami. It’s full of cyborg soldiers, gigantic weapons, shiny robots and loud explosions. No complaints there.

My problem with Vanquish is one that has periodically popped up ever since Nintendo 64 introduced the Rumble Pak in 1997: Excessive use of controller vibration during the cutscenes between levels.

In Vanquish, it’s pretty much a constant rumble every time the action stops, as robots explode and and space ships cruise overhead. It’s so bad that I have to put the controller down — why subject my hands to constant discomfort? — but even then, I can’t put it on the coffee table out of fear that it’ll rumble off the edge. If I place the controller next to me on the couch, I can feel the entire cushion quaking.

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