Tag Archives | Gaming

Kinect’s Milo Put to Bed?

More than a year old, “Milo” is still Kinect for Xbox 360’s most impressive tech demo. Sadly, Kotaku’s unnamed sources say the project has been cancelled.

The sources say the technology behind Milo will be put to use in another game based on Fable, a series of role-playing games developed by the same studio that put Milo together. But Milo himself is, reportedly, no more.

Milo debuted during E3 2009, when Kinect was introduced under the codename Project Natal. In a video, shown at Microsoft’s press conference, a young boy on the screen interacted with an older girl in real life.  Milo referred to the girl by name, responded to what she said and how she said it, and could even recognize a drawing that the girl showed to Kinect’s motion-detecting camera.

With Kinect due to launch in November, supported mostly by simple, casual games, Milo remains fresh in the mind. It’s a sign of Kinect’s potential even as Microsoft sees fit to mimic the Wii’s stable of sports, exercise and racing games out of the gate.

I’d love to see more than just mini-games from a device that can recognize movement, facial expressions and speech. Hopefully, the supposed Fable tie-in game will do great things, but I’m sad that such a powerful and simple concept — hanging out with an avatar — isn’t coming to Kinect any time soon, even if it’s a little bit creepy.

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GOG’s Death Greatly Exaggerated

Silly me. Turns out the temporary closure of Good Old Games, or GOG, was a hoax. GOG, which sells classic video games for modern PCs, apologized for rendering the site and its game downloads unavailable for a few days, and admitted it was all a publicity stunt to announce a site redesign, nothing more.

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Why Digital Downloads Are Soaring on PCs, Not Consoles

Traditional PC gaming is in decline, but it’s still way ahead of console games in adopting digital distribution.

The NPD Group has declared that PC games, in the first half of 2010, were more commonly downloaded than purchased on disc. Packaged media still collect more revenue, because of higher average selling prices, but digital downloads account for more sales. (For what it’s worth, some publishers have questioned NPD’s numbers, which are based on surveys and don’t include every retailer, but downloads are growing at any rate.)

PC games enjoy a healthy digital distribution market. Gamers have their pick of online retailers, and can download new releases on the day they become available, or earlier; Blizzard let players download StarCraft 2 ahead of time, needing only to activate the game the minute it went live. Old games continue to live on through these services, and are sometimes available for next to nothing. For example, Steam sold the classic Deus Ex for $2.50 to mark the game’s 10th anniversary.

I don’t have numbers for digital distribution on consoles, but the comparison wouldn’t be fair. Downloadable console games are in their infancy, with limited selections that don’t nearly match what’s available on store shelves. Why are downloads still such a small part of console gaming? Let’s count the ways.

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Goodbye GOG, For Now

Good Old Games, or GOG, a website that sold classic PC games without digital rights management, is gone as we know it. The site is apparently undergoing some kind of radical transformation, which will be announced this week.

On the website, GOG offers cryptic reasoning for the change. “We have recently had to give serious thought to whether we could really keep GOG.com the way it is,” the site says. “We’ve debated on it for quite some time and, unfortunately, we’ve decided that GOG.com simply cannot remain in its current form.” A solution for people to re-download their games will be added this week.

One rumor has it that the closure is just a marketing stunt. Another unconfirmed report says GOG will be swallowed up by Steam, the juggernaut of online PC games distribution. Either way, I wouldn’t be surprised to see a fundamentally different GOG emerge this week. From what I’ve seen in digital games distribution, the strategy of offering one niche product is not enough to succeed.

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Surprise! Playstation Move is Out Today

It’s not uncommon for game retailers to get new products a day or two early and keep them stored away until launch. That makes Sony’s approach with the Playstation Move motion controller all the more refreshing.

With retailers getting the Move ahead of the official September 19 launch date, Sony gave the green light to start sales today. This may not make for the cleanest launch — Sony spokesman Al De Leon told MSNBC that the Move should be in stock at retailers nationwide, “for the most part” — but at least people who are anxious to get a Move can spend the whole weekend with it.

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Why I'd Never Pay for Activision's Video Game Cutscenes

Activision-Blizzard Chief Executive Bobby Kotick has a novel idea, which he shared at a recent entertainment industry conference: Scrape up the cinematic interludes from video games, string them together, and sell them back to video game fans as standalone movies.

Kotick believes his company could charge $20 or $30 for the entirety of a game’s non-interactive content, according to Gamasutra. This isn’t something he expects to happen in the near future, but with improvements in computer animation, cutscenes-as-movies could become a reality within five years, Kotick said.

What a terrible idea.

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Sony's Playstation 2 Backwards Compatibility Patent: Don't Count On It

From the wild world of Sony video game patents comes a little adapter box that can supposedly run Playstation 2 games when attached to a Playstation 3.

According to Eurogamer, the patent application calls for a device with its own DVD decoder and emulator, CPU, GPU, sound processor and memory. The adapter would read information from Playstation 2 discs, inserted into the PS3, and perform all the legwork, possibly sending compressed audio and video back to the PS3 via ethernet connection. This would allow PS2 support without the Emotion Engine, a processor Sony included in early PS3 models specifically for playing last-generation games.

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After Reach, Halo Needs a Revolution

Of all the people playing Halo: Reach today, I’m most envious of the folks who’ve never experienced a Halo game before.

Surely, there are some players who never witnessed how Halo: Combat Evolved defined console first-person shooters in 2001. Maybe some people didn’t play Halo 2, with its industry-changing embrace of online multiplayer. Perhaps some Xbox 360 owners missed Halo 3, which dipped the series in next-generation polish, and skipped Halo 3: ODST altogether. These people, who now see Halo with fresh eyes, and not as another revision of a battle-worn formula, are the lucky ones.

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Super-Strange Mario Bros.

In the beginning, there was Mario.  Just Mario–the humble handyman who chased after Donkey Kong. But on September 13th, 1985, he appeared in a blockbuster game whose title gave him an honorific he’s proudly kept ever since: Super Mario.

Technologizer’s resident game historian, Benj Edwards, is celebrating the 25th anniversary of Nintendo megafranchise Super Mario Bros. with a look at some of the weirdest Super Mario variations, spinoffs, and tributes. May the little guy continue to inspire us all for at least another quarter century.

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Super Mario Oddities

Super Mario Bros.–that classic of classics–turns 25 years old today. On September 13th, 1985, Nintendo released the seminal video game for the Famicom (the Japanese equivalent to the NES), and it made its way over to the States early the next year. With the possible exception of Pac-Man, no video game franchise symbolizes the art form more completely.

Since Super Mario Bros. has touched the lives of so many people (it was the top-selling video game of all time until Wii Sports eclipsed it recently), many works of art, culture, and merchandise have been inspired by it. In the spirit of this anniversary, let’s take a look at some of the oddest ones.

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