Tag Archives | Gaming

iOS Game Center is a Lifeless App Out of the Gate

When the iOS 4.1 update went live a couple hours ago, I fully intended to tinker with Game Center and to post some impressions here. But so far, my only impression of the social gaming hub for iPhone and iPod Touch is that it wasn’t fully-baked at launch.

Since installing Game Center before lunch, I’ve accumulated a few friends, and we’re all wondering the same thing: Now what? Aside from adding friends and altering a status message, there isn’t anything to do in Game Center. The app doesn’t tell you what games are supported or provide links to the App Store. A button for “Find Game Center Games” boots the player out Apple’s Game Center web page, which is basically an advertisement with no resources for people who are already using the service. Apparently, Ms. Pac-Man is one of the first games to support Game Center, but there’s no way to figure that out from within the app.

I’ve had high hopes for Game Center since Apple announced it alongside iOS 4 in April. The concept is a lot like Xbox Live — you can invite friends to games, rack up achievements and get paired with strangers of similar skill in multiplayer  — but it’s still a novel idea for smartphones and handheld game consoles. This was a clever move by Apple, adding a social layer to its App Store games to keep people hooked.

So I was thinking today’s launch would be a grand occasion, with iPhone and iPod Touch gamers — there are apparently so many of them — buzzing about with challenges and friend requests. Instead, Game Center’s launch day is a bust. As soon as Apple adds some actual things to do, I’ll post some real impressions. In the meantime, look for me under the nickname ThePimpOfSound.

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Sony Cheers for Buttons Ahead of Playstation Move Launch

The Playstation Move, Sony’s answer to the Wii, launches in nine days, and the marketing is getting predictably louder.

As PC World’s Matt Peckham points out, Sony has created a few websites to convince people that they need a Playstation Move, including a skewed product comparison chart and a silly video creation tool. But my favorite of these efforts is Yaybuttons.com, which, as the name suggests, defends the virtue of buttons against a faceless foe.

It’s clearly a takedown of Microsoft’s Kinect for Xbox 360, which uses only a camera to track real-world motion, and no actual controllers to hold. “It turns out that buttons are pretty important,” says a dialog box that appears when you click an image of the Move controller. “Not like ‘save the whales’ important. More like ‘not play games that suck’ important.”

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Yep, Duke Nukem Forever is Happening

As rumored, 2K Games is reviving Duke Nukem Forever, the first-person shooter that was canned when original developer 3D Realms shut down last year.

2K, which says it has the publishing rights, has turned development over to Gearbox Software, best known for its recent work on Borderlands. If you don’t count the 16-month hiatus, Duke Nukem Forever is now in its 12th year of development, and if it’s actually released next year for Xbox 360, Playstation 3 and PC, as planned, it will no longer be video gaming’s greatest example of vaporware, but rather an impressive feat of deposition.

I’ve already grumbled about how a completed Duke Nukem Forever just doesn’t seem right. I liked it better as an example of video gaming’s relentless technical improvements, and one developer’s futile attempts to keep up, than an actual product you can play. But unless you believe in curses, the game is going to be made, so now I’ve got a bunch of questions in light of all the time that’s passed.

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Apple vs. Sony and Nintendo: The Smack-Talk Continues

It was all fun and games when Apple slung mud at Sony and Nintendo during last year’s iPod press event, but this year’s smear was just nasty, and not entirely accurate.

Before Steve Jobs introduced the new iPod Touch, he immediately started bragging about the device’s gaming dominance. He claimed that the iPod Touch accounts for half of the portable gaming market, with more sales than and outsells Sony and Nintendo’s handhelds combined.

A claim like that needs a bunch of asterisks. As I pointed out a year ago, fighting a console war means manipulating statistics to your favor, and Apple is guilty once again.

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New Xbox 360 Controller Settles an Old Debate

Since the dawn of the gamepad, console makers had to make a tough decision with each new iteration: Disc-shaped directional pad, or traditional plus shape?

Microsoft thinks it can choose both with a new wireless controller for the Xbox 360. Like the existing Xbox 360 controller, the new model starts in a disc format, which is ideal for sweeping motions that connect one direction to the next. Players can also raise up the plus-shaped portion of the D-pad by rotating it, allowing for more distinct directional presses. This is intended to appease fans of fighting games like Street Fighter IV, who need the accuracy when stringing together button combinations.

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Xbox Live Price Hike: A Higher Cost for Microsoft

This wasn’t entirely unexpected, but Microsoft announced that it’s raising the price of Xbox Live Gold, effective November 1.

Yearly subscriptions will increase from $50 to $60, quarterly subscriptions will jump from $20 to $25, and monthly subscriptions will go up from $8 to $10. Before the price hike, Microsoft is giving subscribers a chance to get one more year for $40, effectively negating the new price until 2012. Joystiq points out that several retailers are also selling $40 yearly subscription cards, which you can stock up on now and use over a longer period of time.

The troubling thing about this price hike is not so much the $10 difference itself, but the feeling of powerlessness that it instills.

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Lenovo's Ebox is a Kinect Clone — For China

Surprise! PC Maker Lenovo is making a video game console called the Ebox, and has no qualms about mentioning it in the same breath as Microsoft’s Kinect for Xbox 360.

Like Kinect, the Ebox operates without a controller, instead using a camera that beams out infrared light to detect body shapes. “We are the world’s second company to produce a controller-free game console, behind only Microsoft,” Jack Luo, president of Lenovo’s spin-off gaming company eedoo Technology, told China Daily.

Lenovo plans to debut the Ebox in China this November, but the launch could get pushed to next year. Games for the console will have elements of Chinese culture, intended to appease a government that prohibits the sale of game consoles for fear that they physically and mentally harm the nation’s children. At launch, 30 games will be available, and 16 global game developers have reportedly signed on.

So, what are the odds that the Ebox becomes available stateside? IDG News reports that the console will launch throughout Asia sometime after the debut in China, with other overseas markets to follow, but I’m guessing those plans hinge on whether the Ebox is a success in its home country. The reported support from game developers is encouraging, but so far the lack of photo or video of actual games being played raises some skepticism.

Anyway, let’s see how Microsoft’s Kinect performs first, as it remains to be seen whether controller-free play is the future of gaming or just a passing fad. If Kinect somehow becomes an industry-changing force on par with Nintendo’s Wii, Lenovo’s Ebox won’t be the only clone to watch out for.

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Why Playstation Controller Buttons Are Symbols, Not Letters

From the Nintendo era onward, the vast majority of video game controllers have named their face buttons after letters in the alphabet — almost always picking from A, B, C, X, Y and Z — with the exception of the Sony Playstation and its progeny.

I never thought to question the Playstation’s combination of square, circle, triangle and X, but the folks at Famitsu magazine did. 1UP relays the magazine’s conversation with Sony designer Teiyu Goto:

We wanted something simple to remember, which is why we went with icons or symbols … I gave each symbol a meaning and a color. The triangle refers to viewpoint; I had it represent one’s head or direction and made it green. Square refers to a piece of paper; I had it represent menus or documents and made it pink. The circle and X represent ‘yes’ or ‘no’ decision-making and I made them red and blue respectively.

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THQ to Lessen the Blow of Used Game Crackdowns

To discourage people from buying used video games, THQ and EA Sports recently started locking away features, such as multiplayer, and requiring used game buyers to pay extra. Realizing that this practice will likely make people feel angry and cheated, THQ has plans to sweeten the deal.

Starting with WWE Smackdown vs. Raw 2011, multiplayer unlock codes will include the game’s first batch of downloadable content for the same $10, Eurogamer reports. It’s a clever move because it entices — rather than forces — used game buyers to hand a little money over to the publisher. “So the used consumer feels they’re getting something for their money, not just a getting out of jail card,” THQ Core Games Vice President Danny Bilson said.

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Forget the Leak, Halo: Reach Was Downloadable

If you lack scruples, you might be interested to know that some hackers found an early version of Halo: Reach on Xbox Live, stole it, and put the code on file-sharing websites.

Personally, I can wait until Halo: Reach’s September 14 launch date. What piqued my interest was the means by which the hackers took the game.

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