Tag Archives | Gaming

Facebook and Twitter Will Cost Money on Xbox 360

XboxLiveTwitterOne of the nice things about Facebook and Twitter is that they’re free to use, but won’t really be the case on the Xbox 360.

Microsoft confirmed to G4 that an Xbox Live Gold subscription will be required to use either service, at least beyond a “free trial period.” A Gold subscription costs $50 per year, and also includes online play, access to Netflix streaming and other perks.

I understand what Microsoft is trying to do here. Xbox Live, traditionally, has been a venue for fiercely competitive online play. Despite most games’ ability to match players based on skill, it can be difficult for a casual player to find fair competition. I consider myself fairly skilled at video games, but I’ve been beaten down countless times in Street Fighter IV, Gears of War and Fight Night Round 4.

That’s not a bad thing, except it doesn’t appeal to the so-called casual crowd that Microsoft will be trying to attract in the years ahead. Slowly, we see that Microsoft is trying to build a compelling case for Xbox Live Gold even if you’re not an online gamer. Aside from Twitter, Facebook and Netflix, Gold subscribers will soon be able to stream music using Last.fm and play in the 1 vs. 100 online quiz show (currently in open beta).

But unlike those other services, Facebook and Twitter aren’t worth paying for. Microsoft can talk all it wants about how the social networking is “seamlessly integrated” into the console, but I don’t think they’ll gain many converts with a free trial.

A better solution might be to offer “Lite” versions of Facebook and Twitter. We know that the services will include advanced features, such as the ability to upload game screenshots into your Facebook profile, so maybe Microsoft should withhold those features for Xbox Live Silver members. That way, people could slowly become persuaded of Xbox Live’s overall value, instead of being forced to make a decision when their trial period runs out.

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Keep Your Old PS3, and Best Buy May Reward You

playstation3With every upgraded product launch, this is bound to happen: A few unlucky and ill-informed customers buy the old product, just before the upgrade is revealed and released. They complain, hoping to exchange their outdated product for the latest one.

If this happened to you with the Playstation 3 Slim (unlikely if you’re a regular around here), Best Buy may have an offer for you. A leaked company memo, acquired by Kotaku, says stores can offer a free game and a price match to anyone who takes their beef to customer service.

The games on offer — Infamous, MLB 09: The Show and Killzone 2 — aren’t bad, either. Add in the $100 credit you’d get back to reflect the Slim’s price cut, and you’ve got an enticing reason not to upgrade.

This, of course, isn’t a selfless maneuver by Best Buy. Though there’s no official date, the PS3 Slim’s launch is imminent. Amazon has the console shipping on Friday, and some stores around the United States have started selling it already. With no price difference at all between the old and new models, the original Playstation 3 will begin to look like a paperweight to prospective buyers.

I’ve heard that you can still pick up the old Playstation 3 bundle, with LittleBigPlanet and the film Wall-E on Blu-ray, for the new price of $300, but I don’t expect that deal to last, as Best Buy doesn’t have the bundle on its Web site any more. Even so, Best Buy does not want those old units lingering on store shelves, and it certainly doesn’t want to be restocking old consoles that were already sold.

So if you’re a late buyer of the Playstation 3 Fat, speak up! If not, keep an eye on those old models, just in case any more deals come about.

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In the Future, Video Games Play Themselves

bayonettaBack in the day, video games had God Mode. You’d enter a cheat code, and suddenly your video game avatar was impervious to damage. Suddenly, the most difficult challenges were a walk in the park.

The upcoming button masher Bayonetta is bringing back this cheat in a more sophisticated way. The game’s “Automatic” mode, available to people playing on “Easy” or “Very Easy,” turns most of the controls over to the computer. Players need only tap the punch button to successfully navigate a level, while the computer targets enemies and times the protagonist’s jumps.

I wouldn’t call auto-play a trend yet, but Nintendo confirmed a similar feature in New Super Mario Bros. Wii, due out in November. By selecting “Demo Mode,” players can watch the computer coast to victory when facing a tough spot. Nintendo reportedly plans to use this feature in future games as well.

But Nintendo’s feature is intended, at least partially, for young players. Bayonetta, on the other hand, is rated M for Mature, so the “Automatic” mode is essentially a cop-out for grown-ups who are really, really bad at video games.

My problem with this — as with the God Modes of yesteryear — isn’t simply that it’s tantamount to cheating, but that it robs people of a fundamental gaming experience. No matter your skill level, everyone has moments of frustration in video games, but when the challenge is legitimate, it’s beautiful. Through repeated failure, you begin to see opportunities. Then, it’s a matter of perseverance, correcting your mistakes until you’ve mastered the challenge in its entirety.

The satisfaction that results is not the same as cruising through the game’s easier segments and leaving the tricky stuff up to an auto-pilot.

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Xbox 360 Slim? How About Xbox 360 Natal?

xbox360_slim_mockupWith the Playstation 3 looking slimmer and cheaper than ever, all eyes are on Microsoft to retaliate. Rather than speculate on its own, IndustryGamers polled some of gaming’s crystal ball-holding analysts to find out what they thought.

The question: Do you think Microsoft will release an Xbox 360 Slim?

The response was mixed, with a few strong “yays” and “nays” on each side. That’s to be expected, but what surprised me was how only one analyst, Broadpoint AmTech’s Ben Schachter, flat-out predicted a redesign to complement the upcoming “Project Natal” motion-sensing camera. I think that’s the most likely scenario of all.

Earlier this year, it was rumored that Microsoft would do this, and Microsoft CEO Steve Ballmer goofed up and said as much. The PR backlash that followed left a lot of mixed messages — designed, I think, to squash the notion that Natal wouldn’t work on existing Xbox 360s — but ultimately a redesign wasn’t left off the table.

It doesn’t make sense for Microsoft to redesign its console in the near future, because it would smack of copying Sony. But it does make sense for Microsoft to reshape the Xbox 360 into something less hulky when Project Natal comes around. After all, the casual, non-gamer demographic is what Microsoft is going for with Project Natal, and a slimmer console would look less intimidating in the average living room.

I’ll admit that my opinion is tinged by the mock-ups that started floating around the Internet (pictured above) long before this story came to light. Sure, it’s totally fake just a rebranded PS2, but it kind of looks like the Wii, and I wouldn’t be surprised if “Wii-esque” is the strategy Microsoft adopts if it does plan an Xbox 360 Slim.

Then again, I don’t own a crystal ball.

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World of Warcraft, The Magazine: What an Idea!

world-of-warcraft-aYou know a video game is popular when it spawns its own magazine.

Such is the case with World of Warcraft: The Magazine, debuting this weekend at the BlizzCon gaming convention in Anaheim, Calif. The quarterly publication has the blessing of publisher Blizzard, and it’ll be run by former Official Xbox Magazine Senior Editor Dan Amrich. Instead of being ad-supported, the magazine will subsist on straight sales, with $39.95 getting you a yearly subscription.

Ars Technica’s Ben Kuchera has a pretty good rundown of the reasons and roadblocks for the magazine, including the token “print is dead” disclaimer. But I actually think World of Warcraft: The Magazine has a decent chance of surviving.

It’s at least got a better shot than than another upcoming pring gaming mag, Electronic Gaming Monthly. If you missed that news, EGM will relaunch under new ownership after shuttering last January. While both magazines will ride on the strength of their respective brands, World of Warcraft: The Magazine has a distinct, dedicated audience, while the general gaming crowd sought by EGM is pretty fickle. We’re likely to go anywhere for our information, provided that it’s accurate and timely. Print magazines try to argue that they provide deeper commentary and perspective, but there’s plenty of that online as well.

WoW: The Magazine’s strategy is a classic one: Fill the niche market. It’s doing the same thing as platform-specific gaming mags, like Official Xbox Magazine, but it’s even more targeted. If the magazine can nail down the interviews, profiles and insight that’s being promised, it’s got a solid product no one else has.

Indeed, Wow: The Magazine will face the same struggles as other print publications, but WoW fans could use a reason to take their eyes off the screen anyhow, and this way they don’t even have to disengage with the game.

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Yes, Sony, You Are Competing With the iPhone

iphone-vs-sony-pspSony continues to insist that it’s not competing with the iPhone on gaming, even though the opposite is increasingly becoming true.

Tucked into Sony’s impressively newsworthy GamesCom press conference yesterday was an announcement for “PSP Minis,” a line of low-price, small-scale video games aimed at the upcoming PSP Go handheld. The list of planned games, including Air Hockey, Bowling and Pac-Man Championship Edition, sound a lot like what you’d find in the iPhone’s App Store.

This is a major about-face for Sony. In March, the company’s marketing VP Peter Dille derided the iPhone as a “separate business” that hosts “largely diversionary” games. He further explained that Sony is a gaming company that makes handheld games with 20-hour experiences. I guess Sony realized there’s also room for cheap and simple.

Still, the company won’t admit that it’s taking Apple on with PSP Minis. Here’s Gamasutra’s Leigh Alexander on follow-up with Playstation Network operations director Eric Lempel, who says Sony isn’t after Apple’s market share.

“It’s totally different,” Lempel told Gamasutra. “… It’s not open to users; these are professional developers, it’s not like what you’re seeing on that other platform.”

Someone needs to remind Sony’s handlers that “competition” doesn’t mean “approaching the market in the exact same way, warts and all.” This should be an opportunity for Sony to say “Yes, we are competing with Apple for handheld gamers’ money, and here’s how we’re going to take it.” Instead, Lempel seems unwilling to confront the truth head-on.

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CDC Survey: Many Gamers are Depressed and Obese

Pizza BoxesA survey conducted by the U.S. Centers for Disease Control and Prevention (CDC) found that gamers were more prone to depression and obesity than non-gamers. Gamers were also older than they are customarily assumed to be.

The survey was taken in the Seattle-Tacoma area, and the sample was 500 adults between the ages of 10 and 90. Forty-five percent of respondents identified themselves as gamers. It found that female gamers were more likely to be depressed than non-gamers, and male gamers had higher incidents of obesity.

That may not defy stereotype, but surprisingly, the survey also found that the average gamer was 35 years old. The BBC cited a 2002 study in its coverage that mirrored that finding.

The CDC chose the Seattle-Tacoma area, because it has the highest Internet usage in the United States. Interestingly, Seattle was ranked as the seventh most physically fit city in 2008 by Men’s Fitness magazine.

“Health risk factors, specifically a higher BMI and a larger number of poor mental-health days, differentiated adult video-game players from non-gamers,” CDC’s Dr. James B Weaver said in a prepared statement. “Video game players also reported lower extraversion, consistent with research on adolescents that linked video-game playing to a sedentary lifestyle and overweight status.”

I would like to see more studies taken as a follow up to this research to determine whether there is an actual correlation between gaming and negative health consequences. That said, more games that require physical involvement couldn’t come soon enough.

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GamesCom, Where All Your Console Rumors Come True

ps3slimSo, E3 didn’t really pan out as the place to announce price cuts for video game consoles. The rumored PS3 Slim/$100 price cut remains a rumor, and the Xbox 360 is holding steady at $200 for the Arcade model, $300 for the Pro and $400 for the Elite.

Things will reportedly change at GamesCom, a conference in Cologne, Germany, which starts a week from today. While nothing matches the pre-conference hype of E3, we’ve got two rumors that could shake up the holiday gaming season if they come true.

First, Hong Kong gaming magazine GameWave brings word (via Joystiq) that the PS3 Slim will be announced at Sony’s press conference on Tuesday. An earlier report from French media outlet JVN said the same thing, quoting a “dealer specializing in video games” who said a price cut would accompany the announcement. Additionally, MCV wrote that PS3 stocks are drying up in the U.K., signaling a price cut.

We also heard from Kotaku today that Microsoft will discontinue the Xbox 360 Pro, replacing it with the Elite model at the Pro’s old price of $300. The Elite console has double the hard drive capacity (120 GB) and includes an HDMI cable. This rumor also comes from two places: a Meijer catalog due on August 30 and photos sent by Gamestop employees.

Neither rumor comes out of the blue. In June, a reliable source told Ars Technica that the Pro would be discontinued, and said some killer game and console bundles would help move the console off shelves. As for the PS3 Slim, there are simply too many rumors to mention here. Check out Joystiq’s PS3 Slim category tag to see them all.

What does all of this chatter leave us with? Nothing, of course, but I like the idea of GamesCom as the launching point for lower-priced game consoles. The holiday game rush gets its first legs in September, making an end-of-August price cut attractive to fence-sitters, especially if they’re tempted by the latest blockbusters. I’m generally not a fan of these price cut rumors, because they mostly just inflate our expectations with hot air, but this seems like the best possible time to expect things to happen.

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Fifteen Classic Game Console Design Mistakes

15 Classic Game Console Design Mistakes

Video game systems may be toys of a sort, but they’re also complicated machines. They require precision engineering, specialized hardware design, and careful industrial design to successfully achieve what seems like a simple goal: to play games on a television set. Throughout the history of home game consoles, each generation of machines has brought new opportunities to innovate. Along the way, companies have often slipped up and made mistakes that came back to haunt them later–some of which were so serious that they helped to destroy platforms and even entire corporations.

This list is by no means exhaustive, nor are all of these consoles bad overall (see The Worst Video Game Systems of All Time for that list). And though some of these problems keep popping up in one form or another–like the bad call of feeding power to the console via the RF switch shared by RCA’s Studio II and Atari’s 5200–other errors in judgments were unique to one console. Thank heavens for that.

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Video Games Are Dead, Long Live Video Games

GamingDigitalTrends’ Scott Steinberg is trying his best to be provocative today, releasing the first part of a video documentary entitled “Video Games Are Dead.”

Of course, they’re not. The online video is a clip reel of talking heads — analysts Michael Pachter and Jesse Divnich, Epic President Mike Capps, Wired GameLife editor Chris Kohler, among others — jockeying for the best sound bite on why video games could be, but mostly aren’t, headed for disaster.

It’s familiar ground to industry watchers. There’s too much risk and not enough innovation, the interviewees say; publishers got too ambitious, but they’re still making money; developers aren’t getting paid properly, but that’s changing; the dedicated gaming console will be replaced by cloud gaming, or gaming through cable, or it won’t be replaced at all.

What the documentary leaves us with is a lot of ideas, but no big picture. I have a feeling Steinberg and his crew will try to tie it all together as the documentary continues, but I’ll take a stab at it now:

Video games will stick around even if the industry crumbles. By sheer coincidence, I got a press release today from Nielsen Games stating that console gaming increased by 21 percent in June, compared to June 2008, even as sales figures took a historic dive. For this entire year, it seems gaming is bigger than ever.

But we are starting to see a shift. The time is quickly approaching when development costs escalate beyond viability. This was foretold by veterans like Greg Costikyan, whose four year-old essay “Death to the Games Industry, Long Live Games” inspired my headline. That’s why every console maker is shooting for the 10-year cycle, backed by new peripherals with games that are cheap to make and fun to play. In this economy, there’s not too much room for blockbusters to thrive.

This isn’t a gloomy scenario, though. It’s actually a good thing, because we’re seeing a resurgence of smaller-scale downloadable games that are just as enjoyable as their big, boxed counterparts, with less overhead. Shadow Complex, a downloadable Xbox 360 game due out next week, is being marketed as such.

The future of the games industry is too sprawling a topic to cover with sound bites (or with a short-form blog post, for that matter), but am I worried that my favorite pastime will die? No.

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