Tag Archives | Gaming

Want Xbox Games On Demand? It’ll Cost You

xbox360Come Tuesday, Microsoft will begin selling major Xbox 360 games for download through its Xbox Live service, but from the prices we’ve seen so far, it’s not a sound investment.

Endsights got a hold of the pricing for nine of the 24 games that will be available initially. Using the online retailer Newegg as a comparison (because of its consistent pricing and free shipping), it’s clear that in some cases you’ll pay $10 or even $15 more to download the game than you would to order a boxed copy over the Internet.

A chart, and some more thoughts on Microsoft’s bold venture away from retail, after the jump.

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Settled: Activision’s War on Brütal Legend

Cooler heads prevailed today, as mega game publisher Activision and settled a lawsuit that could’ve halted one of this year’s most promising games, the AP reports.

In June, Activision sued game developer Double Fine to stop the release of Brütal Legend, a metal-inspired action-adventure game starring the voice of Jack Black and directed by Tim Schafer, designer of The Secret of Monkey Island and Grim Fandango. Activision filed the lawsuit in Los Angeles on June 4, just as Brütal Legend was receiving accolades down the road at E3.

At issue was the $15 million Activision claims it invested in the game before merging with World of Warcraft maker Blizzard Entertainment and subsequently dropping the project. After the merger, Electronic Arts took over as publisher, but Activision said that it still held rights to the game and that Double Fine didn’t deliver it on time.

Before the lawsuit, EA expressed doubt that there’d be a court battle. “That would be like a husband abandoning his family and then suing after his wife meets a better looking guy,” the company told Variety in a statement.

Activision did sue, but when it came time for the publisher to argue today why the game shouldn’t be released, Activision instead told the court that the lawsuit was settled. Attorneys didn’t return the AP’s calls, so I don’t think we’ll ever learn the settlement details.

This is great news. I’m no metal fan, but I still appreciated Brütal Legend’s wry humor during the lengthy playable demo at E3. Combine that with its 3D/cartoon art style, puzzle-solving, driving and button-mashing, and Brütal Legend at least looks like a break from the usual generic shooters and beat-em-ups. I’m looking forward to playing it in October.

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Hands-On With GameFly’s G-Box Kiosk

gameflygbox2Apparently I missed the news that Gamefly is trying to pull a Redbox with video game rental kiosks, because the first I heard of it was this morning, when an e-mail alerted me to their existence.

The e-mail — sent to me as a Gamefly subscriber, not a journalist — included an offer for a free, one-night rental, normally valued at $2. For gaming, one night is essentially nothing unless you don’t plan to sleep, but nonetheless I headed to one of the two 7-Elevens listed in the e-mail to take a look. (Strangely, Gamefly’s G-Box landing page doesn’t say where else you can find the kiosks.)

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Nintendo’s Wii Vitality Sensor: Vaporware?

260px-64DD_with_Nintendo64Okay, so it’s becoming clear that Nintendo doesn’t know exactly what to do with the Wii Vitality Sensor. The gadget, which supposedly measures pulse and other vitals from a player’s finger, was briefly introduced at E3 to a curious, if not bewildered press. Two months later, Nintendo brainchild Shigeru Miyamoto still won’t say how, exactly, the peripheral will be used.

“Ideally we would have been able to talk about this in terms of the software implementation rather than just the sensor itself,” Miyamoto told Mercury News. “I don’t have any indication for you (of what we have in the works) other than to say that we have lots of very creative ideas.”

Ars Technica’s Ben Kuchera calls the sensor’s unveiling a misstep, because Nintendo failed to furnish any software that makes the hardware seem irresistible. I’ll take this a step further and say the Wii Vitality Sensor is headed towards Nintendo’s small but historically significant pile of video gaming vaporware.

The most notable of these half-baked failures is the Nintendo 64DD. This hardware expansion had considerable clout among my neighborhood friends, promising what seemed like infinite gaming muscle and endless possibilities. We read about it in Nintendo Power, waiting for a North American release that never came. Long after we had forgotten it, the Nintendo 64DD was released mainly as a subscription service in Japan, where it flopped.

There are other examples, like the Sony-developed SNES CD that ultimately evolved into the Playstation, along with “Project Atlantis,” a powerful successor to the Game Boy that was never officially confirmed, though it surfaced from obscurity this year. Though not exactly vaporware, there was also an unnamed, unexplained Nintendo handheld that was completed a few years ago and then scrapped.

It’s said that when Nintendo shelves an idea, the company tends to recycle it into future projects. This happened with a touch screen peripheral for the Game Boy Advance that eventually became the Nintendo DS, and I can see it happening again with the Wii Vitality Sensor. It’s not a flat-out bad idea, but it’ll have a tough time standing on its own. If we ever start hearing about the sensor in any significant detail, I’m guessing it will have already morphed into a different product altogether.

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Hey Pop-Up Ads, Get Outta My Xbox!

Over the weekend, I sacrificed the better portion of one evening to my Fight Night Round 4 addiction. Home alone, playing offline (but connected to Xbox Live) and grinding through match after match, I was confronted with this:

fightnightRIP

Aah!

After a moment of shock, I realized this was an advertisement for the upcoming film The Final Destination, and suddenly Fight Night Round 4 was stumping for it in every available nook and cranny. Each post on the corners of the boxing ring had a number you could text message to enter a movie-related contest, and the floor mat had the name of the film running down the center.

What most offended me was not the ghastly imagery, but the ads that appeared during the boxer recovery phase between rounds. I call them pop-up ads because they make no effort to blend with the game world, as most in-game advertisements do. They’re just plain tacky (by the way, these photos were hastily shot on my iPhone, so my apologies for the quality):

fightnight2

A similar set of pop-ups for Ford appeared in an earlier session, but I had no camera at hand to prove it. Keep in mind that I had already logged countless hours with the game before seeing either of these ads, and that I was playing offline, against the computer, while connected to the Internet.

It’s not clear whether this is happening on the Playstation 3 as well as the Xbox 360, but I’ve asked Microsoft whether this has anything to do with Silverlight ads coming to Xbox Live, and I’ve requested that Electronic Arts answer a few questions as well, such as how the ads are being delivered and for long we’ll be dealing with them. I’m hoping to hear back from both parties.

In any case, I hope these ads aren’t the start of a new trend. Buying this game, no one told me it’d be cluttered with ads that have nothing to do with boxing. While a bit of in-game advertising is appropriate when it fits the surroundings (such as street billboards in a racing game), blatant banners that cover up the game screen are just uncalled for.

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The iPhone Outpowers the Wii? Who Cares.

iphonewiiA game programmer is getting mouthy about the Wii, saying that an iPhone is more powerful for gaming.

This argument transpired at the forums (via GameZine) for TellTale, which developed Tales of Monkey Island as a downloadable title from the WiiWare online store. A programmer with the handle “Yare” explained that the Wii is just not meaty enough to address all of the issues players are having, including blurry textures and choppy framerates.

“Frame rate issues will probably get sorted out eventually, but keep in mind that the Wii is just not a powerful console,” Yare wrote. “An iPhone is much more powerful than a Wii, even.”

A boisterous claim, no doubt, but does it hold water? It’s hard to say given that neither Apple nor Nintendo freely discusses hardware specs. You can take a look at the leaked specs for both the Wii and the iPhone and be the judge, but even then you’d have a hard time making a direct comparison.

In any case, I don’t think it really matters. One of the things I like about WiiWare is how it forces simplicity. The console space is so otherwise littered with face-melting graphics that a space for constraint in game design and visual aesthetics is welcome. To that end, a couple of my favorite games for this generation of consoles — World of Goo and Bit.Trip Beat — are downloadable WiiWare titles. Both games have simple foundations, but they manage to create complex challenges without relying on technical muscle.

I understand some of Yare’s concerns, particularly that WiiWare titles can be no larger than 40 MB in size (Nintendo has not explicitly confirmed this, but has said the company encourages smaller games). With Nintendo now allowing access to games directly from an SD card, there’s room to relax those constraints, but that doesn’t mean the floodgates should open for games of all sizes. I don’t want WiiWare to become musclebound.

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Playstation 3 Now 70% Cheaper … To Build.

playstation3Here’s a tidbit from Sony’s recent investor conference call that everyone but TotalVideoGames apparently missed: The Playstation 3 is roughly 70 percent cheaper to build than it was at launch.

This is according to Nobuyuki Oneda, Sony’s executive vice president and chief financial officer, who provided the figure when pressed by investors. More than any of the rumors we’ve been hearing ad nauseum for months, this is the best indication that the Playstation 3 will have a lower price tag this fall.

Nonetheless, it was only a few weeks ago that Sony’s chief executive, Howard Stringer, said the company would lose money on every console sold if the price were lowered. Both claims can’t be right, so one of these Sony execs doesn’t have his facts straight.

Sony hasn’t disclosed the PS3’s original manufacturing cost, but a couple estimates have pegged the number at $800 at launch, dropping to $400 in January 2008. iSuppli’s estimates from last December said the console costs $448.73 to build, so there’s room for error in the unoffficial estimates.

But let’s just say the PS3 build cost was $800 per unit initially. Knock off 70 percent and you’re left with $240 per unit. That means Sony not only gains from each console sold at $400 each, it can afford to bestow the now-mythic $100 price drop and still profit.

Not that a price cut would surprise anyone. Game publishers have on several occasions raised their cries for a cheaper PS3 to a crescendo. The logic says more console sales equals more game sales, but Sony has always insisted it can’t take the hit up front.

The problem is, both console sales and software sales were down last month, and Sony is taking huge losses. There will eventually come a point where it’s more economical for Sony to invigorate both sides of the equation than to keep maxing out earnings on console sales alone. I think that time is coming sooner than later.

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Booyah Society Treats Life Like a Game, Sort Of

booyahlogoIn the same way that Booyah Society is rooting for me, I’m really hoping the new iPhone app can do better than it has.

It’s an idea with a lot of promise, which is why I was excited to meet with one of the creators, Keith Lee, for lunch last week. The “social game,” as he bills it, offers “achievements” — like the accolades you get within Xbox 360 or Playstation 3 games — but for real-life accomplishments.

In other words, instead of getting a symbolic pat on the back for becoming a Level 40 Sword Master or scoring five headshots in 10 seconds, you’re congratulated for going to the gym or eating organic food. Or so it goes in theory.

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Ubisoft Strikes 2 From the Holiday Lineup

splinter_cell_conviction_upIf you were hoping to find Splinter Cell: Conviction or Red Steel 2 under the Christmas tree this year, too bad.

Ubisoft said today that both games will be pushed back until the fourth fiscal quarter — corporatespeak for some time between January and March of 2010.

These aren’t small-time games. Conviction is the fifth game in the popular Splinter Cell series, which focuses on steathily hunting down enemies from the shadows. Red Steel 2, a Kill Bill-inspired hack-and-shoot, is a marquis title for the Wii’s MotionPlus, a peripheral that makes motion controls more sensitive and accurate.

When Bioshock 2 was delayed a couple weeks ago, I prayed aloud for the end of the infamous holiday game glut, during which publishers release all their top shelf titles to cash in on shopping season. It’s a strategy that’s worked for years, but it tends to inundate game fans, only to hit them with a drought in the summer.

Things have changed in the last two weeks. Before then, we all knew the industry was deflating, because this year had no Wii Fit, no Grand Theft Auto IV and no Mario Kart Wii to carry everyone along. Console sales have been better, too. But when the NPD finally blamed June’s poor sales on the recession, it was a wake-up call even though everyone knew what was happening.

Now, we have publishers retreating into 2010, and that’s fine with me, because there’s a silver lining: Ubisoft CEO Yves Guillemot noted that in these summer months, Call of Juarez and Anno met sales expectations, and they “demonstrate that good products are continuing to sell well.”

Well, duh. If publishers can carry that mentality into 2010, the whole year could be a lot of fun.

(By the way, all’s not lost for holiday gifting. Running through Gamespot’s upcoming release list, I found a dozen games that interested me personally, due for release between mid-September and mid-December. Three games per month is just fine, thanks.)

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How Low Can EA Go? Contest Encourages “Acts of Lust” With Booth Babes

dantes-inferno-screenshotUpdate: EA’s Dante Team has apologized “for any confusion and offense that resulted from our choice of wording, and want to assure you that we take your concerns and sentiments seriously.” The team further explained that “commit acts of lust” is “simply a tongue-in-cheek way to say take pictures with costumed reps.” Full statement here. Original post below.

Electronic Arts is no stranger to controversial PR stunts, so maybe I’m playing right into the company’s hands by decrying its latest giveaway for Dante’s Inferno. Whatever, I’ll risk it.

Have a look at the contest flyer, as posted on Kotaku. The idea is for San Diego Comic Con attendees to take pictures of themselves with booth babes and send them in to EA. The more pictures sent, the more entries in the contest. EA calls these photo ops “Acts of Lust.”

To the winner, the contest promises “Dinner and a sinful night with two hot girls, a limo service, paparazzi and a chest full of booty.” The innuendo is cringe-inducing.

In a way, I’ve got to hand it to EA for pointing out the very backwards aspect of the games industry that unashamedly degrades women. If only the gaming blogs covering the story could see the forest from the trees. Destructoid, for example, cries foul despite having no problem celebrating booth babes during E3.

And then there’s the game itself, poor Dante’s magnum opus dumbed down to yet another male power fantasy, and a God of War wannabee to boot. I guess EA figured it had already lost the female demographic by turning a cautionary tale on sin into a hack-and-slash bloodbath. Why not alienate them completely?

Stunts like these — and booth babes themselves — give gaming a bad name, but it’s only made worse when related to a work that’s treated with dignity in any other medium. Game publishers have gone to some incredibly puzzling lengths for publicity before, but this is the most offensive example I’ve seen, in more ways than one.

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