Tag Archives | Gaming

Hey Ubisoft, Stop Messing With PC Gamers

Ubisoft already uses some of the worst digital rights management for its PC games, at times requiring a steady Internet connection to play, but this week the publisher made things worse with mixed messages to players.

PC gamers are upset with Ubisoft over its treatment of From Dust, a strategy game that launched last month for the Xbox 360 and this week for PC. On its forums, Ubisoft first said that the game wouldn’t require an online connection for each play session, as long as players signed in once after installing the game. But then, Ubisoft removed that forum post, and instead said players would have to connect to Ubisoft servers every time they fired up the game.

From Dust players are also reporting crashes, a lack of graphical customization settings and a limited frame rate of 30 frames per second, Rock Paper Shotgun reports. A Ubisoft forum moderator is telling players that they can pursue refunds.

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Slim Wii Not Planned for U.S. (Phew)

Nintendo plans to launch a slimmer Wii console in Europe that drops compatibility for Gamecube games and accessories, but it’s not coming to the United States — at least for now.

The Wii redesign will arrive this holiday season, bundled with Wii Sports, Wii Party, a Wii Remote Plus controller and a Nunchuk attachment. The console is designed to sit horizontally, and trims away the controller ports and memory card slots that supported Nintendo’s old Gamecube console. Nintendo will discontinue the old console design in Europe.

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Windows Phone Gaming Gets Some Stuff, Still Needs Some Stuff

Xbox Live is supposed to be a big hook for Windows Phone, but until now Microsoft hasn’t fully described what the platform’s upcoming “Mango” update will do for gamers. We now have a better idea thanks to a blog post by Microsoft’s Michael Stroh.

Unlike Mango in general, Windows Phone’s fall Xbox Live update isn’t a major overhaul. Instead, Microsoft is filling in a couple of key omissions — in-app purchases and parental controls — and adding wearable avatar badges to reward in-game achievements. Xbox Live will also get “Fast Async,” which is supposed to improve turn-by-turn multiplayer games.

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The Nintendo Difference: What’s At Stake for Mario’s Kingdom

How bad are things for Nintendo? Well, a Bloomberg story that circulated last week reportedly had investors clamoring for the Kyoto-based gaming giant to start porting its legendary characters over to Apple’s iOS devices. Super Mario Bros on the iPhone? Metroid on the iPad? Sounds too good to be true, right?

Turns out it was. The report took a few Mario-esque giant leaps of logic; most egregiously, the one making it seem like any investors said anything resembling the idea that Nintendo should make games for the iPhone.

But still, there’s a reason that the idea of a Nintendo-Apple team up is so appealing. Frankly, Nintendo’s magic hold on gamers’ imaginations seem to be slipping. The most significant sign is the under-performance of the 3DS, which necessitated a massive price drop for the handheld. Some of the company’s most anticipated recent titles–last year’s Metroid: Other M and this year’s 3DS re-issue of The Legend of Zelda: Ocarina of Time–got mixed receptions when they finally came out. And if Nintendo can’t bank on its key franchises for guaranteed hits, where else can they go? Well, they could always go to platforms where those franchises don’t yet have presences, right? It’d be great if Apple’s expertise at user experience design could mate with Nintendo’s whimsical style of game creation in some meaningful way.

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Google+ Games Has Potential, Just Like the Rest of Google+

Last week, Google launched its long-awaited online gaming portal as part of its budding social network, Google+.

Like Google+ itself, the big selling point for Games on Google+ is that it respects personal boundaries more than Facebook. Instead of dumping everyone’s game-related status updates into your main timeline, Google+ games are relegated to a separate tab, so your main timeline remains uncluttered.

The less intrusive approach to status updates may be a big lure for some people, but it’s not the hook Google+ games need. And with only 16 titles at launch (albeit with some big names like Angry Birds, Bejeweled Blitz and Zynga Poker), Google’s social gaming service isn’t catching up to Facebook anytime soon.

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Nintendo Outs Flame-Red 3ds, Walmart Drops Price Early

If you haven’t snatched up a 3DS yet (if not, we wouldn’t blame you, given the dearth of interesting games) Nintendo’s sweetening its upcoming price drop with a ‘Flame Red’ version. If red’s your thing—as opposed to “Aqua Blue” and “Cosmo Black”—Nintendo says it plans to offer the alternative color from September 9th, shortly after the handheld’s price plummets from $250 to $170 this month.

Except wait a second, isn’t that supposed to happen this Friday, August 12th? That’s what Nintendo’s said, you know, all official-like.

But according to reports (and pictures of actual sales receipts), it seems some stores are selling the system at the new price already. Like Walmart, where you can reportedly get it for $169.96. (I know, does anyone seriously choose to buy, or not to buy, based on the cheap pennies discount gimmick?)

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In the West, No PS Vita for the Holidays

Apparently Sony needs more time to prepare for handheld gaming’s last stand, as the Playstation Vita won’t launch until 2012 in America and Europe.

At a press conference in Tokyo, Sony Executive Vice President Kazuo Hirai said the company needs more time to ensure a strong software lineup for the PS Vita. Sony’s not calling it a delay — the company never promised a 2011 release across all regions — but there’s no guarantee that the PS Vita will launch in Japan in time for Christmas, either.

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Borderlands, the Farmville of First-Person Shooters, is Getting a Sequel

In a first-person shooter landscape dominated by rehashes and regurgitation, one shooter that did things differently is getting a sequel of its own.

2K Games has announced that Borderlands 2 is in development, and will be released at some point in fiscal year 2013, which begins April 1, 2012. That’s a long way off, so there’s not a lot of details right now, but Game Informer magazine is supposed to have the scoop in its next issue.

The original Borderlands launched in October 2009, and at first I couldn’t shake the feeling that the game didn’t entirely deserve its plaudits. Its post-apocalyptic setting, while intriguing, never fleshed itself out, and nearly every mission followed a similar routine of flushing out a bunch of similar-looking bad guys, collecting some items and/or killing some kind of target.

But as I sank my teeth deeper into Borderlands during a dull stretch of 2010, I realized why the game became an unexpected hit: This is the first-person shooter equivalent of Farmville. Now seems like a good time to explain.

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EA Props Up GameStop With $25 “Season Ticket”

File away Electronic Arts’ “Season Ticket” as evidence that video game publishers are in no rush to bury brick-and-mortar retail game stores.

The $25 per year program gives EA Sports fans three days of early access to the label’s biggest games — Madden, NHL, FIFA, Tiger Woods and NCAA Football — via download, plus exclusive web content and 20 percent discounts on downloadable content. (Kotaku’s Owen Good has a nice explainer with all the nitty gritty.)

But here’s the catch: Once those three days of early access are over, the game’s downloadable copy self-destructs. Players’ progress through the game will remain intact, but to keep playing, Season Ticket holders will have to buy the game on a disc at full price. Incidentally, GameStop is the program’s official retail partner.

That’s not to say EA and GameStop aren’t separately planning their own disc-free futures. GameStop owns the Flash game portal Kongregate, the streaming game technology company Spawn Labs and the game download service Impulse, and has talked about getting into the tablet business. EA has pushed into smartphone and tablet gaming and recently bought PopCap, the maker of Bejeweled and Plants vs. Zombies. Surely, both companies know that Season Ticket, as it stands, isn’t built for the long haul.

But for now, if they can milk a few extra bucks from sports game fanatics who crave early access to Madden 12, more power to them. I’d rather see publishers encourage new game sales with perks like this than discourage used game sales by withholding features — although EA still seems interested in doing the latter.

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Diablo III Will Make Gold Farming Legit

With Diablo III, Blizzard will attempt to legitimize a black market tradition of gold farming by letting players auction off virtual items and gold for real-world currency.

The feature, called Auction House, aims to wipe out sites like D2Items.com and D2Legit.com, along with scam artists and spammers. Blizzard says it won’t be selling any items on its own. Instead, the market will be determined entirely by the players, with Blizzard collecting a listing fee, plus a transaction fee if the item or currency is sold. Money from sold items will appear as credit in players’ Battle.net accounts, and players can convert that credit to cash using an unnamed third-party payment service. (Paypal’s my guess.)

A separate version of Auction House will use in-game currency for transactions, so players won’t have to spend real money on virtual goods.

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