Author Archive | Jared Newman

Rise of the YouTube Video Games?

YouTube is a wonderful promotional tool for video games, among other things, but as a gaming platform itself? A couple creative examples show that it’s possible.

To promote both the Chrome Web browser and Adobe Flash, which is now integrated into the browser, Google put together Chrome Fastball. It’s a set of simple mind games using APIs from other websites, all strung together by video clips of a Rube Goldberg device. So, at one point you must answer a trivia question on Twitter (anonymously), and at another point choose the best way to travel between two points on a map. Each successful answer moves your ball along the contraption towards the finish line. It’s a cute little game that actually works just fine in other browsers, too.

The funny thing is, Chrome Fastball isn’t the only YouTube game I played today. To celebrate the premiere of Twilight: Eclipse, Benny and Rafi Fine created Twlight Eclipse: The 8-Bit Interactive Game. This series of YouTube videos is actually a choose-your-adventure with NES-style animations and audio. At the end of each clip, players must make decisions that send them on multiple branching paths. It’s a nice way to waste an afternoon even if you’re not into young adult vampire drama (I still can’t believe that’s a genre).

Obviously, YouTube can’t have full-blown games with controllable avatars, because it just wouldn’t be YouTube anymore at that point. But there’s potential to do some clever things with the interactivity YouTube does allow, as these games show.

One last note: Both games back up Google’s point that Flash is still relevant; neither one works on the iPhone’s HTML 5 version of YouTube.

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Playstation Plus: Required for Hulu Plus?

Hulu Plus may cost a bit extra — the price of a Playstation Plus subscription, actually — when the service comes to Playstation 3 in July, according to some language hidden in one of Hulu’s Web pages.

I stumbled upon the evidence when double checking that neither Sony nor Hulu had acknowledged the other’s subscription service. Hulu did announce upcoming support for Playstation 3, but a lack of details made me wonder why Playstation Plus, which launched today, wasn’t mentioned at all; some sort of deal for PS Plus subscribers seems like a no brainer. (If you’re not caught up on either of these services, by the way, see Harry’s post on Hulu Plus or Sony’s rundown of Playstation Plus).

Just to be sure I didn’t miss anything, I did a quick Google search, and found this (see the second result):

The text of the second result comes from the page source of Hulu Plus’ device page, and appears in Google’s search results even though it doesn’t show up on the website itself. “The instructions below will help you install Hulu Plus on your PS3,” the hidden language says. “Note: you must be a subscriber of the Playstation Plus Network.”

The next few lines describe a “Playstation 3 Activation Procedure,” in which you go to the Playstation Store and redeem a download code that lets you install a Hulu Plus application. View my screen grab of the page source if you like.

So it looks like Hulu Plus won’t be available to PS3 owners without a Playstation Plus subscription, which costs $50 per year or $18 per month for three months. That seems like a raw deal, considering that Netflix doesn’t cost anything extra on the Playstation 3 (it does require an Xbox Live Gold subscription on Xbox 360, and Microsoft has already confirmed that the same rule will apply to Hulu Plus when it arrives on Xbox 360 early next year). Still, it’s not clear whether PS Plus subscribers will get a deal on Hulu content, or if it costs the same $10 per month as everyone else.

I’ve pinged Sony and Hulu for clarification and will post an update if I hear anything.

Update: Apparently, the text is not hidden to people who already have a Hulu Plus preview invite, as one Kotaku reader reported after reading about our coverage. If that’s the case, I’m not sure why Hulu or Sony PR haven’t said anything.

Update 2: “We don’t comment on rumors and speculation which is all that is at this point,” Sony told G4 (but not us).

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ZX Nostalgia: Another iPhone Game Emulator

The iPhone has given life to another set of old games. This time it’s ZX Nostalgia, an emulator of Sinclair’s ZX Spectrum personal computer.

ZX Nostalgia costs $1 and includes 14 games, including Manic Miner, Fantastic Voyage and a shameless Star Wars clone called Starstrike 3D. All the games were released between 1982 and 1984.

I gave the app a whirl, and although I don’t regret spending the buck, there are a few things that need improvement. The interface is not nearly as slick as Manomio’s Commodore 64 emulator, and it lacks extra features such as high scores or online achievements. ZX Nostalgia could also use some more detailed instructions for each game — some games are just impossible to figure out — and more customization in its controls.

But overall, I’m pleased that there’s another bundle of emulated classic video games in the App Store, and it makes me wonder what we’ll see next. I still think a Nintendo emulator is out of the question, because the company is now competing with Apple in the handheld gaming market, even though an official emulator app would be awesome and a huge money maker for both parties.

In January, Gizmodo reported that a “Sega Genesis Ultimate Collection” app would arrive the following month, but it never did. Perhaps Sega found more success selling standalone classics like Sonic the Hedgehog and Golden Axe. Also, Manomio has put together Atari 2600 and Amiga emulators as tech demos, but an app would require rights to the games, or permission from rights holders, and I’m guessing that hasn’t happened.

There’s still room for other consoles, such as Intellivision (Update: Intellivision is available, and it’s free), Sega Master System or Turbo Grafx 16, but I don’t know what has to happen to make them a reality on the iPhone. I just know I’m enough of a sucker for retro video games on new devices that I’d pay for all of them.

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Why Chrome OS Needs Solitaire and Freecell

To get a sense of how Chrome OS is coming along, TechCrunch’s MG Siegler checked in on the Google Code page for Chromium OS, the development version of Google’s budding operating system. He found a bunch of recent changes, like a cleaner interface, a description of the boot process and a debate over the treatment of ZIP files.

But what I want to focus on is gaming. To quote Siegler:

A big issue Google has been thinking about for a long time is “addictive” offline games that people can play with Chrome OS machines. Initial ideas included: Solitaire, Poker, Tower Defense, Color flood game, Minesweeper-style, Suduko, Bejewled-style. … Work continues on this.

Peering into the conversation thread for games, it’s not clear how quickly the initiative is moving along, but I’m struck by how Google would benefit from these kinds of offline games in the finished version of Chrome OS.

Casual games such as Solitaire aren’t the most glorious computing tasks imaginable — actually, they can be downright detrimental — but they are an important part of the PC experience. In 2005, the triumvirate of Spider Solitaire, Klondike and Freecell were reported to account for half of all game-playing time. As VentureBeat pointed out in 2007, more than 400 million people had played Solitaire on Windows PCs, an I’m sure the number has ballooned since then.

But why would Chrome OS, essentially a portal to the Web, need offline versions of these games when there’s no shortage of online gaming portals? Because it’s the dead-simple, anywhere access that makes Windows Solitaire so alluring. Something similar for Chrome OS would be a beacon of familiarity in an unfamiliar environment. Want people to feel at home in a new operating system? Let them play Solitaire.

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Microsoft's Shady Kinect Pricing: What Gives?

Microsoft let E3 come and go without a word on the price of Kinect for Xbox 360, but now the Microsoft Store lists a tentative price of $150 for the motion-sensing camera.

“Official pricing has not been announced,” warns the site. “$149.99 is an estimate only and subject to change.” MSNBC cites a Microsoft representative who said that price is based on retailer estimates. Last week, Gamestop started selling Kinect for pre-order, also for $150.

As PC World’s Matt Peckham speculates, Microsoft wants to start selling these things ASAP, and it’s better to offer a worst-case price and drop it before launch if necessary.

Still, why hold off on an official price during the big show? I can guess at a few reasons:

  • Microsoft really hasn’t figured out pricing yet, or thinks it can bring the cost down between now and November 4.
  • Microsoft is still figuring out bundles — both with Xbox 360 hardware and with Kinect games — and doesn’t want to make a big announcement on pricing until everything’s squared away.
  • The general attitude in the press is that $150 is too expensive for Kinect (I beg to differ). Announcing a price at E3 could’ve derailed the product’s flashy debut.
  • A tentative price lets Microsoft see how many people are interested by the E3 buzz alone.

I imagine the answer is a combination of all those factors, but its kind of silly to sell something at a placeholder price in any case. I hope Kinect’s real price stops being a mystery in a week or so.

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E3 in Photos: Blood, Sweat, and Hardware

The Floodgates Open

I’m no veteran of E3–this was my second show–but I know that this year’s major video game expo was profoundly different from the year before. There were tons of games to play, but hardware was the big attraction, with the Nintendo 3DS, Playstation Move and Kinect for Xbox 360 making their debut on the show floor. A large portion of these folks are headed straight for Nintendo’s booth.

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OnLive's Online, But What About Gaikai?

On the opposite side of the Los Angeles Convention Center from OnLive’s glitzy E3 booth, Dave Perry held a small briefing in a cubicle to talk about his own cloud gaming service, Gaikai.

Perry wanted to clarify that Gaikai is “the ultimate lead ever for a publisher,” as opposed to a full-blown gaming service for consumers. He’s positioning Gaikai as a try before you buy service, kind of like the InstantAction service that debuted in April, but with all the heavy graphics processing done on remote servers, allowing for immediate access to the latest PC games. The idea is to let publishers, and eventually gaming websites, embed video games directly into the browser, so readers can instantly try the game instead of watching trailers or looking at screenshots.

This stands in stark contrast to OnLive, which on Thursday launched its subscription service. Though OnLive subscribers can play demos for free, the service is less of a promotional tool for publishers and more of a final stop for gamers who have committed to spending money.

In my meetings with OnLive and Gaikai, each company displayed a gentle animosity toward the other. Perry said his data centers are going to “end up in rings around [OnLive’s],” and claimed that each of his servers can run many more virtualizations. He also questioned OnLive’s subscription model; Gaikai won’t charge anything to consumers, and will instead charge publishers, likening server time to advertising.

OnLive’s director of games and media development, Joe Bentley, said he has yet to see Gaikai in action. Though Perry showed embedded streaming games — along with software such as Adobe Photoshop — on a PC and an Xbox 360, the server was in the same room. OnLive’s E3 demos were running on a server in Silicon Valley.

My problem with Gaikai is the disconnect between trying a game and buying it. Let’s say you play the first 20 minutes of a game through your Web browser and are persuaded to buy. Then what? Do you start a lengthy download through Steam? Run to GameStop to buy the boxed version? The ideal solution would be a full cloud gaming service that players could easily jump to once their trials end, because once you’ve experienced instant gratification, it’s hard to go back.

That’s why I think Gaikai’s advertising service and OnLive’s subscription package would work wonderfully together, if only they could stop sniping at each other.

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Sony Looks to Playstation 3 for MMOs

Massive multiplayer online games never held my interest for long, but perhaps that’s because I’m a console gamer, and MMOs are mostly relegated to the computer. At E3, Sony Online Entertainment showed a slow crawl towards the console with a few upcoming MMORPGs for Playstation 3.

Only one of these games, DC Universe Online, was actually playable on the PS3. It’s a third-person beat-em-up that lets players build their own super powers and interact with famous DC heroes and villains, and it’ll be out November 2. The Agency, a first-person shooter with an open world for players to interact , also arrives this year, but only the PC version was on the show floor. Free Realms, out now as a free-to-play PC game for kids, is scheduled for next year.

Separately, Square Enix is working on Final Fantasy XIV, a subscription-based MMO under the brand of its most popular role-playing game franchise.

If you want to play MMOs on a game console now, the options are limited. Square released Final Fantasy XI to North America in 2004 for Playstation 2 and 2006 for Xbox 360. Everquest Online Adventures for PS2, a watered-down version of its PC counterpart, launched in 2003. Then there was 2006’s Phantasy Star Universe for PS2 and Xbox 360. And I suppose you grant MMO status to MAG, a large-scale shooter with ever-evolving factions that launched for PS3 this year.

But the games Sony Online Entertainment is working on now break the tired fantasy genre mold, and they should all be up and running in 2011. Console MMOs have their naysayers, but the PS3 may find success by seeking a broader audience than the World of Warcraft crowd.

The big question going forward is pricing. SOE spokeswoman Taina Rodriguez wasn’t ready to give specifics, saying that microtransactions, monthly subscriptions and tie-ins to the Playstation Plus online service are all on the table. But if Sony brought the popular free-to-play model of Free Realms to the Playstation 3? I could become an MMO fan in a hurry.

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E3's Video Game Remakes: Faithful or Not?

With the games industry in a downturn, the time is right for publishers to bring back forgotten games or return long-running franchises to simpler roots. Indeed, the lure of the reboot was strong at E3, with classics such as NBA Jam and Mortal Kombat making comebacks.

But how true do these games stick to their 8-bit, 16-bit and 64-bit roots? Do they preserve the feel of their ancestors, or merely capitalize off name recognition and cheap nostalgia? Here are my impressions:

NBA Jam: The game felt a little funky with the Wii remote and Nunchuk combination, but once I flipped the remote on its side and used it as a classic controller, I was back in the 90s. Bonus points for bringing back Tim Kitzrow, voice of the original game’s signature boomshakalakas. Faithful.

Goldeneye 007: Better referred to as Call of Goldeneye. Activision’s Wii remake looks like the Nintendo 64 classic, but feels a lot like the Call of Duty series, with twitchy instant kills instead of drawn out gunfights. On that note, the original GoldenEye’s distinctive red health and blue armor indicators are gone — who needs them with action this fast? — and the demonstrator had no idea what I was talking about when I asked whether they’d appear in the final game. Unfaithful.

Mortal Kombat: The gory fighter went astray in recent years with 3D arenas and a tedious system of lengthy combos to memorize. The new Mortal Kombat returns to 2D with sky-high jumps, crazy uppercuts and sone truly gruesome fatalities. the addition of a power meter for extra special moves doesn’t sit well, but otherwise this is the MK you remember politicians screaming about. Faithful.

Sonic the Hedgehog 4: Sega’s been churning out Sonic games for years; the number 4 signifies that we’re picking up from the last old Sega Genesis platformer. The physics are way off — there’s a jarring lack of momentum when you turn Sonic around in mid-air — and a new ability ball up and home in on enemies when falling takes some the danger out of moving too fast. But it looks like old Sonic games, and I’m told physics are subject to change. Somewhat Faithful.

Rush’n Attack: Ex-Patriot: Why Konami is rebooting this forgettable platformer as a downloadable Xbox 360/PSN game is a mystery to me. The old game was like Contra with knives, and the new one is more of a stealth game in 2D. There are some homages, like the occasional blaring siren and gun pickup with limited ammo, but otherwise the game feels nothing like the original. Unfaithful, but probably for the best.

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Kinect for Xbox 360 vs. Playstation Move

The more time I spent with Playstation Move and Kinect for Xbox 360, the more I’m convinced that they’re both hitting the market about six months too early.

Not that there’s anything wrong with the hardware. Kinect, a special camera that tracks motion, worked fine — if not a tad laggy — in the games I played on the show floor. Same goes for the Move, which behaves a lot like a Wii remote, but also with a camera that traces the positioning of the controller in 3D space, and of course the benefit of better graphics. But before the show, I vowed to be skeptical without killer software, and neither the Move nor Kinect have it — yet.

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