Tag Archives | Apple. iPhone

Rhapsody for iPhone: It’s Live

RhapsodyWhen Real said that it had submitted a version of its Rhapsody music service to the iPhone App Store, I was still smarting from the Google Voice Voice debacle and feared the worst. Would Apple decide that Rhapsody would confuse users and reject it, or send it into limbo? But the news tonight is good: Rhapsody was approved and should be live on the App Store as you read this. And it’s quite good–maybe the best thing to happen to music on the iPhone (and iPod Touch) since the iPhone, in fact.

In most respects, it’s very much like the Rhapsody that’s been available for PCs for eons, but with an iPhone-esque interface that’s a close cousin to Apple’s own iPod app. You can search for albums, songs, and artists from Real’s catalog of 8,000,000 tracks; add them to your queue for listening; create playlists and save music to your library; browse preprogrammed radio stations in various genres and autogenerated ones based on the work of any artist; and read about artists as you listen to their work. Everything’s integrated with PC-based Rhapsody, so the music you save to your library shows up anywhere you can listen to the service.

All of this music is streaming, so it’s available anywhere you can get cellular or Wi-Fi access, and isn’t anywhere you can’t (such as on airplane flights, for instance, unless Wi-Fi is available and you pay to connect your iPhone or Touch to it). Real says it may release a version of Rhapsody that can store music locally; for now, it’s integrated the app with the iTunes Store. When you listen to something you like so much that you want to own it, you can tap and hold the song title to bop over to iTunes and purchase it in downloadable form.

In most respects that matter, Rhapsody is well done. The quibbles I have all stem from my attempts to listen to it on the road via my car stereo. Like all iPhone streaming audio apps, it occasionally loses its connection; when it does, it gives you an error screen without any buttons or clear indications of what you should do. (I exited the app and reconnected, but I’d rather that it gracefully reconnected on its own.) And it’s lacking two features which I wish all iPhone music apps had: landscape mode view and the ability to keep the iPhone screen on indefinitely when it’s plugged into a power source. (Okay, it’s also missing the ability to play in the background while you use another app, but there’s nothing that Real can do about that.)

If music fans have a major issue with Rhapsody on the iPhone, I think it’s going to relate to the cost, not the app or the service. Real is making iPhone users pay for a $14.99 a month Rhapsody to Go subscription, the plan designed for handheld listening. But on other portable devices, Rhapsody permits downloading to the gadget itself so you can listen without an Internet connection; Rhapsody for the iPhone is closer in capabilities to the PC version which costs $12.99 a month. And even that is pricey given that archrival Napster charges $5 a month for unlimited streaming and five downloads a month. (Napster says it’s written an iPhone app but music rights issues would make it unrealistically expensive to offer; maybe Real is locked into the price it’s charging by licensing issues.)

Ultimately, I think that Rhapsody is worth fifteen bucks a month to some folks, since it gives the iPhone unlimited on-demand listening for the first time and costs as much as an album-and-a-half from iTunes. (If it could store songs on the iPhone itself, it would definitely be worth it–and I’m fearing the worst again just thinking about whether Apple would approve such a version.) In any event, I’m glad the service has landed on the iPhone; this is the first time that a subscription music service has been available on an Apple device, and it’ll be fascinating to see if it it catches on. (There’s a seven-day free trial–if you give it a try, let us know what you think.)

After the jump, some screen shots.

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Flickr Hits the iPhone, Winningly

I’m not even sure if I was aware that there was no official Flickr app for the iPhone–it’s such a natural that you’d kinda think it would have shown up eons ago. But the app didn’t show up until now. It’s good, with all the features you’d expect (including the ability to upload both photos and videos) and a decidedly Flickr-y feel. One unexpected feature: When you launch it, you get an animated slideshow of photos from your contacts and others that’s kind of addictive. (It makes me wish that the iPhone supported screen savers–this would make for a nifty one.)

I tend to take Flickr for granted except when I need to post photos, which is probably a good thing for my schedule, since it’s so easy to lose yourself in the embarrassment of photographic riches it contains. But I’m rediscovering it all over again on the iPhone. A few screens after the jump.

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Commodore 64 iPhone App Comes, Goes

Developer Manomio developed a fully-legal Commodore 64 emulator for the iPhone, struggled to get it approve by Apple, then succeeded when it disabled the BASIC interpreter. Except it didn’t. From Wired’s Gadget Lab blog:

In order to win Apple’s approval the developer Manomio pulled the BASIC interpreter form the application. It turns out that it was still in there and could be activated with a few keystrokes. It took all of a few minutes for Apple to hear about this and pull the application yet again. For a developer that went to such lengths to secure copyright permissions, this seems a bit dumb.

I can’t believe that there’s any drama associated with running an early 1980s BASIC interpreter on the iPhone in late 2009–can anyone explain to me a scenario under which sandboxed Commodore 64 BASIC could present dangers to iPhone users or to Apple? But if you wanna keep your app on the iPhone store, hiding a feature you’d told Apple you’d disabled as an Easter Egg does feel like an act that’s destined to backfire big-time. Wonder if Apple will simply approve the new de-BASICed version that Manomio says it’s re-resubmitted, or whether it ever penalizes developers for being sneaky?

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iPhone Tethering: Soon Is in the Eye of the Beholder

AT&T FrownyOn November 6th of last year at the Web 2.0 conference, AT&T Mobility President and CEO Ralph De La Vega told the audience that the company would soon let AT&T customers tether their iPhones to laptops as a wireless modem. I blogged about it and called it cheery news. And waited. In June of this year, Apple announced that the iPhone OS 3.0 software would enable tethering, and that a bunch of carriers would offer it immediately–but AT&T wasn’t among them. It just said it would offer tethering at some unspecified date.

Yesterday, the company said that MMS for the iPhone was finally coming on September 25th. But its intentions about tethering are vaguer than ever–it isn’t promising a darn thing:

As for tethering, by its nature, this function could exponentially increase traffic on the network, and we need to ensure that some of our current upgrades are in place before we can deliver the expanded functionality with the excellent performance that customers expect. We expect to offer tethering in the future.

Fair enough, I suppose–except for the part about the company president telling customers and prospective customers that tethering was almost in place ten months ago. I wonder how many people plunked down money for an iPhone based in part on the not-unreasonable belief that “soon” meant…soon?

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More Fodder for the iPhone App Store Phantom Zone

NapsterAllThingsD’s Peter Kafka is reporting on a neat-sounding Napster client for the iPhone–and the fact that Napster says that high licensing costs for mobile streaming make the app a no-go, so it hasn’t even bothered to submit it to Apple for approval.

Napster for the iPhone joins a bunch of other promising iPhone apps which, for one reason or another, you can’t currently get: Google Voice (still being contemplated by Apple), Rhapsody (submitted for approval a bit over a week ago), and LaLa (still MIA, ten months after the company wowed me with a demo). Won’t it be cool when they’re all readily available?  (I’m being optimistic and assuming it’s when rather than if.)

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Find My iPhone Busts Burglars

A man in Shadyside, PA corralled some crooks using the Find My iPhone feature of his iPhone’s MobileMe account after he was robbed on Sunday. Local police worked with the man to make the arrests and recover his property.

Of course, the thieves simply could have turned off location tracking, or just shut the phone off. John Dillinger they were not.

I don’t pay for MobileMe, because I get most of its features for free through other services. Apple’s addition of Find My iPhone to the iPhone 3.0 software almost enticed me to pay for it, but MobileMe still wasn’t a good fit for me.

My main concern is losing my phone–whether it’s damaged, lost or stolen. It would be great if Apple could provide a product to fit that requirement. I’d be willing to pay for insurance, and for the Find My iPhone feature of MobileMe. I’m sure that I’m not the only one. How about it Apple?

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iPhone App Store Approval Process: Apple’s Whitewater?

The appearance of wrong doing can create a perception that trumps reality. Apple has needlessly tarnished its reputation in the industry by shrouding its iPhone App Store approval process in secrecy, fomenting speculation that it is deeply flawed and unfair. Only transparency will rebuild trust.

It took Apple eleven days to certify Facebook 3.0, which debuted on App Store yesterday. That’s less time than the two-week period that Apple says 95 percent of apps are approved within. But Facebook is one of the App Store’s most popular programs, and lots of iPhone owners were waiting for the new version.

Apple’s prolonged approval process drew the ire of lead developer Joe Hewitt, who blogged publicly about his frustrations and said even two weeks are two weeks too many. Facebook is a high profile App Store developer, and Hewitt’s criticism cast a negative light on Apple that was intensified by press reports.

It might seem like an odd comparison, but I’m reminded of the Whitewater investigation that plagued much of the Clinton presidency. A friend who used to work in the White House told me that one senior adviser told the President that the scandal would be defused if he made documents available for review. Secrecy is what gave Whitewater a life of its own, and the President’s opponents exploited the ensuing distrust.

Apple has had numerous Whitewater moments. There are numerous rejected apps, and there isn’t always a clear reason behind Apple’s refusal to publish them. Now the FCC is investigating Apple, and Microsoft is appealing to forsaken Apple developers to develop for Windows Mobile.

Like the Clinton administration before it, nothing is stopping Apple from clearing the air– except for its deeply rooted penchant for secrecy. If Apple can embrace transparency, it might even come off looking good. The perception couldn’t get much worse.

The company has said that every app undergo a security review. That’s great–I’d like to hear more about it and other steps that Apple takes to deliver quality applications for the iPhone. Until it does, the controversy will continue.

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A Tale of Two Receivers: XM Skydock vs. XM Onyx

Sirius XM announced two new XM receiver devices this week – the Skydock ($120) and the Onyx ($80). Both are scheduled for a fall delivery and, I’m guessing, they’re targeting different audiences. While choice is good, I’m not sure the Skydock will be worth the 50% premium over the Onyx for most.

The XM Skydock essentially turns an iPhone or iPod touch into a satellite display and controller tethered inside a car. Whereas the Onyx, for $40 less, sticks with the more traditional plug & play receiver form – and is bundled with a vehicle kit, but presumably home kits and maybe even boombox accessories (like this) will be available. Making it a more practical option for many. One device, one subscription, multiple locations. Additionally, as most folks know, the iPhone has a small problem with third party multitasking. Meaning, that while an iPhone may make a great satellite receiver when paired with the Skydock, you’ll have to stop the music to navigate or take a call. (Sirius XM could have minimized this limitation by integrating some sort of speakerphone functionality, perhaps utilizing the car speakers.)

I’ve got XM built into my vehicle, so I won’t need to make this decision. But I’m wondering which side other folks will fall on. Assuming you find satellite radio worthwhile.

[This post republished from Zatz Not Funny.]

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Facebook 3.0 for iPhone is Here

Apple has approved Joe Hewitt’s Facebook 3.0 for the iPhone, and it’s now available in the App Store. Among the numerous new features: It’s got support for Events and video uploads, lets you “like” items, has a newsfeed that looks more like the one Facebook gives you in your browser, and sports numerous little interface tweaks. It also offers landscape mode in most areas, a feature that wasn’t supposed to show up until the next version.

The app isn’t perfect–it doesn’t let you view Groups as far as I can tell, and there are places where I found the user interface a little confusing (although I have that problem with Facebook in general–hey, maybe it’s me). And so far, I haven’t been able to get one of the most interesting new features–the ability to phone or SMS friends–to work. Overall, though, it’s among the most impressive and feature-rich iPhone applications to date, with an interface that intelligently melds an iPhone sensibility with Facebook’s own feel.

If you give it a whirl, let us know what you think…

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