Tag Archives | Nostalgia

Polaroid Cameras Are Back! Briefly!

Saved PolaroidI never expected to write as much about Polaroid cameras as I have at Technologizer, but the little guys continue to make more news than some gadgets which are still in production. Dazed Digital is reporting that the Polaroid preservers at The Impossible Project have saved 700 old-stock One600 cameras and will be selling them, along with film, through Urban Outfitters stores, starting tomorrow. (Urban Outfitters’ outlets may be primarily devoted to funky clothing and household knickknacks, but they’ve developed an entertaining sideline selling exotic, retro film cameras such as the Diana, making them a more logical venue for Polaroid sales than a real camera store–they already sell Fuji’s modern instant camera.)

Urban Outfitters will also have some additional old-stock Polaroid film on hand, but if you buy a One600 you’re buying into a format that’s already defunct. (The Impossible Project is trying to restart production of instant film–I wish them luck, but they named themselves appropriately.) Despite that, I’m tempted to pick one up tomorrow. No word on how much they’ll go for.

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For Immediate Release: Sheer Fantasy!

The Press Releases of the DamnedThere is a place where the people of planet Earth were profoundly grateful for Windows Vista. A place where the iPhone’s Safari eliminated the need for native third-party apps. One where Palm’s Foleo made history, Circuit City fired its way to success, and both eBay’s acquisition of Skype and the AOL Time Warner merger ranked among the most brilliant corporate decisions in history.

That place would be the land of press releases, where everyone and everything’s a winner. I’ve dug out a bunch of vintage releases and annotated them with tidbits about just what happened after the news hit the, um, fan.

Read “The Press Releases of the Damned.”

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The Press Releases of the Damned!

The Press Releases of the Damned

In the land of the press release, all news isn’t good news–it’s fantastic news. Every product is revolutionary. Each corporate merger is historic. Even layoffs are masterstrokes that will turn around troubled companies. When the stuff announced in press releases hits the real world, the results can be surprising, disappointing, and occasionally catastrophic. Yet the releases remain available in online archives, remorselessly documenting the initial irrational exuberance.

Herewith, seven press releases that turned out to be less than prophetic–all in excerpted form for the sake of brevity, and all annotated with the facts as they actually transpired in the days, weeks, months, and years after the releases hit the wire.

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Fifteen Classic Game Console Design Mistakes

15 Classic Game Console Design Mistakes

Video game systems may be toys of a sort, but they’re also complicated machines. They require precision engineering, specialized hardware design, and careful industrial design to successfully achieve what seems like a simple goal: to play games on a television set. Throughout the history of home game consoles, each generation of machines has brought new opportunities to innovate. Along the way, companies have often slipped up and made mistakes that came back to haunt them later–some of which were so serious that they helped to destroy platforms and even entire corporations.

This list is by no means exhaustive, nor are all of these consoles bad overall (see The Worst Video Game Systems of All Time for that list). And though some of these problems keep popping up in one form or another–like the bad call of feeding power to the console via the RF switch shared by RCA’s Studio II and Atari’s 5200–other errors in judgments were unique to one console. Thank heavens for that.

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Mouse Trouble: 20 Weird Pointing Device Patents

Mouse Trouble

Build a better mousetrap, Ralph Waldo Emerson famously told us, and the world will beat a path to your door. On the other hand, computer-industry folks have been trying to build a better mouse for years–and the world has stayed away from 99 percent of them, including some fascinating works of unbridled mad genius. I’ve assembled a gallery of ill-fated mice (plus a few trackballs and mousepads), mostly drawn from the invaluable Google Patents. Some of these presumably turned into real products; others never got off the drawing board. Herewith, brief moments of delayed glory for all of them.

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The Joy of Random Information

Microfilm ReaderI recently reacquainted myself with a gadget that was once one of my primary forms of data retrieval (a microfilm reader) in a place I don’t spend nearly enough time at (my local public library). The experience left me both grateful for the breadth and the precision of Web search–and a little nostalgic for the pleasant randomness inherent in microfilm in specific and libraries in general.

In my latest guest post over at BingTweets, I muse on the value of stumbling upon interesting stuff by accident in a post I called “The Search for Serendipity.” I’m not arguing for the return of microfilm. But I do feel like I’m a more well-informed person than I might have been if I’d never whir-whirred my way through untold reels of old newspapers back when I was in college and the Web didn’t yet exist…

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Brilliant But Doomed: Technology’s Most Magnificent Failures

Brilliant But Doomed

Life, as John F. Kennedy once helpfully pointed out, isn’t fair. Neither is the market for technology products. There’s no law that says that the best products win: The history of tech is pockmarked with breakthrough hardware, software, and services that were dismal failures in the marketplace. (It’s also rife with mediocre products that became massive bestsellers–insert your own example here.)

Of course, not every innovative tech product deserves to be a hit. Some flop because they’re ahead of their time, which is kind of admirable; others bomb because they take too long to emerge from the lab and are obsolete by the time they do, which is simply embarrassing. And some products that are enticing on paper turn out to have fatal cases of Achilles’ heel in the real world. But they’re all valuable case studies in how good intentions can go awry.

For this article, I intentionally skipped some of the most legendary magnificent failures, such as the Apple Newton, Commodore Amiga, and Sony Betamax–they’ve been celebrated more or less continuously since their untimely passings, and I wanted to devote more space to lesser-known contenders. I figure you’re going to reminisce about your own favorites in the comments anyhow.

Thanks to my pals on Twitter (where I’m @harrymccracken) for nominating scads of products for this story. And yes, the title of this article is a homage to Brilliant But Cancelled, a retrospective of short-lived TV shows that appeared on the Trio cable channel…a channel which was itself both excellent and unsuccessful.

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Bill Gates, Tech Blogger

Bill GatesGizmodo, which published a fun series of stories about 1979 tech last week, has followed up with a post by a guy who was there: a retired tech exec named Bill Gates. Gates says that Microsoft was still in the process of figuring out that the BASIC programming language was going to be important in 1979, which surprised me. By 1979, Microsoft had been doing BASIC for four years, and a lot of us had already cut our computing teeth on various forms of Microsoft BASIC.

The conventional wisdom usually seems to be that it was the debut of MS-DOS on the IBM PC in 1981 that made Microsoft into a monolith, but I’ve never bought it. The PC industry may have been tiny in the mid-to-late 1970s, but Microsoft was already smack dab in its middle, thanks to Gates and Paul Allen’s incredible prescience in realizing that computers would be everywhere and they had a chance to get Microsoft software onto virtually all of them. I’ve often thought that even if Digital Research or some other company had ended up being the primary supplier of operating systems for the IBM PC, Microsoft might have ended up as a gigantic company–just through some other route.

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