Tag Archives | Xbox 360

Windows Phone 7 and Xbox Live: A Feature Wish List

It was only a matter of time before Microsoft brought Xbox Live to a mobile device, as it will with Windows Phone 7 Series. Still, Microsoft hasn’t described this feature of its upcoming mobile OS in detail. All we know is that Windows Phone 7 will be able to play select Xbox Live games, view friends’ avatars and check in on profiles and achievements. I hope there’s more in store than just a few board and card games, plus a native replica of the 360 Live iPhone App. Here’s my unsolicited wish list for Xbox Live on Windows Phone 7:

The following Xbox Live Arcade Games: Braid, Marble Blast Ultra, Trials HD, Castle Crashers, Peggle, Worms 2: Armegeddon, Geometry Wars: Retro Evolved and Catan. All would translate well, or at least well enough, to a virtual joystick, touch buttons or accelerometer controls, and they’re great games.

Xbox Live Game Room: This is the virtual arcade Microsoft introduced at CES this year, to launch this spring. You’ll already be able to play the classic games on either the Xbox 360 or Windows (for an extra charge, unfortunately), so why not throw the third screen into the mix?

1 vs. 100: The massive multiplayer quiz show seems perfect for mobile devices. Imagine getting a text message before one of the live shows, and being able to participate from the road.

Bonus content for Xbox 360 Games: Here’s an idea floated by Gizmodo’s Mark Wilson. Instead of isolating retail Xbox 360 games from Windows Phone 7, Microsoft should include extras for people who own both products. A game like Call of Duty: World at War: Zombies would be so much better if it were tied to the Xbox 360, or bundled with its parent console game.

Windows Phone as Xbox 360 controller: Microsoft already plans to reach a casual gaming audience this year with Project Natal, a 3D motion-sensing camera. Adding a touch screen controller for media and an occasional gaming seems like a natural fit. It’d at least be cooler than the button-driven interface of Sony’s Remote Play for Playstation 3 and PSP.

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In Japan, More Xbox 360 Storage Than Necessary

It’s a time-honored geek tradition to lust after gadgets released in Japan, but I wouldn’t waste any desire on Microsoft’s 250 GB Xbox 360 hard drive.

The drive will be sold as a standalone product in Japan starting March 11 for roughly $170, according to this Impress press release. Stateside, Microsoft currently sells a 120 GB hard drive for $150.

Microsoft could bring the 250 GB drive to western markets soon, but not necessarily as a standalone product. Last month, Kotaku reported that the Xbox 360 Elite, which includes a 120 GB drive, was out of stock at Best Buy, Wal-Mart and Gamestop. This suggests that Microsoft is clearing out inventory to make room for Xbox 360s with bigger drives.

I could see why Microsoft would want to pack 250 GB hard drives into its consoles. The basic Playstation 3 slim includes a 120 GB drive, so Microsoft would have one more selling point for the Xbox 360. A standalone drive could theoretically follow, just to even things out.

But to the original point, a 250 GB HDD isn’t necessary, especially if you’ve already got a 120 GB drive. So much of the Xbox 360 is streaming, including 1080p videos in the Zune Marketplace, Netflix Instant Watch movies, Last.fm music and your PC’s entire music and video library. I’ll admit that my Xbox 360’s 20 GB drive feels cramped (though I still have about 5 GB left), but latecomers who got a 60 GB or 120 GB drive won’t have that problem.

Extra storage is best-suited for people who install lots of games to the hard drive and never uninstall them, download insane amounts of Xbox Live Arcade or On Demand games and prefer to put all their music and movies directly on the console. If all three scenarios don’t apply, I imagine 120 GB will be enough, especially given the price of Xbox 360 hard drives as a whole.

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Microsoft Sued Over Xbox Live Points

One major problem with Xbox Live Arcade, Microsoft’s downloadable game service, is that you must deal in “Microsoft Points,” and they come in increments that usually cost more than the price of a game alone. A lawyer has now filed a class-action lawsuit against Microsoft for this practice.

Samuel Lassoff, of Horsham, Penn., argues that the Microsoft Points system effectively charges you for purchases you can’t make, because the leftover points are rarely enough to buy another game, InformationWeek reports. He calls this “a scheme” for Microsoft to “unjustly enrich itself through their fraudulent handling” of his account. It’s not clear how much money he’s seeking.

This issue of point systems — which applies to Nintendo’s Wii Shop channel as well — has been a pet peeve of mine and other gamers ever since Microsoft introduced Xbox Live Arcade. It’s as if you walked into Subway, and instead of paying $5 for a sandwich, you’re required to pay $6.25, and use the rest on a future purchase. And you’re charged $6.25 on the next visit as well, making it tough to escape the cycle of leftover credit.

In fairness, Microsoft lets you pay in exact dollars for its Games on Demand service, which offers large-scale games such as Mass Effect and Bioshock for download, but the company won’t commit to charging dollars for Xbox Live Arcade.

Last week, Xbox group product manager Aaron Greenberg told G4 that the point system was never meant to mislead customers, and that currency fluctuations and technical complexities make a switch challenging. Greenberg dodged the issue of overcharging in points, an issue that has nothing to do with currency.

I’m not a judge, but calling this method “fraudulent” seems like a long shot. “Greedy and unfair” seems more fitting, even though that won’t fly in court. Still, I’m glad someone’s ruffling Microsoft’s feathers over this. The point system can stay if it means consumers can pay exactly what they want, but I’m at the point where the current system is a deterrent, because I don’t want to get stuck with the extra credits. Maybe Lassoff’s lawsuit is the kick in the pants Microsoft needs.

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Game Console Buying Guide 2009: How to Choose Wisely

I’ll talk about video games to anyone who can stand to listen, but I’m always surprised when someone asks me which of the three current home consoles is the best. Choosing a video game system isn’t about superiority — sorry fanboys — it’s about having fun with your $300 to $500 investment instead of using it as a dust magnet. With Sony, Microsoft and Nintendo all cutting prices, it’s a pretty good time to talk about buying a Playstation 3, an Xbox 360 or a Wii. And now that I’ve got all three in my living room, I feel pretty comfortable helping you through it.

For the sake of getting everyone up to speed, let’s start with an overview of each system.

Continue Reading →

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Microsoft Pats Its Back for New Xbox Live Features

Last week, Microsoft brought Facebook, Twitter, Last.fm and the Zune Marketplace to Xbox Live. And it’s been a rousing success! According to Microsoft, at least.

The company says nearly two million people signed into Facebook from Xbox Live in less than a week since the feature launched on November 17. Almost one million people created Last.fm Internet radio profiles, and 1.7 million people checked out the Zune Marketplace, which is the Xbox 360’s new digital storefront for 1080p video. Microsoft suspiciously left out usage numbers for Twitter, saying only that the service “was abuzz” with Xbox-based tweets.

There is, of course, reason to be skeptical about these numbers and what they mean. Usually, Facebook and Twitter are only open to paid Xbox Live Gold subscribers, but from November 20 until yesterday, those services along with the rest of Xbox Live Gold were open to everyone in the United States, including non-paid Silver members. That means more of Xbox Live’s 20 million total active users may have tried the new services than usual.

And besides, trying doesn’t mean liking. I signed in to Facebook and sent a Tweet from Twitter, but didn’t particularly enjoy either experience. I fired up the Zune Marketplace but didn’t buy anything (and actually, I was sort of offended that music videos cost $1 to $2, when you can easily find them for free on YouTube). The only service I used in earnest was Last.fm, which came in handy for a party I happened be throwing over the weekend.

There was one statistic from Microsoft that was truly impressive: On November 10, launch day for Call of Duty: Modern Warfare 2, more than 2.2 million people logged in to play. It’s proof that no matter how hard Microsoft tries to show the value in all of Xbox Live’s extra services, it’s still all about the games.

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Xbox Live, Facebook and Twitter: Incompatible

Here’s a telling moment from my first experiences with social networking on Xbox Live: While rifling through status updates on Facebook, I spotted a comment that seemed worthy of a response, which would’ve taken forever to type on my controller. Also, there was a Web link which the Xbox 360 couldn’t access. So I got off the couch, walked into the next room, and typed out a response on my computer, then spent the next five minutes looking at the Web site in question.

That’s a failure, and it carries over to Xbox Live’s Twitter implementation as well. Both features went live on the Xbox 360 today along with Last.fm’s Internet radio service and the Zune Marketplace, a facelift for the console’s existing video storefront that includes 1080p video and online movie-watching parties.

Of all the new features, I’m mostly interested in how the Xbox 360 does social networking. With Sony readying Facebook support on the Playstation 3, and the PS3 blockbuster Uncharted 2 allowing you to post in-game progress to Twitter, the games industry seems to be latching on to social networking.

Input is the obvious problem. Unless you spring for a $30 Xbox 360 Messenger Kit (which you’re cheerily reminded about when starting up Facebook), both networks feel trapped behind glass. You can read what other people are doing, but participating is a chore.

However, the feeling of looking-but-no-touching goes beyond input. On Twitter, you can’t visit Web pages because the console doesn’t have a Web browser. That’s too bad, because external links are as much a part of Twitter as the things people say. Facebook suffers from the same problem, and more: You can’t add friends, you can’t use apps and you can’t modify your profile. You can’t even poke people.

The major problem is that Facebook and Twitter are made for the open Internet, while the Xbox 360 is a walled garden. Looking at full-screen photo albums in Facebook is a redeeming quality, but ultimately social networking is incompatible with the closed system of consoles. I don’t expect to use Facebook or Twitter on the Xbox 360 too often, and when Facebook comes to the Playstation 3, I’m not expecting a markedly better experience.

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No Netflix for Xbox Live-Averse

Xbox_NetflixThe Playstation 3’s upcoming support for Netflix isn’t enough to shake Microsoft, which will still require an Xbox Live Gold subscription to stream Netflix movies through the console.

IGN confirmed that Microsoft won’t offer Netflix streaming to users of the free Xbox Live Silver service, a bare-bones offering that doesn’t include online play, among other features. A Gold subscription costs $50 per year, while access to the Playstation Network has always been free, though both consoles require you to have a Netflix subscription as well.

The official line from Microsoft is that Xbox Live is “a generation ahead of the competition” despite the extra costs. A company representative cited Facebook, Twitter and Last.fm support, which are coming soon, along with Netflix and the quiz show 1 vs. 100.

This argument seems to validate what I’ve said before, that Microsoft really wants to build a case for Xbox Live even if you don’t play too many games online. Multiplayer remains the best reason to grab an Xbox Live Gold subscription, but it’s not for everyone. Once Microsoft reaches for the casual crowd with Project Natal, other lures will be necessary.

None of Microsoft’s non-gaming incentives stand on their own, but when combined, Xbox Live Gold becomes attractive, and Netflix is a piece of the puzzle. That’s why the Microsoft representative used the phrase “best value in home entertainment” when referring to Xbox Live Gold as a whole. Microsoft can’t afford to diminish that value, even if parts of the service can be had for free elsewhere.

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For Gamers, the Microsoft Store’s a Rip (and a Mend)

Microsoft_Store_LogoThe Microsoft Store stole plenty of ideas from Apple, but you definitely won’t find services for gamers in the Apple Store.

Destructoid’s Conrad Zimmerman was close by for the Microsoft Store’s grand opening yesterday, and he scoped out a few features for Xbox 360 and Games for Windows customers.

The neatest thing he found was on-demand printing of PC games. It works exactly like it sounds: Use a touch screen kiosk to browse Microsoft’s PC software catalog, toss the ones you want into a virtual kart and alert one of the store’s roving, Apple-esque minions. All the printing’s done in the back, and four minutes later, you’ve got a disc and box, complete with labels, cover and instruction manual.

The system allows Microsoft to carry an unlimited stock, and, well, it sounds kind of fun. I wish there was a similar system for Xbox 360 games, but unfortunately the store is sticking with boxes on a shelf for those (though Zimmerman says the selection is healthy).

Another service that should be appreciated, but not loved, is the ability to bring in your Xbox 360 for repairs. If it’s a basic problem, such as a faulty power brick, Microsoft’s service techs will repair it on-site. Otherwise, you’re at least saved the hassle of finding or paying for an appropriate shipping vessel when suffering the Red Ring of Death.

The store also has five demo stations for Xbox 360 games, with their video projected onto the walls. Not revolutionary, but essential. Zimmerman wrote that roughly 15 percent of the store is dedicated to video games. So I guess only 85 percent of the Microsoft Store is an Apple Store clone.

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Blu-ray as an Xbox 360 Accessory, Says Ballmer. Wait, What?

xbox_hd_dvd_bigIs Microsoft planning a standalone Blu-ray player to go with the Xbox 360? It would appear that way from a quote Gizmodo dug out from its interview with Microsoft chief executive Steve Ballmer.

Asked whether Microsoft will add a Blu-ray player to the Xbox 360, Ballmer said “Well I don’t know if we need to put Blu-ray in there—you’ll be able to get Blu-ray drives as accessories.”

On follow-up with Microsoft PR, Gizmodo got the same line that we’ve already heard from Microsoft, that its current plan is to support streaming video and on-demand movies from the Zune Marketplace. “As far as our future plans are concerned, we’re not ready to comment,” the handlers said.

A couple things to consider: First, if you watch the interview, Ballmer’s remarks aren’t as clear as they appear in quotes. It seems as if he’s throwing out the Blu-ray comment off-hand, not announcing a new product, and Ballmer is pretty guarded in the rest of the interview. Second, Ballmer has slipped up before. In June, he spoke of a new Xbox 360 model in 2010, leading to speculation that the Project Natal motion sensor would launch with a redesigned Xbox 360, and forcing a flurry of carefully-worded denials from Microsoft that any new console was on the way.

I would guess that Ballmer was merely talking about owning any old Blu-ray player on the side, but the wording of Microsoft PR is intriguing, because it’s not a firm denial. Maybe the company’s keeping its options open.

That said, I don’t think the Xbox 360 needs a Blu-ray player, especially an external one. Sure, it could allow you to launch movies from the console dashboard and sign into Xbox Live while watching a film, but those benefits seem negligible to me. Besides, Microsoft already bet on HD-DVD with an external player (pictured above), and it failed. If the Xbox 360 is supposed to live until 2015, as executives assert, Microsoft should stick with online video instead of saddling consumers with another technology that will ultimately be overshadowed.

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An Xbox Live Price Hike? Pachter Says Yes!

xboxlivecardI should know better than to springboard off the thoughts of video game industry analyst Michael Pachter, but sometimes it’s irresistable. The guy’s got a knack for being provocative.

His latest theory? Microsoft will, over time, double the Xbox Live subscription cost from $50 to $100 per year. Speaking on Game Trailers’ Bonus Round broadcast, Pachter said Microsoft “wants to hook every gamer who has a 360 to play everything multiplayer, and pay 50 bucks a year; and then in a couple of years it’s 100 bucks,” adding that “it’s a profit deal” for the company.

If Microsoft so much as touches the cost of an Xbox Live Gold subscription, it’ll be huge news. Since the online gaming service debuted for the original Xbox in 2002, the price has held firm at $50 per year. And earlier this year, there was a downward trend, with many third-party retailers selling discounted annual subscription cards. The fact that Xbox Live costs anything at all has also proven great fodder for Sony loyalists, who get their Playstation 3 online gaming gratis.

I’ve always felt that Xbox Live is worth the cost of admission, which is less than you’d spend on one game per year. It’s better integrated into the console’s DNA than Sony’s network, and cross-game voice chat makes communicating with friends nearly effortless. Is it worth an extra $50? Tough call.

See, Microsoft is adding new features, such as Twitter and Facebook integration, the 1 vs. 100 quiz show and the ability to watch movies with online buddies, so you can’t say that a price hike isn’t at all justified. But the core service of online play hasn’t evolved much over the years, or at least not since Halo 2 pioneered an automatic matchmaking system for finding other players. Online play remains a hotbed for foul-mouthed sore losers and spoiled winners, and bigger picture ideas such as tournaments and clans are largely missing.

The extra services aren’t worth an added cost. If Microsoft were to inch up the subscription price, I’d probably think hard about what I’d miss with the Playstation Network alone, an then set a limit on what I’d pay for Xbox Live ($60 seems reasonable). If you’re not blessed with both consoles, just hope that Pachter is wrong this time.

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